Name: The Void
Power Rank: PC
Description: A separate dimension located inside of Dezzy. Dezzy herself can travel to and from this dimension as she pleases, and can use it also to traverse great distances. She can also trap other people inside of this dimension, thus "absorbing" them and granting her all of their memories and knowledge, giving her the ability to perform any of the victim's skills and techniques they'd learned over the course of their life. (5 posts to totally absorb someone.) She can release a trapped victim should she choose to. Once trapped inside of the void there was no escape, unless she choses to release the victim. Attempting to teleport out of the void would start a chain reaction that would just lead directly back into the void. She has enchantments that cast protections upon her from psychics and body invaders; unwanted attempts to read/control/damage her mind, or to control her body, or to absorb her energy would cause the said person to be instantly absorbed. The choice to do such was totally up to her, and didn't mind friends and family looking at her memories and past.
This ability can also be used as a means to cancel attacks, or destroy them, by absorbing the very essence behind them, be that physical, magic, mental, and so forth. Once an attack has been absorbed by the Void, it too is capable of being used by Destiny. Unlike when absorbing a person, absorbing a power or attack requires no preparation, and leaves the user the ability to immediately use the power or attack absorbed into the void.
Name: Holy Shield
Power Rank: PC
Description: Using Holy energies the user is capable of pulling forth and manifesting a shield in the physical sense. It's damn near impossible to break as it's like some sort of outer world metal in its durability. The user is capable of manipulating the size, shape, and weight of the shield, and can release it to use it as a crushing device as well.
Name: A Mother’s Sacrifice
Power Rank: PC
Prep Count: 0 | Conditions Must Be Met
Description: All members of the Kane family seem to possess the ability to teleport either to another Kane, or teleport another Kane to themselves. Destiny’s devotion to her daughter and sheer protectiveness and love for her has evolved this into a higher state. When her daughter is in mortal danger [thus the condition of this ability being met] she is capable of quite literally trading places with her child. Regardless of whether or not she is within the area, or even capable of perceiving the attack, the trade will happen, replacing herself with Amaranth instantaneously.
Name: Gravity Manipulation
Power Rank: PC
Description: The user is capable of manipulation gravity itself - increasing or decreasing it as she needs. Given her angelic speed she is unaffected by her own power. She can even manipulate the gravity to crushing forces - making it entirely crush to death an opponent, or make it so they're incapable of movement due to being so heavy.
Name: Angelic Essence
Power Rank: PC
Description: This technique was taught to her by her father, Alec Kane. This technique gives the user the ability to eventually take control of other people. It involves first releasing a near invisible glitter-like substance from each of his/her wings. This glitter seeps into and permanently connects itself to the central nervous system of intended targets. The longer a person comes in contact with the glitter, the easier it is to take control of them. (5 posts in contact with glitter gives the user total control of the intended victims.) At the point of control the user can manipulate a victim to perform a variety of different tasks, have them suffer hallucinations, bodily dysfunctions, and even cause the victim to explode. The user can control the victim for as long as he/she pleases; until the victim's life ends, or should the user choose to release them. The user can execute this on more than one person, and skilled users can bring as much as an entire crowd under their control.
Name: Mind Blown
Power Rank: PC
Description: Given her great mental prowess Amaranth doesn't need explosives to blow things up, instead with something as simple as a mental tick she is capable of causing devastating destruction. The more she concentrates the larger of an area can be destroyed, up to and including that of what a nuclear war head could accomplish.
Name: Halo Manipulation
Power Rank: PC
Description: Destiny is capable of using her halo to either brighten a room beyond blinding proportions (with no effect on herself or friendly allies) or to cast it into complete and utter darkness (with no effect on herself or friendly allies).
Name: Precognition
Power Rank: PC
Description: The ability to see or sense something before it happens. This grants Amaranth the ability to react faster than she normally would be able to by being capable of knowing what her opponent was going to do before they do it.
Name: Immunity
Power Rank: PC
Description: Due to her race it is impossible for Destiny to be harmed by poisons or diseases. Even the most nasty of diseases and poisons can be used against her with no sort of effect at all. This also includes parasites or genocidal abilities.
Name: Angelic Speed
Power Rank: PC
Description: Due to her heritage Destiny is capable of moving up to speeds of +12 due to being a full blooded angel.
-------Things Learned in another Dimension----------
Name: Chakra Radar (Taught to him by Holeman)
Canon/Custom: Custom
Type: Supplementary
Element: -
Range: All ranges
Specialty: Holeman Clan
Description: The first Holeman, fully educated on the various powers one could gain from the Uchiha eye, surgically removed his own eyes, and those that chose to follow him followed suit, rendering future generations of the Holeman clan permanently blind. But because of the Elder Holeman's extensive background in Medical abilities, he devised a Medical technique that forced only several few Holemans into a state of "Evolution". Holemans cannot see, but all other senses (touch, smell, hearing and taste) were boosted to almost super human levels after many years of blindness. A Holeman can "feel" things around them by vibrations and changes in the air pressure. Holemans can remember anything they've smelled, and can naturally track the scent within a radius of roughly 5 city blocks. A Holeman can also hear things within that same radius, and can tune into almost any conversation, even if the people talking are whispering. A Holeman can also taste things in food that others cannot, such as poisons.
