Alec Kane Kuraikage
Posts : 653 Credits : 34908 Location : Makkuragakure
| Subject: Alec Kane [Ability List] Fri Apr 12, 2013 9:19 pm | |
| - Angelic Abilities:
Name: Fallen Angel Physiology Power Rank: PC Description: User with this ability either is or can transform into a fallen angel, a being either exiled from the heavens or corrupted by dark powers or evil intent. Most common manifestation of the fall is in the coloration of the wings, which usually turn dark or into energy, or manifestation of a dark halo. Though they have fallen from grace, they still retain some of their heavenly powers even if it's minimal. - Fallen Angel Abilities:
Applications
Angelic Arm Ascended Physiology Corruption Manipulation Darkness Manipulation Demonic Physiology Demonic Arm Demonic Infusion Demonic Force Manipulation Evil Empowerment Fallen Physiology Hybrid Physiology Morality Manipulation Sin Empowerment Vice Inducement
Associations
Angelic Physiology Elemental Wings Manifestation Photokinetic Wing Manifestation Umbrakinetic Wing Manifestation Name: Alec's Spiritual Angelic Wings Power Rank: PC Description: Composed of holy energies. The wings can produce oxygen and are occasionally used as shields, able to withstand up to a missile impact; the wings are used as weapons also, able to deliver hundreds of thousands of volts into opponents. They can cut through most forms of shielding, armor, mental shields and the like as if butter. Name: Zone Eye Power Rank: MP/PC Description: Alec's mind and eyes process information at such speeds that time appears to have slowed down, allowing him to easily perceive what would normally be moving too fast to see and respond accordingly. Zone Eye also gives Alec the ability to see through illusions. Name: Precognition Power Rank: MP/PC Description: Alec has the ability to foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action. Name: Precognitive Immunity Power Rank: PC Description: Alec is immune to all Precognition-related abilities, not appearing in any of the visions a precog has, even if they are at said event in the future. Name: Demon Trigger Power Rank: PC Description: A technique devised by John Kane, Alec Kane's biological father. John Kane is said to be the only Angel in existence to have mastered the technique, but Alec learned to do it through what is called the "Bleeding Effect;" after having watched his father perform the technique using a machine called an Animus, which is a device that allows people to view the genetic memories of their formers. Devised to allow John to stand on equal ground with Demons, Demon Trigger raises Strength and Endurance to their maximum, at the cost of severely lowering Speed. Activation of Demon Trigger throws the space in a 5 meter radius surrounding the user into Chaos, launching whoever or whatever is within this space into the air. The stipulations to this ability is either of two scenarios: Demon Trigger can be prepped, allowing it's user to utilize the ability for however many posts used to prep it, to avoid cooldown Or, Demon Trigger can be immediately activated and used indefinitely, with the user having to rest the equal amount of posts it is used before it can be activated again. Demon Trigger does not hinder its user from using other techniques in tandem. Name: Custom Fighting Style Power Rank: RM/MP Description: Years of combat, countless battles, carefully analyzing his opponents and memorizing their movements has unknowingly created Alec a custom fighting style. It borrows many elements from various forms of martial arts, boxing and CQC (Close Quarters Combat.) Name: Enhanced Swordsmanship Power Rank: RM/MP Description:Also Called Enhanced Swordplay Master Swordsmanship/Swordplay Supreme Swordsmanship/Swordplay The Way of The Sword Capabilities Users are able to demonstrate a natural aptitude for the ways of the sword. The user is able to wield a sword with great proficiency in speed, power, and skill, allowing them to perform feats such as stopping and deflecting bullets, decimate large objects or areas, cutting through hard materials such as steel, and even hold back their strength to deal damage to their foes without killing them. The user is also able to operate with little or no effort, deliver skillful strikes to weak points with great precision. This ability also allows the users to become naturally skilled with multiple swords or any bladed weapon regardless of shape or size to suit their needs in combat. - Applications:
Great skill and proficiency in wielding a blade or blades. Cut with great precision, speed, and strength. Incredibly fast weapon control. Cut only and exactly what the user wants. Counter an enemy's attacks and use their own strength against them. Cutting with swords. Deflection Dual Wielding and/or Multi-Weapon Wielding Impale with a sword. Pulverization with a sword. Razor Wind cutting and slicing using the air. Slash Projection Variations Sheathed Blade Proficiency Whip Sword Proficiency Vibroweapon Proficiency Associations Adoptive Muscle Memory Empathic Weaponry Enhanced Combat Enhanced Shieldmanship Intuitive Aptitude Metal Manipulation Sentient Weaponry Soul-Bound Weaponry Sword Manipulation Weapon Manipulation Weapon Creation Weapon Manipulation Weapon Proficiency Touch If users posses energy capabilities, they may be able to perform: Energy Blades Spatial Slicing Temporal Slicing Sword Beam Emission Weapon Energizing Complete Info Here Name: Alec's Electromagnetism Power Rank: MP/PC Description: Alec can generate and manipulate electromagnetism which (with the exception of gravitation) account for almost all physical phenomena observable to the unaided human senses, including light and other electromagnetic radiation, all of chemistry, most of mechanics (excepting gravitation), and of course magnetism and electricity. That said, only few truly powerful individuals are capable reaching such heights of power, most users have to content themselves with lesser if still impressive abilities. Due to the intense versatility with electricity (such as electrocution, heat generation, computer and mind hacking, and electrolysis) and magnetism (such as metal manipulation, magnetic levitation, atomic manipulation, and attract and repel), electromagnetism is one of the most powerful and versatile elemental manipulation in existence. This power is the manipulation of one of the four interactive forces; the other 3 being Gravity Manipulation Strong Force Manipulation Weak Force Manipulation - Electromagnetism Applications:
