Name: Swift Release: Movement
Canon/Custom: Canon
Rank: SS
Type: Supplementary
Element: /
Range: Self
Specialty: Taijutsu OR Kenjutsu OR Weapons Tech OR Kyujutsu
Duration: 70 Chakra to start, 35 Chakra Duration
Cooldown: Duration +5
Description: This is essentially an advanced jutsu that can be used to move at virtually instantaneous speed, granting the user an advantage over opponents with more strength than speed, such as users of Chakra Enhanced Strength. This nature therefore renders the user invulnerable against most Taijutsu. This jutsu boosts the max movement speed of the user by 60 MPH, it cannot however be stacked with other speed based jutsu, and will cancel out any speed based jutsu already in effect.
The user spends 70 chakra to start this jutsu and pays 35 chakra for each post of duration. The user will feel no ill effects to using the jutsu, nor stuns. This jutsu cannot be stacked with Swift Release: Attack.
This jutsu cannot be learned except by a teacher, and only once the student has reached at least A rank.
Name: Revolver Drive
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Non-elemental / Raiton
Range: Mid-Range
Specialty: Kenjutsu
Duration: / -5 per post
Cooldown: Duration + 3
Description: The user dashes forward at a high speed with their weapon raised before them, pointed at thier intented target. Whilst doing so, Raiton chakra is flooded through the weapon, greatly increasing its piercing power to the point that their sword can pierce through defenses one rank above it, as well as earth based armors two ranks above. In addition, so long as the user continues to move, the piercing effect is still active. At the end of the technique, the user releases another surge of Raiton through the sword, adding insult to injury by firing a Raiton surge into the opponent.
Name: Blasting Zone
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: None
Range: Close (0-5m)
Specialty: Weapon Tech [Gunblade]
Duration: 4 posts
Cooldown: 10 posts
Description: This jutsu.. shall inspire many a penis joke. By channeling chakra through thier sword, the user coats the blade in the energy, extending thier range to a whopping eighteen feet. The chakra portion is as solid as the actual blade, but is still subject to normal interaction. The elemental alignment of the chakra can be non-elemental, or one of the user's chakra natures. At any time during the duration, the user can change the length of the blade to suite thier needs, but cannot extend more than the 18 feet.
Name: Cloud Style: Crescent Moon Beheading
Canon/Custom: Canon
Rank: B
Type: Defensive
Element: -
Range: 5m radius
Specialty: Kenjutsu
Duration: 1 post
Cooldown: 4 posts
Description: The user swings their sword in a single, large, crescent moon-shaped arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The jutsu is only able to counter techniques below its rank.
Name: Cloud Style: Flame Beheading
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Katon
Range: 8m
Specialty: Chakra Flow, Kenjutsu
Duration: 3 post, -10 chakra per post after initial
Cooldown: 6 posts
Description: The user first imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. These cause deep gashes that are mostly aimed at hindering mobility and causing a great deal of pain. The user is capable of surrounding their immediate area with a circular wall of flames, causing up to 2nd degree burn wounds on multiple targets even if they approach from numerous angles simultaneously.
Name: 封印術: 赤緯 (Fuuinjutsu: Sekii - Sealing Technique: Declination)
Canon/Custom: Custom
Rank: D-SS
Type: Defensive
Element: Non-elemental
Range: One meter in front of the Seal
Specialty: Fuinjutsu
Duration: One post to activate, one post to release
Cooldown: Five posts between activation
Description: A technique that can nullify or redirect chakra-based attacks. By sealing the chakra used in a jutsu, it can completely nullify that jutsu. Then, on the second activation of this jutsu, the user can release the chakra in the exact same form it was absorbed. By doing so, the user may use whatever jutsu was nullified, with 50% of a rank less in effectiveness. The jutsu may be emulated so long as it is not an internally-affecting jutsu (a Taijutsu chakra cloak could be copied, but not Chakra-Enhanced Strength). The user can also deign to simply disperse the chakra they absorb so they can nullify a jutsu on this technique's next activation.
Name: Hiraishin no Jutsu ~ Flying Thunder God Technique
Canon/Custom: Canon
Rank: S
Type: Supplementary
Element: /
Range: /
Specialty: Fuinjutsu | Ninjutsu
Duration: Once per post
Cooldown: /
Description:To activate this technique, the user places a special seal to mark an intended destination. After this is done, they can enter a dimensional void at will that instantaneously transports them to the location of the seal. The mark can be applied to almost any area through brief physical contact, including an opponent or some other surrounding feature. Because this technique is able to affect anything that is in contact with the user or somehow connected to their chakra, they can also use this technique to teleport other objects or people, though the amount of chakra required is directly proportional to the number of/size of person/objects being transported. As Minato also noted, the marking formula never disappears from a marked target. This jutsu costs 45 chakra per activation, but can only be used once per post.
