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| Aisling [Ability List] | |
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Aisling Hokage
Posts : 56 Credits : 8902 Location : Konohagakure
| Subject: Aisling [Ability List] Sun Jun 08, 2014 2:14 am | |
| Special Gifts / Rare Jutsu Name: Sharingan (Both Eyes) Canon/Custom: Canon Type: Supplementary Element: None Range: Self Specialty: - Description: The infamous dojutsu of the Uchiha clan, The first of the Sharingan's powers is being able to see the flow of chakra. The Sharingan itself gives color to chakra, allowing the wielder to differentiate them.They are also able to tell if a person is under a genjutsu because the person's chakra flow would be irregular. The Sharingan's second-most prominent ability grants the user an incredible clarity of perception, allowing them to easily recognize genjutsu and different forms of chakra, though not to the same extent as the Byakugan. This also allows the user to pick up on subtle details, enabling them to read lip movements or mimic something like pencil movements. As the Sharingan evolves, gaining more tomoe, this ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to the user, allowing them to see the image of an attacker's next move from the slightest muscle tension in their body and counter-attack or dodge without any wasted movement. However, even though the user may be able to see an attack or know it is coming, their body may not always have time to react. The user can memorize ninjutsu, genjutsu, and taijutsu with near-perfect accuracy, allowing the user to use the techniques as their own, or even modify them to create their own new techniques. In order to reproduce a copied technique, however, one must have the necessary skill or ability to perform them. The wielder of the Sharingan, through continued use and training, changes its form further, which involves the eye maturing fully until it has three tomoe. As the Sharingan develops, the user gains heightened abilities through the heightened ocular sense. Each tomoe must be gained through a time of extreme emotional stress, generally a real fear of the death of oneself or a loved one or a reaction to a loved one dying in an unnatural manner, with a word count accompanying the awakening of each tomoe. Initial sharingan/first tomoe: (Allows the user to copy hand signs and perceive fast movements) Second tomoe: (Allows for copying techniques, perception of faster movements and limited predictive abilities) Third tomoe: (Allows for full utilization. Can copy all abilities and techniques seen, perceive the fastest movements and heightened prediction abilities) Name: Copy Wheel Eye Canon/Custom: Canon Rank: D-S Type: Supplementary Element:- Range: Within eyesight Specialty: Sharingan Duration: N/A Cooldown: 2 posts(D), 3 posts (C), 4 posts (B), 6 posts (A), 7 posts (S) Description: The Copy Wheel Eye allows the Uchiha ninja to memorize and possibly learn any jutsu they see. The jutsu, once seen, can be memorized for the course of the remainder of the current thread at the cost of 1.5 times the basic cost of the copied jutsu. If the user wishes to keep the jutsu, they must pay for it like normal (Once the jutsu is learned, the chakra cost returns to normal). If the element used in the jutsu is not one of the user's elements, then the user must pay 1.5 times the normal amount of chakra to use the jutsu. (The copy cost, plus the affinity cost will compound up to 3x. In addition, the power of the jutsu will reduced by 25%) The clan member may not learn any jutsu outside one of their specialties. Medical Ninjutsu cannot be copied at all unless you have medical ninjutsu as a specialty at that rank or higher. If the Uchiha is D-rank, they may not use any S-rank jutsu they see. Also, any jutsu used must be paid for in the Technique Shop. Name: Genjutsu: Sharingan Canon/Custom: Canon Rank: D-S Type: Offensive Element: - Range: Close Specialty: Genjutsu, Sharingan Duration: 1 post Cooldown: 5 posts Description: Genjutsu: Sharingan is simply the generic use of genjutsu as employed by Sharingan wielders. By establishing direct eye contact with the intended opponents, the user can lock them within a genjutsu of their choosing in order to achieve various effects. These effects range from inducing instantaneous, but temporary, paralysis or unconsciousness in an opponent to forcefully extracting any valuable information that they possess or controlling their actions. This technique can only be used against opponents of equal rank and lower. Attempting it against a higher ranked opponent will result in the technique backfiring. D-Rank: The user can trap 1 D-Ranked (Genin) opponent into a Genjutsu of their choosing for up to 1 post. Side effects can include headaches and nightmares. Chakra cost: 10 C-Rank: The user can trap 2 opponents C-Ranked (Chuunin) and lower into a Genjutsu of their choosing for up to 2 posts. Side effects include migraines headaches, nightmares, disorentation, involuntary muscle spasms and hallucinations. If the Genjutsu is used as a means to inflict physical torture, the opponent will feel the effects 1 thread after the Genjutsu is used. Chakra cost: 15 B-Rank: The user can trap 2 opponents B-Ranked (Spec. Jounin) and lower into a Genjutsu of their choosing for up to 2 posts. Same side effects apply. Chakra cost: 20 A-Rank: The user can trap 3 opponents A-Ranked (Jounin) and lower into a Genjutsu of their choosing for up to 2 posts. Same side effects apply. Chakra cost: 25 S-Rank: The user can trap 5 S-Ranked opponents (S. Jounin, Kage) and lower into a Genjutsu of their choosing for 3 posts. Same side effects apply, with the added benefit of causing the opponent's mind and will to be broken, requiring the skills of an S-ranked Medic to treat over a 3 thread period to totally repair the damage to their mind. Even then, the opponent will still suffer the occasional severe headache and nightmare. Chakra cost: 30 Name: Demonic Illusion: Shakling Stakes technique (Magen: Kasegui no Jutsu ) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Close Specialty: Genjutsu, Sharingan Duration: 1 post Cooldown: 5 posts Description: Firstly, this technique requires the use of the Genjutsu: Sharingan. The opponent is caught in the illusionary world created by the user, and the victim is tormented with the sensation of having spikes driven through their limbs, taking away their body's freedom. At the same time, the physical pain accompanying the illusion reveals that the greatest use this technique has is torture. Chakra cost: 25 Name: Demonic Illusion: Mirror Heaven and Earth Change (Magen: Kyō Tenchi-ten) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Close Specialty: Genjutsu, Sharingan Duration: 1 post Cooldown: 5 posts Description: The user decrypts a genjutsu that has been applied onto them and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the Sharingan's power is necessary. As genjutsu is initially used to confuse the enemy, this technique, which sends it right back to its caster, deals a high amount of mental damage, more than anything else. Chakra cost: 25 Name: Dōjutsu: Powerful Calm (瞳術・威凪 Dōjutsu: Isanagi) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Genjutsu, Magekyo Sharingan Duration: 3 posts Cooldown: 6 posts Description: The user activates his/her Mangekyō Sharingan, binding his opponent in an illusion. In this illusion, Alec disappears and a black hole appears in the sky. As it devours all surrounding environment, it becomes larger and larger, slowly gaining the form of the user's Mangekyō Sharingan as it devours the opponent, leaving them unconscious in reality. Chakra cost: 25[/b]
Last edited by Aisling on Thu Jan 29, 2015 7:00 pm; edited 1 time in total | |
| | | Aisling Hokage
Posts : 56 Credits : 8902 Location : Konohagakure
| Subject: Re: Aisling [Ability List] Sun Jun 08, 2014 2:15 am | |
| Inuzuka Clan Jutsu Name: Four Legs Technique Canon/Custom: Cannon Rank: D Type: Supplementary Element: / Range: / Specialty: Taijutsu Duration: / Cooldown: 2 posts Description: This technique grants animal-like accelerated fighting instinct and reflexes to the user. By enveloping their entire body in chakra and moving on all fours, they can obtain high speed movement and reflexes like that of a wild animal. Taught only to the members of the Inuzuka clan, this technique forms the basis of a Inuzuka clan member's taijutsu fighting style, and will add even more to their feral-like appearances; their canine teeth, their finger and toenails grow to claw-like length, their eyes also become more wild with their pupils becoming slits. When under the effects of this technique, an Inuzuka will display great feats of physical strength, speed, agility and endurance. The form is best suited for using and supporting the ferocious "hit-and-run" tactics that the clan is well known for, leaving the enemy barely any time to launch a counter attack. This jutsu costs 5 chakra each post to maintain. Name: Piercing Fang Canon/Custom: Cannon Rank: D Type: Offensive Element: / Range: Close (0-5m), Mid (5-10m), Far (10m+) Specialty: Taijutsu Duration: 2-4 posts Cooldown: 4-8 posts Description: The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target. The damage it can inflict on a human target can be extremely damaging; and because of the user's spinning and claws residing at the apex of the tornado like cone, it can readily tear