Demi General/Lord
Posts : 282 Credits : 69125 Location : Edge City | Zero Sum
| Subject: Demi Kane [Ability List] Sun Apr 14, 2013 5:49 pm | |
| - The Void:
Name: The Void Power Rank: PC Description: A separate dimension located inside of Demi. Demi herself can travel to and from this dimension as she pleases, and can use it also to traverse great distances. She can also trap other people inside of this dimension, thus "absorbing" them and granting her all of their memories and knowledge, giving her the ability to perform any of the victim's skills and techniques they'd learned over the course of their life. (5 posts to totally absorb someone.) She can release a trapped victim should she choose to. Once trapped inside of the void there was no escape, unless she choses to release the victim. Attempting to teleport out of the void would start a chain reaction that would just lead directly back into the void. She has enchantments that cast protections upon her from psychics and body invaders; unwanted attempts to read/control/damage her mind, or to control her body, or to absorb her energy would cause the said person to be instantly absorbed. The choice to do such was totally up to her, and didn't mind friends and family looking at his memories and past.
----- - Angelic Physiology:
Name: Angelic Physiology Power Rank: MP/PC Description: User with this ability either is or can transform into an angel, a being connected and serving Higher Powers. Most commonly user simply manifests wings, inner glow and/or a halo manipulation, which is the usual form angels are imagined, but there are several kinds of angels who are far less humanoid, some ranging from strange to surreal. For practical reasons angels can be divided into three groups defined by what they are formed from: Physical Angels aren't necessarily solid matter, but they are material/energy beings with relatively defined/stable form and often at least somewhat human-like mind. Most users that aren't originally of angelic stock have this variation. Note that angels of this group aren't necessarily any weaker than those of the other groups, they are simply more "solid" in mind and body. Spiritual Angels are completely spiritual beings, and thus far less bound to the laws of physics or single form. Many of them think in ways that are only tangentially relatable to humans, and their forms are both transient and often downright surreal. Ethereal Angels are often both the most powerful and ancient angels, in some ways closer to sentient concepts than anything else. As such, relating to them in any way is likely impossible. Applications: Enhanced Condition or Supernatural Condition Enhanced Combat Enhanced Durability/Invulnerability Enhanced Strength Enhanced Speed Weapon Manifestation Wing Manifestation/Elemental Wings Manifestation
Cosmic Awareness Empathy Energy Manipulation Absorption Barriers Blasts Constructs Enhanced Condition or Supernatural Condition Invulnerability Malleable Anatomy/Shapeshifting Spirit Physiology Flight Illusion Manipulation Intangibility Possession Telekinesis Teleportation
Ethereal Physiology Non-Corporeal Form Extrasensory Perception Immortality Invulnerability Intangibility Omnifarious Possession Quintessence Force Life-Force Generation Supernatural Condition Teleportation Magic Mana Manipulation Elemental Manipulation Energy Manipulation Life-Force Manipulation Resurrection Telekinesis Common Powers Following powers are among the most common ones angels may have: Banishment Death Sense Decelerated Aging or Semi-Immortality Dream Manipulation Elemental Mimicry/Energy Physiology Elemental Manipulation Light Manipulation Fire Manipulation Gravity Manipulation Healing Health Optimization Holy Fire Manipulation Invisibility Light Element Manipulation Holy Water Manipulation Light Wind Manipulation Light Earth Manipulation White Fire Manipulation White Lightning Manipulation Mental Manipulation Possession Purification Salvation Space-Time Manipulation Floortilting Infinite Supply Temporal Healing Telepathy Psychic Navigation Weather Manipulation
----- - Protected Mind:
Name: Protected Mind Power Rank: MP - PC Description: Due to Demi's great deal of insanity it is almost completely pointless to try and breach into her mind without permission; or the ability of the Malkavian Madness Network. Doing so, such as attempting to control Demi, read her mind, or otherwise control her in same fashion, is cause to have your mind utterly erased without Demi even having to lift a finger. It simply triggers the ability the moment her mind senses any sort of detection, and envelopes the opponents mind in so much chaos and madness that it forces the opponents mind to become utterly blank; stopping even the most basic functions like the beating of the heart and movement of the lungs.
----- - Shadow Manipulation:
Name: Shadow Manipulation Power Rank: MP - PC Description: Demi is capable of manipulating shadows to her own will; this includes the creation of them as well. She can use them to /teleport/ from place to place, a.k.a shadow jumping. She can even use them to grab hold of someone, concentrating the shadow into a solid being, and much much more.
