Devon General/Lord
Posts : 196 Credits : 119850
| Subject: Devon [Item List] Fri May 17, 2013 4:56 pm | |
| - Shock Hammer:
Name: Shock Hammer Type: Weapon Rank: RM, URM Description: The Shock Hammer is actually a multi use weapon due to its design: it can act as a scythe, a large war hammer, and more given its abilities. The shaft of the weapon is three and a half feet long and an inch and a half thick at the handle which is ten inches long; however as the weapon goes upwards and reaches the area where the electricity is housed in it goes to five and a half inches thick. The weapons head are in two parts: the hammer portion which releases a charge of electricity and glows blue, and the scythe portion which is a blade that is two and a half inches in width, a fourth of an inch thick, and two feet long, with both sides of the blade being sharpened. This blade can be folded in so that when the hammer is not in use it is safer to carry. - Image:
Abilities:- Electrical Shock Ability:
When the hammer strikes something it releases a charge. This charge if it hits the ground will travel outward 10 feet in all directions. If an opponent is nearby when this happens they will suffer a stun that will last 2 posts (1 post if the user is capable of instant self healing). If the hammer strikes an actual opponent instead of the ground then that person will suffer a stun of 3 posts (1 post if the user is capable of instant self healing).
- Shock Wave Ability:
If this hammer is struck against the ground it can release a shock wave that will cause damage to the nearby ground. This can be used not only to catch opponents unaware but to also knock them off their feet as this shock wave can send people and lose debris flying a good twenty feet.
- User Protection:
Due to a design in the handle that goes into the very components of the weapon the user cannot be harmed by their own device by any ability it has. History: /
- Disintegrator:
Name: Disintegrator Type: Weapon Rank: RM, URM Description: The Disintegrator is a very powerful single shot weapon that fires high damage projectiles that is capable of eliminating regular enemies in one shot, and disintegrates targets upon the killing shot. It can also be used to remove defenses such as shields and force fields. The Disintegrator has uses Charge Capacity and requires no ammo. - Disintegrator Image:
Abilities: - Disintegration:
This gun is capable of disintegrating an object or person, completely destroying every aspect of them (it does not harm the soul). However, for this gun to properly work it must be charged. The longer this weapon is allowed to charge the bigger an object it can destroy. To destroy a small object (such as a car) the gun must be charged (prepped) for 1 post. To destroy a large object (such as a airplane, building, ect) this gun must be charged (prepped) 2 Posts. To destroy a person this gun must be charged (prepped) for 3 posts. To destroy an entire city block / larger area the gun must be charged (prepped) for 5 post. To completely destroy an entire area (such as a whole city, island, ect) this gun must be charged (prepped) for 10 posts.
- Penetrating Shot:
The Penetrating Shot ultimate upgrade allows for the Disintegrator to eliminate multiple targets in one shot if they are lined up, increasing the gun's effectiveness against multiple targets. For every two additional people this is used for the gun must be charged (prepped) another 1 post. Example: To kill three people the user would have to prep the gun 4 posts (three to be able to kill one person, and then an additional post to kill 2 more). This gun can only be used to kill up to 5 people at a time. History: /
- Black Hole Launcher:
Name: Black Hole Launcher Type: Weapon Rank: URM Description: Classified as an explosive weapon, the Black Hole Launcher fires black holes which pull everything in their vicinity towards them. Its potential is realized when used to fight groups of enemies and vehicles. It relies on a charge and does not use ammunition of any sort; the higher the charge the stronger the black hole that is created. The user of this weapon cannot be effected by the black hole so long as they are the one behind the gun. - Black Hole Launcher Image:
Abilities: - Black Hole Creation:
This gun has - as its name suggests - the ability to create black holes. These black holes vary in size and the gun must be charged (prepped) before it can be use. The longer the gun is charged the bigger a black hole that can be created. All black holes last a single post after they have been created. 3 Post Charge: This creates a black hole that will suck in cars, smaller objects, and people, within a fifteen foot radius of the user. 5 Post Charge: This creates a black hole big enough to suck in something as large as a house, airplane, or other large object. 10 Post Charge: This creatures a black hole that is big enough to suck in an entire city / area. History: /
- Y Slingshot:
Name: Y Slingshot Type: Weapon, Slingshot Rank: RM/MP/PC Description: A typical Y slingshot made out of wood and other natural materials that make up the mostly child-like weapon. Abilities: Abilities are based on the shot used with the slingshot. The normal sling itself comes with normal unmagically altered shot of an unlimited amount within a pouch that can be attached to the waist.
