Suna Hari Informant
Posts : 21 Credits : 2350 Location : Edge City
| Subject: Suna Hari [Abilities] Fri Jun 17, 2016 9:18 pm | |
| - Glass:
Name: Glass Creation (Haton Sakusei -玻遁 作成 ) Canon/Custom: Custom Rank: C Type: Supplementary Element: Glass [Doton || Kanton/Raiton] Range: 5 meters Specialty: Ninjutsu Duration: / Cooldown: 3 posts Description: The user must have access to an appropriate type of earthen material, or via chakra infused into the throat they will produce it themselves. At this point, the user releases a burst of Katon/Raiton chakra from their hands or feet in order to melt the earthen material into a natural glass sheet; roughly 15 feet wide and 3 inches thick. This sheet is used to provide the Glass material for other clan based jutsu.
Name: Glass Release: Weapon Creation (Haton: Buki Sakusei - 玻遁・武器 作成) Canon/Custom: Custom Rank: D-S Type: Offensive || Supplementary Element: Haton [Doton || Katon/Raiton] Range: Self Specialty: Ninjutsu || Weapon Specialty [Taijutsu/Kenjutsu/Kyujutsu] Duration: / Cooldown: 4 posts or Until Current Weapon is Destroyed Description: A simple enough jutsu, the user must have access to a source of glass in order to create weaponry of all types and forms. The user is only able to create a weapon they have the specialty and training to use. Small weapons such as Kunai and Shuriken are created in groups of 6; while larger weapons such as tanto, swords, etc are created one at a time. Bows may be created via this jutsu, and they come with a total of 6 arrows. The strength and damage potential of the weaponry is determined by the amount of chakra paid for it. Weapons must be of equal or higher rank to that of their non-glass counterparts.
Name: Glass Release: Barrier (Haton: Shouheki - 玻遁・障壁) Canon/Custom: Custom Rank: C Type: Defensive Element: Haton [Doton || Katon/Raiton] Range: Self Specialty: Ninjutsu Duration: / Cooldown: Until Current Barrier is Destroyed Description: This jutsu starts much as the basic glass creation jutsu; with the user either melting a pre-existing source of earth, or creating their own, in order to make a glass pane. This pane is roughly 8 feet tall by 5 feet wide by 3 inches thick; and once formed the user must release a burst of Doton chakra to ‘kick’ the pane upright and into position. Once upright, the barrier is able to protect the user from up to 3 D-rank physical strikes; OR 1 C-rank physical strike OR 2 strikes of C-rank or below elemental attacks that aren't of Raiton or Katon nature. Kyujutsu of C-rank or higher will shatter this glass instantly. Once broken, this glass can still be used as source material for other Haton Jutsu.
- Sand:
Name: Absolute Defense Canon/Custom: Custom Rank: D - SS Type: Defensive Element: Sand Range: Self Specialty: Ninjutsu Duration: / Cooldown: / Description: Every member of the Sabure clan takes an automatic and permanent reduction to their overall chakra pool. In exchange the sand they carry in their gourd will automatically protect them against attacks. The sand will automatically protect the user from attacks of the users rank and lower; and the sand moves at tier 3 of that rank. (Such as a Genin's sand will move at D-3 speed when used automatically). If the user wishes to protect themselves against higher ranked attacks with this jutsu then they must use chakra to do so, and this usage follows the ordinary chakra rules (this also moves at tier 3 of the speed of the jutsu used. So if you're spending A rank chakra to protect against an A rank attack than your sand will move at A-3 speed). This jutsu protects the user no matter where they are attacked.
Name: Daisan no Me -- Third Eye Tech Canon/Custom: Canon Rank: C Type: Supplementary Element: Sand Range: 0 - 50 meters Specialty: Ninjutsu Duration: 3 Posts Cooldown: 5 Posts Description: With chakra, the user connects an eye made of sand to their optic nerve, which enables them to know what happens in the artificial eye's field of vision, this is genuinely a third eye for its user. The user can control the size of the eye depending on its use. Its main purpose is spying, since it can form and disperse in any location on command. It also allows those who are using their Kekkei Genkai to see what is happening outside of the protective dome. In order to use it however the user must keep one of their eyes closed for the duration of the technique.
Name: Suna Shigure Canon/Custom: Canon Rank: C Type: Offensive, Supplementary Element: Sand Range: 0 - 30 Meters Specialty: Ninjutsu Duration: 1 Post Cooldown: 3 Posts Description: After clotting together sand into countless small lumps, the user can use them to attack the opponent from every direction. Because all of the sand lumps are controlled by chakra it is possible to commence an attack without any blind spots. While the sand hits only hard enough to leave bruises, its use is more as a distraction than an actual attack.
