Kinzoku Jounin (S)
Posts : 8 Credits : 3125 Location : Makkuragakure
| Subject: Kinzoku [Abilities] Sun Apr 20, 2014 10:54 am | |
| - Clan Jutsu - Steel Release:
Name: Steel Release: Iron Fist Canon/Custom: Custom Type: Offensive Element: Steel Range: Self Specialty: Ninjutsu Description: One of the cornerstones of Steel Release, the user simply draws a fist and covers it in a coating of metal. This enhances the damage output significantly by raising the weight of the fist; taking a simple punch and making it able to snap even the hardest bones and leaving severe blunt force trauma. Extreme pain, deep tissue damage, bruising over large areas, broken bones, and internal bleeding are almost guaranteed.
Name: Steel Release: Iron Foot Canon/Custom: Custom Type: Offensive Element: Steel Range: Self Specialty: Ninjutsu Description: One of the cornerstones of Steel Release, the user simply covers a foot (Up to the ankle) in a coating of metal. This enhances the damage output significantly by raising the weight of the foot; taking a simple kick and making it able to snap even the hardest bones and leaving severe blunt force trauma. Extreme pain, deep tissue damage, bruising over large areas, broken bones, and internal bleeding are almost guaranteed.
Name: Steel Release: Mimic Canon/Custom: Custom Type: Offensive, Defensive, Supplementary Element: Steel Range: Melee Specialty: Ninjutsu Description: The user pools excess metal into their hand and forms it into a weapon. The weapon has all the power, damage output, and defensive properties of the metal it is made out of. The use can create whatever weapon they can imagine, and can also change the weapon on the fly, and convert it back into liquid metal.
Name: Steel Release: Zen Mode Canon/Custom: Custom Type: Defensive, Supplementary Element: Steel Range: Self Specialty: Ninjutsu Description: In times of extreme danger, the user is able to assume a special meditative position and coat their entire body in high-carbon steel; raising their defenses by a massive amount. Physical attacks are rendered useless. The user becomes invincible to all attacks composed of Water and Wind. Zen Mode is very susceptible to attacks composed of fire.
Name: Liquid Metal Canon/Custom: Custom Type: Offensive, Defensive, Supplementary Element: - Range: All ranges Specialty: Steel Release Description: Kinzoku can generate a large amount of liquefied metal through his hands or mouth (Roughly a bucket full per post). The texture of the liquid metal is comparable to that of glue, sticking to whoever or whatever it comes in contact with. The liquid metal can quickly harden at the will of the user, and can just as easily be returned to a liquid state. A victim trapped within enough of the substance will find escaping next to impossible. Once generated, it can be used for a variety of different applications left to the imagination of the user. Should a victim be magnetized, Kinzoku can execute an attack of his choosing with liquid metal that will be impossible to dodge.
- Clan Jutsu - Magnet Release:
Name: Iron Suspension Canon/Custom: Canon Type: Supplementary Element: - Range: / Specialty: Magnet Release Description: It is a trick where he uses the chakra-enhanced Iron Sand to support his own weight and float in mid-air and to use as a method of transportation if needed. By increasing the size of the platform Kinzoku can transport others along with him or even grant some one else their own platform of Iron Sand to fly on.
Name: Magnet Release: Attraction Technique Canon/Custom: Canon Type: Offensive Element: - Range: Close (0m – 5m) Mid (5m - 10m) Specialty: Magnet Release Description: A basic Magnet Release technique that allows the user to attract magnetized objects. The technique has many different applications and can be used in many different situations.
Name: Magnet Release: Repulsion Technique Canon/Custom: Canon Type: Offensive Element: - Range: Close (0m – 5m) Mid (5m - 10m) Specialty: Magnet Release Description: A basic Magnet Release technique that allows the user to repel magnetized objects, with varying amounts of force. The technique has many different applications and can be used in many different situations.
Name: Magnet Release: Magnet Weapon Canon/Custom: Canon Type: Offensive, supplementary Element: - Range: Mid range (5m – 10m) Specialty: Magnet Release Description: The user magnetizes a metallic weapon(s) of their choosing, then throws them in the direction of their opponent. Any individual that comes into direct contact with these weapons are themselves magnetized; as such, it is crucial that the opponent avoids all of them as even a single deflection will result in the production of a powerful magnetic field around their body. Once the person has been magnetized, the user can manipulate the magnetic field in such a manner as to make any subsequent attack using a metallic weapon impossible to evade. The user will also be subject to attraction and repulsion techniques.
Name: Iron Sand Drizzle (砂鉄時雨 Satetsu Shigure) Canon/Custom: Canon Type: Offensive Element: - Range: All ranges Specialty: Magnet Release Description: It is a gunshot-like attack which uses Iron Sand hardened into minuscule grains to attack simultaneously across a vast range. The bullets are so fast that they are difficult to see. After clotting together Iron Sand into countless small lumps, Kinzoku uses them to attack an enemy from every direction. Because all the sand lumps are controlled by chakra, it is possible to commence an attack without any blind spots. The moment the user has finished preparing the attack, (Lasting 1 post) evading it becomes extremely difficult. If interrupted while preparing, the user must start again. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the opponent. Since the Iron Sand has a magnetic force (and can be also drenched in poison), defending against this technique is almost impossible. This technique is especially threatening to puppet users, since the puppets can be rendered immobile if the Iron Sand gets lodged into their joints.
Name: Magnetic Release: Magnetic Wall Canon/Custom: Canon Type: Offensive Element: - Range: All ranges Specialty: Magnet Release Description: After the user forms the hand seal, a field of magnetism is created around their body (like Gaara's armor of sand) but instead of sand it utilizes the individual's magnetic chakra to create a wall that will deflect and magnetize the object used so the user can send it back using Magnet Release. Magnetic Wall has no effect on elements.