----- - The Beastie:
Name: The Beastie Power Rank: MP - PC Description: The only sign of this curse is the creature that looks to be tattooed into Demi's back. It is a mixture between a dragon and some sort of wolf-like beast. The more 'alive' the creature becomes the more the tattoo begins to move on her body; when Demi begins to breath (two huffs in, one out) the beast is fully awakened and about to take control. Upon the beast taking complete control her eyes will turn to yellow and her entire body will begin to change. She will become exactly like the creature that had been tattooed into her flesh. With the beast awake her speed is 10x faster, and she is 20x stronger than her Vampire form. She is also capable of using any and all other abilities while in this form including her Immunity, and their power is 5x stronger than it normally would be, and anything that has already been put into play before she entered this form will remain as such. She becomes purely animalistic, acting on nothing more than instinct alone. She loses any sort of ability to react to pain or fear. For those whom she has some sort of bonding with; they will be completely safe; everyone else? Is fair game for this beast with massive claws and teeth, and who stands close to ten feet tall. The beast itself is a giant cross between a dragon and a werewolf. Scales cover all of the beast's body, providing the dragon-hide protection and making her impenetrable to normal ammo and weapons. Claws are a good four inches long on her hands, and the same upon her feet. Three spikes stick out from her long tail, each spike about three inches side at its broadest point, razor sharp, and eight inches long. The teeth of the beast are like those of a shark, row after row of sharp razors designed to easily rip through anything it gets close to, and the mouth is more than large enough to easily bite an average sized male in half in one total bite.
----- - Imagination Manifestation:
Name: Imagination Manifestation Power Rank: MP-PC Description: The ability to bring to life and create whatever imagined. The user of this ability can do all kinds of things through their imagination. Users can manipulate things, construct things, create life, and so on. The user can do almost anything. This includes creating monsters or other beings, and even clones of either themselves or others, and giving powers or abilities to these created things. Things that fall beneath this power are as such: -Astral Projection: By imagining their spirit leaving their body to explore the universe. -Mythic Physiology/Animal Morphing: The user can imagine themselves being like a certain entity of creature and become it. -Elemental Manipulation: The user can manipulate the elements by imagining themselves manipulating them. -Life Creation: The user can create life, such as bringing an imaginary friend or animal to life. This also can be used to bring people back to life. -Weapon Manipulation: The user imagines themselves holding a weapon and the weapon will be created, fully loaded if its a gun/other projectile weapon. This also can be used in the creation of ammo if the user were to run out. -Mental Projection: The user can project objects from their mind and they will be created.
----- - Omnikinesis:
Name: Omnikinesis Power Rank: PC Description: The user has all kinetic-based powers ("Kinetic" meaning movement). With stipulation of kinetic powers being wide ranged, the user would be extremely powerful with mastery over this power. Omnikinesis Applications:
Biological Manipulation (Biokinesis) Electromagnetism Manipulation (Electromagnetokinesis) Elemental Manipulation (Atmoskinesis) Aether Manipulation (Etherkinesis) Air Manipulation (Aerokinesis) Darkness Manipulation (Umbrakinesis) Earth Manipulation (Terrakinesis) Electricity Manipulation (Electrokinesis) Fire Manipulation (Pyrokinesis) Ice Manipulation (Cryokinesis) Nature Manipulation (Naturakinesis) Nether Manipulation (Cthonikinesis) Plant Manipulation (Chlorokinesis) Water Manipulation (Hydrokinesis) Gravity Manipulation (Gyrokinesis) Ionic Manipulation (Iokinesis) Plasma Manipulation (Ionikinesis) Matter Manipulation (Materakinesis) Molecular Manipulation (Molecukinesis) Oil Manipulation (Oleumkinesis) Technology Manipulation (Technokinesis) Telekinesis Telepathy Sky Manipulation (Caelumkinesis) Weather Manipulation (Atmokinesis) Vector Manipulation (Regokinesis)
Advanced Powers
Cosmic Manipulation (Cosmokinesis) Energy Manipulation (Ergokinesis) Kinetic Energy Manipulation (Kinetikinesis) Magical Energy Manipulation (Mystergokinesis) Life-Force Manipulation (Quintekinesis) Physics Manipulation (Physikinesis) Subatomic Manipulation (Subatokinesis) Space-Time Manipulation (Spatio-Chronokinesis) Universal Manipulation (Unikinesis) Reality Warping (Essekinesis)
----- - Time Jumping:
Name: Time Jumping Power Rank: MP/PC Description: This is the ability to "jump" through time to any place and also any time. The user just simply has to focus on the time and destination that they wish to go to and will themselves forward or backward to that time. It can be any place at all so long as they're jumping to an area big enough for their body to fit into.
