Jr Kane Boss
Posts : 277 Credits : 134600 Location : Edge City
| Subject: Jr Kane [Ability List] Sat Apr 27, 2013 11:16 pm | |
| Name: Zone Eye Power Rank: MP/PC Description: Jr's mind and eyes process information at such speeds that time appears to have slowed down, allowing him to easily perceive what would normally be moving too fast to see and respond accordingly. Zone Eye also gives Jr the ability to see through illusions. Name: Phoenix Feathers Power Rank: PC Description: An ability passed down to him from his mother, Jr has the ability to take any of his feathers and infuse it with many forms of energies and powers. Jr can make this process temporary or permanent. He can give these feathers to others so that they may use these powers, being able to even cause the feather to be absorbed by others. Many powers that give others superhuman or supernatural abilities can be put upon these feathers, but the most beneficial of these would be the phoenix power to resurrect. Should another person or being die prematurely, those with this feather will be reborn as a baby that will grow to the previous size they were when they died, in the time span of 3 hours. The resurrection feather can only be used once per person. Jr, being part Phoenix, cannot use this ability on himself. Name: Spiritual Blade Construction Power Rank: PC Description: Jr can construct blade weapons of various shapes and sizes out of spiritual energy. Some blades may last forever, depending on the skill of the user. - Spiritual Blade Applications:
Life-Force Generation Life-Force Infusion Blade Elongation Blade Retraction Spatial Slicing - If powerful enough Name: Spiritual Bow Construction Power Rank: PC Description: Jr can create and fire arrows of spiritual energy made from either his or another's for great damage. Some users use their arrows to heal rather than harm. Some users at a high level can use the celestial elemental known as aether to construct arrows of unbelievable power and effects. - Spiritual Bow Applications:
Aura Constructs Energy Blasts Energy Generation Healing Life-Force Beam Emission Life-Force Constructs Purification Soul-Bound Weaponry Name: Explosion Inducement Power Rank: MP/PC Description: Jr can cause an explosion to any scale, for varying effects ranging from stunning to total annihilation. - Variations:
Biological Explosion: Cause biological life to explode Combustion Inducement: causes an explosion of flames. Energy Combustion: cause explosions of pure energy. Internal Energy Combustion: cause an explosion by pressurizing the energy within a person or object to cause it to explode. Magma Combustion: create explosions out of lava or that sends out lava. Molecular Combustion: speed molecules to the point of exploding. Pressure Combustion: increase pressure to the point of an explosion. Nuclear Explosion Inducement: causes a nuclear explosion. Self-Detonation: causes oneself to explode. Sonic Combustion: cause explosions by expanding sound-waves in an object. Supernova Combustion-explode stars Water Combustion/Hydroplosion: causes explosions made out of water. Volatile Constructs: create bombs to blow things up. Name: Enhanced Intuition Power Rank: PC Description: The user can sense nearing danger. Can sense unwanted or hectic events. The user has anxiety just before a hazard (such as being ambushed). The intuition usually regards themselves at low level, then regarding their surroundings (a distant car-wreck) at middle level, then dangers regarding loved ones at high level. Name: Precognitive Immunity Power Rank: PC Description: Jr is immune to all Precognition-related abilities, not appearing in any of the visions a precog has, even if they are at said event in the future. Name: Rage Manipulation Power Rank: PC Description: Jr has the power to manipulate the rage, aggression and anger of himself, people, animals and other creatures, whether increasing, decreasing, causing or otherwise chancing rage, even manifesting the emotional energy to physical level. - Rage Applications:
Anger Augmentation Anger Constructs Anger Empowerment Emotional Energy Manipulation Enhanced Combat Enhanced Strength Mind Control Pain Empowerment Pain Inducement Rage Form Rage Inducement Name: Summon Power Rank: PC Description: This technique gives those of Kane blood the ability to instantly summon Jr to them, no matter where they may be. Alternatively, Jr can also summon his family to himself, and reverse summon himself to any of his family members without being called. - Clan Jutsu:
Name: Ikari Kasai Ishi (Rage Fire Aura) Canon/Custom: Custom Type: Offensive, Defensive Element: Fire Range: Close Specialty: Fushichou Clan Jutsu
Description: The clan member can surround themselves in an aura of Rage Fire, making it impossible to touch or come near them without getting burned. Coming too close to the fire can cause severe 2nd to 3rd degree burns and set flammable substances on fire. The aura can also be used to deflect attacks.
