Himitsu Hitman
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| Subject: Himitsu Ishikawa[Abilities Reg] Wed Jun 05, 2013 10:47 pm | |
| Name: Magic Power Rank: MP-PC Description: The ability to use magical forces to varying degrees. Those who possess this ability are known (among other things) as Magicians, Wizards, Warlocks, Sorcerers, Mages, and Witches. Magic users essentially have unlimited possibilities for how they use their power, with only their skill, personal power-level, imagination/knowledge, and/or morality to define the borders. - Applications:
Elemental Manipulation: The ability to manipulate the elements. Literally meaning to "Change Molecules". Capabilities may include moving, altering, and mixing existing elements or pulling atoms together and create one atom from many others. Elemental Manipulation is the parent ability and power for many other elemental-based abilities and powers including Water Manipulation, Fire Manipulation, Earth Manipulation, Air Manipulation and many others.
- Earth Manipulation: The power to control, shape and generate earth, including sand, stone, rock, lava, dirt, glass, metal, and other minerals. Himitsu can move, shape and otherwise manipulate any "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt and soil as well as bones although most wont be able to manipulate bones of living beings. Some users may have fine enough control to create/shape complicated objects.
- Water Manipulation: The power to control, generate and/or absorb water and moisture. Himitsu can control, generate and/ absorb liquids, moving and shaping bodies of water to the her desire: lifting, parting or otherwise manipulating its form and/or density. Water can easily serve as a weapon, either by shaping into gigantic whips, swung repeatedly at a target as a snake-like body, formed into a razor-sharp edge that can cut through even metal, or simply dropped to smother opponent or put out a fire. On the sea or ocean, Himitsu can create several natural phenomena related to water, such as: whirlpools, waterspouts, tidal waves, etc.
- Air Manipulation: The power to manipulate air. Himitsu can manipulate air molecules to create winds of any strength, including tornadoes, and even siphon the air out of others lungs. She is able to generate breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.
- Fire Manipulation: The power to generate, manipulate and/or absorb fire. Himisu can excite or speed up an object's atoms, increasing their thermal energy making it ignite, not necessarily objects, but also air particles. She can control and move the flames, including the shape, heat and even color; that said, pretty much everything with this power comes down to burning. This ability is also useful against those who possess Air Manipulation or Oxygen Manipulation as oxygen from the air can be used to make flames stronger.
Energy Blasts: Himitsu has the ability to release a variety of ranged energy-attacks of various shapes and/or intensities, she can release huge rays of pure energy can knock over or even obliterate dozens of targets, or slightly singe them. She can discharge an incredibly powerful energy-burst that can be quite large and destructive from her body. She may generate blasts through weapons, tools or any part of their body.
- Beams: Release concentrated beams of energy.
- Blasts: Release energy over a specific target area
- Bullets: Fired in short sequence over a wide area.
- Concussion Beams: Release beams of solidified energy.
- Elemental Beam Emission: Release beams of a respective element.
- Energy Wave Emission: Send out a wave of energy and that repels everything. Waves can be in the forms of rings and spirals, some users usually let energy rush out of their body or weapon.
- Expanding Energy Bolts: Project energy that expands rapidly on contact with an object.
- Formulated Blasts: Blasts of energy in form of a creature or object.
- Hand Blasts: Fire energy blasts from hands.
- Omnidirectional Energy Waves: Send out a wave of energy in all directions.
- Overpower: Pulse of energy is released, overloading powered devices in an area.
- Sword Beam Emission: Fire energy blasts from swords and other such bladed weapons.
Force-Field Generation: Himitsu is able to create a shield, wall or a field to protect herself, with varying appearances and materials. The fields can be formed from energy, element, shaped from environment or formed by manipulating smaller items to form greater whole. Force-fields are not impenetrable and can usually be removed by an energy drain or extreme weight. Himitsu can also throw shields away from herself or catch things with them, and is able to mold them into any shape. Healing: Himitsu can cure broken or withered plants, wounds, broken bones, low vitality, and even diseases. Can’t raise the dead, however she can revive people if they have very recently died. Small wounds will regenerate new tissue, large wounds like missing limbs and broken bones need to be put back together if the injury is fresh, or she can regenerate the lost limb, Summoning: The user psychically transports the person, creature, or object of choice by means of static teleportation. This may also result from a previous summoning contract, which creates a connection between the summon and summoner. Apparation/Disapparation: Himitsu can move somewhere without physically travelling: she thinks of a destination and can appear there at will. Himitsu’s molecules may be realigned mentally at target destination, or may use quantum superposition, in which the she teleports by replacing and restocking energy in a spatial behaviour.
- Empathic Teleportation: Teleport to those she has strong feelings for or can teleport to those who have strong feelings towards her.
- Flash Step: Teleport short distances.
- Matter Substitution: Substitute one collection of molecules with another.
- Remote Teleportation: Teleport others away without transporting herself along with them or requiring physical contact; can be used both offensively and defensively.
Transmutation: Himitsu can alter, or transmute, the structures of various objects and change objects or a being's form into a different substance such as turning bullets into snowflakes or turning enemies into salt.
- Matter Transmutation: Himitsu is capable of transmuting matter into different forms. This makes her able to create and absorb matter and energy, shape, and rebuild it into anything of her choosing.
Name: Divine Magic Power Rank: PC Description: Himitsu is capable of using divine magic to achieve several feats such as creating, destroying and reconstructing anything, sometimes even to warp reality. - Applications:
Creation: Himitsu can create organic or inorganic matter from nothing either as finished objects or simply unfinished elements. She can create energy, souls and life of any complexity, dimensions or realities, stars, etc. As long as it can be defined as object, she has the power to make it reality.