Generate, manipulate and release electromagnetic energy in varying ways, including beams, pulses, etc. deliver physical strikes of electromagnetic energy. Electromagnetic Constructs Sense disturbances/presence in electromagnetic fields. Energy Manipulation by controlling radiation (cosmic radiation and any other radiation) light, ultra-violet radiation, Cosmic radiation, gamma radiation, infrared radiation, microwaves, radio waves, X-ray, optical rays and neutrinos. EM Electricity Manipulation Gravity Negation Radiation Manipulation Subatomic Manipulation by controlling the sub-atomic electromagnetic particles. Atomic Manipulation Density Manipulation Intangibility Elemental Manipulation Matter Manipulation Microwave Emission Molecular Manipulation Technology Manipulation Electricity Manipulation Release the electricity in a variety of ways, including bolts, arcs, balls, etc. for direct attacks that may be able to generate enough power to destroy and/or vaporize matter; pyrotechnics of varying power, strikes and other type of attack envolving electricity. Electrical Constructs, including weapons, walls, or allies/servants. Electricity Infusion Wallcrawling by using static cling. Electrical Enhanced Condition Enhanced Agility, Enhanced Speed, Enhanced Strength, Enhanced Durability and Enhanced Reflexes by using the electricity to stimulate nerves. Electrolysis Magnetism Manipulation Release the magnetic force in a variety of ways, including balls, projectiles, etc. Metal Manipulation Iron Sand Manipulation Targeting with metallic weapons. Magnetic Constructs, including weapons, walls, or allies/servants Magnetic Force-Field
Techniques
Electrical Telekinesis Electromagnetic Noise Manipulation Electromagnetic Pulse Emission Electromagnetic Wave Physiology Electromagnetokinetic Combat EM Spectrum Manipulation Maser Manipulation Psychic Shield by shielding their thoughts from telepaths Name: Resistance to Fire Power Rank: MP/PC Description: After years of being married to a Phoenix Spirit whom can make her body as hot as the surface of the sun, Alec has built up an extreme resistance to heat and fire, mostly due to the special Phoenix feather put into him by his wife. Alec can literally take a bath in the hottest of molten lava should he choose to, and suffer very little little to no injuries in the process. Name: Angelic Essence Power Rank: PC Description: This technique gives Alec the ability to eventually take control of other people. It involves first releasing a near invisible glitter-like substance from each of his wings. This glitter seeps into and permanently connects itself to the central nervous system of intended targets. The longer a person comes in contact with the glitter, the easier it is to take control of them. (5 posts in contact with glitter gives Alec total control of the intended victims.) At the point of control Alec can manipulate a victim to perform a variety of different tasks, have them suffer hallucinations, bodily dysfunctions, and even cause the victim to explode. Alec can control the victim for as long as he pleases; until the victim's life ends, or should Alec choose to release them. Alec can execute this on more than one person, having once brought an entire crowd under his control. Name: The Void Power Rank: PC Description: A separate dimension located inside of Alec. Alec himself can travel to and from this dimension as he pleases, and can use it also to traverse great distances. He can also trap other people inside of this dimension, thus "absorbing" them and granting him all of their memories and knowledge, giving him the ability to perform any of the victim's skills and techniques they'd learned over the course of their life. (5 posts to totally absorb someone.) Alec can release a trapped victim should he choose to. Once trapped inside of the void there was no escape, unless Alec chose to release the victim. Attempting to teleport out of the void would start a chain reaction that would just lead directly back into the void. Alec had enchantments that cast protections upon him from psychics and body invaders; unwanted attempts to read/control his mind, or to control his body, or to absorb his energy would cause the said person to be instantly absorbed. The choice to do such was totally up to Alec, and didn't mind friends and family looking at his memories and past. Name: Clones Power Rank: MP/PC Description: Alec can clone himself into 5 perfect physical copies, all having half of his strength and speed. Each of which being able to do everything Alec himself can, the clones last until dismissed, or until taking several significantly hard blows. Name: Elemental Control Power Rank: MP/PC Description: As the name suggests, it gives the user the ability to bend and control the various elements around them as they see fit (Wind, Water, Fire, Earth, Electricity) A skilled practitioner of manipulating the elements can freely use and even combine them for a variety of different techniques. Name: Angelic Healing Factor Power Rank: PC Description: An accelerated healing process, typically referred to as his healing factor, it is an automatic ability that keeps Kane at the pinnacle of health, making him immune to all forms of disease, poisons, and regenerates damaged or destroyed tissues. Depictions of the speed and extent of injury to which Alec can heal vary. After several years, Alec's healing factor was depicted as healing severe wounds within a matter of days or hours. He eventually increased his healing factor to the point that it could fully regenerate nearly any damaged or destroyed bodily tissues within seconds. Among the more extreme depictions of Alec's healing factor include fully healing after being caught near the center of an atomic explosion and the total regeneration of his soft body tissue, within a matter of minutes, after having it incinerated from his skeleton. Alec is referred to as an "adaptive self-healer" after undergoing numerous traumatic injuries in years of war to test the efficiency of his healing factor. Alec has endured so much trauma, and so frequently, that his healing factor has adapted, becoming faster and more efficient to cope with increasing levels of trauma. He can even pass on his ability to another person through physical contact or by simply looking at them to totally heal them to perfect physical health. Name: Resurrection Power Rank: PC Description: Alec has the ability as an Angel to resurrect the dead. Resurrection (anglicized from Latin resurrectio) is the concept of a living being coming back to life after death. The soul is believed by some to be the divine and immortal part of the human being, and some believe it is the actual vehicle by which people are resurrected. Name: Summon Power Rank: PC Description: This technique gives those of Kane blood the ability to instantly summon Alec to them, no matter where they may be. Alternatively, Alec can also summon his family to himself, and reverse summon himself to any of his family members without being called.