Name: Kurogane Soutei Kan (Iron Binding Coffin) Canon/Custom: Canon Type: Offensive Element: - Range: Close (0m – 5m) Mid (5m - 10m) Specialty: Magnet Release Description: With his ability to control metal, Kinzoku encases his opponents in a large amount of the special chakra-infused Iron Sand kept inside his gourd, immobilising them. It can be used to suffocate an opponent or in preparation for a deadlier technique.
Name: Kurogane Taki Sōgi (Iron Waterfall Funeral) Canon/Custom: Canon Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Magnet Release Description: After wrapping an opponent with Iron Sand with either Iron Binding Coffin or Iron Drizzle, Kinzoku will cause the Iron Sand to implode and crush whatever is within it. When used to kill a person, the death is so quick that there isn't even time for the victim to feel any pain. The pressure also produces a sizable fountain of blood. Kinzoku can control the pressure used in the attack, which allows him to either break bones or completely liquefy an opponent.
Name: Manipulation Canon/Custom: Custom Type: Offensive, Defensive, Supplementary Element: - Range: Close (0m – 5m) Mid (5m -10m) Specialty: Magnet Release Description: Kinzoku can manipulate his Iron Sand into doing anything he can imagine, at the cost of 1 complete post to be used as preparation. It serves for a variety of functions. He can create “hands” and “arms” out of Iron Sand, and use them to either attack, or defend against attacks. Kinzoku can cause the Iron Sand to travel underground and mix with the minerals to create more Iron Sand, or to set up sneak attacks.
Name: Gold Dust Waterfall Flow Canon/Custom: Canon Type: Offensive Element: - Range: All ranges Specialty: Magnet Release Description: Kinzoku causes a considerable quantity of Gold Dust to erupt from beneath the surface, by placing both of his palms onto the ground directly in front of him, before manipulating the resulting substance into a wave of tidal proportions. 2 to 3 posts are needed to gather and manipulate the required amount of Gold, and Kinzoku is stll left free to attack or defend during the process.
Name: Iron Sand Gathering Assault Canon/Custom: Canon Type: Offensive Element: - Range: All Ranges Specialty: Magnet Release Description: The Iron Sand Gathering Assault is a technique which gathers a great volume of Iron Sand and compresses it into a high-density shape.
Usage This technique greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defenses with one hit. Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools.
Name: Iron Sand Dome Canon/Custom: Custom Type: Defensive Element: Magnet Release Range: Close Specialty: Ninjutsu, Magnet Release Description: A simple jutsu, the user creates a dome of Iron Sand slightly taller than they are, in a 3 meter radius around them. The dome is capable of protecting the caster from all attacks of their rank or lower while maintained, with attacks at the same rank as the dome creating a momentary opening through which a followup may be launched before the dome reforms itself on the caster's post if maintained. This jutsu also intensifies the natural Jishaku magnetic field, and any metallic assaults on the barrier will result in the weapon/s being launched back at their point of origin with the same speed they struck the dome, and melee weapons will be ripped from the hands of the owner and thrown roughly 5 meters from the barrier.
- Taijutsu:
Name: Choke Slam (Nodowa Otoshi - 喉輪 落とし) Canon/Custom: Custom Type: Offensive Element: / Range: Melee Specialty: Taijutsu Description: The user grabs the opponent's throat clenching it, and then throws them onto the ground with a violent force.
Name: Leaf Gust (Konoha Toppū - 木ノ葉突風) Canon/Custom: Canon Type: Offensive Element: / Range: Melee Specialty: Taijutsu Description: Using simple, yet effective strikes, the user begins to spin rapidly and with a strong rotative high kick hits the opponent.
Name: Opening Stone Rose (Kaikai-Seki Bara - 開会石バラ) Canon/Custom: Custom Type: Offensive Element: / Range: Melee Specialty: Taijutsu Description: This technique consist of a very simple, but powerful, kick delivered to the side of the opponent - aimed at causing damage to the ribs. A powerful user of Taijutsu can use this technique to break a rib with relative ease.
Name: Gale Canon/Custom: Canon Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
Name: Whirlwind Canon/Custom: Canon Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Description: A taijutsu technique where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint. The attack can be performed airbone and while running.
Name: Rising Wind Canon/Custom: Canon Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
Name: Great Whirlwind Canon/Custom: Canon Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
Name: Strong Whirlwind Canon/Custom: Canon Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Description: A taijutsu technique using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength. It also creates a powerful whirlwind around the user which can be used to attack multiple opponents.
Name: Hot Fist (Nekkiken - 熱気拳) Canon/Custom: Custom Type: Offensive Element: / Range: Melee Specialty: Taijutsu Description: The user focuses their chakra into their arms and fists and condenses it until it heats up to the point of causing steam to leak from their pores. The user then fires a massive number of high speed punches at the target, which when combined with the superheated chakra and steam heating of the air around the user and target creates the perfect storm of extreme physical trauma and severe burns. The target is almost guaranteed to suffer catastrophic internal injuries as well as second and third degree burns over a significant portion of their body.
- Ninjutsu:
Name: Shadow Clone Technique Canon/Custom: Canon Rank: B-rank Type: Supplementary Element: / Range: / Specialty: / Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance. Because of the manner in which the clones are created, the user must divide their chakra among the clones, potentially using up all their chakra fairly quickly if the user is low on chakra or makes too many clones.
A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.
Name: Iron Sand Clone Canon/Custom: Canon Type: Supplementary Element: - Range: / Specialty: Ninjutsu, Clone Techniques Description: This technique is used to create clones in the shape of himself or others using iron sand as a medium. The clone's form can be changed instantly into iron sand, and the enemy's body can be trapped. Its many applications with long-range attacks can have it act as a lure and a decoy.
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