----- - Adaptive Resurrection:
Name: Adaptive Resurrection Power Rank: PC Description: The ability to adapt to what killed you after resurrection. The user can adapt to whatever has killed them once they've been resurrected, making them completely immune. Stated simply; they cannot die the same way twice. Immunity: Beheading Holy Artifacts/Bullets
----- - Absolute Defense:
Name: Absolute Defense Power Rank: MP/PC Description: The user possesses defense that cannot be breached by almost any attack, giving them protection from all attacks, regardless of types, magnitude and directions. This is done with complete shadow manipulation; both the users and the shadows available around the user's location. The ability can act both passively and actively: either by the user willing it to happen, or if the ability is triggered by some sort of danger posed to the user - in which case it acts of its own free will instantly. Applications: - Chronolock - Deflection - Force Armor Generation - Force-Field Generation - Invulnerability - Omnilock - Reflective Immutability - Vector Manipulation
----- - Medical Intuition:
Name: Medical Intuition Type: Personal Description: The user has great, if not innate, medical knowledge, enabling them to easily treat others' injuries and create medicines. One with this ability can cook up concoctions and remedies for ailments with nearly anything in one's environments. They are also able to tell which things in the wild (or in one’s kitchen) are poisonous and which are safe to ingest or to use to treat injuries. This ability is not always accompanied by the ability Healing, just the ability to discern sources of natural remedies in domestic products and the like. Applications: Anatomical Intuition Pressure Point Intuition
Intuitive Aptitude Potion Creation Healing Psychological Manipulation
----- - Ninjutsu:
Name: Ninjutsu Type: Personal Description: Contrary to popular culture, real life ninja were mainly spies, saboteurs, and assassins that rarely appeared in the battlefield. Depending on the school and source ninjutsu focuses on different disciplines, the most common of which was the eighteen disciplines of the Bujinkan:
Seishinteki kyōyō (spiritual refinement) Taijutsu (unarmed combat) Kenjutsu (sword techniques) Bōjutsu (stick and staff techniques) Sōjutsu (spear techniques) Naginatajutsu (naginata techniques) Kusarigamajutsu (kusarigama techniques) Shurikenjutsu (throwing weapons techniques) Kayakujutsu (pyrotechnics) Hensōjutsu (disguise and impersonation) Shinobi-iri (stealth and entering methods) Bajutsu (horsemanship) Sui-ren (water training) Bōryaku (tactics) Chōhō (espionage) Intonjutsu (escaping and concealment) Tenmon (meteorology) Chi-mon (geography) Kuji-Kiri (Esoteric Hand-Seal Practice)
Applications: Adoptive Muscle Memory Body Language Analysis Combat Perception Disguise Mastery Enhanced Assassination Enhanced Combat Enhanced Condition Enhanced Climbing Enhanced Senses Escape Artistry Intuitive Aptitude Magic Stealth Tactics Weapon Proficiency Enhanced Archery Enhanced Clawmanship Enhanced Flailmanship Enhanced Staffmanship Enhanced Swordsmanship Wallrunning
----- - Things Learned in Another Dimension:
E Rank: Name: Henge no Jutsu [Transformation Technique] Canon/Custom: Canon Rank: E Type: Supplementary Element: NA Range: Self Speciality: None Duration: Until the user deactivates it Cooldown: Two turns Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. However, this is merely a visual change, it doesn't give the user any of the person they've copied's power or abilities. Dojutsu can easily pick out this technique, and if the user has transformed into someone larger than themselves, the bits beyond their natural body will have no heat signature. This, and the fact that the chakra of the user wouldn't look normal makes it easier for sensing techniques to pick out transformed people. Costs 5 chakra on activation, and an additional 5 chakra every 2 turns.