through thick tree branches and chakra reinforced earth wall; all of which with a radius thicker than the user itself. This attack is done alone but it can be done with a partner, making it more effective. While the jutsu is active, the user barrels across the terrain at or above normal running speed, as the spin works to pierce the air and reduce drag to some degree; which when combined with the Four Legs Technique enhances speed by 1.75 to 2x. That being said, steering can be an issue for an Inuzuka without significant practice. When the jutsu is first learned, the speed and sharpness of turns is fairly terrible; which is made up for to some degree by the explosive power of the jutsu. As the user trains and fine tunes thier control, they are able to reach an almost pin point control and accurracy. Name: Man Beast Clone Canon/Custom: Cannon Rank: D Type: Offensive Element: / Range: / Specialty: Ninjutsu Duration: / Cooldown: 4 posts Description: A modified version/mix of the Transformation Technique and clone technique, which is unique to the Inuzuka clan, allows a canine-user to transform their animal companion into a perfect copy of themselves. When combined with the Four Legs Technique, the user and the animal become virtually impossible to tell apart, since both act equally animalistic. Like any transformation, the technique can be broken by identifying and attacking the animal, thus dispelling the transformation. This technique is often followed by the Fang Over Fang. Name: Fang Over Fang Canon/Custom: Cannon Rank: C Type: Offensive Element: / Range: Far (15m+) Specialty: Taijutsu Duration: / Cooldown: 4 posts Description: The user and ninken spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The damage it can inflict on a human target can be extremely damaging; and because of the user's spinning and claws residing at the apex of the tornado like cone, it can readily tear through thick tree branches and chakra reinforced earth wall; all of which with a radius thicker than the user itself. While the jutsu is active, the users barrels across the terrain at twice normal running speed, as the spin works to pierce the air and reduce drag to some degree; which when combined with the Four Legs Technique enhances speed by and additional 150%. The Inuzuka and Ninken may attack together or from multiple angles; making this jutsu extremely difficult to escape entirely. | |
| | | Aisling Hokage
Posts : 56 Credits : 8902 Location : Konohagakure
| Subject: Re: Aisling [Ability List] Sun Jun 08, 2014 2:15 am | |
| Uchiha Clan Jutsu See Special Area Above! | |
| | | Aisling Hokage
Posts : 56 Credits : 8902 Location : Konohagakure
| Subject: Re: Aisling [Ability List] Sun Jun 08, 2014 2:15 am | |
| SS Rank Jutsu Name: Swift Release: Movement Canon/Custom: Canon Rank: SS Type: Supplementary Element: / Range: Self Specialty: Taijutsu OR Kenjutsu OR Weapons Tech OR Kyujutsu Duration: 70 Chakra to start, 35 Chakra Duration Cooldown: Duration +5 Description: This is essentially an advanced jutsu that can be used to move at virtually instantaneous speed, granting the user an advantage over opponents with more strength than speed, such as users of Chakra Enhanced Strength. This nature therefore renders the user invulnerable against most Taijutsu. This jutsu boosts the max movement speed of the user by 60 MPH, it cannot however be stacked with other speed based jutsu, and will cancel out any speed based jutsu already in effect. The user spends 70 chakra to start this jutsu and pays 35 chakra for each post of duration. The user will feel no ill effects to using the jutsu, nor stuns. This jutsu cannot be stacked with Swift Release: Attack. This jutsu cannot be learned except by a teacher, and only once the student has reached at least A rank. Name: Resurrection Technique: Enhanced Corpse Revival Canon/Custom: Custom Rank: SS Type: Supplementary, Offensive Element: Suiton, Raiton Range: 0 - 50 Meters Specialty: Medical Ninjutsu Duration: -15 Chakra Per Post Cooldown: Once Per Thread Description: By utilising soil in the local ground, the user can revive the fallen in one of two ways. The first version allows the user to seemingly continuously resurrects a large number of slain people as zombies, but with some of their rationality, physical prowess, and technique at their disposal. They are difficult to destroy, requiring several hits before the zombie will return to the water it was born from. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust. The second version allows the user to bring a person back as a perfect resurrection, able to use all its skills from when alive, along with complete consciousness of who they were before they died, thoughts, memories, ect. This method requires a large amount of energy (i.e. electricity). Because this technique brings someone back from the dead permanently it takes 90% of the user's chakra to accomplish, leaving little to no chakra left for anything but keeping the caster alive. | |
| | | Aisling Hokage
Posts : 56 Credits : 8902 Location : Konohagakure
| Subject: Re: Aisling [Ability List] Sun Jun 08, 2014 2:16 am | |
| S Rank Jutsu Name: F5 Canon/Custom: Custom Rank: S Type: Offensive Element: Wind, Fire, Lightning Range: All Specialty: Ninjutsu Duration: 2 Posts to fully form, Duration itself up to 10 posts Cooldown: Once per Thread Description: This is Aisling's ultimate attack. A combination of fire, and wind. With her fan open she spins her form three times in a full 360 degree circle, kicking up a massive F5 tornado with a very narrow base or "eye" of the storm, but with all of the destruction and damage capabilities of a F5 tornado, along with the wind speeds. On top of the massive winds, and damage comes the wind shuriken, senbon, and other weapons created entirely out of wind itself, thousands of them, capable of shredding anyone caught in the winds given of from the vortex. The tornado is entirely controlled by the user, who remains safely within the tornado's "eye", which the user also can control to enlarge it if needed. (Post One) The second part of this jutsu adds lighting and increasing heat to the tornado due to fire now being mixed into the constantly violent twirling winds. The lightning itself is random, but each bolt is worth about 10 thousand volts if not more, and strike anything and everything at random outside of the vortex. This heat will increase the longer the tornado is kept formed, starting from only 1,000 degree heat and moving higher as it goes. 2 Posts: 1,000 degrees F' - 2nd degree burns would pop up on any not protected in the eye 3 Posts: 1,500 degrees F' - 3rd degree burns would pop up on any not protected in the eye 4 Posts: 2,000 degrees F' - Incineration would begin to occur to any not protected in the eye, anything wood would catch fire due to the heat 5 posts: 2,500 degrees F' - Most metals would begin melting. 6 Posts: 3,000 degrees F' - 95% of metals will melt completely at this point, and pure incineration will occur for everything outside of the eye of this storm. This is where the heat stabalizes and will remain so until the tornado stops. Name: Genjutsu Art: Soulbane Canon/Custom: Canon Rank: S Type: Supplementary Element: / Range: 40 meters Specialty: Genjutsu Duration: -30 chakra per post Cooldown: Once per thread Description: This specific Genjutsu is considered forbidden among the ninja world, due to it's capabilities as a jutsu. It targets the mind and causes the target to believe that anyone is a foe. While under the effects of the Genjutsu, anyone affected will attack those who they believe to be enemies, even their closest friends. They will act completely coherent, however, almost as if it is of their own volition, but they will not listen to reason. Once defeated, they return to normal with no memory of the events. Name: Water Release: Great Water Drill Canon/Custom: Canon Rank: S Type: Offensive Element: Suiton Range: 30m Specialty: Ninjutsu Duration: -30 chakra per post Cooldown: Duration + 6 Description:The user coats his or her arm in a very large amount of condensed water, and forms it into the shape of a rapidly spinning drill. The user then proceeds to slam the drill into the target and force them to the ground, causing severe injuries to the area that the drill lands on. If it lands on a limb, it is capable of severing it completely. If it lands on the torso, it causes severe damage to the opponent’s organs and potentially pierce completely through their body, if not protected by A-rank or higher armor or the target is 2 ranks below the user. The drill pins the target to the ground for 1 post while the base damage is done; before exploding outwards in a tsunami wave that covers up to a 30 meter radius. The wave carries a force similar to Exploding Colliding Water Wave; and can potentially drown anything caught by it. If the user so choses, they can swing the drill arm around much like a club or mace, causing slashing and crush damage to anything it comes in contact with. 3in deep gashes and broken bones are guarenteed when used this way. Name: Futon: Shinku Taigyoku [Wind Release: Vacuum Great Sphere] Canon/Custom: Canon Rank: S Type: Offensive Element: Wind Range: 20 meters Speciality: Ninjutsu Duration: / Cooldown: 10 posts Description: A stronger version of Futon: Shinkugyoku [Wind Release: Vacuum Sphere], the user instead compresses the entirety of an inhaled breath into a single, massive sphere of chakra. This heavily compressed sphere is full of thousands of individual sections of razor sharp air tumbling over each other. The user can then fire it at a target, causing it to rapidly rocket towards the target, tearing through anything it hits with an impressive combination of cutting power and knock back force. The impact is more than enough to kill a man, as being devoured by the sphere would carve someone into thousands of tiny chunks. 