Name: Jikūkan Kekkai
Canon/Custom: Canon
Rank: SS
Type: Defensive
Element: /
Range: Specialty: Fuinjutsu | Ninjutsu [Space-Time]
Duration: 1 post
Cooldown: 3 posts
Description: This barrier technique incorporates the use of the Flying Thunder God formula as well as a unique set of hand seals to erect a barrier capable of warping away anything which comes in contact with it. Once erected, the barrier has proven powerful enough to warp away techniques as destructive as a Tailed Beast Ball. Once warped, the subject of the technique can be directed to another location marked by the formula.
Name: Shadow Clone Technique
Canon/Custom: Canon
Rank: B-rank
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: Until the clone is destroyed, dispersed, or runs out of chakra
Cooldown: Three posts after the last clone is destroyed.
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.
A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.
(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)
Name: Eternal Mangekyo Sharingan (Both Eyes)
Canon/Custom: Canon
Rank: S
Type: Supplementary
Element: None
Range: Self
Specialty: -
Duration: Until cancelled, 10 chakra drain per post
Cooldown: 3 posts
Description: The Mangekyō Sharingan (万華鏡写輪眼; Literally meaning "Kaleidoscope Copy Wheel Eye"), noted to be the "heavenly eyes that see the truth of all of creation without obstruction" (天壌の理を掌握せし瞳, tenjō no kotowari wo shōaku seshi hitomi) is an advanced form of the Sharingan that has only been activated by a handful of Uchiha. It has also been known on rare occasions to be activated by non-Uchiha.
It is distinguished from a normal Sharingan by its appearance, which changes the form of the tomoe seal. Unlike the Sharingan, the appearance of the Mangekyō Sharingan differs from user to user with all known wielders of the dōjutsu having eyes that resemble variations of pinwheels. It has been used to cast genjutsu on tailed beasts, even as fearsome as Kurama, the Nine-Tailed Demon Fox. Over time, use of the Mangekyō Sharingan's techniques deteriorates the user's eyesight to the point of blindness, a harsh fate for those that have grown accustomed to the power and visual acuity it affords. Only by transplanting the eyes of another Uchiha can they hope to regain their sight, and ocular powers. If the transplanted eyes happen to be the Mangekyō Sharingan of an Uchiha with strong blood ties with the recipient — ideally a sibling — the likelihood of compatibility is increased, resulting in the creation of an Eternal Mangekyō Sharingan (永遠の万華鏡写輪眼, Eien no Mangekyō Sharingan). This process, not only permanently restores the recipient's eyesight, but also bolsters their own ocular power with that of the donor's. This is signified by the intertwined appearance of their Mangekyō Sharingan's tomoe seals, with traits of the donor's tomoe merging with those of the eyes' new host. Due to the strict compatibility issues and the Mangekyō Sharingan's rarity, not everyone can gain these benefits by transplanting the eyes of just any Uchiha, which has been the cause of many fruitless sacrifices throughout the Uchiha clan's history.
The Mangekyō Sharingan is awakened through the trauma experienced from the death of a person very close to the Sharingan user. With the user normally having to witness or experience this first hand, Uchiha throughout history have killed those closest to them in order to expedite this process. To obtain the Mangekyō Sharingan, one must feel the emotion of losing a friend or family, as merely killing them or watching them die will not activate it.
Name: Kamui
Canon/Custom: Canon
Rank: B-S (S)
Type: Offensive, Defensive, Supplementary
Element: /
Range: Close
Specialty: Sharingan
Duration: 1-3 Posts
Cooldown: 2-6 Posts, Only 3 times total per Thread
Description: Kamui is a powerful Mangekyō Sharingan dōjutsu that creates a unique and specialised form of space–time ninjutsu. It allows the user to achieve two very distinct, yet closely associated feats — teleportation and intangibility.
Right Eye:The unique trait of this eye is the ability of intangibility. When activated, any part of the user's body that overlaps with a solid object is seamlessly warped to the other dimension, making it appear as though he/she is phasing through them. Using this ability, the user can dodge most attacks, and by overlapping his/her entire body into large objects, he/she can not only conceal himself/herself from view, but erase all traces of his/her chakra. The user is also able to enter and travel through the ground using this ability, a characteristic he/she can often exploit to ambush his/her opponents from below. Though he/she is unable to establish any physical contact while being intangible, the user can still use chakra chains. He/She also seemingly possesses the capability to extend this intangibility to whatever he's/she's touching at the moment of activation, as long as he/she is able to maintain some form of contact with at least a part of the desired item or person. The user centres his/her Kamui around his/her right eye and also requires physical contact with the target to warp them.