Name: Bunshin no Jutsu [Clone Technique] Canon/Custom: Canon Rank: E Type: Supplementary Element: NA Range: Short (0-5m) Speciality: None Duration: The clones last up to four turns. Cooldown: Six turns. Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user. The clone has no physical form, and as such cannot attack. When any object passes through the clone, be it a fist, a rock or a blade, the clone will evaporate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. The clones do not disturb the area around them, don't have shadows or body heat, and as such experienced ninja can easily pick them out. Costs 5 chakra to create clones.
Name: Kawarimi No Jutsu (Body replacement technique) Canon/Custom: Canon Rank: E Type: supplementary Element: N/A Range: N/A Specialty: N/A Duration: 1 post Cooldown: 5 post Description: With this technique, one replaces their own body with a block of wood or some other object, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
D Rank:
Name: Demonic Illusion: Hell-Viewing Technique Canon/Custom: Canon Rank: D Type: Offensive Element: - Range: 10 feet Specialty: Genjutsu Duration: 4 posts Cooldown: 6 posts Description: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, the user and the victim have to lock gazes, then an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great. The user is able to move and act freely whilst this genjutsu is up, as long as he follows two rules. 1) They can't use another technique, whether it be genjutsu or Kenjutsu. If they do, their chakra control will be shaken and thus the illusion broken. 2) Attack the victim. At the first sign of pain, no matter whether it be a dagger through the eye or a stone hitting them in the knee, they will snap out of this illusion. However, due to fear of death breaking simple hypnosis, this technique doesn't allow killing moves.
Name: Kanashibari no Jutsu (Temporary Paralysis Technique) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: 20 meters Specialty: Ninjutsu Duration: Maximum of 5 posts Cooldown: Duration + 2 posts Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.
C Rank:
Name: Nise Kuron No Jutsu (False Clone Technique) Canon/Custom: Custom Rank: D-A (A Rank) Type: Supplementary Element: / Range: Long ( 15+ m) Specialty: Genjutsu Duration: 4 Posts Cooldown: 6 Posts Description: The jutsu is an illusion. It requires no handsigns or any sorts of preparations whatsoever. The user first has to lock gazes with his opponent, and then the illusion begins. It's a very simple one, actually. The user can control his opponent's sense of sight, hearing and smell, but only to simulate the user's behaviour. In other words, the user can change the way the victim sees him, so the victim might think that the user actually run away and chase him, or that the user attacked so the victim dodges. The jutsu also conceals the user, so the enemy can only see, hear and smell the illusion of the user. The illusion, though, can cause no pain at all. Also, the illusion will break on the first sign of pain. The jutsu can be cast on anyone in a 50 meter radius from the user. The illusion is only cast on one person (depends on user's rank, actually), the other people don't see the illusion so to them it appears that the victim is just jumping around and hitting air; while the victim thinks he's fighting, and wonders why his teammates aren't helping. The technique doesn't allow for killing moves, as the brain will break out of the illusion when it senses danger that large. C Rank - 3 People B Rank - 6 People A Rank - 10 People, allows killing moves.
Name: Demonic Illusion: False Surroundings Technique Canon/Custom: Canon Rank: C-Rank Type: Supplementary Element: N/A Range: 18 meters Specialty: Genjutsu Duration: 2 posts Cooldown: 3 posts Description: A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. That said, it might not work so well on people who are well-versed or otherwise skilled in genjutsu. The Genjutsu's effects are only triggered once the victim has stepped into the 18 meter, spherical diameter. The diameter of the sphere's radius is both 18 meters length and width. If the victim walks/exits out the range, the genjutsu's effects will begin to wear off after one post.
Name: Ice Release: Swallow Snow Storm Canon/Custom: Canon Rank: C Type: Offensive Element: Ice Release Range: Short - Medium Specialty: Ninjutsu Duration: 1 Post Cooldown: 2 Posts Description: This technique creates a cluster of ice needles (20 in total) in the shape of miniature swallows out of preexisting ice or ice chakra, which the user then throws at the opponent. These needles can change direction in midair and will maim the opponent with their sharp wings. This technique can be eliminated by Fire Release techniques.
B Rank:
Name: Ice Prison Technique Canon/Custom: Canon Rank: B Type: Supplementary, Offensive Element: Ice Relaese Range: Short Specialty: Ninjutsu Duration: 1 - 5 Posts Cooldown: Duration + 2 Description: This technique allows the user to infuse their chakra with ice. The user can then trap their opponent within the ice by controlling its movements and completely surrounding them in the ice. It is strong enough to withstand basic Fire Release techniques, because the ice has already been infused with the user's chakra. This allows to double as a defensive technique, by the user encasing themselves in the ice.
