Akiko Clan Jutsu
Name: Raitohīringu
Canon/Custom: Custom
Rank: D - S
Type: Supplementary
Element: Light Release
Range: Self
Specialty: Medical Ninjutsu | Akiko Clan
Duration: Based on Injury Healed
Cooldown: Duration +2
Description: This is a healing ability the user has due to being a member of the Akiko clan. This ability allows the user to heal themselves, by emitting light via Light Release, of all but the most grevious of injures that they sustain. The amount of time taken to heal these injuries as well as the chakra needed to heal them all depends on the rank of the damage being healed. This ability can trigger automatically when the user is harmed regardless of their will: however this ability can only be used on the user - it cannot heal other people.
D-Rank: 10 Chakra to heal these wounds. Heals damage from D rank weapons and D rank jutsu. Takes 1 post to fully heal wounds of this magnitude.
C-Rank: 15 chakra to heal these wounds. Heals damage from C rank weapons and C rank jutsu. Takes 1 post to fully heal wounds of this magnitude.
B-Rank: 20 Chakra to heal these wounds. Heals damage from B rank weapons and B rank jutsu. Takes 1 post to fully heal wounds of this magnitude.
A-Rank: 25 Chakra to heal these wounds. Heals damage from A rank weapons and A rank jutsu. Takes 2 posts to fully heal wounds of this magnitude.
S-Rank: 30 Chakra to heal these wounds. Heals damage from S rank weapons and S rank jutsu. Takes 2 posts to fully heal wounds of this magnitude.
Academy Rank Jutsu
Name: Substitution Jutsu (Kawarimi no Jutsu - 変わり身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: 3 posts
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations, as it allows for a swift getaway from danger.
This technique will not work on someone who has Perception 1 Rank or higher than you.
Name: Clone Technique (Bushin no Jutsu - 分身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: - 5 chakra per post.
Cooldown: Duration + 2
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Name: Transformation Jutsu (Henge no Jutsu - 変化の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: -10 chakra per post
Cooldown: Duration + 4
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.
Detection of this jutsu is related to you Reaction Ability Stat. If your REA stat is equal to or lower than the Rank of the person Transformed, you will not be able to detect that they are using a jutsu. If your REA is at least 1 sub-teir above that of the Transformed user, you will be able to see through the transformation.
Name: Body Flicker Technique (Shunshin no Jutsu - 瞬身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: /
Description: By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed.[2] To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.
The Body Flicker Technique CANNOT BE USED IN COMBAT. It can only be used to enter, or leave, a thread.
D Rank Jutsu
Name: Chakra Anesthetic
Canon/Custom: Custom
Rank: D - S
Type: Supplementary
Element: /
Range: Close
Specialty: Medical Ninjutsu
Duration: 1 - 5 Posts
Cooldown: Duration + 3
Description: This jutsu acts as an anesthetic. As the user places his/her hands on the victim the chakra coats the caster's hands, the part touched and any part the hands are held over are numbed. The area within the touch will not feel any pain for the duration of the jutsu. After touching the area the user can lift his/her hands off the place and that area will still feel numb. This jutsu's effectiveness depends on the rank used.
D Rank: This can numb an area about two inches across and no more than a half inch deep.
C Rank: This can numb an area about two and a half inches across and no more than an inch deep.
B Rank: This can numb an area about five inches wide and no more than two inches deep.
A Rank: This can numb an area about seven inches wide and no more than three inches deep.
S Rank: this can numb an area about ten inches wide and no more than five inches deep.
Name: Ketatamashii no Jutsu
Canon/Custom: Custom
Rank: D - S
Type: Supplementary
Element: /
Range: To end of Suture Material
Specialty: Medical Ninjutsu
Duration: - Appropriate Chakra Cost per Post
Cooldown: Duration + 3
Description: While using a suture the caster may imbue the metal and string with pure chakra. This causes the metal and stitching material to heat up. This cauterizes the wound. It does not actually burn the wound shut, but scars the open area so it is no longer raw, and the patient does not continue to bleed as bad. The amount of chakra needed to do this depends on the rank of the wound and weapon that caused it.
D Rank: -5 Chakra per Post. This can be used to for wounds up to an inch or so wide, or those caused by a D rank weapon.
C Rank: -5 Chakra Per Post. This can be used for wounds up to an inch and a half wide, or those caused by C rank weapons.