B Rank: The user is capable of dodging two attacks per post by warping part of their body into the other dimension. The user is also capable of entering and traveling through the ground. The user is capable of fully entering into the shared dimension at this point, allowing them to teleport. The user is also now able to conceal himself/herself from view alogn with erase all traces of his/her chakra.
A Rank: The user is capable of dodging four attacks per post by warping part of their body into the other dimension. The user is now also capable of causing whatever or whoever he/she is touching at the moment of activation intangible as well so long as they maintain physical contact and keep them there.
S Rank: The user is capable of dodging six attacks per post by warping part of their body into the other dimension.
Drawbacks:
The primary weakness of this technique is that both aspects cannot be used concurrently, as he/she must become and remain tangible in order to transport himself/herself or others, providing a small opportunity in which he/she is unable to pass through objects and thus, is vulnerable to injury. This deficiency means that he/she must also materialise when ejecting stored items as well, presenting the same vulnerability.
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Left Eye:
Range: All Ranges
Specialty: Mangekyou Sharingan
Duration: 1-2 posts
Cooldown: 2-4 posts, can only be used 3 times per thread
Description:The left eye's primary use of Kamui is based on line of sight and, as such, does not require physical contact to warp a target into the other shared dimension. By focusing to create a barrier space and concentrating on the target within, Kamui will distort space and the target will be drawn into the other dimension. After absorbing targets through this process, the user is able to eject them from the eye used at any time of their choosing, demonstrating the ability to eject objects with varying degrees of force. When using Kamui to teleport living beings, including the user, whatever the target is touching will be warped along with them and their chakra becomes untraceable.
C-Rank: Kamui at this rank requires 2 posts to use properly. Objects as large as a basketball can be teleported. Suction damage from the barrier state if aimed at another person can cause heavy brusing and 2nd degree burns. Chakra cost: 15
B-Rank: Kamui at this rank requires 2 posts to use properly. Animals, such as dogs and cats, and small children can be teleported. Suction damage from the barrier state if aimed at another person can cause broken limbs. Chakra cost: 20
A-Rank: Kamui at this rank requires 2 posts to use properly. A full grown Human can be teleported through usage. Suction damage from the barrier state if aimed at another person can be used to separate body parts and even decapitate targets. Chakra cost: 25
S-Rank: Kamui requires 2 posts at this rank to cast. At this rank a user is able to cast the ability on objects as large as tailed beasts, as many as 10 people at the same time, and even themselves to travel long distances. Suction damage from the barrier state if aimed at another person is enough to cause an intended target to explode, should they choose. Chakra cost: 30
SS-Rank: Kamui at this rank requires only 1 post to cast. At this rank a user is able to teleport as much as an entire village. Chakra cost: 35
Drawbacks
Since this technique is shared by two different users of the same pair of eyes, both parties can use their own technique to counter the effectiveness of the other, thus making it useless to use against one another directly. Usage of this technique poses a large risk to the user. Similar to Amaterasu, repeated use of the technique puts a great deal of strain on them, causing the eye to bleed if overused.
Name: Copy Wheel Eye
Canon/Custom: Canon
Rank: D-S
Type: Supplementary
Element:-
Range: Within eyesight
Specialty: Sharingan
Duration: N/A
Cooldown: 2 posts(D), 3 posts (C), 4 posts (B), 6 posts (A), 7 posts (S)
Description: The Copy Wheel Eye allows the Uchiha ninja to memorize and possibly learn any jutsu they see. The jutsu, once seen, can be memorized for the course of the remainder of the current thread at the cost of 1.5 times the basic cost of the copied jutsu. If the user wishes to keep the jutsu, they must pay for it like normal (Once the jutsu is learned, the chakra cost returns to normal). If the element used in the jutsu is not one of the user's elements, then the user must pay 1.5 times the normal amount of chakra to use the jutsu. (The copy cost, plus the affinity cost will compound up to 3x. In addition, the power of the jutsu will reduced by 25%) The clan member may not learn any jutsu outside one of their specialties. Medical Ninjutsu cannot be copied at all unless you have medical ninjutsu as a specialty at that rank or higher. If the Uchiha is D-rank, they may not use any S-rank jutsu they see. Also, any jutsu used must be paid for in the Technique Shop.
Name: Genjutsu: Sharingan
Canon/Custom: Canon
Rank: D-S
Type: Offensive
Element: -
Range: Close
Specialty: Genjutsu, Sharingan
Duration: 1 post
Cooldown: 5 posts
Description: Genjutsu: Sharingan is simply the generic use of genjutsu as employed by Sharingan wielders. By establishing direct eye contact with the intended opponents, the user can lock them within a genjutsu of their choosing in order to achieve various effects. These effects range from inducing instantaneous, but temporary, paralysis or unconsciousness in an opponent to forcefully extracting any valuable information that they possess or controlling their actions. This technique can only be used against opponents of equal rank and lower. Attempting it against a higher ranked opponent will result in the technique backfiring.