5in gashes are common, and this ball of wind can easily cut through a ninja of B-rank or lower, and the body of the target can be thrown back a maximum of 20 feet. Name: Raikiri (雷切) Canon/Custom: Canon Rank: S Type: Offensive Element: Lightning Range: 15 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 10 posts Description:The Lightning Cutter is an enhanced and concentrated form of the Chidori with the same effects and drawbacks. Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is more focused. Because of this, it is able to cause far more damage, easily able to pierce entirely through the body with or without armor (up to S-rank); and leave instant third degree electrical burns the radiate outwards along the nervous, vascular, and lympathic systems for roughly 6 inches away from the point of impact. Without significant (A-rank or better) medical treatment being recieved within 10 posts, there is a very real chance (>50%) of death occuring. | |
| | | Aisling Hokage
Posts : 56 Credits : 8902 Location : Konohagakure
| Subject: Re: Aisling [Ability List] Sun Jun 08, 2014 2:16 am | |
| A Rank Jutsu Name: Mystical Palm Technique Canon/Custom: Canon Rank: A Type: Supplementary, Offensive Element: / Range: Close Specialty: Medical Ninjutsu Duration: 1 Post Cooldown: 4 Posts Description: This Medical Ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control, because of this only a few highly skilled Medical-Nin are able to use this technique. By sending an excess amount of chakra into the patient's brain the user can overload the patients normal circulation, trapping them in a comotose state. Name: Chakra Scalpal Canon/Custom: Canon Rank: A Type: Supplementary, Offensive Element: / Range: Close Specialty: Medical Ninjutsu Duration: -15 per Post Cooldown: Duration + 2 Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection. The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. (25 Chakra) Name: Body Pathway Derangement Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: Within Touch Specialty: Medical Ninjutsu Duration: 3 Posts Cooldown: 5 Posts Description: An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible. Name: Cell Activation Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: 0 - 5 Meters Specialty: Medical Ninjutsu Duration: 1 - 5 Posts Cooldown: Duration +2 Description: Used only in the most dire of surgical procedures to increase the patient's survival rate if even by a single percentage, this technique employs a great level of refined chakra control to simultaneously activate all the cells in a person's body. This is done in order to cause the body to be able to repair itself even while the medical-nin is operating, restoring damaged tissues, and bone structures while healing the target during more invasive and delicate procedures. Name: Heaven's Wrath Canon/Custom: Custom Rank: A Type: Supplementary Element: / Range: 0 - 25 meters Specialty: Medical Ninjutsu, Ninjutsu Duration: 1 - 5 Posts Cooldown: 2 - 10 Posts Description: This jutsu is essentially a boost to friendly targets of the users choosing (up to three at a time). By using Medical Ninjutsu knowledge, and Ninjutsu to create a wider range, the user causes an area to where friendly targets, while in this area, gain a boost to their stats. Users gain a +2 to reaction times, speed, sensory, it invigorates the body.. Ninjutsu users gain a +1 in attack and power. This comes at the cost of the initial chakra cost and an added +10 for every person this jutsu boosts.This is done due to an adrenaline boost due to the Medical Ninjutsu. This jutsu cannot be used on the user themselves, as they must remain in one place, unmoving, during the time this jutsu is raised. The user is unable to use any other jutsu during the time that this jutsu is active. Name: Hiding with Camouflage Technique (Meisaigakure no Jutsu - 迷彩隠れの術) Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: Self Specialty: Ninjutsu Duration: -35 chakra per post || Maximum of 10 Posts Cooldown: Duration + 10 || Twice per Thread Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert manoeuvres but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. The usefulness of this ability can be entirely negated by those with special vision or sensory skills, except for particularly adept users, who can completely erase even their chakra signature with it. Name: Spiraling Sphere (Rasengan ~ 螺旋丸) Canon/Custom: Canon Rank: A Type: Offensive Element: / Range: The user's palm Specialty: Ninjutsu Duration: -20 chakra per post Cooldown: Duration + 2 Description: Spiraling Sphere creates a skull sized sphere of raw chakra in the user's hand. Performing this technique doesn't require any hand seals, it simply takes roughly six seconds of preparation, wherein the user concentrates a large amount of chakra into the centre of their hand, applying intense shape manipulation to contort it into a ball. This sphere can be maintained in the user's hand for up to two posts before dissipating. On impact, Spiraling Sphere can severe limbs [if it impacts with the appropriate joints] and cause severe physical trauma, shattering bones around the impact site as well as rending cleanly through up to six inches of flesh. While the Rasengan, unless impacting with the head or heart, cannot cause immediate death, it can cause severe internal trauma that can require immediate medical treatment. Name: Bringer of Darkeness Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: Short to Mid (0-25 Meters) Specialty: Genjutsu Duration: -25 chakra per post Cooldown: Once per thread Description: This technique exerts an hallucinatory effect upon the eyesight, effectively blinding the opponent. No matter how skilled an opponent may be, they are forced to wait helpless in this world of darkness, as this technique allows the user to attack unseen. Although it negates sight, it does not stop the other senses. S-rank ninja or those with S-rank Doujutsu are able to negate this jutsu after 2 posts. Name: Temple of Nirvana Technique (Nehan Shōja no Jutsu - 涅槃精舎の術) Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: 100 meters Specialty: Genjutsu Duration: Maximum of 7 posts (2 Post Feather Rain, 5 Post sleep) Cooldown: 15 Posts Description: It is a powerful genjutsu that generates a fluttering rain of sleep-inducing, illusory white feathers. Whomever sees them as they fall, piling up and covering the whole target area, will experience Eden-like bliss and fall into a state of tranquil slumber. No matter how much one resists the hypnotic spell, the desire to sleep is instinctive, and there's no fighting it. However, an experienced shinobi will be able to dispel the genjutsu before it takes effect. The feathers will rain for 2 posts, and anyone caught in this Genjutsu will sleep for 5 posts. Name: Lightning Release: Raiton Bullets Canon/Custom: Custom Rank: A Type: Offensive Element: Lightning Range: 50 meters Specialty: Ninjutsu Duration: -10 chakra per bullet Cooldown: / Description: By focusing Raiton chakra into the shape of bullets,the user is able to enhance and improve the damage capability of the attack significantly.Each bullet is capable of piercing through several inches of solid steel, over a foot of solid rock, and veryeasily through the body of a human. Each bullet is roughly 2in 3 and impacts with damage similar to TNT detonating. The bullet will easily peirce through the body unless protected by armor with Raiton resistance of equal or higher rank; leaving behind a gaping wound and significant 3rd degree electrical burns radiating outward 6in from the entry point. 2nd degree burns radiate out an additional 6 inches from the edge of the 3rd degree burns. Name: Chidori (千鳥) Canon/Custom: Canon Rank: A Type: Offensive Element: Lightning Range: 15 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 5 posts Description: This technique channels a large amount of lightning chakra to the user's hand. The amount of chakra is so great that it becomes visible. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. Extremely effective in piercing through flesh and bone, Chidori can easily amputate limbs if impact is recieved at a joint or the bone is shattered. It's not unusual to see Chidori wounds that show true pierce-through even at the thickest part of the abdomin; and every wound show evidence of severe burning at the points of impact; with instant second degree electrical burns and cauterization of flesh in the wounds. Name: Lightning Beast Running Canon/Custom: Canon Rank: A Type: Offensive Element: Lightning Range: 40 meters Specialty: Ninjutsu Duration: 1 post, -20 chakra per additional post. Cooldown: Duration +5 Description: By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a hound. The hound remains connected to the user's hand, allowing them to control it during its attack. The hound moves with the speed on an A-ranked Jonin. Contact with the beast causes instant 2nd degree burns over 50% of the body, and 2 post stun with a 3rd post of speed reduction equal to 1 rank. Once the beast has made contact with a living or metal target, it disperses and cooldown takes effect. Name: Water Release: Great Waterfall Technique Canon/Custom: Canon Rank: A Type: Offensive Element: Water Range: Mid (5-15m), Long (15m+) Specialty: Ninjutsu Duration: 2 posts (1 post charge up, 1 post effect) Cooldown: 15 posts, twice per thread. Description: This technique extends water over a large scale, surges and rises up to several dozen metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. It is very possible for this jutsu to be lethal, whether through drowning the enemy, the debris swirling in the water with them, or the sheer force of the water crashing upon them. If the victim is lucky enough to survive the initial attack, they can expect everything from internal bruising to broken bones, as well as a moderate to severe concussion if the water impacts the head. The sheer size of this jutsu makes it extremely difficult to escape; as they would be caught in the wave of desctruction even if they manage to avoid the initial impact of the crashing wave. Name: Futon: Kaze no Yaiba [Wind Release: Blade of wind] Canon/Custom: Canon Rank: A Type: Offensive Element: Wind Range: 2 meters Speciality: Ninjutsu Duration: -20 chakra per post Cooldown: Duration + 5 Description: The user gestures with their index and middle fingers, channelling a large amount of chakra through them that forms an invisible blade of wind the user can manipulate in a short range around themselves. This blade is incredibly sharp, able to easily tear through everything in it's path. This blade, while having a very limited range is incredibly fast, combining that with the fact that it is invisible makes it hard to avoid. Name: Futon: Shinkugyoku [Wind Release: Vacuum Sphere] Canon/Custom: Canon Rank: A Type: Offensive Element: Wind Range: 15 meters Specialty: Ninjutsu Duration: / Cooldown: 5 posts Description: The user takes a deep breath and then exhales up to 6 blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function; up to 4in deep. The closer the enemy to the user, the higher the chance of full penetration; with someone within 3 meters being the most susceptible to this effect. Baring a strong enough body armour, a hit could prove fatal if taken near (Within 2 inches) of a vital organ or major artery. Name: Katon: Goka Mekkyaku no Jutsu [Fire Release: Great Fire Annihilation] Canon/Custom: Canon Rank: A Type: Offensive, Defensive Element: Katon Range: Short(0-5m), Medium(5-10m), Long(15m+) Speciality: Ninjutsu Duration: Up to two turns Cooldown: Seven turns Hand Seals: Horse Description: The user forms the related hand seal and breathes out a massive torrent of fire, which forms into a large wall before the user and begins to march forward in-front of the user. These intense flames devour everything in their way, turning whatever and whoever they hit to ash. The user has to maintain the stream of fire to keep the wall going, which they can do for up to two turns. The first turn costs 20 chakra, and the second turn costs 15. | |
| | | Aisling Hokage
Posts : 56 Credits : 8902 Location : Konohagakure
| Subject: Re: Aisling [Ability List] Sun Jun 08, 2014 2:17 am | |
| B Rank Jutsu Name: Delicate illness Extraction Technique Canon/Custom: Canon Rank: B Type: Supplementary Element: - Range: Close Specialty: Ninjutsu, Medical Ninjutsu Duration: 2 posts Cooldown: 5 posts Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, (Post 1) an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. (Post 2) The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analyzed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu. (20 Chakra) Name: Adrenaline Boost Canon/Custom: Custom Rank: B Type: Supplementary Element: / Range: Self Specialty: Medical Ninjutsu, Taijutsu Duration: 3 Posts Cooldown: 5 Posts Description: An adrenaline rush is the fight or flight response of the adrenal gland, in which it releases epinephrine. When releasing adrenaline one's body releases dopamine which can act as a natural pain killer. An adrenaline rush causes the muscles to preform respiration at an increase speed, which increases the individuals strength and speed. What this jutsu does is force the body into an a high adrenaline state, greater than a normal adrenaline rush; which increases the user's speed by 50% due to the increased speed with added strength. Because of this, it can have a high impact on the body, therefore the user must have Taijutsu else their muscles will be ripped to shreds in the process of moving at such an alarmingly fast pace. Name: Great Sickle Weasel Technique Canon/Custom: Canon Rank: B Type: Offensive, Defensive Element: Fuuton Range: All Ranges Specialty: Ninjutsu Duration: 1 Post Cooldown: 3 Posts Description: This technique is a more powerful version of Sickle Weasel Technique; many air currents collide to create vacuum pockets that slashes the opponent, with enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defense technique. Name: Black Flash Kicks Canon/Custom: Custom Rank: B Type: Offensive Element: Raiton (If Applied), Fuuton (If Applied) Range: 0 - 15 Meters Specialty: Taijutsu, Ninjutsu (If Elements are Applied) Duration: 1 Post Cooldown: 3 Posts Description: The jutsu starts when the user sends a side-kick into the opponent's chest/neck/face area with their left leg. Three more kicks follow, in exactly the same manner as this. Following this is a a straight kick up, right into the opponents chin, hard enough to snap their head back, this is followed by another kick as the leg comes back straight down, catching the opponent in the jaw to snap their head back down. The user than spins, gaining momentum, to kick the opponent, using their right leg this time, in the face, with enough power to now set the opponent off balance. This is followed by another kick before the user spins, gaining even more momentum and sends a kick into the opponents chest, again. Two more spinning kicks follow this. The user than preforms another chin kick, launching the opponent into the air. Following them the user lands one final kick, sending the opponent even higher up. The user back flips, back to the ground, unharmed, while the opponent is sent flying off to crash land on the ground. If raiton is applied, each kick carries a moderate shock, meant to paralyze the opponent between kicks, rendering them opening to the next in the sequence. Additionally, the final kick is often supplemented with Fuuton, allowing the user to launch the opponent higher into the air. Each kick is filled with enough power to bruise both skin, muscle, and organs, and break or shatter bones. Name: Fire Release: Great Dragon Fire Technique Canon/Custom: Canon Rank: B-rank Type: Offensive Element: Katon Range: All ranges Specialty: Ninjutsu Duration: 3 posts Cooldown: 6 posts Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skilfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes. Name: Katon: Haisekisho no Jutsu [Fire Release: Ash Pile Burning] Canon/Custom: Canon Rank: B Type: Offensive Element: Katon Range: Short(0-5m), Medium(5-10m) Speciality: Ninjutsu Duration: 3 posts Cooldown: 6 posts Hand Seals: Tiger Description: The user spews a stream of chakra infused gun-powder from their mouth up to 11 feet from them which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen, hindering sight up to 60%. The gunpowder cloud is moderately large as it is being 15-20 feet from the target at all points. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in a violent explosion, burning the enemy. The technique lasts 3 posts before the wind blows it away from the battle; of course unless the user ignites the gun powder. If the target is caught in the middle of the explosion there is a small chance of death, but most likely they will sustain major burns and several wounds all around their body. Any wind style jutsu involving manipulating the air can counter this technique easily. The gun-powder from this technique can also be set off via any Fire jutsu, or simply by the user clicking their teeth together. Costs 20 chakra. Name: Katon: Goka Messhitsu [Fire Release: Great Fire Destruction] Canon/Custom: Canon Rank: B Type: Offensive Element: Katon Range: Short(0-5m), Medium(5-10m), Long(15m+) Speciality: Ninjutsu Duration: Up to two turns Cooldown: Five turns Hand Seals: Tiger Description: The user forms the related hand seal, and breathes out a continuous stream of fire. This torrent devours everything before it, turning everything in it's path to ash. The intensity of the flames fades once it goes beyond the first 15 metres, This stream must be sustained or it will quickly break off into nothingness. The cost is 20 for the first turn, and 15 for the second turn if the user chooses to continue it. Name: Futon: Shinkuha [Wind Release: Vacuum Wave] Canon/Custom: Canon Rank: B Type: Offensive Element: Wind Range: 25 meters Speciality: Ninjutsu Duration: / Cooldown: 5 posts Description: The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting blast of air is sharp and powerful enough tocause significant injuries even at maximum range. Within 10 meters, limbs can be severed by this blast, with deep 2in gashes left behind if the torso is hit. A head shot at this rate is an instant knockout to anyone of equal or lower rank; and a 2 post stun or anyone above; and can be fatal without b-rank or