Name: Ikari Kasai Tsubasa (Rage Fire Wings) Canon/Custom: Custom Type: Supplementary Element: Fire Range: Close - Mid Specialty: Fushichou Clan Jutsu
Description: The clan member can generate wings up to 5 feet in length made of Rage Fire and use them to fly. They can also use the wings as makeshift weapons. The wings can cause severe 2nd to 3rd degree burns and set flammable substances on fire.
Name: Ikari Kasai Sōsa (Rage Fire Manipulation) Canon/Custom: Custom Type: Offensive, Supplementary Element: Fire Range: Close – Mid - Long Specialty: Fushichou Clan Jutsu
Description: As the name suggests, the clan member can control and manipulate Rage Fire as they see fit. The victim will receive severe 3rd degree burns and will require amputation/skin grafting. Flammable substance such as clothes will be set on fire.
Examples The fire can be generated and launched from the clan member's hands in the shape of various weapons (Kunai, Shuriken, Swords, Bow & Arrows) and whatever they can think of. Rage Fire can be exhaled from their mouth. The clan member can coat the bottoms of their feet in fire, giving them a temporary boost in speed one rank above theirs. The clan member can coat weapons (their own as well as allies) in Rage Fire, raising the damage of the weapon one rank above their own. The clan member can use the fire in conjunction with Taijutsu, causing what would be ordinary attacks to become lethal.
Name: Ikari Kasai Tama (Rage Fire Sphere) Canon/Custom: Custom Type: Offensive Element: Fire Range: Close – Mid - Long Specialty: Fushichou Clan Jutsu
Description: The clan member can compress Rage Fire into a sphere for explosive effects. Each rank causes more destructive effects.
D-Rank: Rage Fire Sphere, the size of a tennis ball, does little to moderate damage at this rank. An explosion is enough to shatter windows and cause small holes in concrete. If used against another person, detonation will cause them to slide slightly backwards and leave moderate brusing, and comes with the side effects of setting flammable substances such as their clothes on fire. Chakra cost: 10
C-Rank: Rage Fire Sphere, the size of a grapefruit, does decent damage at this rank. An explosion can blow a hole in concrete the size of a soccer ball. If used against another person, detonation can send a person backwards about 5 feet and possibly make them lose their balance. Victims will receive 1st degree burns. Flammable substances such as clothes will be set on fire. Chakra Cost: 15
B-Rank: Rage Fire Sphere, the size of a soccer ball, does excellent damage at this rank. An explosion can blow holes in steel and detonate an area the size of an average bathroom. Against another person, the Sphere will throw them completely off of their feet in the detonation and cause severe 2nd degree burns. Flammable substances such as clothes will be set on fire. Chakra Cost: 20
A-Rank: Rage Fire Sphere, the size of a basketball, does incredible damage at this rank. An explosion can destroy an averaged sized house, turn sand to glass, and cause steel to become molten. Against another person, detonation will throw a person the length of 1 city block, and depending on where it is aimed, can remove limbs such as arms and legs; if aimed at the head detonation can cause decapitation. The victim will receive severe 3rd degree burns and will require amputation/skin grafting. Flammable substance such as clothes will be set on fire.
S-Rank: Rage Fire Sphere, the size of a Medicine Ball does colossal damage at this rank. An explosion can destroy an area that encompasses 3 city blocks, with the above mentioned effects. Against another person, detonation can throw a person the same length, remove limbs, and cover the body from head to toe in severe 3rd and 4th degree burns. Survival is little to none should an unfortunate victim be caught in the wake of an explosion. Flammable substances will be set on fire.
SS-Rank: At this rank the clan member has complete mastery of Rage Fire and can create a sphere any size they please. The sphere is powerful enough to level an entire village. Those caught within the blast radius will not survive.