Name: Shadow Clone Technique Canon/Custom: Canon Rank: B-rank Type: Supplementary Element: / Range: / Specialty: / Duration: Until the clone is destroyed, dispersed, or runs out of chakra Cooldown: Three posts after the last clone is destroyed. Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance. Because of the manner in which the clones are created, the user must divide their chakra among the clones, potentially using up all their chakra fairly quickly if the user is low on chakra or makes too many clones.
A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.
(When one creates a shadow clone, the cost is divided among the number of clones created, in addition to splitting their chakra among the clones. For example, if one created three clones of themselves at the rank of Jounin while at max chakra, your current chakra would be minused 20 for the cost of the jutsu, then divided by 4, giving each clone a 1/4th of your chakra. Being that they are shadow clones, they are each able to perform jutsu themselves, and have their own separate chakra pool. When the shadow clone is dispersed or destroyed, the ninja does not gain back whatever chakra that was left within the clone. )
Name: Demonic Illusion: Tree Binding Death Canon/Custom: Canon Rank: B Type: Supplementary Element: / Range: Short (0-5 Meters) Specialty: Genjutsu Duration: 3 Posts Cooldown: 5 Posts Description: This is one of the genjutsu techniques that have been passed down since ancient times of the Genjutsu art. The user first disappears from plain sight in a mist-like fashion in order to approach the target without being detected. Once close enough, the target will then be completely robbed of their mobility as they see the mirage of a fast-growing tree coiling itself around them. Given that the subject remains conscious, this technique proves extremely efficient for information-gathering. Once the target is immobile, the user can then attack the enemy, usually after emerging from the trunk of the tree. Those with the sensory spec, can feel the presence of the attacker and can avoid if fast enough. Even those with chakra viewing eyes, can notice the attacker.
Name: Delicate Illness Extraction Technique Canon/Custom: Canon Rank: B Type: Supplementary Element: / Range: Close Specialty: Medical Ninjutsu Duration: 1-3 Posts Cooldown: 2-6 Posts Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison.
After the agent is drawn out, it can be used to create an antidote or medicine after it has been analyzed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
Name: Kiss of the Dragon Canon/Custom: Custom Rank: B Type: Offensive Element: / Range: Close / Far Speciality: Medical Ninjutsu Duration:1 Post Cooldown: Twice Per Thread Description: This is a "forbidden" technique among medical users because its only use is to kill. The medic nin sticks/throws a senbon with deadly accuracy as 35 mph into their victims neck, right at the top of the spine. This is done just right to stimulate all of the bodys blood to rush in that direction. This will almost instantly cause the side effects of quadriplegia, followed by bleeding from the head's orifices, and then finally causing a very painful death due to a brain aneurysm.
A Rank:
Name: Auspex Canon/Custom: Custom, Malkavia Clan Only Rank: A Type: Supplementary Element: / Range: Within Eyesight Specialty: Genjutsu Duration: -25 to start the jutsu, -5 per post after Cooldown: 5 Posts Description: It's essentially a heightening of the senses, allowing the user to see movements of others clearly. What would be a blur (such as when someone moves extremely fast) is not that way when Auspex is in use, the user can see all movements with crystal clear clarity, including the movement of objects or weapons - though this does not, by any means, increase their reaction time as far as making them faster. It anchors the person's senses to reality, allowing them to break out of a genjutsu more easily. In addition, this technique allows the user to analyze the genjutsu being used against them to determine how it functions (First post). Next, it allows them person the memorize the genjutsu, so that the user will know the next time that someone attempts to use the same genjutsu upon them, and grant them resistance to it. This also enhances the hearing senses to dangerous levels. This means that while the user is capable of hearing a pin drop on carpet in a crowded room their ears become completely susceptible to overly loud sounds, if a loud sound were to go next to them while using this jutsu they would be stunned for one post.
Name: Mystical Palm Technique Canon/Custom: Canon Rank: A Type: Supplementary, Offensive Range: Short-Range Hand Seals: Modified Ox Tiger Specialty: Medical Ninjustu Duration: / Cooldown: 4 posts Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. By sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state.