Name: Sabaku Kyuu(Sand Binding Coffin) Canon/Custom: Canon Rank: B Type: Offensive Element: - Range: Close (0m – 5m) Mid (5m - 10m) Specialty: Sand Duration: 1 posts Cooldown: 2 posts Description: With his ability to control sand, Suna encases his opponents in a large amount of the special chakra-infused Sand kept inside his gourd, immobilizing them. It can be used to suffocate an opponent or in preparation for a deadlier technique. (Chakra cost: 25)
Name: Sabaku Sōsō Canon/Custom: Canon Rank: B Type: Offensive Element: Sand Range: 0 - 30 Meters Specialty: Ninjutsu Duration: 3 Posts Cooldown: 5 Posts Description: After wrapping the opponent in sand the user will cause the sand to implode and crush whatever is within. When used to kill a person the death is so quick that there isn't even time for the victim to feel any pain. The pressure also produces a sizeable fountain of blood. This attack, depending on the pressure that is used, can either break bones or completely liquefy an opponent.
Name: Manipulation Canon/Custom: Custom Rank: A Type: Offensive, Defensive, Supplementary Element: - Range: Close (0m – 5m) Mid (5m -10m) Specialty: Sand Duration: 2 posts Cooldown: Double the posts used Description: Suna can manipulate his Sand into doing anything he can imagine, at the cost of 1 complete post to be used as preperation. It serves for a variety of functions. He can create “hands” and “arms” out of Sand, and use them to either attack, or defend attacks up to A-rank and lower. Suna can cause the Sand to travel underground and mix with the minerals to create more Sand, or to set up sneak attacks. The longer the preparation, the more powerful the attack. (Chakra Cost: 25, with an additional 25 per post when creating more Sand)
Name: Sand Dome Canon/Custom: Custom Rank: D-S Type: Defensive Element: Magnet Release Range: Close Specialty: Sand Duration: Until cancelled Cooldown: 3 posts (Double the duration or longer) Description: A simple jutsu, the user creates a dome of sand slightly taller than they are, in a 3 meter radius around them. The dome is capable of protecting the caster from all attacks of their rank or lower while maintained, with attacks at the same rank as the dome creating a momentary opening through which a followup may be launched before the dome reforms itself on the caster's post if maintained.
Name: Vacuum Sand Storm (Shinkū Suna Arashi) Canon/Custom: Custom Rank: D-SS (Ranks with user) Type: Offensive, Defensive Element: Sand|Glass Range: Close - Mid Specialty: Ninjutsu Duration: Until canceled Cooldown: Double the posts used Description: Suna can cause his sand to revolve around his body as a defense, at a range of about a 5 foot diameter surrounding him. The sand cyclone has a Vacuum property, dragging those (of the appropriate rank) who are close enough within it. Suna can control the amount of sand involved in the tornado; he can use all of his sand, or use a specific amount in order to cast other jutsu while it is active. Each rank has various effects and damage. Suna is immune to the damage this jutsu causes at any rank being that it is his own personal chakra infused sand and glass.