- Imagination Manifestation: Himitsu can do all kinds of things through her imagination. She can manipulate things, construct things, create life, and so on. Able to do almost anything.
- Life Creation: She can create life.
- Weapon Manipulation: She imagines herself holding a weapon.
- Mental Projection: She can project objects from her mind.
Divine Territory: With this ability, Himitsu can create an area protected by divine power which destroys/damages/repels/purifies anything of evil that attempts to enters its range of influence. This ability is a powerful defensive skill which allows Himitsu to hold off even the most powerful of dark entities to formulate a counter attack. Illusion Manipulation: Himitsu can trick people into perceiving unreal things, illusions are not tangible, but can be very realistic to subjects. There are several ways illusions can be created, for example Sense Manipulation, through Mind Control, Hypnosis or by Light Manipulation. Himitsu can create complex and detailed worlds.
- Afterimage Creation: Himitsu can create afterimages by moving at incredible speeds.
- Appearance Alteration: Himitsu can modify her own or others face, body, skin, or size (to limited degree) to disguise or to look like another person. Note that while removing/concealing a body-part, like a finger, eye, etc., is possible, she can't actually add anything new to the body-shape. She can however, shift the flesh to a remarkable degree, although the changed being will always be recognizable as a member of their species.
- Decoy Creation: Himitsu can create a device or use any powers at their disposal to distract her enemies.
- Pain Illusion: Pain illusion is the ability to trick a individual's mind into thinking they are in burning pain. Though it has no physical affect on the body, the pain is described as being burned alive.
- Sensory Overload: Targets are forced with overlapping visions, causing several negative symptoms.
Magical Energy Absorption: Himitsu can absorb magical energy, power and other forms of magic to increase her physical and/or supernatural abilities. She can forcibly drain the magic of other entities. Twilight Manipulation: Himitsu can manipulate twilight, a mixture of light and darkness, or manipulate both light and darkness simultaneously. In some worlds Twilight is also an access to the Twilight Realm, an alternate dimension of sort which can also be considered a "Shadow World", of which has some mirror-style influence on the "Light World" depending on what happens in the Twilight Realm, as it is a world between light and dark. Any objects or area covered in twilight may also be transformed based on the nature of the said objects.
- Dimensional Travel: Himtsu can travel between different dimensions and universes and cross over different planes of existence or travel across various forms of reality.
- Portal Creation: Himitsu can open a hole in the universe connecting two non adjacent locations. This may be done in a very neat manner, such as connecting two doorways in the universe, or it may be done very sloppily like breaking a rift in the space time continuum.
Light Manipulation: Himitsu can control light: electromagnetic radiation that is visible to the human eye and which is emitted and absorbed in tiny "packets" called photons. She can generate, bend, shift, focus, scatter and/or generally manipulate light to various decrees and effects. Himitsu is capable of bending the light around her in order to become invisible, generate blasts of photon energy, create force-fields and shields of light, and ride light-waves in order to fly. She can also create constructs, holographs, mentally repel photons in order to bring an area in total darkness, and become stronger by absorbing the ambient light in an area.
- Holographic Projection: Himitsu can project a holographic copy of herself or another object/organism. The projected holograms will often only move as directed by Himitsu's mind and can usually be dispersed by the slightest touch, as well as distort and fade if viewed from different angles.
- Invisibility: Himitsu can render herself unseen by the naked eye and become invisible in visible spectrum. She can move about an environment unseen by others and act without being observed.
- Cloaking: With this ability Himitsu turns the object/subject imperceptible, hiding it from even clairvoyant sight.
- Selective Invisibility: Himitsu can become invisible to anyone she chooses, meaning that some can see her and some can not. This may also apply to technological systems like motion sensors and thermal detectors and monitoring devices like cameras.
Name: Precognition Power Rank: MP-PC Description: Himitsu has the ability to foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action. - Applications:
Accelerated Probability: To predict the outcome of events. Danger Intuition: To see into the immediate future, she has no direct control over the power and is only triggered when there is immediate danger. Flash Precognition: To see things seconds or minutes before they happen. Himitsu is able to see into short-term future, if usually only seconds or minutes worth. While useless for long predictions, it does give several practical advantages and is certainly better than nothing at all.
- Danger Intuition: The power to detect impending threats.
- Body Language Analysis: Himitsu can intuitively read others' body language, allowing her to anticipate their actions and respond accordingly allowing her to predict opponents attacks.
- Attack Prediction: Himitsu can use this ability to interpret and predict enemy attacks and react to the incoming attack.
Name: Precognition Immunity Power Rank: PC Description: Himitsu is immune to all Precognition-related abilities, not appearing in any of the visions a precog has, even if she is at said event in the future. She will not appear in a Precognitive Dream; cannot be described by Precognitive Speech; Will not appear in a painting caused by Precognitive Artistry; precogs will not see her in their vision; divination will come up blank. This ability does not muddle with her own precog abilities, but with the abilities of an outsider who is attempting to see her via a precognitive power. Name: Psychic Shield Power Rank: PC Description: The power to be immune to all psychic penetration. A psychic equivalent to invulnerability. Himitsu can erect, expand, or deactivate a psychic shield, which will protect against any and all mental intrusion. This includes defence against psychic or empathic powers, hypnosis, as well as illusions and deception. Mind readers only “hear” static, while mind controllers are incapable of manipulating those shielded by the ability.
Last edited by Himitsu on Fri Jan 30, 2015 8:01 pm; edited 4 times in total | |
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