- Taijutsu:
Name: Rapid Fire Canon/Custom: Custom Type: Offensive Element: Wind, Lightning, Fire Range: Close Specialty: Weapons Tech/Taijutsu Description: A quick, rapid succession of punches (Between 7 and 10) usually aimed at the head and body, ended by a right handed haymaker, (powerblow) which can be aimed at either the body or head. Users can mix up their attacks as they please. Jr can add Rage Fire to this attack to make it far more dangerous. Rage Fire: If Rage Fire is coated onto Jr's hands, it will cause 2nd degree burns upon contact. Repeated blows in the same area will escalate the burns to 3rd degree, extending to all layers of the skin, and finally 4th degree, which additionally involves injury to deeper tissues, such as muscle or bone. Fire also comes with the added benifit of setting flammable substances ablaze, such as a victim's clothes, or whatever may be in the environment. Name: Mossberg 500 Kick Canon/Custom: Custom Type: Offensive Element: - Range: Mid Specialty: Taijutsu Description: The user pushes himself forward rapidly, thrusting all of their weight into a hard kick toward the chest or head area. A successful unprotected chest blow will send the target backwards and knock the wind from the lungs, stunning the target for 3 posts. An unprotected head shot will cause a brain hemorrhage, which is a type of stroke. It's caused by an artery in the brain bursting and causing localized bleeding in the surrounding tissues. This bleeding kills brain cells. Injury is the most common cause of bleeding in the brain for those younger than age 50. Death is assured if no medical attention is received after 3 posts. The Mossberg 500 Kick will destroy armor. If combined with Rage Fire, this attack becomes much more dangerous. Rage Fire: If Rage Fire is coated onto Jr's feet, it will cause 2nd degree burns upon contact. Repeated blows in the same area will escalate the burns to 3rd degree, extending to all layers of the skin, and finally 4th degree, which additionally involves injury to deeper tissues, such as muscle or bone. Fire also comes with the added benifit of setting flammable substances ablaze, such as a victim's clothes, or whatever may be in the environment. Name: Roll Over Kick Canon/Custom: Custom Type: Offensive Element: - Range: Mid Specialty: Taijutsu Description: The user jumps, completes a full revolution while airborne to build momentum, and uses it in the form of a kick, usually aimed at the head or neck. A successful unprotected chest blow will knock the target down and cause the wind to be expelled violently from the lungs, stunning the target for 3 posts. An unprotected head shot will cause a brain hemorrhage, which is a type of stroke. It's caused by an artery in the brain bursting and causing localized bleeding in the surrounding tissues. This bleeding kills brain cells. Injury is the most common cause of bleeding in the brain for those younger than age 50. Death is assured if no medical attention is received. The Roll Over Kick will destroy armor. If combined with Rage Fire, this attack becomes much more dangerous. Rage Fire: If Rage Fire is coated onto Jr's feet, it will cause 2nd degree burns upon contact. Repeated blows in the same area will escalate the burns to 3rd degree, extending to all layers of the skin, and finally 4th degree, which additionally involves injury to deeper tissues, such as muscle or bone. Fire also comes with the added benifit of setting flammable substances ablaze, such as a victim's clothes, or whatever may be in the environment.
- Ninjutsu:
Name: Body Replacement Technique (Substitution Jutsu) Canon/Custom: Canon Type: Supplementary Element: - Range: All ranges Specialty: Ninjutsu Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations. Name: Fire Release: Great Fireball Technique Canon/Custom: Canon Type: Ninjutsu Element: Fire Range: 1-30 meters Specialty: Ninjutsu Description: technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. Name: Fire Release: Ash Pile Burning Canon/Custom: Canon Type: Offensive Element: Fire Range: 30 meters Specialty: Ninjutsu Description: The user spews a stream of chakra infused gun-powder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth beforehand to create a spark or another ignition source, resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.This jutsu can be easily stopped in the first post by any futon jutsu and the ash dissipates if not ignited after the first post. Affected targets suffer 2nd degree burns all over their body. Name: Fire Release: Great Dragon Fire Technique (Katon: Gōryūka no Jutsu) Canon/Custom: Canon Type: Offensive Element: Katon Range: All ranges Specialty: Ninjutsu Description: The user compresses a large amount of Chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skilfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes. Name: Shadow Clone Technique Canon/Custom: Canon Type: Supplementary Element: - Range: - Specialty: -. Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance. Because of the manner in which the clones are created, the user must divide their chakra among the clones, potentially using up all their chakra fairly quickly if the user is low on chakra or makes too many clones. A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. Name: Clone Great Explosion Canon/Custom: Canon Type: Offensive Element: - Range: Close Specialty: Ninjutsu, Shadow Clone Technique Description: This technique is used to create a shadow clone that can be detonated. The clone looks like a normal shadow clone, which allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective. An exploding clone can detonate with the force that will totally obliterate your average house. A victim caught in a close range explosion will suffer serious 2nd degree burns, lacerations, possible loss of limbs; 3 or more clones detonating within close proximity of the target results in death . Name:Wind Release: Godly Wind from the Mountains (Fūton: Kami Oroshi) Canon/Custom: Custom Type: Offensive, Supplementary Element: Wind Range: Mid - Far (25 - 30 ft) Specialty: Ninjutsu Description: A super version of Devastation, this technique creates a vortex wind to blast at a target at 400 mph from the palms of the hands (Think Kamehameha.) Godly Wind from the Mountains has enough destructive power to easily sweep a well-constructed house from it's foundation, and uproot even the oldest and most ancient of trees. Victims will be violently blown off of their feet and left to the mercy of nature. Victims will suffer razor sharp winds that can shatter armor, cause deep cuts, gouges and slashes all over the body, (making it easy to bleed out if left unchecked) pressure damage from the extreme wind speed, able to crush bone, (for example, a victim pinned against something solidly anchored to the ground can risk being crushed to death) and also risk suffocation as well as lung damage, as breathing while engulfed in such wind speeds will prove difficult. This attack can be combined with items, projectiles in the environment, and weapons such as Shuriken or Kunai to make the attack more dangerous, raising their slash and kill potential exponentially. Combining this attack with Fire will also raise attack power to dramatic levels. Godly Wind from the Mountains can be used standing still, while running, or in mid-air. It can be used to boost it's user into the air to a height of 30 feet, and slow falls from great heights.