D-Rank: The user can trap 1 D-Ranked (Genin) opponent into a Genjutsu of their choosing for up to 1 post. Side effects can include headaches and nightmares. Chakra cost: 10
C-Rank: The user can trap 2 opponents C-Ranked (Chuunin) and lower into a Genjutsu of their choosing for up to 2 posts. Side effects include migraines headaches, nightmares, disorentation, involuntary muscle spasms and hallucinations. If the Genjutsu is used as a means to inflict physical torture, the opponent will feel the effects 1 thread after the Genjutsu is used. Chakra cost: 15
B-Rank: The user can trap 2 opponents B-Ranked (Spec. Jounin) and lower into a Genjutsu of their choosing for up to 2 posts. Same side effects apply. Chakra cost: 20
A-Rank: The user can trap 3 opponents A-Ranked (Jounin) and lower into a Genjutsu of their choosing for up to 2 posts. Same side effects apply. Chakra cost: 25
S-Rank: The user can trap 5 S-Ranked opponents (S. Jounin, Kage) and lower into a Genjutsu of their choosing for 3 posts. Same side effects apply, with the added benefit of causing the opponent's mind and will to be broken, requiring the skills of an S-ranked Medic to treat over a 3 thread period to totally repair the damage to their mind. Even then, the opponent will still suffer the occasional severe headache and nightmare. Chakra cost: 30
Name: Demonic Illusion: Shakling Stakes technique (Magen: Kasegui no Jutsu )
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: -
Range: Close
Specialty: Genjutsu, Sharingan
Duration: 1 post
Cooldown: 5 posts
Description: Firstly, this technique requires the use of the Genjutsu: Sharingan. The opponent is caught in the illusionary world created by the user, and the victim is tormented with the sensation of having spikes driven through their limbs, taking away their body's freedom. At the same time, the physical pain accompanying the illusion reveals that the greatest use this technique has is torture. Chakra cost: 25
Name: Demonic Illusion: Mirror Heaven and Earth Change (Magen: Kyō Tenchi-ten)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: -
Range: Close
Specialty: Genjutsu, Sharingan
Duration: 1 post
Cooldown: 5 posts
Description: The user decrypts a genjutsu that has been applied onto them and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the Sharingan's power is necessary. As genjutsu is initially used to confuse the enemy, this technique, which sends it right back to its caster, deals a high amount of mental damage, more than anything else. Chakra cost: 25
Name: Amaterasu
Canon/Custom: Canon
Rank: S
Type: Offensive
Element: Katon
Range: Eyesight
Specialty: Ninjutsu
Duration: Until the End of the Thread
Cooldown: 15 Posts
Description: The jet-black flames of the Amaterasu, said to be "the fires from hell" and as hot as the sun, ignite at the focus of the user's vision.
The flames are capable of burning through mostly anything in their path, even smothering regular fire techniques with ease. Amaterasu is said to never stop burning; even when whatever is caught by Amaterasu is completely reduced to ash or destroyed, it can still continue burning for seven days and seven nights. It cannot be extinguished with water or any other normal methods. However, the flames burn fairly slowly, sometimes allowing anyone struck by Amaterasu an opportunity to remove whatever clothing or body parts have been caught ablaze.
Users of this technique have shown the ability to manipulate these flames to some extent.
When Amaterasu is initially used it will cover a 3 meter area of the focal point. The flames will then spread 5 meters per post after that in all directions. This jutsu costs 30 chakra to use.
Requirements: - You must be S-Rank to use this Jutsu.
- You must be a pure blood Uchiha (No Cross Clan)
Name: Kagutsuchi
Canon/Custom: Canon
Rank: A
Type: Supplementary, Offensive
Element: Katon
Range: Eyesight
Specialty: Ninjutsu
Duration: 25 Chakra to Start, -5 per Post to Maintain
Cooldown: Duration +2
Description: Blaze Release: Kagutsuchi is a technique which applies Shape Transformation to the black flames of Amaterasu, allowing the user to manipulate them at will. This technique also allows the user to extinguish these flames.
Converging the flames in front of the user, a barrier of spike-shaped flames can be created not only shields him, but also burns and pierces any opponent that touches it.
Among the weapons that can be manifested from the orb of black flames wielded by Susanoo are swords, magatama-shaped projectiles, and arrows that can be fired from its bow.
The flames can be wielded in the user's own hand without being incinerated, and can be manipulated into a flexible sword, as well as fire spike-shaped projectiles from the blade for a long-ranged attack.