D-Rank: At this rank, the sand storm is little more than a deterrent. While it will cause slight damage to those unarmored of D-Rank in the form of scratches and slight bruises, those of higher rank will find it no more than an irritant. The Vacuum perks only works on those of the same rank. Those in proximity of the sand storm of all ranks will find their PER stat lowered 1 tier (Example: A-3 to A-2) for every post they remain in range (reset only when the thread ends.) (Costs 10 chakra to activate, and 5 to maintain)
C-Rank: At this rank, the sand becomes more damaging, leaving small paper cut-like scratches in the skin and drawing blood to those unarmored of C-rank and below. Higher ranks will be left undamaged. The Vacuum perk will drag in C and D-ranks. Those in proximity of the sand storm of all ranks will find their PER stat lowered 1 tier (Example: A-3 to A-2) for every post they remain in range (reset only when the thread ends.) The sand will irritate the mouth and nose, and if breathed in, it will cause the victim to cough uncontrollably for 1 post. (Suna is left unaffected because of his gas mask. Costs 15 chakra to activate, and 10 to maintain)
B-Rank: At this rank, Suna can add small, razor sharp shards of glass into the sand storm, further increasing the damage. Unarmored victims of any rank will suffer lacerations, and if a major vein (50% chance) is cut - for example, the jugular - a victim can bleed out and die in 3 posts if no medical treatment is applied. The Vacuum perk will drag in B-rank and below. Those in proximity of the sand storm of all ranks will find their PER stat lowered 2 tiers (Example: A-3 to A-1) for every post they remain in range, (reset only when the thread ends) with the added effect of being blinded if they remain within the sand storm for 3 posts. A skilled medic must repair the damage to the eyes. Furthermore, if breathed in, the shards of glass will tear at the throat and lungs and cause the victim to cough up blood. If left unchecked, they will die after 3 posts. (Suna is left unaffected because of his gas mask. Costs 20 chakra to activate, and 15 to maintain)
A-Rank: At this rank, the glass shards added to the sand storm are the size of dimes along with the small razor shards, and the damage is increased exponentially. Unarmored victims of any rank will be dealt grave damage. Deep lacerations are guaranteed. If a major vein is hit, (75% chance) the victim will bleed out in 2 posts if no medical treatment is applied. The glass will lodge itself in exposed skin and sting long after because of the tiny granules of sand; a crude form of torture. The Vacuum perk will drag in A-rank and below. Those in proximity of the sand storm of all ranks will find their PER stat lowered 3 tiers (Example: A-3 to A-0) and their SPD stat lowered 2 tiers for every post they remain in range, (reset only when the thread ends) with the added effect of being blinded if they remain within the sand storm for 2 posts. A skilled medic must repair the damage. If breathed in, the glass will rip the throat and lungs to shreds. After 2 posts of no medical treatment the victim will die. (Suna is left unaffected because of his gas mask. Costs 25 chakra to activate, and 20 to maintain)
S-Rank: At this rank, the shards of glass are the size of half dollar coins. In combination with the small razor shards, the damage done will be catastrophic. The glass will penetrate an unarmored victim's body to damage internal organs and lodge themselves within bone. Sand and small glass shards will fill the wounds and cause unending, searing pain. There is a 100% chance that major veins will be slashed open, guaranteeing death after 2 posts if immediate medical attention from an S-ranked medic is not applied. The Vacuum perk will drag in S-rank and below. Those in proximity of the sand storm of all ranks will find their PER stat lowered 1 complete rank (Example: A-3 to B-3) and their SPD stat lowered 3 tiers for every post they remain in range, (reset only when the thread ends) with the added effect of being blinded if they remain within the sand storm for 2 posts. An S-ranked medic must repair the damage. If breathed in, the glass will rip the throat and lungs to shreds. Death occurs after 2 posts of no medical treatment. (Suna is left unaffected because of his gas mask. Costs 30 chakra to activate, and 25 to maintain)
SS-Rank: Suna is granted full control of the sand and glass at this rank. He can cause the sand storm to surround his opponents instead of himself, turning it into a death move. The shards of glass are mostly the size of a sheet of paper. It takes several strikes to penetrate armor of SS rank, but will slice through S-ranked armor after 1 strike, and armor below that of S-rank easily. The glass will pass through flesh, bone and internal organs with no resistance. The amount of damage and the method that it is used is left to Suna's imagination. For example, when he surrounds an opponent, he can prolong the attack to torture his opponents with the damage and perks of the previous ranked versions, he can cause the glass to remove limbs and cause decapitation, or he can speed the rotation of the sand storm to literally shred his opponents down to a bloody pulp mess, with the sacrifice of 1 complete post undisturbed to prep the sand storm. The Vacuum perk will drag in S-rank and below, should Suna be faced with more than one opponent, leaving himself immune. (Costs 35 chakra to activate, and 30 to maintain)
- Psychic Release:
Name: Psychic Release: Phase Canon/Custom: Custom Rank: C Type: Defensive, Supplementary Element: - Range: All ranges Specialty: Psychic Release Duration: 1 posts Cooldown: 3 posts Description: This technique gives the user the ability to pass through solid objects, such as walls, floors and ceilings. The user cannot pass through a surface with a seal upon it. The user can also use this technique as a defensive measure, but only in the case of solid objects. It has no effect on jutsu cast at the user.
Name: Psychic Release: Mimic Canon/Custom: Custom Rank: A Type: Supplementary Element: - Range: All ranges Specialty: Psychic Release Duration: 2 posts Cooldown: 4 posts Description: Suna uses his telepathy powers in a short burst, scanning the memory portion of the target's brain (Post 1). It is a harmless process, and unless the target has psychic powers of their own, they will not even realize that their brain is being scanned. The scan allows him to see and instantly learn one of the target's jutsu and use it against them (Post 2). This technique even works on abilities outside of Suna's skillset, for a one time use. In regards to techniques inside of Suna's skill set, he can choose to remember said skill(s), instantly mastering them, and add them to his arsenal for later use.