- Abilities learned in the next dimension:
- Dark Release:
- Clan Jutsu:
Dark Release - Inhaling Maw: Name: Dark Release-Inhaling Maw (冥遁.吸穴孔~Meiton:Kyuuketsukou) Canon/Custom: CanonRank: D-S Type: Defensive Element: Dark Range: Touch || (0-30 meters) Specialty: / Duration: 1-5 post(s) Cooldown: 3 posts Description: The most fundamental technique for a Dark Release user. In outline, this jutsu is able to absorb any kind of ninjutsu even one far stronger than the user's capability. Thus, the absorption process is different regarding the rank comparison. The absorbed jutsu will be stored inside the Dark Release sigil and can be used for many purpose. To absorb a jutsu ONE Rank below or more; requires a 1 post duration process; the stored jutsu can be used anytime. To absorb a jutsu on the same rank; requires 1 post duration process; the stored jutsu must be reversed immediately. To absorb a jutsu ONE Rank above; require 2 post duration process; the jutsu cannot be stored. To absorb a jutsu more than ONE Rank above; require 5 post duration process; the arm or weapon of the user will be shattered. Name: Dark Release-Judgement (冥遁.邪自滅斗~Meiton:Jajimento) Canon/Custom: CanonRank: C Type: Offensive Element: Dark Range: Touch || (Range of Original Jutsu) Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: Another signature dark release technique. Like the other dark release technique, this jutsu need one stored jutsu within the sigil; This jutsu is the process of simply reversing the absorbed jutsu. The chakra used, the elements, the duration and any drawback from the reversal jutsu will applied as well. Name: Dark Release-Punishment (冥遁.邪自滅斗~Meiton:Panisshumento) Canon/Custom: Custom Rank: C Type: Supplementary Element: Dark Range: Meele Specialty: Ninjutsu Duration: Once weapon broken or deactivated Cooldown: Half the duration Description: Infusing a weapon with the Dark Release technique through the use of Ninjutsu. The enemy that is exposed or touched too long by the infused weapon will cause their energy being absorbed, making them easily fatigue. Being touched, slashed, or stabbed by the weapon in 15 posts will make the enemy unable to fight. But its main purpose usually to extends the user's range for Inhaling Maw or receive the rebound for absorbing stronger jutsu. (Stored Jutsu required)
- Weapons Tech Abilities:
-Taijutsu- Name: Rapid Fire Canon/Custom: Custom Type: Offensive Element: Wind, Lightning, Fire Range: Close Specialty: Weapons Tech/Taijutsu Description: A quick, rapid succession of punches (Between 7 and 10) usually aimed at the head and body, ended by a right handed haymaker, (powerblow) which can be aimed at either the body or head. Users can mix up their attacks as they please. With Mesh Gloves equipped, this attack becomes much more dangerous. Wind: If Wind-Natured chakra is channeled into the Mesh Gloves, the range increases from Close to Mid-Range. The Wind makes it so that even if the punches themselves miss, the Wind will still impact the target as if the punches themselves were connecting. Upon physical contact with another target, the attacks can bruise internal organs. Physical contact with the head can stun targets for as long as 3 posts. Lightning: If Lightning-Natured chakra is channeled into the Mesh Gloves, blows will cause 2nd degree burns where ever they impact, and are the equivelant of 50,000 volts (The same as a modern day Taser) often causing long lasting stinging sensations and numbness. Physical contact with the head has a 25% chance of causing total paralyzation, and can stun targets for as long as 3 posts. Fire: If Fire-Natured Chakra is channeled into the Mesh Gloves, similar to Lightning, it will also cause 2nd degree burns upon contact. Repeated blows in the same area will escalate the burns to 3rd degree, extending to all layers of the skin, and finally 4th degree, which additionally involves injury to deeper tissues, such as muscle or bone. Fire also comes with the added benifit of setting flammable substances ablaze, such as a victim's clothes, or whatever may be in the environment. Name: Mossberg 500 Kick Canon/Custom: Custom Type: Offensive Element: - Range: Mid Specialty: Taijutsu Description: The user pushes himself forward rapidly, thrusting all of their weight into a hard kick toward the chest or head area. A successful unprotected chest blow will send the target backwards and knock the wind from the lungs, stunning the target for 3 posts. An unprotected head shot will cause a brain hemorrhage, which is a type of stroke. It's caused by an artery in the brain bursting and causing localized bleeding in the surrounding tissues. This bleeding kills brain cells. Injury is the most common cause of bleeding in the brain for those younger than age 50. Death is assured if no medical attention is received. The Mossberg 500 Kick will destroy armor. If combined with Mesh Boots, this attack becomes much more dangerous. Wind: If Wind-Natured chakra is channeled into the Mesh Boots, the range increases from Close to Mid-Range. The Wind makes it so that even if the kick misses themselves miss, the Wind will still impact the target as if the kick connected. Upon physical contact with another target, the attack can bruise internal organs. A blow to the head will still cause the above mentioned effects. Lightning: If Lightning-Natured chakra is channeled into the Mesh Boots, A successful blow will cause 2nd degree burns where ever it impacts, and is the equivelant of 50,000 volts (The same as a modern day Taser) often causing long lasting stinging sensations and numbness. Physical contact with the head has a 25% chance of causing total paralyzation, along with the above mentioned effects. Fire: If Fire-Natured Chakra is channeled into the Mesh Boots, similar to Lightning, it will also cause 2nd degree burns upon contact. Repeated blows in the same area will escalate the burns to 3rd degree, extending to all layers of the skin, and finally 4th degree, which additionally involves injury to deeper tissues, such as muscle or bone. Fire also comes with the added benifit of setting flammable substances ablaze, such as a victim's clothes, or whatever may be in the environment. Name: Roll Over Kick Canon/Custom: Custom Type: Offensive Element: - Range: Mid Specialty: Taijutsu Description: The user jumps, completes a full revolution while airborne to build momentum, and uses it in the form of a kick, usually aimed at the head or neck. A successful unprotected chest blow will knock the target down and cause the wind to be expelled violently from the lungs, stunning the target for 3 posts. An unprotected head shot will cause a brain hemorrhage, which is a type of stroke. It's caused by an artery in the brain bursting and causing localized bleeding in the surrounding tissues. This bleeding kills brain cells. Injury is the most common cause of bleeding in the brain for those younger than age 50. Death is assured if no medical attention is received. The Roll Over Kick will destroy armor. If combined with Mesh Boots, this attack becomes much more dangerous. Wind: If Wind-Natured chakra is channeled into the Mesh Boots, the range increases from Close to Mid-Range. The Wind makes it so that even if the kick misses themselves miss, the Wind will still impact the target as if the kick connected. Upon physical contact with another target, the attack can bruise internal organs. A blow to the head will still cause the above mentioned effects. Lightning: If Lightning-Natured chakra is channeled into the Mesh Boots, A successful blow will cause 2nd degree burns where ever it impacts, and is the equivelant of 50,000 volts (The same as a modern day Taser) often causing long lasting stinging sensations and numbness. Physical contact with the head has a 25% chance of causing total paralyzation, along with the above mentioned effects. Fire: If Fire-Natured Chakra is channeled into the Mesh Boots, similar to Lightning, it will also cause 2nd degree burns upon contact. Repeated blows in the same area will escalate the burns to 3rd degree, extending to all layers of the skin, and finally 4th degree, which additionally involves injury to deeper tissues, such as muscle or bone. Fire also comes with the added benifit of setting flammable substances ablaze, such as a victim's clothes, or whatever may be in the environment. Name: Lightning Release Armour (雷遁の鎧 Raiton no Yoroi) Canon/Custom: Canon Type: Defensive, Supplementary Element: Raiton Range: Self Specialty: Taijutsu, Weapons Tech Description: This armour, combined with taijutsu, allows the user to utilise nintaijutsu. The user wraps their body in a layer of lightning chakra that, instead of being used offensively, is used to electrically stimulate the user's nervous system. The technique speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed. When using the armour at full power, it causes the tips of the user's hair to spike up and their reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with them. The armour also increases the user's defenses, drastically reducing - if not completely negating - damage from incoming attacks. Lightning Release Armor does absolutley nothing to guard against attacks composed of Wind. A strong enough Wind technique is said to be able to knock a user out of the Armour after a direct hit. -Kenjutsu- Name: Hidden Slash Canon/Custom: Custom Type: Offensive Element: - Range: Close - Mid Specialty: Weapons Tech/Kenjutsu Description: The move is a nearly blinding (Hence the "Hidden") and very accurate draw, slash, and sheathe of the sword. The attack can be aimed at any specific point of the body, usually somewhere sensitive, crippling or fatal such as the jugular vein of the neck, joints along the arms, legs, or the eyes. The slash will paralyze whatever unprotected body part it hits; (same rank and lower) if aimed at the eyes the victim will become blind; if aimed at an artery the victim will bleed out and die if not treated. Hidden Slash will destroy armor. The move can be executed while standing still, running, or airborne. Name: Perfect Slash Canon/Custom: Custom Type: Offensive Element: - Range: Close - Mid Specialty: Weapons Tech/Kenjutsu Description: The user executes a hard 2 handed slash, horizontally, (---) vertically ( | ) or diagonally. ( / ) The attack allows it's user to be able to slice through materials as hard as steel; through flesh and bone like butter. A skilled practitioner can utilize Perfect Slash to decapitate his foe, (of the same rank and lower) and accurately cut off arms, legs, and joints. Perfect Slash can be executed standing still, while running or airborne. Name: Flash Canon/Custom: Canon Type: Offensive Element: None Range: 50 meters Specialty: Kenjutsu, Ninjutsu Description: A swift ranged attack where the user swings their sword at a target after coating it in chakra, releasing a sharp crescent of chakra in the arc that the blade was swung. Name:Cloud-Style Flame Beheading Canon/Custom: Canon Type: Defensive, Offensive Element: Fire Range: 3 meters Specialty: Kenjutsu, Ninjutsu Description: The user first imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. This can be used to create a wall of flames either in a straight line or in a circle around the user, and anyone passing through it suffers 3rd degree burns over all parts of their body that touch the wall. Name: Dance of the Crescent Moon (三日月のMikazuki no Mai ) Canon/Custom: Canon Type: Offensive Element: - Range: Close Specialty: Weapons Tech/Kenjutsu, Shadow Clone Technique Description: The user creates two shadow clones before proceeding to assault the enemy, with the clones attacking from the left and right and the user attacking from above. The assault occurs on three fronts simultaneously; it is almost impossible to catch the opponent flat-footed. Furthermore, the mighty sword strikes are so severe that receiving a blow from just even one among the three will inevitably result in a fatal wound. When performed with kunai, it is shown that getting hit by all three attackers of the technique results in a blow powerful enough to send the opponent flying through several buildings. The style and magnificence of how the user and their shadow clones leap and swing their swords at the opponent's upper body creates an orbital pattern, the elegance of which is reminiscent to the shape of a crescent moon, hence the technique's name.
- Ninjutsu:
Name: Body Replacement Technique (Substitution Jutsu) Canon/Custom: Canon Type: Supplementary Element: - Range: All ranges Specialty: Ninjutsu Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations. Name: Wind Style: Devastation (Fūton: Daitoppa) Canon/Custom: Canon Type: Offensive, Defensive Element: Wind, Fire Range: Mid - Far (10 - 15 feet) Specialty: Ninjutsu Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior Shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away opponents it's rank and lower in the user's line of sight. The Technique can also be combined with other Jutsu such as Fire (On the second turn) to raise attack power, and weapons such as Shuriken and Kunai, raising their slashing and gouging potential dramatically. Devastation can be used standing still, running or while airborne. If fired at the ground, Devastation can also be used to boost it's user into the air to a height of about 15 feet. Skilled users can also use Devastation to slow a fall from a great height. Name: Fire Release: Great Dragon Fire Technique (Katon: Gōryūka no Jutsu) Canon/Custom: Canon Type: Offensive Element: Katon Range: All ranges Specialty: Ninjutsu Description: The user compresses a large amount of Chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skilfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes. Name: Shadow Clone Technique Canon/Custom: Canon Type: Supplementary Element: - Range: - Specialty: - Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance. Because of the manner in which the clones are created, the user must divide their chakra among the clones, potentially using up all their chakra fairly quickly if the user is low on chakra or makes too many clones. A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. Name: Clone Great Explosion Canon/Custom: Canon Type: Offensive Element: - Range: Close Specialty: Ninjutsu, Shadow Clone Technique Description: This technique is used to create a shadow clone that can be detonated. The clone looks like a normal shadow clone, which allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective. An exploding clone can detonate with the force that will totally obliterate your average house. A victim caught in a close range explosion will suffer serious 2nd degree burns, lacerations, possible loss of limbs; 3 or more clones detonating within close proximity of the target results in death. An exploding clone can behave in the same manner as a Shadow Clone, with the exception that at any time the clone can sacrifice it's own Chakra reserve to detonate.
- Genjutsu:
Name: Demonic Illusion: Hell Viewing Technique (魔幻・奈落見の術 Magen: Narakumi no Jutsu) Canon/Custom: Canon Type: Supplementary Element: - Range: Close (0m - 5m) Specialty: Genjutsu Description: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great.
Name: Demonic Illusion: False Surroundings Technique (魔幻・此処非の術 Magen: Kokoni Arazu no Jutsu ) Canon/Custom: Canon Type: Supplementary Element: - Range: All ranges Specialty: Genjutsu Description: A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. That said, it might not work so well on people who are well-versed or otherwise skilled in genjutsu.
Name: Demonic Illusion: Double False Surroundings Technique (魔幻・二此処非の術 Magen: Nijū Kokoni Arazu no Jutsu) Canon/Custom: Canon Type: Supplementary Element: - Range: All ranges Specialty: Genjutsu Description: This technique places another illusion within another illusion created by the user. When the target dispels the first illusion, they will not realise that a second is in place.