Requirements:- Must have MS/EMS Sharingan
Name: Tsukuyomi
Canon/Custom: Canon
Rank: S
Type: Offensive
Element: /
Range: Eyesight
Specialty: Genjutsu
Duration: 1 Post
Cooldown: 15 Posts
Description: Tsukuyomi is noted to be one of the most powerful genjutsu in existence. It is unique to the Uchiha clan and only those who have awakened the Mangekyō Sharingan can perform it.
Tsukuyomi requires eye contact to be performed, trapping the target within an illusion completely under the user's control.
This technique allows the user to alter the perception of time with ease within the genjutsu to make a few seconds seem like many days as a means to torture the target. This results in the victim suffering psychological trauma that incapacitates them for a considerable period of time. This jutsu costs 30 chakra to cast. Only one person can be effected at a time with this jutsu.
Requirements: - You must be S-Rank to use this Jutsu.
- You must be a pure blood Uchiha (No Cross Clan)
Name: Manipulated Shuriken
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: N/A
Range: Any range that can be reached via wire
Specialty: Taijutsu (55 MPH)
Duration: N/A
Cooldown: 2 posts.
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a timelag of one post, it will come from behind. Depending on the performance, the possible tactics can be infinite. Can only be done to ten small shuriken at one time. Following the means of this states that the damage control is 2 inches maximum. Due to the speed and projectile itself it can penetrate up to two inches into the body of a target with the bruising of an area or other damages to muscle being a one inch radius if punctured or a half inch radius if only cut.
Name: Shadow Shuriken Technique
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: N/A
Range: Any range that can be reached via wire
Specialty: Taijutsu (65 MPH)
Duration: N/A
Cooldown: 2 posts
Description: It's an extremely simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, to deal with the path of the lower shuriken. If the enemy notices both shuriken, the technique ends up losing all of its efficiency. If successful the attack can vitally injure someone if hitting a certain organ zone that which will cause a bleed out effect if not healed. Other than this effect there is the obvious puncture/cut damage that leaves a three-fourths inch cut (.75 inches) radius of the wound and penetrates 2.5 inches deep unless stopped by bone in which it forms a crack to the bone.
Name: Dragon Punch
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Fire
Range: Close(0-5m)
Specialty: Taijutsu
Duration: One post
Cooldown: Five Posts
Description: The user flows and focus's chakra into their dominant hand, filling it to the point that the chakra begins to leak, and covers their fist and lower arm. With this being done the user will attempt to connect a punch with the dominant hand. Just before impact, the chakra stored within the released is released outward, and ignited by the user, with the ignited chakra molding and shaping itself into the head and gaping maw of a dragon. When the attack actually connects, the dragon's head will 'bite' the target, causing intense pain and and severe burns. The teeth are able to pierce the flesh up to a half inch deep, and cauterize the wound to increase the pain. (To better illustrate this attack, consider the following. The dragon's head, one ignited and formed, will cover the entire forearm of the user. The user's fist will rest in the back of the dragon's throat once the chakra is shaped. If the technique connects with a target's bare chest, the area immediately under the impact point will suffer severe second degree burns, including damage to the deep partial thickness. Approximately two inches away from the impact point, the burn degree will lessen to that of damage to the superficial partial thickness. Approximately three inches after that, will be first degree burns that lessen into unharmed skin.)
Name: Burning Arrow
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Fire
Range: Close(0-5m) Mid(5-10m)
Specialty: Taijutsu
Duration: One post
Cooldown: Five posts
Description: The user flows and focus's chakra into their dominant leg, filling it to the point that the chakra begins to leak, and covers their leg. With this being done the user will attempt to connect a straight kick with the dominant leg. Upon impact, the chakra stored within the leg is released outward, and ignited by the user, causing intense pain to the struck area. If the target is struck in he head with the initial blow, they will most likely be stunned from the force of the strike. The after explosion will leave their face, and upper torso with first and second degree burns (Superficial partial thickness and deep partial thickness).
Name: Manipulated Windmill Triple Blades
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: N/A
Range: Any range that can be reached via wire
Specialty: Taijutsu (80 MPH)
Duration: N/A
Cooldown: 3 posts
Description: The user first attaches strings before hand onto the tossed shuriken and the kunai thrown after it, then one shuriken is pulled back using a tree as an axis, based on the yo-yo's principle. The other shuriken and kunai are decoys, and the true attack is the shuriken that is pulled back. The trick in making this technique successful is to somehow be able to read the enemy's movements, which normally would require the Sharingan. The one weapon that makes the hit will fully impale the target with three inches but will stop at bone with a break to the bone, if it is not a calcium concentrate, and can shatter with a second hit. The area around the effected will be severely bruised to a one inch radius.
