Amaranth Boss
Posts : 760 Credits : 71090 Location : Sunset Island
| Subject: Amaranth Kane [Ability List] Fri Apr 12, 2013 1:07 pm | |
| Abilities - Spirit Physiology:
Name: Spirit Physiology Power Rank: MP/PC Description: User with this ability either is or can transform into an spirit: a supernatural and conscious (although not necessarily sentient) being that in its normal state is incorporeal, invisible and immaterial. Many spirits are able to materialize either by shifting into more solid form or taking a vessel to give them physical shape, this can be done either by possessing already existing form (either living being or object) or by animating and wrapping part of the environment "around" them.
There are several types of spirits, ranging from the souls of dead (ghosts) to the spirits of places, objects, concepts and/or elements. Several forms of magic center around contacting and bargaining with spirits. Applications
Ectoplasm Manipulation Absorption Barriers Blasts Constructs Empathy Fear Inducement Flight Freezing Illusion Manipulation Intangibility Invisibility Phantasm Manipulation Possession Telekinesis Teleportation
- Angelic Physiology:
Name: Angelic Physiology Power Rank: MP/PC Description: User with this ability either is or can transform into an angel, a being connected and serving Higher Powers. Most commonly user simply manifests wings, inner glow and/or a halo manipulation, which is the usual form angels are imagined, but there are several kinds of angels who are far less humanoid, some ranging from strange to surreal.
For practical reasons angels can be divided into three groups defined by what they are formed from:
Physical Angels aren't necessarily solid matter, but they are material/energy beings with relatively defined/stable form and often at least somewhat human-like mind. Most users that aren't originally of angelic stock have this variation. Note that angels of this group aren't necessarily any weaker than those of the other groups, they are simply more "solid" in mind and body.
Spiritual Angels are completely spiritual beings, and thus far less bound to the laws of physics or single form. Many of them think in ways that are only tangentially relatable to humans, and their forms are both transient and often downright surreal.
Ethereal Angels are often both the most powerful and ancient angels, in some ways closer to sentient concepts than anything else. As such, relating to them in any way is likely impossible. Applications Physical Angels
Enhanced Condition or Supernatural Condition Enhanced Combat Enhanced Durability/Invulnerability Enhanced Strength Enhanced Speed Weapon Manifestation Wing Manifestation/Elemental Wings Manifestation
Spiritual Angels
Cosmic Awareness Empathy Energy Manipulation Absorption Barriers Blasts Constructs Enhanced Condition or Supernatural Condition Invulnerability Malleable Anatomy/Shapeshifting Spirit Physiology Flight Illusion Manipulation Intangibility Possession Telekinesis Teleportation
Ethereal Angels
Ethereal Physiology Non-Corporeal Form Extrasensory Perception Immortality Invulnerability Intangibility Omnifarious Possession Quintessence Force Life-Force Generation Supernatural Condition Teleportation Magic Mana Manipulation Elemental Manipulation Energy Manipulation Life-Force Manipulation Resurrection Telekinesis
Common Powers
Following powers are among the most common ones angels may have:
Banishment Death Sense Decelerated Aging or Semi-Immortality Dream Manipulation Elemental Mimicry/Energy Physiology Elemental Manipulation Light Manipulation Fire Manipulation Gravity Manipulation Healing Health Optimization Holy Fire Manipulation Invisibility Light Element Manipulation Holy Water Manipulation Light Wind Manipulation Light Earth Manipulation White Fire Manipulation White Lightning Manipulation Mental Manipulation Possession Purification Salvation Space-Time Manipulation Floortilting Infinite Supply Temporal Healing Telepathy Psychic Navigation Weather Manipulation
- Ultimate Negation:
Name: Ultimate Negation Power Rank: PC Description: This is exactly as it sounds, it is the ultimate negation. This ability serves multiple functions, though its most notible is negating negation abilities. This is the ultimate trump card and can only be used in the most dire of circumstances. This ability is capable of being turned off and on, activated and deactivated as the user sees fit once those circumstances are met. - Applications:
- Negation Negating: This ability is capable of over-riding the negation abilities over others and thusly negating them. - Precognitive Negation: This stops the user from being seen through any sort of future-sight or precognitive abilities of any kind. The user simply will cease to exist; leaving not even a mass where she should be. Example: Using a future-sight ability on this user will not work because the user will be unseen, leaving not even a void where she should be, as if she doesn't exist at all. - Negation Immunity: The user is incapable of being negated in any sense or form.