Name: Chakra Scalpel Canon/Custom: Canon Rank: A Type: Offensive/Supplementary Element: - Range: Close Specialty: Medical Ninjutsu Duration: 3 Post Cooldown: 6 posts Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection. The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. (25 Chakra)
S Rank:
Name: Genjutsu Art: Soulbane Canon/Custom: Canon Rank: S Type: Offensive | Supplementary Element: / Range: Short - Long (0-50 Meters) Specialty: Genjutsu Duration: - Cooldown: +4 per Duration Count Description: This specific Genjutsu is considered forbidden among the ninja world, due to it's capabilities as a jutsu. It targets the mind and causes the target to believe that anyone is a foe. While under the effects of the Genjutsu, anyone affected will attack those who they believe to be enemies, even their closest friends. They will act completely coherent, however, almost as if it is of their own volition, but they will not listen to reason. Once defeated, they return to normal with no memory of the events. A more powerful version was cast on ninja through the use of barriers set up and maintained at four points, two of which were protected by ninja who were under the effects of the genjutsu themselves. This more potent version could not be dispelled by normal means; only by killing the original caster could it be stopped. This can be cast for an extra 15 Chakra.
Name: Mangekyo Sharingan Canon/Custom: Canon Rank: S Type: Supplementary Element: None Range: Self Specialty: - Duration: Until cancelled, 10 chakra drain per post Cooldown: 3 posts Description: The Mangekyō Sharingan (万華鏡写輪眼; Literally meaning "Kaleidoscope Copy Wheel Eye"), noted to be the "heavenly eyes that see the truth of all of creation without obstruction" (天壌の理を掌握せし瞳, tenjō no kotowari wo shōaku seshi hitomi) is an advanced form of the Sharingan that has only been activated by a handful of Uchiha. It has also been known on rare occasions to be activated by non-Uchiha.
It is distinguished from a normal Sharingan by its appearance, which changes the form of the tomoe seal. Unlike the Sharingan, the appearance of the Mangekyō Sharingan differs from user to user with all known wielders of the dōjutsu having eyes that resemble variations of pinwheels. It has been used to cast genjutsu on tailed beasts, even as fearsome as Kurama, the Nine-Tailed Demon Fox. Over time, use of the Mangekyō Sharingan's techniques deteriorates the user's eyesight to the point of blindness, a harsh fate for those that have grown accustomed to the power and visual acuity it affords. Only by transplanting the eyes of another Uchiha can they hope to regain their sight, and ocular powers. If the transplanted eyes happen to be the Mangekyō Sharingan of an Uchiha with strong blood ties with the recipient — ideally a sibling — the likelihood of compatibility is increased, resulting in the creation of an Eternal Mangekyō Sharingan (永遠の万華鏡写輪眼, Eien no Mangekyō Sharingan). This process, not only permanently restores the recipient's eyesight, but also bolsters their own ocular power with that of the donor's. This is signified by the intertwined appearance of their Mangekyō Sharingan's tomoe seals, with traits of the donor's tomoe merging with those of the eyes' new host. Due to the strict compatibility issues and the Mangekyō Sharingan's rarity, not everyone can gain these benefits by transplanting the eyes of just any Uchiha, which has been the cause of many fruitless sacrifices throughout the Uchiha clan's history.
The Mangekyō Sharingan is awakened through the trauma experienced from the death of a person very close to the Sharingan user. With the user normally having to witness or experience this first hand, Uchiha throughout history have killed those closest to them in order to expedite this process. To obtain the Mangekyō Sharingan, one must feel the emotion of losing a friend or family, as merely killing them or watching them die will not activate it.
Name: Sharingan (Right Eye) (3 Tomoe)
Canon/Custom: Canon
Rank: D-S
Type: Supplementary
Element: None
Range: Self
Specialty: -
Duration: Until cancelled, 10 chakra drain per post
Cooldown: 3 posts
Description: The infamous dojutsu of the Uchiha clan, The first of the Sharingan's powers is being able to see the flow of chakra. The Sharingan itself gives color to chakra, allowing the wielder to differentiate them.They are also able to tell if a person is under a genjutsu because the person's chakra flow would be irregular. The Sharingan's second-most prominent ability grants the user an incredible clarity of perception, allowing them to easily recognize genjutsu and different forms of chakra, though not to the same extent as the Byakugan. This also allows the user to pick up on subtle details, enabling them to read lip movements or mimic something like pencil movements. As the Sharingan evolves, gaining more tomoe, this ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to the user, allowing them to see the image of an attacker's next move from the slightest muscle tension in their body and counter-attack or dodge without any wasted movement. However, even though the user may be able to see an attack or know it is coming, their body may not always have time to react. The user can memorize ninjutsu, genjutsu, and taijutsu with near-perfect accuracy, allowing the user to use the techniques as their own, or even modify them to create their own new techniques. In order to reproduce a copied technique, however, one must have the necessary skill or ability to perform them. The wielder of the Sharingan, through continued use and training, changes its form further, which involves the eye maturing fully until it has three tomoe. As the Sharingan develops, the user gains heightened abilities through the heightened ocular sense.