Name: Psychic Release: Telekinesis Canon/Custom: Custom Rank: D-S Type: Offensive, Defensive, Supplementary Element: - Range: All ranges Specialty: Psychic Release Duration: Until Canceled Cooldown: Double the Duration Description: The user uses the power of their mind to perform all manner of techniques. Primarily, this technique is used to move things without actually touching them. The user can throw things as well as repel them. The object(s) in question depend on what rank chakra must be used. At it's lowest rank, (D) the user can throw or repel weapons such as Kunai or Shuriken, and at the highest rank, (S) the user can lift very heavy objects and manipulate other people; at the cost of 2 posts to concentrate on their target, in the case of other people. (Friends and allies can instantly be manipulated.) By using double the chakra beyond S rank, the user can manipulate most anything, like objects and things deemed impossible, but if used for more than 2 posts they will begin to suffer incredible mental strain.
Name: Psychic Release: Mind Possession Canon/Custom: Custom Rank: S Type: Offensive, Supplementary Element: - Range: All ranges Specialty: Psychic Release, Genjutsu Duration: 2 posts Cooldown: 4 posts Description: To perform this Jutsu, the user must be looking at his target in a clear line of sight for 3 posts uninterrupted. They cannot perform any other techniques in the meantime, and if interrupted, they must start again. The technique allows the user to enter the opponent's mind to perform feats such as erasing their memories and giving them false experiences; making it seem as if they were doing things of their own free will. It is regarded as a Genjutsu of the highest class, due to the victim being entirely unaware that they are being manipulated. The user can take control of the opponent and cause them to do whatever they think of, and are able to control them for up to 5 posts before the mental strain becomes too much to bear.
Name: Psychic Release: Teleportation Canon/Custom: Custom Rank: S Type: Offensive, Defensive, Supplementary Element: - Range: All ranges Specialty: Psychic Release Duration: 1-3 posts Cooldown: Double the duration Description: The user can teleport themselves and up to 5 others almost anywhere. The only stipulation is that the user has to have already been to the destination in question.
The user can also use this technique to attack people, at the cost of 3 uninterrupted posts to "lock-on" on the target(s) and concentrate on an intended destination.
The user can use this technique as a defensive measure as well. By prepping the technique beforehand, they can rapidly teleport themselves around the scenery in short range bursts to avoid attacks.
1 post prep = 2 rapid teleports per post
- Taijutsu:
Name: Leaf Great Whirlwind (Konoha Daisenpū - 木ノ葉大旋風) Canon/Custom: Canon Rank: C-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 4 posts Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
Name: Clone Body Blow (Bunshin Taiatari - 分身体当たり) Canon/Custom: Canon Rank: B-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 4 posts Description: Using the Shadow Clone Technique, the user creates four clones. The five bodies then confuse the enemy using a variety of moves and combinations and while the enemy is preoccupied with the clones, leaving them open for the user to strike the enemy's weak point. By using clones, this technique's offensive power is much higher than a normal body blow.
Name: Leaf Strong Whirlwind (Konoha Gōriki Senpū - 木ノ葉剛力旋風) Canon/Custom: Canon Rank: B-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: / Cooldown: 5 posts Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength.
Name: Swift Release: Movement Canon/Custom: Canon Rank: Legendary Type: Supplementary Element: / Range: Self Specialty: Taijutsu Duration: 50 Chakra to start, 45 Chakra Duration Cooldown: Duration +5 Description: This is essentially an advanced jutsu that can be used to move at virtually instantaneous speed, granting the user an advantage over opponents with more strength than speed, such as users of Chakra Enhanced Strength. This nature therefore renders the user invulnerable against most Taijutsu. This jutsu boosts the max movement speed of the user to SSS-1 rank. It cannot however be stacked with other speed based jutsu, and will cancel out any speed based jutsu already in effect. Swift Release costs 50 Chakra to activate and 45 to maintain each turn afterwards. The user will feel no ill effects to using the jutsu, nor stuns. . This jutsu cannot be learned except by a teacher, and only once the student has reached at least Chuunin. This jutsu cannot be copied by Sharingan.