- Explosion Release:
Name: Explosion Release: Exploding Palm Canon/Custom: Canon Type: Offensive, Defensive Element: Explosion Release Range: Close Specialty: Ninjutsu, Taijutsu
Description: The user creates a small explosion in their palm. If properly timed and angled, it can be used to send thrown kunai back at the enemy. This jutsu otherwise does no more harm than an explosive tag would.
Name: Explosive Weapons Technique Canon/Custom: Custom Type: Offensive Element: Explosion Release Range: All Specialty: Ninjutsu
Description: By applying Explosion Release chakra through a number of projectile weapons the user throws them at the intended target, exploding when it comes into contact or remotely from a distance.
Name: Sky Rocketing Kicks Canon/Custom: Custom Type: Offensive Element: Explosion Release Range: Short Specialty: Taijutsu, Ninjutsu
Description: This technique focuses explosive chakra into ones kicks, that equal to a B rank explosion. The user's feet remain coated in orangish red colored chakra so long as this jutsu is in use.
Name: Sky Rocketing Punch Canon/Custom: Custom Type: Offensive Element: Explosion Release Range: Short Specialty: Taijutsu, Ninjutsu
Description: This technique focuses explosive chakra into ones punches, that equal to a B rank explosion. The user's hands remain coated in orangish red colored chakra so long as this jutsu is in use.
Name: Explosion Release: Landmine Fist Canon/Custom: Canon Type: Offensive Element: Explosion Release Range: Close Specialty: Ninjutsu, Taijutsu
Description: After establishing direct contact with their opponent through a simple punch, the user utilizes Explosion Release to subsequently generate an enormous explosion from the initial point of physical contact. This explosion is powerful enough to completely obliterate an opponent far larger than the user. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated. The user is able to use the technique on the ground to create a shockwave of upturned earth and debris to throw the enemy off balance. When used like this, the explosion is orange coloured instead of red.
Name: Liquid Death Charge Canon/Custom: Custom Type: Supplementary, Offensive Element: Fire, Explosion Release Range: Short Specialty: Ninjutsu
Description: The user suspends their opponent in liquid fire while coating the opponents body in a very thin layer of protective chakra; this ensures that so long as the opponent remains still they do not suffer the burning effects that would otherwise apply; working much like the Water Prison Technique. The user is capable of using this technique to either trap their opponent or transport them, and also has the option of blowing the liquid sphere of fire up.
Name: Explosion Release: Raining Bombardment Canon/Custom: Custom Type: Offensive Element: Explosion Release Range: All Specialty: Ninjutsu
Description: The user creates a ball of orange chakra, which is then launched into the sky. After it reaches a certain height (depending on how high the user wants it), the user detonates it causing it to break apart into small bombs (10 in total) with a high explosive power. When they reach the ground they cause powerful, countless explosions that are capable of wiping out large areas, or groups of people.
Name: Explosive Release: Blitz Crash Canon/Custom: Custom Type: Offensive Element: Explosion Release Range: Short Specialty: Ninjutsu
Description: The user glows red and then dashes directly at the opponent with a trail of explosive columns erupting from the ground ahead, behind, or both at the same time of him/her. If the user changes directions the columns do as well, making this jutsu incredibly dangerous when chasing after someone, so long as the user is capable of tracking their opponent.