better medical treatement being administored within 5 posts. Beyond 10 meters the damage is less severe, but still significant; 1in deep gashes and instant 2 post stun to anyone hit in the head. Limb amputation is not likely beyond 10 meters. Name: Futon: Tatsumaki Yurasu [Wind Release Slash] Canon/Custom: Canon Rank: B Type: Offensive Element: Wind Range: 25 meters Speciality: Ninjutsu Duration: / Cooldown: 5 posts Hand Seals: None Description: The user fills their hand with wind chakra, swinging it across in-front of them, releasing the chakra as they swing. It forms a blade of air over the path that the air travelled, causing it to rocket forward towards the target. It has powerful cutting force, enough to sever limbs on impact within 10 meters. The blade of air easily causes 3in deep gashes at all ranges, and can decapitate the target if fired from within 5 meters. Name: Futon: Fujin no Jutsu [Wind Release: Dust Cloud Technique] Canon/Custom: Canon Rank: B Type: Offensive Element: Wind Range: 10 meters Speciality: Ninjutsu Duration: -15 chakra per post Cooldown: Five turns Description: The user charges chakra around their body, creating a rising stream of high-velocity wind that picks up all loose dirt and particulate matter to create a blinding dust cloud. Inside the cloud the air moves like the center of a typhoon; raging from all direction and turning the particules in the air into a giant sandpaper blast. Between the abrading dusts and high pressure winds, nearly anything caught within the cloud but the user is torn to shreads. Name: Violent Whirlwind Canon/Custom: Canon Rank: B Type: Offensive Element: Wind Range: 10 meters Specialty: Ninjutsu Duration: / Cooldown: 4 posts Description: The user inhales deeply, condensing the air in their lungs while infusing it with wind chakra, before exhaling an extremely powerful stream of win from their mouth. The blast has significant range, but little on the way of width; as it is exhaled in a manner that focuses the force forward and reduces the fan-like dispersion effect most wind jutsu of this type suffer from. The blast is more then capable of severing limbs at close ranges, as well as causing a significant knock back effect; the knock back not to exceed a maximum of 40 feet when used at point blank range. A hit is guaranteed to cause significant damage in the form of lacerations of the skin and underlying tissue, sprains and possible dislocations of joints, as well as breaking of bones at extreme close ranges; as well as possible amputation if the blast impacts a joint such as the knee, elbow, or shoulder joints. The blast itself is extremely difficult to dodge at anything but the far maximum ranges, as it is released with such power and speed that it can create a small sonic boom effect; a testament to the speed with which this jutsu moves. Name: Water Release: Water Beast Canon/Custom: Canon Rank: B Type: Offensive Element: Water Range: Short (0-5m), Mid (5-15m) Specialty: Ninjutsu Duration: - 10 chakra per post Cooldown: Duration +4 Description: The user manipulates water and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth, or sweep the area with its claws to let a powerful torrent of water to wash the enemies away. The beast can fire the streams of water as long as the water source it is created from lasts, up to once per post and to a distance of 15 meters. The force of the claws is enough to shatter rock and dent steel. A direct hit from the claw will disable the enemy for 2 posts, as well as causing severe pain and busing, as well as the high possibility of fractured or broken bones. Name: Tajū Suiton Bushin no Jutsu (Multi-water clone technique) Canon/Custom: custom Rank: B Type: offensive Element: Suiton Range: 60 meters from original Specialty: ninjutsu Duration: 3 posts Cooldown: 7 posts after clones are dispelled Description: This is basically a larger version of the water clone technique allowing the user to create a much larger amount of clones at the cost of more chakra, the clones are also some what weaker because of the increase in numbers. Instead of each of the clones being 10% of the users normal strength they are only 5% when summoned with this technique. Using this technique a person can create up to 15 clones. Just like the normal water clone jutsu the clones must stay within a certain range of the original. Once the clones are dispelled or broken, they explode with the force of an E-rank explosion pouch; not enough to damage, but enough to disorient and cause a small knock back (>10 feet) if more then 5 explode in close proximity. They leave behind large puddles of water that can be used for other jutsu when broken. Name: Water Release: Water Encampment Wall Canon/Custom: Canon Rank: B Type: Defensive Element: Water Range: / Specialty: Ninjutsu Duration: -20 chakra per post Cooldown: 10 posts, three uses per thread. Description: This jutsu creates a defensive wall around the user, a fence of sorts. Attacks are blocked with near certainty; with only attacks of A-rank or higher having a chance of penetrating the wall; and even then with only a 25% chance at best. The water can either be blown out from the user, or raised from an existing water source; but as this jutsu takes an incredible amount of water to maintain, it is preferable to use near an existing source such as a river or lake. The wall's strength and resistance to attacks is dependent on the amount of chakra the user pours into the water. Name: Water Release : Giant Bullet Ball Canon/Custom: Canon Rank: B Type: Offensive Element: Water Range: Short (0-5m), Mid (5-15m), Far (15m+) Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: The user spits a very large, highly pressurized bullet of water from their mouth. The bullet ranges in size from roughly 2 inches to a maximum of 6 inches in diameter. The bullet moves at several dozen feet a second, making it difficult to dodge at close ranges. If preformed properly, the bullet exits the user's mouth with a spin like a bullet; hence the jutsu's name. This spin gives the bullet enhanced accuracy, much as the spin of a normal bullet would; enabling a sufficiently proficient user pinpoint accuracy and further decreasing the chances of evasion. The smaller the bullet fired; the greater the piercing power. A small bullet is meant to cause damage in a small area; punch through the body and take chunks of flesh with it in that way. A larger, thicker bullet however, is more lucky to cause crush injuries; breaking bones and causing major bruising and internal bleeding. The smallest bullets travel at 200 m/s; with the largest moving at a slower, but still impressive, 150 m/s. Name: Water Release : Water Dragon Bullet Canon/Custom: Canon Rank: B Type: Offensive Element: Water Range: Short (0-5m), Mid (5-15m), Far (15m+) Specialty: Ninjutsu Duration: 1 posts Cooldown: 4 posts Description: This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user is able to create sufficient amounts of water themselves, it is possible to use it even in a place where there is none. The dragon itself will not exceed a maximum length of 50 feet, nor a maximum diameter of 5 feet. The dragon itself is rather bulky, leading to a distinct lack of accuracy control; something that must be trained to overcome. This leaves the chance for evasion, if the target is far enough away and is quick enough. The dragon itself travels as easily twice the comfortable running speed of the average C-Rank ninja, but given the lack of control it can still be evaded if you are able to dodge to the side far enough, fast enough. The power of this jutsu is the sheer concussive force of the blast; which can be enough to render some targets unconscious, as well as cause major injuries. Massive bruising and extreme pain are guaranteed, as well as a very high risk for broken bones and moderate internal injuries. Name: Lightning Release: Shadow Clone Canon/Custom: Canon Rank: B Type: Offensive, Supplementary Element: Lightning Range: 60 meters max Specialty: Ninujutsu Duration:Until the clone is destroyed, dispersed, or runs out of chakra Cooldown: 7 posts after the last clone is destroyed Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time discharging the equivalent of a C-ranked shock. A maximum of 5 may be created at any given time. Name: Lightning Release: False Darkness Canon/Custom: Canon Rank: B Type: Offensive Element: Lightning Range: 20 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 5 posts Description: The user charges Raiton chakra to their mouth and throat, emitting lightning in the shape of a spear from their mouth. Its destructive power is great enough to even pierce several inches of rock. The user can increase the number of spears to attack multiple enemies, with each additional spear costing 10 chakra to create; with a maximum of 3 additional spears allowed before the jutsu is forced into cooldown. The spears move with speed equal to that of a Special Jounin, making them extremely hard to dodge at close ranges. Name: Demonic Illusion: Tree Binding Death Canon/Custom: Canon Rank: B Type: Supplementary Element: / Range: Short (0-5 Meters) Specialty: Genjutsu Duration: 3 Posts Cooldown: 5 Posts Description: This is one of the genjutsu techniques that have been passed down since ancient times of the Genjutsu art. The user first disappears from plain sight in a mist-like fashion in order to approach the target without being detected. Once close enough, the target will then be completely robbed of their mobility as they see the mirage of a fast-growing tree coiling itself around them. Given that the subject remains conscious, this technique proves extremely efficient for information-gathering. Once the target is immobile, the user can then attack the enemy, usually after emerging from the trunk of the tree. Name: Shadow Clone Technique Canon/Custom: Canon Rank: B-rank Type: Supplementary Element: / Range: / Specialty: / Duration: Until the clone is destroyed, dispersed, or runs out of chakra Cooldown: Three posts after the last clone is destroyed. Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance. A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. (When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.) Name: Dainou no Jutsu Canon/Custom: Custom Rank: B-S Type: Offensive Element: Raiton Range: Close Specialty: Medical Ninjutsu Duration: 2-4 Posts Cooldown: Duration + 3 Description: In a normal brain there are millions of specialized nerve cells called neurons that transmit elecrical impulses. They communicate with the brain and serve in everyday functions of life. When these impulses misfire a seizure occurs. These seizures can range in severity from an almost catatonic like state to violent tremors that involve severe stiffness and jerking. This jutsu is very specific, and higher ranking because of how percise the user must be to complete it, and how much medical expertise is needed to ensure it's done right. The user places theri hands on their intended victims head, sending small pulses of Raiton into the victim's brain, targeting the nuerons and causing an imbalance in the electrical impulses that the neurons are sending out. The more Raiton that is used the more violent the seizure that occurs and the longer it lasts. This jutsu cannot be used, however, to kill the victim, though at A rank and higher it can cause mild to moderate brain damage. This jutsu requires 10 chakra per post to keep it going. B Rank: 2 Post Duration. Violent Tremor Seizure with Stiffness. A Rank: 3 Post Duration. Catatonic like state. Mild brain damage can occur (speech problems, slight functioning issues with the body such as random twitches). S rank: 4 Post Duration. Catatonic like state. Modrate brain damage can occur (cognitive functions begin to shut down, such as the ability to understand what's going on in the victim's surroundings, and being able to properly control ones body). Name: Kiss of the Dragon Canon/Custom: Custom Rank: B Type: Offensive Element: / Range: Close - Far Specialty: Medical Ninjutsu Duration: 1 Post Cooldown: 3 Posts Description: This is a "forbidden" technique among medical users because its only use is to kill. The medic nin sticks/throws a senbon with deadly accuracy at 35 miles per hour into the back of their victims neck, right at the top of the spine. This is done just right to stimulate all of the bodys blood to rush in that direction. This will almost instantly cause the side effects of quadriplegia (Post 1), followed by bleeding from the head's orifices (ears, nose, mouth, eyes)(Post 2), and then finally causing a very painful death due to a brain aneurysm if no medical help is given beforehand. (Post 3). Name: Derangement Palm Canon/Custom: Canon Rank: B Type: Supplementary, Offensive Element: / Range: 0 - 5 Meters Specialty: Medical Ninjutsu, Taijutsu Duration: 1 Post Cooldown: 3 Post Description: The user charges chakra in her fist and palm thrusts the opponent, damaging their central nervous system. | |
| | | Aisling Hokage
Posts : 56 Credits : 8902 Location : Konohagakure
| Subject: Re: Aisling [Ability List] Sun Jun 08, 2014 2:18 am | |
| C Rank Jutsu Name: Zenchi Te no Jutsu Canon/Custom: Custom Rank: C Type: Supplementary Element: / Range: Close Specialty: Medical Ninjutsu Duration: -5 Chakra per Post, up to 5 Posts Cooldown: 5 Posts Description: The user focuses a small to medium amount of chakra to their hands, allowing them to heal someones wound when they touch the area. This technique only works for surface wounds and non-serious injuries such as cuts, bruises, ect. The user may also heal themselves just as they would someone else, but again the jutsu can only heal surface wounds. This jutsu takes time to heal, and the larger the wound the longer it takes. If the wound is large then this technique can be used to partially heal it and make it smaller. Name: Sense Deprivation Canon/Custom: Custom Rank: C - A Type: Offensive, Defensive, Supplementary Element: / Range: Close, Mid, Far Specialty: Medical Ninjutsu, Ninjutsu Duration: 2-5 Posts Cooldown: 4-10 Posts Description: The user places the pointer and middle finger of their left hand to their temple, concentrating either on themselves or their target. They send out a burst of chakra towards the sense they wish to stop, using medical knowledge to ensure that it's done safely and properly. This jutsu is used to cut a sense off entirely, whether that be sight, sound, taste, touch, or smell. Depending on the rank of the jutsu the user can cut off more than once sense. C Rank - Can only cut off 1 sense at a time. B Rank - Can cut off 2 senses at the same time. A Rank - Can cut off 3 senses at the same time. Name: Regeneration Aura Canon/Custom: Custom Rank: C Type: Defensive, Supplementary Element: / Range: 0 - 25 meters Specialty: Medical Ninjutsu, Ninjutsu Duration: 1 - 5 Posts Cooldown: 2 - 10 Posts Description: This jutsu has two parts to it. The first, and most important part is the fact that it is a group heal. By combining Medical Ninjutsu and Ninjutsu the user is capable of healing multiple people at once (up to three people), of the users choosing, continuously. This will heal anything from paper cuts to gashes and slices. Even bruises are healed through this technique. While this healing is going on there is also part two of this jutsu: a shield that blocks 50% worth of damage towards those within the Regeneration Aura's sphere by cushioning them in the chakra that makes up and fills the sphere. This causes those within the sphere to take half of the damage they normally would against both physical moves and ninjutsu used against them. This jutsu costs the initial cost to start the jutsu, and then costs an additional 5 chakra per person being healed within the sphere per post. The user is unable to move during this time, and has to remain on one place while this jutsu is up. If the user moves the jutsu will stop. Name: Sickle Weasel Technique Canon/Custom: Canon Rank: C Type: Offensive, Defensive Element: Fuuton Range: Short to Mid Specialty: Ninjutsu Duration: 1 - 3 Posts Cooldown: 5 Posts Description: By freely manipulating the gale brought forth by her Giant Folding Fan, the many air currents collide and create vacuum pockets. The opponent is enveloped by this gale and is assaulted by countless invisible blades, carving up their body. Also the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet. Name: Demonic Illusion: False Surroundings Technique Canon/Custom: Canon Rank: C-Rank Type: Supplementary Element: N/A Range: 15 meters Specialty: Genjutsu Duration: 2 posts Cooldown: 3 posts Description: A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. That said, it might not work so well on people who are well-versed or otherwise skilled in genjutsu. The Genjutsu's effects are only triggered once the victim has stepped into the 18 meter, spherical diameter. The diameter of the sphere's radius is both 15 meters. If the victim walks/exits out the range, the genjutsu's effects will begin to wear off after one post. Name: Sly Mind Affect Technique - (Kori Shinchū no Jutsu - 狐狸心中の術) Canon/Custom: Canon Rank: C Type: Supplementary Element: / Range: 15 meters in diameter Specialty: Genjutsu Duration: 2 posts Cooldown: 3 posts Description: This technique allows the user to change the enemies sense of direction as they see fit. When this technique is evoked, the enemy is forced to walk in the direction that the user has previously mapped out while the victim thinks that he/she is still making their way towards their target/destination. Name: Lightning Illusion Flash of Lightning Pillar Canon/Custom: Canon Rank: C Type: Supplementary Element: Lightning Range: Eyesight Specialty: Genjutsu Duration: / Cooldown: 5 posts Description: When triggered, this Genjutsu tricks the target into seeing a pillar of blindling bright light decending upon the user. The effect is so strong that it tricks the target's brain into blinding the eyes and stunning the senses. The blinding effect lasts 2 posts, with decreased visual ability of 1 rank lasting 1 post beyond that. Users with Doujutsu of equal or lower rank to this Genjutsu are effected as if they had no special eye skills. Doujutsu of higher rank can 'see' through this illusion and render it useless. Name: Water Prison Jutsu (Suirō no Jutsu - 水牢の術) Canon/Custom: Canon Rank: C Type: Supplementary, Defensive Element: Suiton Range: Touch Specialty: Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 3 Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. If used defensively, the prison can deflect up to 3 jutsu of lower rank before breaking. Any jutsu of equal or higher rank will instantly disperse the water. Any Raiton or electrified attacks would do damage equal to one rank higher then normal because of the excellent conductive nature of water itself, and the users wet skin. Of