- Ninjutsu:
Name: Substitution Jutsu (Kawarimi no Jutsu - 変わり身の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: / Specialty: / Duration: / Cooldown: 3 posts Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations, as it allows for a swift getaway from danger. This technique will not work on someone who has Perception 1 Rank or higher than you.
Name: Clone Technique (Bushin no Jutsu - 分身の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: / Specialty: / Duration: - 5 chakra per post. Cooldown: Duration + 2 Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Name: Transformation Jutsu (Henge no Jutsu - 変化の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: / Specialty: / Duration: -10 chakra per post Cooldown: Duration + 4 Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.
Detection of this jutsu is related to you Reaction Ability Stat. If your REA stat is equal to or lower than the Rank of the person Transformed, you will not be able to detect that they are using a jutsu. If your REA is at least 1 sub-teir above that of the Transformed user, you will be able to see through the transformation.
Name: Body Flicker Technique (Shunshin no Jutsu - 瞬身の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: / Specialty: / Duration: / Cooldown: / Description: By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed.[2] To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.
The Body Flicker Technique CANNOT BE USED IN COMBAT. It can only be used to enter, or leave, a thread.
Name: Shadow Clone Technique Canon/Custom: Canon Rank: B-rank Type: Supplementary Element: / Range: / Specialty: Ninjutsu Duration: Until the clone is destroyed, dispersed, or runs out of chakra Cooldown: Three posts after the last clone is destroyed. Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.
A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.
(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.) When using clones for training the following information is what you need to go by for reductions to your word counts. Genin: 200 words per 20 chakra Used Chuunin: 50 words per 20 chakra Used S Jounin: 10 words per 20 chakra Used Jounin A: 5 words per 20 chakra Used Jounin S: 1 word per 20 chakra Used If you're overall chakra goes down below 20 you will lose consciousness, if it goes below 15 you will die.
Name: Sand Clone Canon/Custom: Canon Rank: B Type: Supplementary Element: - Range: / Specialty: Ninjutsu, Clone Techniques Duration: Until dispersed or destroyed Cooldown: Double the posts used Description: This technique is used to create clones in the shape of himself or others using sand as a medium. The clone's form can be changed instantly into sand, and the enemy's body can be trapped. Its many applications with long-range attacks can have it act as a lure and a decoy.
(When making a Sand Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)
- Medical Jutsu:
Name: Mystical Palm Technique Canon/Custom: Canon Rank: A Type: Supplementary/Offensive Range: Close Specialty: Medical Ninjustu Duration: / Cooldown: 4 posts Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. By sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state. (25 Chakra)
- Kenjutsu:
Name: Balancing Maple Leaves (Tsuriau Fūyō - 釣り合う楓葉) Canon/Custom: Custom Rank: D Type: Defensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 3 posts Description: The Balancing Maple Leaves (釣り合う楓葉, Tsuriau Fūyō) is a unique parry-based technique within the various techniques of the Leaf-Style Sword Art form. In order to initiate the technique, the user must be in a neutral stance. There is no predefined form of utilizing this technique, as it relies almost entirely on the user's instinct and physical ability. Therefore, this is an easy technique to learn, but difficult to execute. Upon making contact with another weapon, such as a Sword or Kunai; the user parries very lightly. This light parry is extremely easy to break through, but leaves the opponent off-balance for a brief moment. In this moment, the user pulls their sword back towards themselves, before using a greater amount of strength to intercept the following attack made by the opponent, effectively sending them back thanks to a sudden increase in pressure. This gives way for the user to perform offensive or sealing maneuvers with much more ease.
Name: Cloud Style Crecent Moon Beheading (Kumo-Ryū Mikazukigiri - 雲流三日月斬り) Canon/Custom: Canon Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 3 posts Description: The user utilises a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.
Name: Imperial Wrath (Teikoku no Ikari - 逆鱗) Canon/Custom: Custom Rank: D Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 2 posts Description: A technique where, at the moment of the slash, the user quickly switches the positions of their left and right hands, and suddenly alter the trajectory of their sword. The change is nearly instantaneous, and if caught within its range, it's near impossible to block or evade.
Name: Flash (Issen - 一閃) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: 10 meters Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 4 posts Description: A swift attack where the user swings their sword at a target after coating it in chakra, releasing a sharp crescent of chakra in the arc that the blade was swung. This arc of chakra only travels 10 meters before dissipating, and leaves gashes up to 1 inch deep.