- Hi No Seishin:
Name: 火の精神 Hi no seishin (Fire Spirit) Type: Offensive, Defensive Rank: PC Element: Fire Species: Fire Phoenix Description: Hi No Seishin is a bird of tremendous size. The Fire Phoenix has lived thousands of years and possesses a very high intellect, perfectly capable of speaking english. She stands over 20 feet in height, and weighs nearly 500 pounds. Her brilliant feathers are made of fire that always burn, colored primarily orange, but changing yellow on certain parts of her wings and tail. Hi no seishin's wingspan is 20 feet across. The claws on her feet are 2 feet long and as sharp as razors, and her large beak is capable of piercing materials as hard as diamond. Hi No Seishin, since traveling to a new world, has gained the ability to manifest herself a humanoid body in the form of an attractive young woman. She can use all of her abilities the same as her original body. Special Characteristics: - Phoenix Physiology:
User with this ability either is or can transform into an phoenix a mythical sacred fire bird, that symbolizes rebirth, immortality, and renewal in the mythologies of the Arabian, Persians, Greeks, Romans, Egyptians, Chinese, Turks, Indians and Phoenicians/Canaanites.
Phoenix are described as a bird with a colorful plumage and a tail of gold and scarlet (or purple, blue, and green according to some legends) with a 500 to 1000 year life-cycle. Near the end of which it builds itself a nest of twigs (or whole trees) that then ignites; both nest and bird burn fiercely and are reduced to ashes, from which a new, young phoenix or phoenix egg arises, reborn anew to live again. Applications
Avian Physiology Aerial Adaptation Atmospheric Adaptation Claw Retraction Enhanced Agility Enhanced Balance Enhanced Lung Capacity Enhanced Senses Enhanced Reflexes Hollow Skeleton Wing Manifestation/Flight Enhanced Bite Enhanced Regeneration Enhanced Strength Fire Manipulation Blue Fire Manipulation Fire Armor Fire Aura Fire Mimicry Healing Tears Light Manipulation Resurrection/Ash Resurrection
- Fire Manipulation:
Capabilities
Users can create, shape and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different. Applications
Create/Generate/increase, absorb, shape and manipulate fire. Burn/melt Ultimate Burning Incineration Fire Attacks Flame Solidification Pyrokinetic Constructs, including weapons, walls, armor or allies/servants. Move/lift fire at nearly any speed. Pyrokinetic Flight Pyrokinetic Surfing
Techniques
Electrical Resistance by super-heating the air, creating an "Air Lens" to block off electricity. Fire Augmentation Fire Aura Fire Empowerment Fire Mimicry Fire Portal Creation Fire Transformation Firestorm Creation Flame Shield Inflammation Healing Fire Pyrokinetic Combat Pyrokinetic Regeneration Pyroportation
Variations
Blue Fire Manipulation Cosmic Fire Manipulation Dark Fire Manipulation Esoteric Flame Manipulation Explosive Fire Manipulation Fire Embodiment Grand Flame Manipulation Green Fire Manipulation Hell-Fire Manipulation Holy Fire Manipulation Psychic Flame Manipulation Pyric Spectrum Manipulation Rainbow Fire Manipulation Spiritual Flame Manipulation White Fire Manipulation
Associations
Ash Manipulation Chaos Manipulation: fire is considered wild, chaotic element. Combined with Earth Manipulation, may allow Magma Manipulation. Electricity Manipulation and Plasma Manipulation by manipulating the atoms in different way. Fire Immunity/Thermal Resistance Heat Manipulation Ice-Fire Manipulation Molecular Acceleration Omnicombustion Smoke Manipulation smoke always follows the flame. Soot Manipulation Spark Manipulation
As one of the classical Elements, Fire is associated with:
Emotion Manipulation (passions) Anger Manipulation Love Manipulation Lust Manipulation Enhanced Charisma Purification Solar Manipulation Summer Manipulation Name: Partner Bond Type: Bond Requirements: / Description: The users of this power are able to form a sacred and powerful union between user and companion both telepathic and empathatic, and they can fight with a harmonized flow of energy. The user can also just rely on their companion to fight. Both are linked both emapathically and telepathically at all times. In some cases if the user is in danger, there can be a fusion between user and companion to achieve a more powerful form. Name: Fire Immunity Type: Personal Requirements: / Description: The user is totally immune to all fire based attacks. Name: Dermal Armor Type: Personal Requirements: / Description: The users has an innate armor as a part of their body, which is highly resistant to attacks, harm or pain and temperature extremes. The armor consists of feathers that cover Hi No Seishin from head to toe.
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