course this means the user himself would be shocked as well, and take damage equal to the rank of the jutsu itself. Because of the heavy nature of the water; the user's reflexes (dodge and movement speed) are reduced by 1 rank for the duration of the jutsu. Name: Suiton Bushin No Jutsu Canon/Custom: Canon Rank: C Type: Supplementary Element: Water Range: 60-meters from the user Specialty: Ninjutsu Duration: 3 posts Cooldown: 6 posts after last clone dissipates Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. The clones also cannot use any technique outside of the water element. Also after using a technique they will dissipate as they are only made of 10% of the users chakra. The maximum amount of clones that can be created at once is 5. Name: Water Release: Water Trumpet Canon/Custom: Canon Rank: C Type: Offensive, Supplementary Element: Water Range: Mid (5-15m) Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: The user holds their hands to their face with a hand sign that forms a circle with their fingers, through which a jet of water is expelled at high pressure. The jet will travel for a maximum of 15 meters before losing all force and falling to the ground. The pressure of the water is enough to cause significant bruising, and the possibility of dislocated joints; if hit at a distance not to exceed 15 feet, and directly on an exposed joint such as the shoulder. May cause temporary blinding if the opponent it hit directly in the face at close range (<5 meters); at which the blinding would last no more then 3 posts. Name: Water Clone Barrage Canon/Custom: Canon Rank: C Type: Offensive Element: Water Range: Short(0-5m) Specialty: Ninjutsu Duration: / Cooldown: 6 posts Description: Attacking the enemy with a series of punches and kicks to force them backwards, the user then creates a small pool of water from which a single clone of himself emerges. The clone, alongside the user then buffets the target with a series of more kicks and punches before delivering a final kick and the clone then dissipates back into water. The user and the clone deliver a maximum of 16 blows to the target; causing significant bruising and pain, as well as a moderate chance for dislocation of joints or breaking of smaller bones. Name: Azure Stream Canon/Custom: Canon Rank: C Type: Offensive Element: Suiton Range: 5m Specialty: Ninjutsu Duration: -15 chakra per post Cooldown: Duration + 3 Description: Requires the use of a water creation jutsu or a standing source of water near the user. The user takes the water and charges it with chakra, wrapping it around their feet and using it to essentially skate over solid surfaces in a way that highly reduced drag and friction, allowing for a increase of speed equal to one full rank (Genin would move as fast as a Chuunin, etc). This speed boost only affects movement speed. Name: Water Release: Gunshot Canon/Custom: Canon Rank: C Type: Offensive Element: Suiton Range: Short (0-5m), Mid (5-15m), Far (15m+) Specialty: Ninjutsu Duration: 1 Post Cooldown: 3 Posts Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The maximum number of bullet that can be produced it 6. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of Gamabunta, the bullets can actually be more like cannonballs, making them much deadlier. Name: Futon: Rasen Fuusen [Wind Release: Spiraling Wind Ball] Canon/Custom: Canon Rank: C Type: Offensive Element: Wind Range: Short(0-5m), Mid(5-15m) Specialty: Ninjutsu Duration: / Cooldown: 4 posts Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique is very fast and powerful, moving with the speed of a running Chuunin, and is capable of breaking through 1/2in of solid rock. Up to 5 at a time can be launched in rapid succession before cooldown is forced into effect. The impact on an enemy is significant, causing major bruising, 1/2in deep gashes, and the moderate chance of fracturing bones. A shot to the head will almost certainly cause a concussion, and will result in the ninja being stunned for 1 post. Name: Futon: Reppusho [Wind Release: Gale Palm] Canon/Custom: Canon Rank: C Type: Offensive, Supplementary Element: Wind Range: Short(0-5m), Mid(5-15m) Specialty: Ninjutsu Duration: / Cooldown: 4 posts Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound are all increased by 1 rank Name: Futon: Kazejuugan [Wind release: Air bullets] Canon/Custom: Canon Rank: C Type: Offensive Element: Wind Range: Short(0-5m), Mid(5-15m), Long(15m+) Speciality: Ninjutsu Duration: / Cooldown: 4 posts Description: The user holds out their hand, palm flat and facing upward, where they condense their chakra into several pressurised spheres of wind that the user spits out in rapid succession towards the opponent. These air bullets are transparent spheres, and are roughly 4 inches in diameter. When fired, they travel at roughly 50mph. The user can spawn up to six of these bullets at a time before cooldown is enforced. Direct impact by one of these spheres will knock the victim back several feet, tear through any clothing it hits and leaving behind 1/2in gashes over a 6in radius. If a bullet grazes the target, it can leave small lacerations on any exposed flesh it comes near. Name: Wind Prison Jutsu Canon/Custom: Custom Rank: C Type: Supplementary, defensive Element: Fuuton Range: Touch Specialty: Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 3 Description: More akin to Ice Prsion than Water Prison, the Wind Prison jutsu is accomplished by wrapping the target in a thick sphere of typhoon force winds; rotating and counter-rotating wildly in a way that makes escape nearly impossible. Strong currents of air inside the prison keep the target suspended in the center, away from the walls that upon contact will cause moderate shreading injuries; 1/2in deep gashes and torn clothing. The user of the prison jutsu is immune to this effect as their hand is encased in chakra while maintaining the jutsu. This jutsu has excellent defensive properties; being able to deflect all small projectiles (Senbon, Shuriken, etc) and up to 5 equal or lower rank jutsu not of the Raiton variety. Piercing Raiton jutsu go right through the wind with no resitance at all. Name: Katon Bunshin No Jutsu – Fire style: Fire clone no Jutsu Canon/Custom: Canon Rank: C Type: Supplementary Element: Fire Range: 60 meters from the user Speciality: Ninjutsu Duration: 3 posts Cooldown: 6 posts after last clone dissipates Description: The Fire Clone Technique is similar to the Shadow Clone Technique except it creates clones out of fire that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the fire clones are injured enough they will revert back to normal fire, but the normal fire ignites the user's clothes in flames, settling for even a sneak attack while they are busy putting out the flames. The clones also cannot use any technique outside of the fire element. Also after using a technique they will dissipate as they are only made of 10% of the users chakra. The maximum amount of clones that can be created at once is 5. Name: Katon: Hosenka no Jutsu [Fire Release: Phoenix Sage Fire Technique] Canon/Custom: Canon Rank: C Type: Offensive Element: Katon Range: 10 meters Speciality: Ninjutsu Duration: / Cooldown: 4 posts Description: After forming the necessary hand seals, the user can create up to ten fireballs that are each six inches in diameter. These fireballs are produced from the users mouth, and fire wildly towards the enemy. These flames are individually controlled by the user, so avoiding them all is difficult. Shuriken can be hidden within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction, and can cause up to second degree burns on contact with skin. Name: Katon: Ryuka no Jutsu [Fire Release: Dragon Fire Technique] Canon/Custom: Canon Rank: C Type: Offensive Element: Katon Range: 50 meters Speciality: Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 3 Description: After forming the necessary Hand seals, the user breathes fire along the surface of wire or some form of cord, which rushes forwards along the surface of the wire. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon. Can cause third degree burns after 3 posts of direct contact, and second degree burns within six inches of the flame. The flame travels at 60 mph, making it extremely effective at close range. Requires wire or fire-resistant chakra rope as a conduit. Name: Katon: Karyudan no Jutsu [Fire Release: Fire Dragon Bullet] Canon/Custom: Canon Rank: C Type: Offensive Element: Range: 30 meters Speciality: Ninjutsu Duration: -15 chakra per post Cooldown: Duration + 2 Description: The user forms the related hand seal, and breathes out a continuous stream of chakra. This stream forms into the shape of a dragon, and the user can manipulate it's movements to a degree to make it chase the target, though at this rank the user cannot finely manipulate the movement, limiting the manipulation they can perform. This stream must be sustained or it will quickly break off into nothingness. The dragon moves at roughly 30mph. The flames are intense, and can cause instant second degree burns over the affected area, with 3rd degree burns possible after 3 posts of maintained contact. Name: Katon: Gokakyu no Jutsu [Fire Release: Great Fireball Technique] Canon/Custom: Canon Rank: C Type: Offensive Element: Katon Range: 15 meters Speciality: Ninjutsu Duration: / Cooldown: 4 posts Description: After forming the necessary Hand seals, the user converts a mass of chakra in their stomach into fire, expelling it from their mouth in a massive orb of roaring flames. The released flames will engulf their target, and leave a crater on the ground's surface. At its largest, Goukyaku no Jutsu is 10 feet in diameter, and can travel at 30 mph. Causes instant 2nd degree burns on contact. Name: Fire Release: Flame Bullet (Katon: Endan - 火遁・炎弾) Canon/Custom: Canon Rank: C Type: Offensive Element: Katon Range: Short (0-5m), Mid (5-15m) Specialty: Ninjutsu Duration: 1 Post Cooldown: 4 Posts Description: This technique is executed by the user gathering oil in their mouth which is created by chakra, spitting it out, and igniting it. This technique simply shoots a flame bullet at the enemy. If the amount of oil that is prepared is kept down, the time it takes to invoke the technique is reduced. This allows the enemy to be stricken unaware, allowing the oil-containing flame bullet to burn them up completely. It is also possible to shoot out a series of flame bullets by partitioning the oil, or a continuous flamethrower. | |
