Kaia~Mai Citizen
Posts : 12 Credits : 1000 Location : Makkuragakure
| Subject: Kaia~Mai [Item List] Thu Sep 01, 2022 9:06 am | |
| Weapons Name: Myrtenaster Type: Weapon | Multi-Action Dust Rapier Rank: S Upgrade Slots: 4 Affinities: / Description: Myrtenaster is standard-sized for a rapier and primarily silver-gray in color. The hilt forms four prongs that act as a guard around the revolver's chamber-like mechanism in place of the usual basket hilt. The user controls this mechanism with her hands, enabling her to change the modes freely. There are six chambers in total which old Crystal batteries, all of which affects Myrtenaster's combat abilities. They are red, light blue, violet, white, yellow and finally, blue. Each mode also seems to have another setting where runes of that color appear on the blade. Myrtenaster is highly durable, made out of Adamantium. Its most prominent ability lies in the revolver-like mechanism held within the hilt, which is color coded with various attributes that activate depending on the mode, activated by a trigger on the underside of one of the prongs. Enhancements:Crystal Batteries: A crystal battery is a small gem that is used as a power source. While normally just a simple crystal, they will hold a 'charge' when exposed to chakra. Though normally used to store non-elemental chakra as a power source, it has come into widespread use to when the Military of Hana found that the stones hold an equal, if not better, charge from certain elemental chakras (Elements that are considered as an expression of energy, such as fire and lightning). However, once the crystal is charged with an element, the crystal is tied to that element, and will accept no others. The only way to replenish the power is to fill the crystal with the element it is tied to. - Charged Batteries, PreLoaded:
Red (Katon Charged)- When channeled into the weapon, this seems to create a repulsion effect, capable of completing canceling out the attacks of other weapons. It can also be used to boost or repel others in another direction. Due to the crystal being charged with fire this allows the user to manipulate fire. Red runes appeared on the blade when this is done. Light Blue (Ice Release Charged) - When used directly, this setting sends out a wave or field of ice from the blade, useful for trapping or immobilizing a foe. When channeled into the weapon, it also creates restraints that the user can launch towards a foe using a circling motion of Myrtenaster's blade. Violet ( Dark Release Charged ) - This setting increases the users' attack power for a split second, allowing her to deal high damage with a slash attack. It is possible that this setting creates the black glyph that appears to have a motion-cancelling or adhesive effect, which allows the user to imobolize a target for a specific period of time. White (Non-Elemental Charged)- This selection can create a seemingly solid force/energy disc. The user can stand on this seal, using it as a platform for various acrobatic movements, including braking a free-fall and quickly reversing her motion by kicking off of it mid-air. When directly channeled through the blade, the white setting instead creates what can best be described as a 'finishing move,' causing enormous damage to foes. When used on the Giant Armor, it appeared to disintegrate into ice shards after being hit with this move. On a final note, this spell, when channeled into the weapon itself, is shown to temporarily create a unique, glowing design along the length of the blade. Yellow (Raiton Charged)- Appears to enhance the users' agility and speed for 2 posts, giving a boost of 50 miles per hour. Blue (Fuuton Charged) - When channeled into a glyph, this setting appears to create an anomalous gravitational field directly above the seal. The user uses this setting to launch the target in the air after luring it onto the seal.
Sentience: This weapon has shown some form of intelligence when it comes to recognizing the chakra signature of the user. Because of this only the user is capable of handling the blade to his full potential: no one but the creator, Kaia-Mai, or those whose chakra she has made the blade aware of may activate and use the revolver chambers that activate the abilities of the rapier. Even regular use of the blade by anyone outside of Kaia is reduced in effectiveness by 3 whole ranks: meaning that anyone attempting to use this blade would find it as effective as a C ranked weapon. Item: Kunai Rank: D Quantity: 6 Price: 15 Ryo per kunai. Available in packs of 10 for 100 Ryo. Description: The kunai, or throwing knife, is one of the most common tools of the shinobi, as it is useful for both close quarters and long range combat, as well as being used in conjunction with other materials such as explosive tags or wire to form deadly combinations. Appearance: Item: Shuriken Rank: D Quantity: 6 Price: 15 Ryo per shuriken. Available in packs of 10 for 150 Ryo. Description: The Shuriken, or throwing star, is a common long range projectile weapon of the shinobi. Appearance: Item: Senbon Rank: D Quantity: 20 Price: 1 Ryo per senbon. Only Available in packs of 10 for 10 Ryo, 50 for 50 ryo, and 100 for 100 ryo Description: The senbon, first used by doctors in acupuncture, began to become utilised by shinobi, specifically hunter-ninja. The senbon is valued for it's ability to hit precision points on the targets body, able to cause death, cripple limbs or knock the target unconcious. In the right hands, of course. Appearance: Pets / Beasts Name: Kasai (The Legendary Swordsman) Type: Armor (Possessed by a Spirit) Rank: SS Elements: / Appearance: The giant suit of armor is made out of chakra infused Adamantium. It stands nearly twenty feet tall and weighs nearly a ton and is a space-gray metal color with its under armor being the same gray and internal parts of the armor – namely the helmets viewing area – appearing as jet black. The armor is a longsword with it made out of the same material and which stands almost the same height as the suit of armor. - Abilities:
Name: Armored Skin Type: Defensive Requirements: Kasai must be Sealed Ability Tier: Tier 4 Minimum Rank: C-Rank Description: The giant armor itself is exceptionally durable; able to withstand physical attacks (WT, Kenjutsu, Taijutsu, Archery) attacks of S rank and lower without taking damage, and capable of withstanding up to five SS ranked hits (per thread) of damage before taking damage. When the host is halfway through or fully through their transformation this protection is granted to them. When the user is not transformed this protection only goes up to S ranked physical attacks: giving their flesh the ability to be unharmed by anything S rank or lower; however anything of SS rank hits as a normal attack of that strength.