Name: Utakata - Ephemeral Canon/Custom: Canon Type: Supplementary Element: - Range: Close (0m - 5m) Specialty: Genjutsu Description: The user will start this technique by using only one finger on their right hand. Should this technique be used by a Sharingan user, the target does not have to look into their eyes, a glance at the hand itself will be enough. Once inside the illusion, the user can control the visions the ninja sees. This illusion can also be used to play on the fears of the target, causing them to see and hear those who they care about degrade them.
Name: Kokuangyou no Jutsu - Journey into Black Darkness Technique Canon/Custom: Canon Type: Supplementary Element: - Range: Close (0m – 5m) Mid (5m - 10m) Specialty: Genjutsu Description: Kokuangyou no Jutsu is a Genjutsu technique which causes the ninja's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat.
- Secret Weapons:
Name: Chakra Radar (Taught to him by Holeman) Canon/Custom: Custom Type: Supplementary Element: - Range: All ranges Specialty: Holeman Clan Description: The first Holeman, fully educated on the various powers one could gain from the Uchiha eye, surgically removed his own eyes, and those that chose to follow him followed suit, rendering future generations of the Holeman clan permanently blind. But because of the Elder Holeman's extensive background in Medical abilities, he devised a Medical technique that forced only several few Holemans into a state of "Evolution". Holemans cannot see, but all other senses (touch, smell, hearing and taste) were boosted to almost super human levels after many years of blindness. A Holeman can "feel" things around them by vibrations and changes in the air pressure. Holemans can remember anything they've smelled, and can naturally track the scent within a radius of roughly 5 city blocks. A Holeman can also hear things within that same radius, and can tune into almost any conversation, even if the people talking are whispering. A Holeman can also taste things in food that others cannot, such as poisons. The current generation of Holemans have also developed a sort of "radar." A small amount of Chakra is constantly emitted from the body and rebounded back to the Visual Cortex, a part of the Cerebral Cortex in the human brain responsible for processing visual information. (The Cerebral Cortex plays a key role in memory, attention, perceptual awareness, thought, language, and consciousness.) This allows the user to "see" the environment and other people around them in the immediate vicinity. Should they choose, a Holeman can even teach The Blind Eye to non-clan members that have the use of their normal eyes, with the drawback being that they must first close their eyes before making use of the ability. Attempting to use The Blind Eye and normal vision at the same time will result in severe migraine headaches that last as long as 3 weeks, and constant nose bleeds. The user is able to expand upon the usage of the constant Chakra Radar and scan much more of a distance. As the range increases, so do the details of the scan. A user can use a scent to track a specific person. Once found though scanning, the user can "zoom in" and even "lock-on" to the person or scent. People underground or using Doton Techniques to cover themselves are invisible to the scan. Being interrupted or startled while expanding the Chakra Radar can over-whelm all senses and stun the user for up to 3 posts. D-Rank: The user is able to scan a small area, roughly the size of a yard. People and animals in the scan that are outside of this radius appear as intangible blobs, and it is almost impossible to distinguish between the two. C-Rank: The user is able to scan a larger area the size of a city block. People and animals in the scan that are father away are becoming clearer and can be seen. B-Rank: The user is able to scan an area the radius of about 5 city blocks. Chakra appears as colors in the scan. Male, Female and animals each have their own color and can be distinguished by such. A-Rank: The user can scan an area the size of a village. The radar is so accurate at this state that the user can see clear details such as clothing, scars, tattoos and facial features. S-Rank: The user is able to scan an area the size of a country. The radar allows the user to see places and other people in crystal clear detail, just as any average person would. Name: Alec's Advanced Chakra Radar Canon/Custom: Custom Rank: S Type: Supplementary Element: - Range: All ranges Specialty: Chakra Radar Duration: 1 post Cooldown: 3 posts Description: This is a personal ability exclusive to Alec Kane; a more advanced version of the Chakra Radar taught to him by the prodigy of the Holeman Clan. It retains all of the abilities of the original but adds on several extra benefits. Firstly, it allows Alec to see how much chakra a target has - a "sense of strength" in other words - and also to see if the target is a carrier of a chakra or tailed beast. It allows him to differentiate hostiles, allies, and non-participants such as villagers and pedestrians. It also allows him to focus on a target and sense approximately where they had gone, or inversely, where they would go. This is particularly helpful in tailing a target, or detecting the path someone would take, in order to set up a sneak attack or lay an ambush. With his advanced radar, Alec is also able to pick up cold trails, or locate disguised enemies. However, for the latter, he is required to concentrate harder and scrutinize people individually, rather than as a crowd. Name: Sharingan (Both Eyes) Canon/Custom: Canon Type: Supplementary Element: None Range: Self Specialty: - Description: The infamous dojutsu of the Uchiha clan, The first of the Sharingan's powers is being able to see the flow of chakra. The Sharingan itself gives color to chakra, allowing the wielder to differentiate them.They are also able to tell if a person is under a genjutsu because the person's chakra flow would be irregular. The