| | | Aisling Hokage
Posts : 56 Credits : 8902 Location : Konohagakure
| Subject: Re: Aisling [Ability List] Sun Jun 08, 2014 2:18 am | |
| D Rank Jutsu Name: Katon: Komakai Kaki no Jutsu [Fire Style: Small fire] Canon/Custom: Canon Rank: D Type: Offensive Element: Katon Range: 5 meters Speciality: Ninjutsu Duration: / Cooldown: 3 post Hand Seals: None Description: The user spews out their mouth a small fire ball the size of a baseball. This is not a jutsu that will do much damage, but it is used quickly to create some space from an attacking enemy. While not super powerful, it is effective for creating space between the user and target or as an ignition source for other jutsu. The flames will cause 1st degree burns on contact. Name: Katon: Kasumi Enbu no Jutsu [Fire Release: Mist Blaze Dance Technique] Canon/Custom: Canon Rank: D Type: Offensive Element: Katon Range: 10 meters Speciality: Ninjutsu Duration: -5 chakra per post of mist gas release Cooldown: Duration of gas release + 2 Description: After performing the necessary hand seals, the user breathes out a flammable mist, that once it meets with an ignition source, explodes into a large fireball. The explosion is on par with an Explosion Tag, however over a far larger area. Can cause mild second degree burns and concussive bruising. Name: Futon: Ryuusui [Wind Style : Stream] Canon/Custom: Canon Rank: D Type: Supplementary Element: Fuuton Range: 5 meters Specialty: Ninjutsu Duration: / Cooldown: 2 posts Description: A useful jutsu for manoeuvring mid-air, this technique is nothing more then a somewhat powerful, concentrated burst of wind from the user's mouth. Most commonly used to change direction quickly mid-air; this jutsu can be used to push the user away from a solid surface, slow the body in a fall/slide, or create a small cloud of dust or debris. Name: Hidden Mist Jutsu Canon/Custom: Canon Rank: D Type: Supplementary Element: Water Range: 20 meters Specialty: Ninjutsu Duration: -5 chakra per post Cooldown: duration + 5 posts Description: This displacement technique is a specialty of the ninja from areas with large sources of water nearby, where one causes a mist to spring forth by lifting up some water from either a per-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. Any Doujutsu with the ability to 'See' chakra can easily defeat the mists; as well as a sensor ninja of 2 ranks above the user. Name: Water Release: Hiding in Water Canon/Custom: Canon Rank: D Type: Supplementary Element: Water Range: / Specialty: Ninjutsu Duration: 5 post, -10 chakra per post after initial 5 Cooldown: 10 posts Description: Using this jutsu, a ninja is able to be concealed within water itself. The user may submerge in a body of water as small and shallow as a puddle. While submerged, the ninja is perfectly hidden, detectable only by sensors of 1 rank higher or more from the user; or a normal ninja of 2 ranks higher. Name: Water Release: Archerfish Canon/Custom: Canon Rank: D Type: Supplementary Element: Water Range: Short (0-5m) Specialty: Ninjutsu Duration: / Cooldown: 3 posts Description: This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire. Name: Demonic Illusion: Hell Viewing Technique - (Magen: Narakumi no Jutsu - 魔幻・奈落見の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: Short - (0-5 meters) Specialty: Genjutsu Duration: 3 posts Cooldown: 4 posts Description: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. On the second post (having been affected), the illusion will begin. The target must be within the 5 meter radius to be affected and once the target has been affect by the Genjutsu, they will begin to see, hear and even feel their most horrific fears come to life before them. If the worst fear is tied to pain in some manner (burning, physical tourture, rape, etc), then this jutsu will break on it's own, due to it's inability to cause a pain response in the brain. Name: Mist Servant Technique - (Kasumi Jūsha no Jutsu - 霞従者の術) Canon/Custom: Canon Rank: D-Rank Type: Supplementary Element: / Range: Within Earshot Specialty: Genjutsu Duration: -5 chakra per post Cooldown: Duration + 2 Description: The user triggers the Genjutsu by creating a sound; usually a hand clap or whistle, however anything that can be hear will suffice; at which point everyone but the user begins to see copies of said user emerge from any solid surface within a 5 meter radius. The initial number of copies to emerge is 5, however each copy when struck 'splits' into two more of itself; causing an exponential growth explosion. The copies are nothing but illussions, unable to cause damage on their own; however the afflicted's brain will create the sensation of being touched or grabbed by the copies. Anyone 2 ranks more above the user is completely unaffected by this jutsu. Name: Genjutsu: Mist Canon/Custom: Canon Rank: D Type: Offensive | Defensive Element: / Range: Short (0-5 Meters) Specialty: Genjutsu Duration: 1 Post Cooldown: 4 Posts Description: This jutsu creates creates an illusionary clone that charges towards the opponent, jumps and then explodes in a cloud of cherry blossom petals. Name: Kanashibari no Jutsu (Temporary Paralysis Technique) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: 20 meters Specialty: Ninjutsu Duration: Maximum of 5 posts Cooldown: Duration + 2 posts Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once. Name: Ninja Art: Solar Flare Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short(0-5m), Mid(5-15m) Specialty: Ninjutsu Duration: / Cooldown: 3 posts Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user. Name: Snap Spark Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: / Specialty: Ninjutsu OR Chakra Flow Duration: / Cooldown: 2 posts Description: An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise. Name: Smokescreen Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short (0-5m) Specialty: Ninjutsu OR Chakra Flow Duration: 3 posts Cooldown: 5 posts Description: The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank. Name: Ketatamashii no Jutsu Canon/Custom: Custom Rank: D - S Type: Supplementary Element: / Range: To end of Suture Material Specialty: Medical Ninjutsu Duration: - Appropriate Chakra Cost per Post Cooldown: Duration + 3 Description: While using a suture the caster may imbue the metal and string with pure chakra. This causes the metal and stitching material to heat up. This cauterizes the wound. It does not actually burn the wound shut, but scars the open area so it is no longer raw, and the patient does not continue to bleed as bad. The amount of chakra needed to do this depends on the rank of the wound and weapon that caused it. D Rank: -5 Chakra per Post. This can be used to for wounds up to an inch or so wide, or those caused by a D rank weapon. C Rank: -5 Chakra Per Post. This can be used for wounds up to an inch and a half wide, or those caused by C rank weapons. B Rank: -5 Chakra per Post. This can be used for wounds up to two and a half inches wide, or those caused by B rank weapons. A Rank: -10 Chakra per Post. This can be used for wounds up to five inches wide, or those caused by A rank weapons. S Rank: - 10 Chakra per post. This can be used for wounds up to 10 inches wide, or those caused by S rank weapons. Name: Chakra Anesthetic Canon/Custom: Custom Rank: D - S Type: Supplementary Element: / Range: Close Specialty: Medical Ninjutsu Duration: 1 - 5 Posts Cooldown: Duration + 3 Description: This jutsu acts as an anesthetic. As the user places his/her hands on the victim the chakra coats the caster's hands, the part touched and any part the hands are held over are numbed. The area within the touch will not feel any pain for the duration of the jutsu. After touching the area the user can lift his/her hands off the place and that area will still feel numb. This jutsu's effectiveness depends on the rank used. D Rank: This can numb an area about two inches across and no more than a half inch deep. C Rank: This can numb an area about two and a half inches across and no more than an inch deep. B Rank: This can numb an area about five inches wide and no more than two inches deep. A Rank: This can numb an area about seven inches wide and no more than three inches deep. S Rank: this can numb an area about ten inches wide and no more than five inches deep. | |
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