Name: Invisible Sheathe Type: Passive Description: This technique is more of a skill like the tree climbing or water walking, and not made for battle. It was designed as a means to carry swords (or perhaps other weapons) without concealing it in an actual sheath or occupying the wielders arms. With this technique, the user focuses a small amount of chakra to his back, the chakra will make the weapon adhere to the user's back and dull its edge, making it safer to carry in this way. it does not require hand seals to use and the amount of chakra required to maintain this is minuscule enough to be held for almost indefinite periods of time.
Name: Enhanced Reflexes Type: Supplementary Requirements: / Ability Tier: Tier 2 Minimum Rank: D Description: The user has trained their body and mind to react far faster then normal. Because of this they are able to react with the speed of someone ONE rank above their own. Only affects reaction times; not general movement speed.
Name: Enhanced Strength Type: Offensive Requirements: Primary specialty must be physical based. Ability Tier: Tier 2 Minimum Rank: D Description: The user has trained their body far more then normal; giving them reserves of physical power beyond the normal for their rank. The user's strength is boosted by ONE rank; giving them the physical power equivalent to one rank above their own. This effects only physical attacks, Taijutsu, Kenjutsu, and Kyujutsu.
Name: Enhanced Speed Type: Supplementary Requirements: / Ability Tier: Tier 2 Minimum Rank: D Description: Having trained and honed their speed to a degree far beyond normal, the user is able to move with the equivalent speed of someone ONE rank above their own. A Genin would have the movement speed of a Chuunin, etc. This effects movements (Running/walking) speed ONLY.
- Techniques:
Name: Reverse Mist Beheading Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: 5m Specialty: Kenjutsu, Ninjutsu Duration: 1 post Cooldown: 5 posts Description: After creating several solid (Elemental/Shadow/Fuuin) clones which surround the enemy and attack them simultaneously forcing them to jump into the air and act as a distraction. The real user will then attack them from above aiming to strike at the center of his opponent’s torso, creating a long, deep gash that can cause him or her to bleed out if it isn’t tended to quickly (Within 5 posts).
Name: Cloud Style: Crescent Moon Beheading Canon/Custom: Canon Rank: B Type: Defensive Element: - Range: 5m radius Specialty: Kenjutsu Duration: 1 post Cooldown: 4 posts Description: The user swings their sword in a single, large, crescent moon-shaped arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The jutsu is only able to counter techniques below its rank.
Name: Flying Sparrow Canon/Custom: Canon Rank: C Type: Supplementary Element: / Range: 2m Specialty: Kenjutsu, Chakra Flow Duration: -5 chakra per post Cooldown: duration + 2 posts Description: Chakra extends from the tip of the user’s blade, effectively adding to the sword’s range. The chakra copies the properties of the blade, becoming as hard and durable as the sword itself. The increase can be difficult to see; but not impossible; a shimmer that extends from the edge of the solid blade to the edge of the maximum range (2 meters or 6 feet). While the extension takes on the same properties of the sword; it does not enhance the cutting power; as this is nothing more then a jutsu to gain some extra range. Damage calculations are unchanged while jutsu is active.
Name: Vacuum Sword Canon/Custom: Canon Rank: D Type: Defensive Element: Fuuton Range: 2m Specialty: Kenjutsu, Ninjutsu OR Chakra Flow Duration: 1 post Cooldown: 2 posts Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The gust itself causes little damage, only light bruising if it hits the opponent directly. However, the technique is strong enough to stop projectiles that are thrown at the user and can serve as a distraction.
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