Name: Leaf Whirlwind Slash (Konoha Senpū Sakugen - 木ノ葉旋風削減) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: 10 meters Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 4 posts Description: With a single chakra-infused swing of their blade in a 360° arc, a user can create a powerful tornado that turn the single swing into a thousand invisible cuts. The chakra previously infused into the blade allows for this short-lived tornado to expand up to ten meters before it dissipates making it an effective technique for stopping incoming foes.
Name: Shotgun Impact (Andanjuu - 散弾銃) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: Melee Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 4 posts Description: When his blade comes into contact with his opponent, the user can focus their own chakra into his blade and release it. The result is equivalent to the effect of a shotgun blast, ripping apart the nearby flesh. A brief burst of fire also comes from the blade while the jutsu is executed, making the user look as if they had fired a shotgun.
- Ape Sage:
Clan Name: Great Ape Clan Location: Niwaurushigakure History: Once, the Great Apes inhabited most of the entire planet, but with the appearance of Humans and technology, battles began for territory. Courageous and valiant in their efforts, and possessing great strength and intelligence, they were unrivaled in open combat but no match for Human intuition. Some of the more wise of the Ape Clans, wishing to end the mindless battles, chose to cease the fighting and co-exist with the Humans. The Apes lent their great strength to the Humans who proved themselves loyal and worthy, and the Humans taught the Apes things such as how to speak english, and also to use techniques such as Martial Arts and Ninjutsu. Not all of the Ape clans were willing to side with the Humans who had killed and slaughtered so many of their brethren, choosing to remain wild and feral; most of these rouge Ape factions were systematically rooted out and exterminated by Human and Ape alike, for the good of both species. Many decades have passed, but it is rumored that the wisest of all the Great Apes still reside in the wilds surrounding Niwaurushigakure. Should a brave soul seek to find them and succeed, and prove themselves loyal, the Ape Sages would still lend out their great strength... Description of clan ability:- Simian Physiology:
Users with this ability either is or can mimic/transform into simians, the Old World monkeys and apes, and the New World monkeys. Applications
Climbing Enhanced Agility Enhanced Balance Enhanced Bite Enhanced Combat Enhanced Dexterity Enhanced Durability Enhanced Endurance Enhanced Strength Prehensile Feet Prehensile Tail
Gorillas have larger muscles in their arms than in their legs. This is primarily due to the fact that they use their increased arm strength for bending and gathering foliage and for defense. An adult gorilla's upper body strength is six times more powerful than that of an adult human - enabling them to lift, break, and squeeze heavy objects. A Sage's upper body and arms become somewhat larger to detail the increase in physical power. Those using Sage Mode will find their strength increased exponentially – The heaviest of objects would become as light as a feather. A simple punch would become a colossal blow, able to shatter bone, rock, and bend material as hard as steel with little to no effort. (Raises Speed, Strength, Endurance and Perception to a maximum of SSS-1 rank.) Drawbacks: Sage Mode can be used indefinitely, with the drawback of having to cooldown and recuperate for every post used. During the cooldown period, the user's skills and stats are decreased to B rank. Jutsu:Name: Sage Summoning: Silver Back Canon/Custom: Custom Rank: A Type: Supplementary Element: / Range: / Specialty: Senjutsu, Great Ape Clan Duration: Until dispersed or destroyed Cooldown: Duration + 3 Description: The Sage can summon up to 3 powerful Silver Back Gorillas. All 3 are equal strength and skill to that of an A-Rank Jounin. The Silver Backs specialize in Taijutsu, are very intelligent and capable of speaking English. They are fiercely loyal to their summoner and willing to die to protect them. Name: Sage Summoning: Kong Canon/Custom: Custom Rank: S Type: Supplementary Element: / Range: / Specialty: Senjutsu, Great Ape Clan Duration: Until dispersed or destroyed Cooldown: Can only be used once per thread Description: The Sage can summon Kong, the Chief Gorilla of the Great Ape Clan. He has the strength and skill of an S-rank Jounin. Kong stands over 50 feet tall, and answers only to the Sage who summoned it. However, on random occasions Kong will rebel and attack everyone, even the summoner. (These random outbursts of violence decrease the more he is summoned.) Kong is very intelligent and is capable of speaking English. He knows Taijutsu, and his elemental affinity is Wind. He is able to exhale a tremendous blast from his mouth that can destroy an area the diameter of 5 city blocks. (Kong needs one full post undisturbed before he can fire it, if interrupted he must start again.) If a summoner combines this with a Fire technique, this attack becomes much more dangerous. After use, the Wind blast requires a 5 post cooldown before it can be used again.
| |
|