- Poisoned Blood:
Name: Poisoned Blood Power Rank: MP/PC Description: Amaranth inherited one of her mother's many abilities when it came to her poisoned blood. Due to her mother fighting vampire after vampire as a young girl her blood built up a very special immunity: one that she could control. It gave her the ability to use her blood like a weapon for any who tried to steal it by any means. She could use her blood to do anything from cause them a stomach ache, to incinerate them to ash by just a single drop and much more. This is the very ability that Amaranth has inherited, with a very wide range of possibilities that she too can do to her own blood. However, Amaranth's abilities go both ways. Not only can she poison her blood while dealing with an enemy, but she can enhance her blood for an ally: turning it into some sort of super drug that can do a wide range of things such as increased speed, strength, senses, and much much more. This is both an active and passive ability, kicking in as a defense whenever needed of its own free will.
- The Copy Eye:
Name: The Copy Eye Power Rank: MP/PC Description: This ability allows Amaranth to copy and use any technique that is performed where she can see it. Amaranth can perfectly mimic any technique and even create her own variations of them after a period of practice. (Copied abilities can be used for the remainder of that thread, or permanently added to Amaranth's ability list at her choosing)
- Summoning:
Name: Summoning Power Rank: MP - PC Description: The ability to summon people, creatures, or items into battle to be used as the summoner sees fit / controls. Summons: Doomsday, The Ghost, Alec Kane, Destiny, Mew
- Rune Creation / manipulation:
Name: Rune Creation / Manipulation Power Rank: PC Description: Amaranth has had from a very early age the ability not only to manipulate and use runes but to create her own. It's such a powerful talent that she can create them just by simply touching something, or can even manifest them in the air itself and transfer them to someone else. It's a sudden process that takes less than a second itself - controlled completely by thought. This also gives her the ability to do pretty much anything with the runes and create them for many purposes, and several at once.
- Omnikinesis:
Name: Omnikinesis Power Rank: PC Description: The user has all kinetic-based powers ("Kinetic" meaning movement). With stipulation of kinetic powers being wide ranged, the user would be extremely powerful with mastery over this power. Omnikinesis Applications::
Biological Manipulation (Biokinesis) Electromagnetism Manipulation (Electromagnetokinesis) Elemental Manipulation (Atmoskinesis) Aether Manipulation (Etherkinesis) Air Manipulation (Aerokinesis) Darkness Manipulation (Umbrakinesis) Earth Manipulation (Terrakinesis) Electricity Manipulation (Electrokinesis) Fire Manipulation (Pyrokinesis) Ice Manipulation (Cryokinesis) Nature Manipulation (Naturakinesis) Nether Manipulation (Cthonikinesis) Plant Manipulation (Chlorokinesis) Water Manipulation (Hydrokinesis) Gravity Manipulation (Gyrokinesis) Ionic Manipulation (Iokinesis) Plasma Manipulation (Ionikinesis) Matter Manipulation (Materakinesis) Molecular Manipulation (Molecukinesis) Oil Manipulation (Oleumkinesis) Technology Manipulation (Technokinesis) Telekinesis Telepathy Sky Manipulation (Caelumkinesis) Weather Manipulation (Atmokinesis) Vector Manipulation (Regokinesis)
Advanced Powers
Cosmic Manipulation (Cosmokinesis) Energy Manipulation (Ergokinesis) Kinetic Energy Manipulation (Kinetikinesis) Magical Energy Manipulation (Mystergokinesis) Life-Force Manipulation (Quintekinesis) Physics Manipulation (Physikinesis) Subatomic Manipulation (Subatokinesis) Space-Time Manipulation (Spatio-Chronokinesis) Universal Manipulation (Unikinesis) Reality Warping (Essekinesis)
- Precognition:
Name: Precognition Power Rank: PC Description: The ability to see or sense something before it happens. This grants Amaranth the ability to react faster than she normally would be able to by being capable of knowing what her opponent was going to do before they do it. This is both an active and passive ability, happening on its own, without Amaranth having to trigger it.
- Genocidal Smoke:
Name: Genocidal Smoke Power Rank: PC Description: Amaranth's form gives off this smoke like substance - how much depending on how much she actually wants to give off - that eats away at everything and anything (opponents take 5 posts before they'll be fully consumed). The smoke is powerful enough to break things down to the very last atom and absorb them for needed energy later on for Amaranth's own use. It can also be used to mask her hide her body within the smoke, while allowing her the ability to continue to see easily what's going on around her. She can also use this for helpful purposes; such as removing poisons/diseases/sickness from someone's body. It's both an active an passive ability, acting on its own when ever danger presents itself.
- Immunity:
Name: Immunity Power Rank: PC Description: Due to her race it is impossible for Amaranth to be harmed by poisons or diseases or parasites. Even the most nasty of diseases and poisons and parasites can be used against her with no sort of effect at all. She can however store diseases and poisons used against her to use against someone else at a later time - this also makes it possible for her to break down a poison or disease and learn its counter agents and antidotes.
- Crime and Punishment:
Name: Crime and Punishment Power Rank: PC Description: Amaranth has the ability to call up the worst that a person has done, compile all of the pain into a single burst, and then cause her victim to feel it over and over again, to cause them to experience not only the physical but emotional pain that they have caused to others. This also grants her the ability to /see/ the crimes and sins of others by a simple touch or look, almost like watching a video in reverse. When using this ability she only has to be within eyesight of someone to use it, and does not have to touch them.