Sharingan's second-most prominent ability grants the user an incredible clarity of perception, allowing them to easily recognize genjutsu and different forms of chakra, though not to the same extent as the Byakugan. This also allows the user to pick up on subtle details, enabling them to read lip movements or mimic something like pencil movements. As the Sharingan evolves, gaining more tomoe, this ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to the user, allowing them to see the image of an attacker's next move from the slightest muscle tension in their body and counter-attack or dodge without any wasted movement. However, even though the user may be able to see an attack or know it is coming, their body may not always have time to react. The user can memorize ninjutsu, genjutsu, and taijutsu with near-perfect accuracy, allowing the user to use the techniques as their own, or even modify them to create their own new techniques. In order to reproduce a copied technique, however, one must have the necessary skill or ability to perform them. The wielder of the Sharingan, through continued use and training, changes its form further, which involves the eye maturing fully until it has three tomoe. As the Sharingan develops, the user gains heightened abilities through the heightened ocular sense. Each tomoe must be gained through a time of extreme emotional stress, generally a real fear of the death of oneself or a loved one or a reaction to a loved one dying in an unnatural manner, with a word count accompanying the awakening of each tomoe. Initial sharingan/first tomoe: (Allows the user to copy hand signs and perceive fast movements) Second tomoe: (Allows for copying techniques, perception of faster movements and limited predictive abilities) Third tomoe: (Allows for full utilization. Can copy all abilities and techniques seen, perceive the fastest movements and heightened prediction abilities) Sharingan JutsuName: Copy Wheel Eye Canon/Custom: Canon Type: Supplementary Element:- Range: Within eyesight Specialty: Sharingan Description: The Copy Wheel Eye allows the Uchiha ninja to memorize and possibly learn any jutsu they see. The jutsu, once seen, can be memorized for the course of the remainder of the current thread. If the user wishes to keep the jutsu, they must pay for it like normal. Name: Genjutsu: Sharingan Canon/Custom: Canon Type: Offensive Element: - Range: Close Specialty: Genjutsu, Sharingan Description: Genjutsu: Sharingan is simply the generic use of genjutsu as employed by Sharingan wielders. By establishing direct eye contact with the intended opponents, the user can lock them within a genjutsu of their choosing in order to achieve various effects. These effects range from inducing instantaneous, but temporary, paralysis or unconsciousness in an opponent to forcefully extracting any valuable information that they possess or controlling their actions. This technique can only be used against opponents of equal rank and lower. Attempting it against a higher ranked opponent will result in the technique backfiring. D-Rank: The user can trap 1 D-Ranked (Genin) opponent into a Genjutsu of their choosing for up to 1 post. Side effects can include headaches and nightmares. Chakra cost: 10 C-Rank: The user can trap 2 opponents C-Ranked (Chuunin) and lower into a Genjutsu of their choosing for up to 2 posts. Side effects include migraines headaches, nightmares, disorentation, involuntary muscle spasms and hallucinations. If the Genjutsu is used as a means to inflict physical torture, the opponent will feel the effects 1 thread after the Genjutsu is used. Chakra cost: 15 B-Rank: The user can trap 2 opponents B-Ranked (Spec. Jounin) and lower into a Genjutsu of their choosing for up to 2 posts. Same side effects apply. Chakra cost: 20 A-Rank: The user can trap 3 opponents A-Ranked (Jounin) and lower into a Genjutsu of their choosing for up to 2 posts. Same side effects apply. Chakra cost: 25 S-Rank: The user can trap 5 S-Ranked opponents (S. Jounin, Kage) and lower into a Genjutsu of their choosing for 3 posts. Same side effects apply, with the added benefit of causing the opponent's mind and will to be broken, requiring the skills of an S-ranked Medic to treat over a 3 thread period to totally repair the damage to their mind. Even then, the opponent will still suffer the occasional severe headache and nightmare. Chakra cost: 30 Name: Demonic Illusion: Shakling Stakes technique (Magen: Kasegui no Jutsu ) Canon/Custom: Canon Type: Offensive Element: - Range: Close Specialty: Genjutsu, Sharingan Description: Firstly, this technique requires the use of the Genjutsu: Sharingan. The opponent is caught in the illusionary world created by the user, and the victim is tormented with the sensation of having spikes driven through their limbs, taking away their body's freedom. At the same time, the physical pain accompanying the illusion reveals that the greatest use this technique has is torture. Name: Demonic Illusion: Mirror Heaven and Earth Change (Magen: Kyō Tenchi-ten) Canon/Custom: Canon Type: Offensive Element: - Range: Close Specialty: Genjutsu, Sharingan Description: The user decrypts a genjutsu that has been applied onto them and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the Sharingan's power is necessary. As genjutsu is initially used to confuse the enemy, this technique, which sends it right back to its caster, deals a high amount of mental damage, more than anything else. ______________________________ Name: Mangekyo Sharingan Canon/Custom: Canon Type: Supplementary Element: None Range: Self Specialty: - Description: The Mangekyō Sharingan (万華鏡写輪眼; Literally meaning "Kaleidoscope Copy Wheel Eye"), noted to be the "heavenly eyes that see the truth of all of creation without obstruction" (天壌の理を掌握せし瞳, tenjō no kotowari wo shōaku seshi hitomi) is an advanced form of the Sharingan that has only been activated by a handful of Uchiha. It has also been known on rare occasions to be activated by