Name: Fuuami (Air Walking)
Canon/Custom:Custom
Rank: C
Type: Supplementary
Element: Fuuton
Range: Self
Specialty: Taijutsu
Duration: -5 per post, up to 5 posts
Cooldown: Duration * 2
Description: Through the use of this advanced technique, the user is able to flow their chakra through their body in such a way that it makes them almost weightless. As long as the user keeps moving, they can walk over any sort of substance imaginable, running across very small and thin tree limbs, jumping off of falling leaves, and even 'gliding' through the air over great distances (Up to 25 meters vertically).
Name: Afterimage Technique
Canon/Custom: Custom
Rank: B (Must be Jounin or higher)
Type: Supplementary
Element: /
Range: Mid (5m-10m)
Specialty: Taijutsu
Duration: Two posts
Cooldown: Six posts.
Description: This jutsu is a pure burst of speed, meant to confuse the opponent. The user uses his natural speed and begins to move faster than the eye can see, moving around the area. He will pause for a split second, then move again, causing the optical illusion that the user is in several places at once. Many people, when viewing the technique, may confuse it with being a Genjutsu despite it being Taijutsu based. Certain visial based dojutsu, such as the Sharingan and Byakugan, render this technique useless when used against one who weilds them. By channeling chakra through the body, as well as coating it in chakra, the user is able to withstand the forces of kinetic and potential energy conversion, as well as the friction caused by moving at these speeds. In addition, you are NOT allowed to use this technique to escape a battle. (To better illustate how this technique works, I've included a gif of what it would look like visually.)
- Spoiler:
Name: Inner Harmony
Canon/Custom: Custom
Rank: S
Type: Supplementary
Element: /
Range: Self
Specialty: Taijutsu
Duration: Five posts
Cooldown: Fifteen posts, twice per topic
Description: A body is only as strong as the mind it houses. With that being said, with a flawless bond between the two, the mind is capable of pushing the body past its normal limits, allowing it to achieve things beyond imagination. This jutsu is proof of such. going by his father's method of teaching that the only limits a person has is the ones placed on themselves by themself, Naota developed this jutsu. With a moment's concentration, the user's mind and body achieves perfect synchronization for several minutes; allowing them to 'break thier own limits'. The user's base speed and strength is increased by One rank for a duration of five posts posts, allowing the user to attack faster, hit harder, and proving that the connection between body and mind is a deadly thing to master.
Name: Body of The Sun
Canon/Custom: Custom
Rank: S
Type: Offensive, Defensive, Supplementary
Element: Katon
Range: Self
Specialty: Taijutsu
Duration: Five posts, -10 per post
Cooldown: Seven Posts, Three times per topic
Description: By coating one's body in Fuuton and Katon chakra, then igniting it, one will be covered in flames. The flames are rumored to be hot as the sun, hence giving the jutsu its name. The user's skin and flesh are left virtually unharmed by the technique, thanks to the layer of wind chakra that is at-level with their skin. The flames essentially nullify any fire or wind style jutsu used against the person of equal rank or below, all the while enhancing the user's own Fire Jutsu. In addition, Wind style jutsu are now super heated, if not, outright ablaze. Fire jutsu of higher rank suffers a 50% damage reduction-- wind jutsu is still nullified. Water jutsu of C-rank or below will evaporate long before reaching the user.
Simple punches and kicks are now more dangerous; every attack now will cause guaranteed second degree burns contact on with bare flesh; third degree burns are possible if contact is maintained for more than one post. Needless to say, the area around the user becomes super heated, causing dry flora to be set ablaze after two posts. These flames last for three posts before dying out. Anyone that is not sufficiently prepared for this kind of heat will potentially suffer heat-related health conditions such as dehydration after four posts and heat stroke after seven.
Once this jutsu ends, the user suffers a -1 in power to thier Taijutsu and Ninjutsu due to damage done to the chakra points for three posts.
Name: Collapse of Heaven
Canon/Custom: Custom
Rank: SS
Type: Offensive
Element: None
Range: Close (0-5m)
Specialty: Taijutsu
Duration: One post
Cooldown: Once per topic.
Description: This technique... is devastating, to put it lightly. It is only able to be performed under the influence of Inner Harmony, which is needed to focus the power required to perform this technique. This technique is really simple in terms of performance. One Punch. A simple punch, delivered with all the strenghth the user can muster up. The user will focus 90% of thier chakra into thier dominant limb. Given the effects of Inner Harmony, this jutsu is performed at a very high speed, one said to rival that of Jinton (Roughly 110 m/s). As the user moves to perform the technique, the world around them is said to warp and bend, caused by the large amounts of chakra coursing through thier body leaking out and affecting the world around them.