- 360 Vision:
Name: 360 Vision Power Rank: PC Description: Given her mental abilities one of her main tricks is the ability to mentally project, giving her a full 360 degrees of vision around herself. This can be expended into a sensory type sight, allowing her to see around and through objects up to a mile away.
- Swift Release:
Name: Swift Release: Movement Canon/Custom: Canon Type: Supplementary Element: / Range: Self Specialty: Taijutsu OR Kenjutsu OR Weapons Tech OR Kyujutsu Description: This is essentially an advanced jutsu that can be used to move at virtually instantaneous speed, (+25, without the danger of death) granting the user an advantage over opponents with more strength than speed, such as users of Chakra Enhanced Strength. This nature therefore renders the user invulnerable against most Taijutsu.
- Thread of Life:
Name: Thread of Life Power Rank: PC Description: Everyone has a "thread of life", their life force, their essence that keeps them wandering the world. Amaranth has the ability to manifest this force into a physical gold thread. When this thread is broken or cut it results in the ending of ones life. This can happen one of two ways: either Amaranth can prep the attack for 3 posts in which time the thread is forming and when cut death is instant. Or, she can manifest the thread right away and once it's cut the victim will have up to 3 posts to get the thread and tie it back together or else their life will end.
However, this is another way that this power can be used, and that is to break someone's connection with something; ie a puppet for example, or if someone were mentally manipulating someone else, and so forth. To do this requires a one post prep, the ability becoming active on the next post.
- Phase Feeding:
Name: Phase Feeding Power Rank: PC Description: Amaranth is part Ghost and therefore capable of turning her body intangible. When like this she can pass through someone and essentially begin to 'feed' off of their life force. Post One: They user will be weakened, PC powers no longer capable. Post Two: The user loses all powers. Post Three: Death; the users last bits of energy have been absorbed.
- Sunset Island Master Rune:
Name: Sunset Master Rune Power Rank: PC Description: A rune created by Amaranth that gives the wearer the ability to get around the effects of the Baby Dead Zone on Sunset Island; leaving them completely outside of the effects that otherwise would cause certain powers and abilities to be voided. The rune is also a direct connection between Amaranth and those with the Sunset Island Rune; giving Amaranth the ability to instantly teleport to those with the rune and sense when they are in danger and their current location, as well as giving the one with the rune the ability to sense when Amaranth is in danger or in need of something and where she is located, and to instantly teleport to her. This rune is unique beyond the rest as it gives her the ability to feel each and every other person who has the Sunset Island rune on them.
Summons - Doomsday:
Summon Name: Doomsday Summon Rank: MP-PC Summon Description: Doomsday stands almost ten stories high. Two legs and two arms, the creature is covered in spikes from almost head to toe. The creatures entire red and gray colored body is extremely thick and incapable of being peirced by normal weapons or ammo. The creature also has large glowing red eyes, and wears a green pair of shorts. The whole thing weights several tons. While the creature isn't incredibly fast it makes up for it in sheer strength and power. It's eyesight is such that it can see an ant in crystal clear detail on the ground below it while standing at full height. Summon Ability Name: Adaptive Resurrection Summon Ability Description: The ability to adapt to what killed you after resurrection. The user can adapt to whatever has killed them once they've been ressurected, making them completely immune. Stated simply; they cannot die the same way twice. Summon Ability Name: Apocalypse Inducement Summon Ability Description: The power to induce the aspects of the apocalypse. The users of this power are able to bring forth chaos and destruction on a widespread scale. The user can control various powers, such as natural disasters, disease, global conflict, and such total destruction. The user can even gain followers from the acts the user preforms.
- Mew:
Summon Name: Mew Summon Rank: PC Summon Description: Mew is normally described as a pink, bipedal cat-like creature. Mew's hair is so fine and thin, it can only be seen under a microscope. It has a long, skinny tail ending with a rounded tip. Mew has big hind legs and short arms with three-fingered paws. Mew's feet are very large with oval markings near its three toes. Mew has triangular ears and baby blue eyes. Mew is said to have the DNA of every single Pokémon contained within its body. It also vaguely resembles an embryo or fetus, and is often depicted in a pink orb. Summon Ability Name: Psychic Summon Ability Description: Mew is highly skilled with Psychic powers, allowing it to take advantage of a wide array of Pokemon Moves. It can levitate through use of telekinesis, speak telepathically, and take control of another living being's mind. Mew's main abilities include turning invisible at will, creating force-fields and psychic energy, and being able to Transform into any type of Pokémon. Mew is capable of wielding every type of attack possible. Similarly, Mew has the capability of using any type of telekinetic ability. It also has the ability to float in mid-air. Mew has been known to be capable of surviving underwater as well.
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