non-Uchiha. It is distinguished from a normal Sharingan by its appearance, which changes the form of the tomoe seal. Unlike the Sharingan, the appearance of the Mangekyō Sharingan differs from user to user with all known wielders of the dōjutsu having eyes that resemble variations of pinwheels. It has been used to cast genjutsu on tailed beasts, even as fearsome as Kurama, the Nine-Tailed Demon Fox. Over time, use of the Mangekyō Sharingan's techniques deteriorates the user's eyesight to the point of blindness, a harsh fate for those that have grown accustomed to the power and visual acuity it affords. Only by transplanting the eyes of another Uchiha can they hope to regain their sight, and ocular powers. If the transplanted eyes happen to be the Mangekyō Sharingan of an Uchiha with strong blood ties with the recipient — ideally a sibling — the likelihood of compatibility is increased, resulting in the creation of an Eternal Mangekyō Sharingan (永遠の万華鏡写輪眼, Eien no Mangekyō Sharingan). This process, not only permanently restores the recipient's eyesight, but also bolsters their own ocular power with that of the donor's. This is signified by the intertwined appearance of their Mangekyō Sharingan's tomoe seals, with traits of the donor's tomoe merging with those of the eyes' new host. Due to the strict compatibility issues and the Mangekyō Sharingan's rarity, not everyone can gain these benefits by transplanting the eyes of just any Uchiha, which has been the cause of many fruitless sacrifices throughout the Uchiha clan's history. The Mangekyō Sharingan is awakened through the trauma experienced from the death of a person very close to the Sharingan user. With the user normally having to witness or experience this first hand, Uchiha throughout history have killed those closest to them in order to expedite this process. To obtain the Mangekyō Sharingan, one must feel the emotion of losing a friend or family, as merely killing them or watching them die will not activate it. Mangekyou Sharingan JutsuName: Dōjutsu: Powerful Calm (瞳術・威凪 Dōjutsu: Isanagi) Canon/Custom: Canon Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Genjutsu, Magekyo Sharingan Description: Alec activates his Mangekyō Sharingan, binding his opponent in an illusion. In this illusion, Alec disappears and a black hole appears in the sky. As it devours all surrounding environment, it becomes larger and larger, slowly gaining the form of Alec's Mangekyō Sharingan as it devours the opponent, leaving them unconscious in reality. Name: Kamui Canon/Custom: Canon Type: Offensive, Defensive, Supplementary Element: None Range: All Ranges Specialty: Mangekyou Sharingan Description: Kamui is a powerful Mangekyō Sharingan dōjutsu that creates a unique and specialised form of space–time ninjutsu. It allows the user to achieve two very distinct, yet closely associated feats — teleportation and intangibility. Left Eye The left eye's primary use of Kamui is based on line of sight and, as such, does not require physical contact to warp a target into the other shared dimension. By focusing to create a barrier space and concentrating on the target within, Kamui will distort space and the target will be drawn into the other dimension. After absorbing targets through this process, the user is able to eject them from the eye used at any time of their choosing, demonstrating the ability to eject objects with varying degrees of force. When using Kamui to teleport living beings, including the user, whatever the target is touching will be warped along with them and their chakra becomes untraceable. C-Rank: Kamui at this rank requires 2 posts to use properly. Objects as large as a basketball can be teleported. Suction damage from the barrier state if aimed at another person can cause heavy brusing and 2nd degree burns. B-Rank: Kamui at this rank requires 2 posts to use properly. Animals, such as dogs and cats, and small children can be teleported. Suction damage from the barrier state if aimed at another person can cause broken limbs. A-Rank: Kamui at this rank requires 2 posts to use properly. A full grown Human can be teleported through usage. Suction damage from the barrier state if aimed at another person can be used to separate body parts and even decapitate targets. S-Rank: Kamui requires 2 posts at this rank to cast. At this rank a user is able to cast the ability on objects as large as tailed beasts, as many as 10 people at the same time, and even themselves to travel long distances. Suction damage from the barrier state if aimed at another person is enough to cause an intended target to explode, should they choose. SS-Rank: Kamui at this rank requires only 1 post to cast. At this rank a user is able to teleport as much as an entire village/city. Drawbacks Since this technique is shared by two different users of the same pair of eyes, both parties can use their own technique to counter the effectiveness of the other, thus making it useless to use against one another directly. Usage of this technique poses a large risk to the user. Similar to Amaterasu, repeated use of the technique puts a great deal of strain on them, causing the eye to bleed if overused Name: (鬼芽羅の術) Chimera Technique Canon/Custom: Canon Rank: S Type: Offensive, Supplementary Element: - Range: Close Specialty: - Duration: 1 post Cooldown: 3 posts Description: The Chimera Technique is a kinjutsu that was developed long ago by a missing-nin of Konohagakure, in order to compensate for their lack of natural special abilities. With the original design long lost to time, a rebuilt, lesser version devised by Alec Kane allows him to use the technique to integrate the DNA (blood, sweat or saliva) of others through physical contact, allowing him to permanently obtain, understand and use any kekkei genkai they possess. The maximum number of kekkei genkai that the Chimera Technique can absorb alone is four. - Kekki Genkai absorbed by Alec:
1.- 2.- 3.- 4.-
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