B Rank: -5 Chakra per Post. This can be used for wounds up to two and a half inches wide, or those caused by B rank weapons.
A Rank: -10 Chakra per Post. This can be used for wounds up to five inches wide, or those caused by A rank weapons.
S Rank: - 10 Chakra per post. This can be used for wounds up to 10 inches wide, or those caused by S rank weapons.
Name: Kanashibari no Jutsu (Temporary Paralysis Technique)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 2 posts
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.
Name: Ninja Art: Solar Flare
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.
Name: Snap Spark
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu OR Chakra Flow
Duration: /
Cooldown: 2 posts
Description: An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.
Name: Hidden Mist Jutsu
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: 20 meters
Specialty: Ninjutsu
Duration: -5 chakra per post
Cooldown: duration + 5 posts
Description: This displacement technique is a specialty of the ninja from areas with large sources of water nearby, where one causes a mist to spring forth by lifting up some water from either a per-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. Any Doujutsu with the ability to 'See' chakra can easily defeat the mists; as well as a sensor ninja of 2 ranks above the user.
Name: Water Release: Hiding in Water
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: /
Specialty: Ninjutsu
Duration: 5 post, -10 chakra per post after initial 5
Cooldown: 10 posts
Description: Using this jutsu, a ninja is able to be concealed within water itself. The user may submerge in a body of water as small and shallow as a puddle. While submerged, the ninja is perfectly hidden, detectable only by sensors of 1 rank higher or more from the user; or a normal ninja of 2 ranks higher.
Name: Water Release: Archerfish
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: Short (0-5m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire.
Name: Water Release: Water Shuriken Technique (Suiton: Mizu Shuriken no Jutsu - 水遁: 水手裏剣技法)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Suiton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 post
Description: By using his or her chakra the user manipulates water to form shuriken. Once the shuriken is cut, hit, or falls to the ground the shuriken will turn back into water. The creates shuriken travel a maximum of 10 meters before dispersing, and are as powerful as normal shuriken. The user is able to create a maximum of 6 shuriken at a time using this jutsu.
C Rank Jutsu
Name: Zenchi Te no Jutsu
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: /
Range: Close
Specialty: Medical Ninjutsu
Duration: -10 Chakra per Post, up to 5 Posts
Cooldown: 5 Posts
Description: The user focuses a small to medium amount of chakra to their hands, allowing them to heal someones wound when they touch the area. This technique only works for surface wounds and non-serious injuries such as cuts, bruises, ect. The user may also heal themselves just as they would someone else, but again the jutsu can only heal surface wounds. This jutsu takes time to heal, and the larger the wound the longer it takes. If the wound is large then this technique can be used to partially heal it and make it smaller.
Name: Water Prison Jutsu (Suirō no Jutsu - 水牢の術)
Canon/Custom: Canon
Rank: C
Type: Supplementary, Defensive
Element: Suiton
Range: Touch
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. If used defensively, the prison can deflect up to 3 jutsu of lower rank before breaking. Any jutsu of equal or higher rank will instantly disperse the water. Any Raiton or electrified attacks would do damage equal to one rank higher then normal because of the excellent conductive nature of water itself, and the users wet skin. Of course this means the user himself would be shocked as well, and take damage equal to the rank of the jutsu itself. Because of the heavy nature of the water; the user's reflexes (dodge and movement speed) are reduced by 1 rank for the duration of the jutsu.
B Rank Jutsu
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A Rank Jutsu
Name: Single Flare Strike
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: -
Range: Close
Specialty: Light Release
Duration: 1 post
Cooldown: 5 posts
Description: Reminiscent of Rasengan, first the user channels hard light and chakra into their hand to be condensed. The chakra takes the form of a brilliant orb of hard light; next the user charges the target, using expert speed or strength the user forces the orbs against the opponents body, where the light expands and promptly pops with a loud crack and discharges the chakra with destructive force. Armor B-Rank and below will be destroyed. The target can be sent flying upon discharge of the orb. Severe 3rd degree burns are guaranteed, scorching the top and middle layers of flesh, even if the orb were to explode near the target. If discharged near the target's face, they can be blinded for up to 5 posts; if discharged in the opponent's face the blinding will become permanent.
If used outside in the daytime, the chakra cost is lowered 1 rank (and stacks with the Light Generation SC). If used indoors or at night, the chakra cost is raised 1 rank.