Each tomoe must be gained through a time of extreme emotional stress, generally a real fear of the death of oneself or a loved one or a reaction to a loved one dying in an unnatural manner, with a word count accompanying the awakening of each tomoe.
Initial sharingan/first tomoe: 1,000 words (Allows the user to copy hand signs and perceive fast movements)
Second tomoe: 2,000 words (Allows for copying techniques, perception of faster movements and limited predictive abilities)
Third tomoe: 3,000 words (Allows for full utilization. Can copy all abilities and techniques seen, perceive the fastest movements and heightened prediction abilities)
Name: Kamui Canon/Custom: Canon Rank: B-S (S) Type: Offensive, Defensive, Supplementary Element: / Range: Close Specialty: Sharingan Duration: 1-3 Posts Cooldown: 2-6 Posts, Only 3 times total per Thread Description: Kamui is a powerful Mangekyō Sharingan dōjutsu that creates a unique and specialised form of space–time ninjutsu. It allows the user to achieve two very distinct, yet closely associated feats — teleportation and intangibility. Right Eye: The unique trait of this eye is the ability of intangibility. When activated, any part of the user's body that overlaps with a solid object is seamlessly warped to the other dimension, making it appear as though he/she is phasing through them. Using this ability, the user can dodge most attacks, and by overlapping his/her entire body into large objects, he/she can not only conceal himself/herself from view, but erase all traces of his/her chakra. The user is also able to enter and travel through the ground using this ability, a characteristic he/she can often exploit to ambush his/her opponents from below. Though he/she is unable to establish any physical contact while being intangible, the user can still use chakra chains. He/She also seemingly possesses the capability to extend this intangibility to whatever he's/she's touching at the moment of activation, as long as he/she is able to maintain some form of contact with at least a part of the desired item or person. The user centres his/her Kamui around his/her right eye and also requires physical contact with the target to warp them. B Rank: The user is capable of dodging two attacks per post by warping part of their body into the other dimension. The user is also capable of entering and traveling through the ground. The user is capable of fully entering into the shared dimension at this point, allowing them to teleport. The user is also now able to conceal himself/herself from view alogn with erase all traces of his/her chakra. A Rank: The user is capable of dodging four attacks per post by warping part of their body into the other dimension. The user is now also capable of causing whatever or whoever he/she is touching at the moment of activation intangible as well so long as they maintain physical contact and keep them there. S Rank: The user is capable of dodging six attacks per post by warping part of their body into the other dimension.
Drawbacks: The primary weakness of this technique is that both aspects cannot be used concurrently, as he/she must become and remain tangible in order to transport himself/herself or others, providing a small opportunity in which he/she is unable to pass through objects and thus, is vulnerable to injury. This deficiency means that he/she must also materialise when ejecting stored items as well, presenting the same vulnerability.
SS Rank:
Name: NomNomNom Face Canon/Custom: Custom Rank: SS Type: Offensive, Supplementary Element: / Range: 0 - 50 Meters Specialty: Genjutsu Duration: -15 Chakra Per Post Cooldown: Duration + 5 Description: The user starts this Genjutsu simply by mentioning food: either food in general, their favorite, or whatever they prefer. It can be done as a simple statement of passing such as "Would you like a cup of tea?", ect. This jutsu can be cast on up to ten people at once. Everyone affected by this Genjutsu suffers the same fate: their mind is tricked into believing that they have not eaten in over a week. It is also tricked into believing that the people around them, friends, loved ones, or even strangers, are their favorite food (so if someone loves cupcakes then everyone around them will become a cupcake). With a hunger too great to be ignored they will be forced to act on their base instincts and eat this favorite /food/ of theirs. The user is capable of controlling which people this jutsu works on in two regards: both by targeting who actually looks like the food, and who the Genjutsu works on.
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