Upon impact, the chakra is violently released; utterly destroying the target in a massive release of explosive force. Even if the user so happens to miss with the target, this attack will still be effective If the user strikes near the target. The immediate surrounding area (Roughly an area the size of Konoha) is obliterated, save for the user, who is protected from the forces by the chakra distorting area around him. However, he user is left incredibly weakened (No matter how much chakra you had when you first performed this attack, you will be left with 15 chakra.). In addition, the bones of the user's arm will be broken, and the muscules torn to shreds. You will require an S rank medic to tend to your wounds. If not, the arm used to perform this technique will be completely useless. [This jutsu must be performed with at least 90 chakra availible]
Name: Fire Fist Technique (Katon Genkotsu no Jutsu - 火拳骨術)
Canon/Custom: Custom
Rank: S-rank
Type: Offensive
Element: Katon
Range: Self
Specialty: Ninjutsu, Taijutsu
Duration: -30 chakra per post
Cooldown: Duration + 6
Description: The Fire Fist technique uses Fire Release nature transformation to engulf the users hand in flame to punch targets. The fire created is supremely hot, with power comparable to that of Amataratsu or Nova Release fires. The user is immune to the damage of the fires; however everything around them is not. The ambient temperature around the user rises to several hundred degrees, causing anything flamable within 5 meters to explode into flames. Each time the fist impacts any solid surface, the flames explode outward in all directions with enough force to uproot trees and causing explosive combustion of anything within 50 meters.
Name: Fire Release: Wildfire Devastation (Katon: Yamakaji Kaimetsu - 野火の荒廃)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Katon
Range: 30 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: The user fires a huge storm of flames at the opponentfrom his mouth , inflicting a massive amount of damage through a fiery explosion. Thethe flames of this jutsu have often been compared to the fires of a volcano. Contact with the flames of this jutsu cause instant 3rd degree contact burns to unprotected flesh, with 2nd degree burns to the rest of the body without proper armor or Katon resistances.
Name: Fire Release: Fire Shield Technique (Katon: Kajun no Justu - 火遁•火盾の術)
Canon/Custom: Custom
Rank: C
Type: Defensive
Element: Katon
Range: Melee
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: A skill that is normally used when the opponent is rushing in for a taijutsu attack. Gathering fire chakra into the air and condensing it upon the ground. As the opponent goes to strike, a flaming wall will appear before the user. This jutsu is effective at blocking taijutsu attacks, and will end up burning the opponents hand in the process. Projectiles of C-rank or higher easily pass through this.
Name: Fire Release: Ten Thousand Fireflies (Katon: Yozaru Hotaru - 火遁・萬螢)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Katon
Range: 30 meters
Specialty: Ninjutsu
Duration: 1 post set up || 1 post attack
Cooldown: 6 posts
Description: The user brings their hand to their mouth and blows out a stream of small sparks that appear to be harmless and float in the air. With a wave of their hand, the sparks shoot forward, converging on the opponent and engulfing him in a huge explosion.
Name: Fire Release: Burning Ocean (Katon: Umi Moeru - 火遁・海燃える)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Katon
Range: 75 meters
Specialty: Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 6
Description: A strong fire jutsu where the user puts the tips of their fingers and thumbs together and blows into the oval/rectangular shaped gap between the first two fingers and thumbs. A large wave of flames sweeps across the area, burning anything in its path making the area literally look like a sea of flames. Not only is it an offensive jutsu but it can also be used as defensive move by using the jutsu and turning around in a 360 degree angle, making a circle of fire with the user safely in the centre.
Name: Fire Release: Great Dragon Rocket Technique (Katon: Gōryūka Roketto no Jutsu - 火発売:世界最大級竜ロケット技術)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Katon
Range: 40 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 8 posts
Description: After gathering fire chakra and making the necesary hand signs, the user blows a giant, dragon-shaped blast of fire out of thier mouth that exgulfs their opponent. The user then manipulates the blast, so that it takes the target in any direction they choose by momentum, usually the up towards the sky. Then, once the target and the fireball is at a safe distance, the user detonates the blast, creating an explosion that resembles a bottle rocket bursting in midair. It is usually accompanied by a white burst of light beforehand.
Name: Lightning Release: Discharge (Raiton: Hōden - 雷: 放電)
Canon/Custom: Custom
Rank: C-A
Type: Offensive
Element: Raiton
Range: 5-30 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 2-4 posts
Description: The user concentrates Lightning Release chakra around the body before releasing it towards their opponent. The amount of chakra used determines the range, damage, and cooldown of the jutsu.
C-rank: 5 meters || 2 post cooldown || 1st degree flash burns. Moderate shock.
B-rank: 15 meters || 3 posts cooldown || 2nd degree flash burns. Severe shock.
A-rank: 30 meters || 4 posts cooldown || 2nd and 3rd degree flash burns. 1 post stun.