The current generation of Holemans have also developed a sort of "radar." A small amount of Chakra is constantly emitted from the body and rebounded back to the Visual Cortex, a part of the Cerebral Cortex in the human brain responsible for processing visual information. (The Cerebral Cortex plays a key role in memory, attention, perceptual awareness, thought, language, and consciousness.) This allows the user to "see" the environment and other people around them in the immediate vicinity. Should they choose, a Holeman can even teach The Blind Eye to non-clan members that have the use of their normal eyes, with the drawback being that they must first close their eyes before making use of the ability. Attempting to use The Blind Eye and normal vision at the same time will result in severe migraine headaches that last as long as 3 weeks, and constant nose bleeds.
The user is able to expand upon the usage of the constant Chakra Radar and scan much more of a distance. As the range increases, so do the details of the scan. A user can use a scent to track a specific person. Once found though scanning, the user can "zoom in" and even "lock-on" to the person or scent. People underground or using Doton Techniques to cover themselves are invisible to the scan. Being interrupted or startled while expanding the Chakra Radar can over-whelm all senses and stun the user for up to 3 posts.
D-Rank: The user is able to scan a small area, roughly the size of a yard. People and animals in the scan that are outside of this radius appear as intangible blobs, and it is almost impossible to distinguish between the two.
C-Rank: The user is able to scan a larger area the size of a city block. People and animals in the scan that are father away are becoming clearer and can be seen.
B-Rank: The user is able to scan an area the radius of about 5 city blocks. Chakra appears as colors in the scan. Male, Female and animals each have their own color and can be distinguished by such.
A-Rank: The user can scan an area the size of a village. The radar is so accurate at this state that the user can see clear details such as clothing, scars, tattoos and facial features.
S-Rank: The user is able to scan an area the size of a country. The radar allows the user to see places and other people in crystal clear detail, just as any average person would.
SS Rank Jutsu
Name: Earth Release Resurrection Technique: Enhanced Corpse Soil
Canon/Custom: Custom
Rank: SS
Type: Supplementary, Offensive
Element: Doton, Raiton
Range: 0 - 50 Meters
Specialty: Ninjutsu, Medical Ninjutsu
Duration: -15 Chakra Per Post
Cooldown: Once Per Thread
Description: By utilising soil in the local ground, the user can revive the fallen in one of two ways. The first version allows the user to seemingly continuously resurrects a large number of slain people as zombies, but with some of their rationality, physical prowess, and technique at their disposal. They are difficult to destroy, requiring several hits before the zombie will return to the earth it was born from. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust.
The second version allows the user to bring a person back as a perfect resurrection, able to use all its skills from when alive, along with complete consciousness of who they were before they died, thoughts, memories, ect. This method requires a large amount of energy (i.e. electricity). Because this technique brings someone back from the dead permanently it takes 90% of the user's chakra to accomplish, leaving little to no chakra left for anything but keeping the caster alive.
S Rank Jutsu
Name: Earth Release Resurrection Technique: Corpse Soil
Canon/Custom: Canon
Rank: S
Type: Supplementary, Offensive
Element: Doton, Raiton
Range: 0 - 50 Meters
Specialty: Ninjutsu, Medical Ninjutsu
Duration: -10 Chakra Per Post
Cooldown: Once Per Thread
Description: This technique is called the "ultimate earth-element resurrection technique". By utilising soil in the local ground, the user can revive the fallen in one of two ways. The first version allows the user to seemingly continuously resurrects a large number of slain people as zombies, but with none of their rationality, physical prowess, or technique at their disposal. They are fairly easy to destroy. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust.
The second version allows the user to bring a person back as a perfect resurrection, able to use all its skills from when alive, with the addition of a pre-set directive the person is forced to obey despite being consciously aware. Unlike the Impure World Reincarnation technique, the soul is not bounded to the body. This method requires a large amount of energy (i.e. electricity). At any time, by performing a Snake hand seal and snapping their fingers, the caster of this technique and release the resurrected targets, turning them into loose soil.
A Rank Jutsu
Name: Mystical Palm Technique
Canon/Custom: Canon
Rank: A
Type: Supplementary, Offensive
Range: Short-Range
Hand Seals: Modified Ox Tiger
Specialty: Medical Ninjustu
Duration: /
Cooldown: 4 posts
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique.
By sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state.
Name: Chakra Scalpel
Canon/Custom: Canon
Rank: A
Type: Offensive/Supplementary
Element: -
Range: Close
Specialty: Medical Ninjutsu
Duration: 3 Post
Cooldown: 6 posts
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. (25 Chakra)
B Rank Jutsu
Name: Delicate Illness Extraction Technique
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: /
Range: Close
Specialty: Medical Ninjutsu
Duration: 1-3 Posts
Cooldown: 2-6 Posts
Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison.
After the agent is drawn out, it can be used to create an antidote or medicine after it has been analyzed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
Name: Kiss of the Dragon
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: /
Range: Close / Far
Speciality: Medical Ninjutsu
Duration:1 Post
Cooldown: Twice Per Thread
Description: This is a "forbidden" technique among medical users because its only use is to kill. The medic nin sticks/throws a senbon with deadly accuracy as 35 mph into their victims neck, right at the top of the spine. This is done just right to stimulate all of the bodys blood to rush in that direction. This will almost instantly cause the side
effects of quadriplegia, followed by bleeding from the head's orifices, and then finally causing a very painful death due to a brain aneurysm.
C Rank Jutsu
D Rank Jutsu
Name: Kanashibari no Jutsu (Temporary Paralysis Technique)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 2 posts
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.