- Nanoids:
Name: Nanoids Type: Accessory Rank: MP / PC Description: Microscopic A.I. constructs of Matt Black's making. Abilities: Devon's bloodstream is primed with "Nanoids," which enhance her physical performance among other things. Simply having nanobots in her bloodstream makes Devon superhuman since it's beyond normal or peak human capacity. - Nanoid Applications:
Enhanced Condition Enhanced Regeneration +5 Speed +5 Strength
- Anti-Gravity Boots:
Name: Anti-Gravity Boots Type: Armor, Supplementary Item Rank: RM (Technology) Description: A black pair of ordinary looking, flat bottomed, polished, steel toed, combat boots that lace up the front with straps that cover the laces. The boots are a small size, fitting for a young woman's size feet. Woven into these boots however, at the very center of all of the fabric, is the technology and information that make these boots "anti-gravity". The boots are made out of a 'smart' material that is capable of repairing itself. The creator of these boots, Devon, is capable of upgrading them even without the boots in her possession through multiple chips located within the boots that contain all of the information. Abilities: The boots work by syncing with the wearers nervous system; thus reading the users movements as they're passed from the brain and to the appropriate muscles: in this case the feet and legs. The boots help enhance the user in several ways: - Enhanced Jump: The user can jump extremely high, able to go from the ground to roughly fifty stories into the air via repulsion from the ground itself - useful for when making an escape or needing to get out of the way. For those with a version of enhanced conditioning this jump height is nearly doubled. When matched with something like a cape or glider it's an effective means to get long distances without having to touch the ground via gliding. - Enhanced Stomp: Using a reverse system this increases the 'heaviness' of the boot, causing more damage (talking skull crushing, skull shattering) damage to anyone who happens to be underfoot. - Knock-Back Kick: Using must less repulsion than Enhanced Jump this allows the user when they kick someone to knock them back up to fifteen feet with a normal strengthed kick - for those with a form of enhanced conditioning this is increased to thirty feet. - Wall Walking: Instead of repulsion like most of the upgrades to the boots this works quite the opposite way and instead pulls the wearer towards something. It allows them to essentially walk/run across all surfaces without falling. They're also capable walking/running up walls, and even upside down along ceilings or other objects. - Glider Boosting: While this repulsion works much like the enhanced jumping upgrade this repulsion lasts longer than the latter. It must be charged before use (x amount of posts of charge = x amount of posts of flight) but once charged will allow the wearer to glide for how ever long the charge has been held for. While charging the wearer is still able to use the other upgrades of the boots. - Speed Boost: When these boots are on they boost the wearer's speed by +5. History: Started by Devon before the zombie outbreak, these boots were quickly finished to help out whoever might have to head into Pacific City.
- Infrared Sunglasses:
Name: Infrared Sunglasses Type: Armor, Supplementary Item Rank: RM (Technology) Description: These sunglasses look like an ordinary pair of wrap around stylish sunglasses. Woven into the frames and lenses themselves is advanced technology and upgradeable chips which can be upgraded by the creator to increase the technology of the sunglasses and advance them when needed even if the wearer is thousands of miles away. Abilities: Infrared technology allows these sunglasses to distinguish between temperatures, even when blocked or hidden by buildings or other obstacles. The more red the target the hotter their body temperature, while more blue the target the more cooler their body temperature; with white being freezing cold and black being too hot to touch. History: Created by Devon as a means for detecting targets even when hidden through advanced infrared technology.
- Digital Paintbrush:
Name: Digital Paintbrush Type: Supplementary Device Rank: RM (Technology) Description: Paintbrush is a loose term used to name the creation since it looks more like a black tipped quill; though slightly thicker than the average one. Within this Digital Paintbrush is the technology that makes it work; what causes anything that the user draws to come to life or manifest itself. Abilities: This is supreme technology; the type that if it were to get into the wrong hands could be dangerous. With this Digital Paintbrush anything is possible. The user simply draws it in the air and a holographic screen will appear that can be expanded as needed. On this screen the data can be calculated in and the object can be drawn. Once the drawing is completed the user need only to 'accept' the drawing to cause whatever was drawn to come to become real (though, this cannot create 'real' life only robotic technological cyborg type recreations unless magic is applied). The user can also save drawings to cause to manifest later. History: Around the time that her sister disappear Devon became interested in drawing; but she wanted to take it to the next level. With her mind anything she created she could calculate into working order - though some things did take longer. So, she set out to create a form of technology that would allow her to put her creations to life without the use of magic: thus the Digital Paintbrush was born.
- Company Cell Phone:
Name: Company Android Cell Phone Type: Item Rank: / Description: A black Android cellphone with a gold letter C on the back. Comes with an ear piece and dual cameras. Abilities: The Company Cell Phone allows it's user to contact any Company member who has the same phone instantly, alongside allowing them to make normal calls. The phone operates on a private Company channel that cannot be hacked or tapped.
- Company Pendant:
Name: Company Pendant Type: Jewelry Rank: PC Description: A seemingly ordinary pendant that fits the breast or the collar of a shirt, gold, in the shape of the letter C. Abilities: The company pendant allows it's wearer to bypass the laws of the "Dead Zone" phenomena. The pendant does not protect against attempting to teleport into or out of Darkman Tower.
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