Name: Chidori (千鳥)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: Lightning
Range: 15 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: This technique channels a large amount of lightning chakra to the user's hand. The amount of chakra is so great that it becomes visible. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. Extremely effective in piercing through flesh and bone, Chidori can easily amputate limbs if impact is recieved at a joint or the bone is shattered. It's not unusual to see Chidori wounds that show true pierce-through even at the thickest part of the abdomin; and every wound show evidence of severe burning at the points of impact; with instant second degree electrical burns and cauterization of flesh in the wounds.
Name: Lightning Release: Heavenly Destruction Technique (雷遁・天災の術 - Raiton: Tensai no Jutsu)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Raiton
Range: 15 meters
Specialty: Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 5
Description: This technique permits to generate powerful arcs of lightning to be guided towards targets of the user's choice. The electrical bolts themselves can both electrocute and deliver potent gashes due to the concentration of chakra utilized. The user is able to control up to 5 bolt per post, and each can deliver gashes up to 3 inches deep, 3rd degree burns at contact sites with 2nd degree burns radiating outward for 12 inches from point of contact. Impacts from 3 or more bolts in 1 post causes a stun effect that lasts for 1 post.
Name: Raikiri (雷切)
Canon/Custom: Canon
Rank: S
Type: Offensive
Element: Lightning
Range: 15 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 10 posts
Description:The Lightning Cutter is an enhanced and concentrated form of the Chidori with the same effects and drawbacks. Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is more focused. Because of this, it is able to cause far more damage, easily able to pierce entirely through the body with or without armor (up to S-rank); and leave instant third degree electrical burns the radiate outwards along the nervous, vascular, and lympathic systems for roughly 6 inches away from the point of impact. Without significant (A-rank or better) medical treatment being recieved within 10 posts, there is a very real chance (>50%) of death occuring.
Name: Wind Release: Punishment of Atlas (Fuuton: Keibatsu no Atorasu - 風遁: アトラスの罰)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Fuuton
Range: 20 meters
Specialty: Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 6
Description: After weaving the needed hand signals, the user manipulates the air currents above them to amass and create an area of extremely high pressure. The user then drops the mass of air on their target at a high velocity. The air pressure reduces the target into the ground as if the gravity was increased. The extreme weight of the air makes it hard for the target to move a finger, let alone get up. The user, however, is unharmed by this and now has the advantage to subdue the opponent or kill them.
Name: Talons of the Wind Demon (Fūma no Tsume - 風魔の爪)
Canon/Custom: Custom
Rank: B
Type: Offensive, Supplementary
Element: Fuuton
Range: 5 meters
Specialty: Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 5
Description: This technique allows the user to form their wind natured chakra into a clawed hand, or talon, which then can be used for a variety of tasks. As the claw formed by this technique is essentially formed out of wind, it is nearly completely invisible to those without chakra visualizing dōjutsu, adding to the mystique of the ability. User's of this technique are shown that the materialized talon extends from one of the user's hands and follows the same movements as the aforementioned hand. The size of the talon generated depends on the amount of chakra utilized to perform the technique. It has been demonstrated that this technique can act as both a extension to the user's arm, as seen when the technique is used to grab things at a distance, and used as a mid-range attack, which can even leave gashes in stone.
Name: Wind Release: Tornado Uppercut (Fūton: Torune Doappa Katto - 風遁・颶風アッパーカット)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Fuuton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: After performing the proper hand seals, the user will unleash a gust of wind in a upward slash-like motion. The gust of wind, upon hitting the opponent, will toss the target roughly 10 feet into the air, leaving them vunerable for a follow-up attack.
Name: Typhoon Edge (Taifūha - 台風刃)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Fuuton
Range: Melee
Specialty: Ninjutsu
Duration: -35 chakra per post
Cooldown: Duration + 6
Description: The technique is performed by concentrating an intense level of wind chakra around one's hand with the purpose of delivering a powerful close range assault. It has been has demonstrated that this technique possesses an incredible sharpness, cutting through both flesh and steel alike. Furthermore, this technique seems to be employable as both a piercing thrust or utilized in a slicing sweep of the hand's edge, allowing a degree of tailoring for the scenario. The user's overall power with this technique seems linked to his overall chakra control and mastery of the wind release, allowing for steady improvement over time. While apparently not always necessary, the utilization of hand seals in preparation for the performance of this technique appears to bolster the skill's destructive potential.
Name: Wind Release: Vortex Armor (Fūton: Uzu no Yoroi - 風遁: 渦の鎧)
Canon/Custom: Custom
Rank: S
Type: Offensive, Defensive
Element: Fuuton
Range: Self
Specialty: Ninjutsu
Duration: -35 chakra per post
Cooldown: Duration + 10
Description: This technique conjures an aura of shredding winds around the user. In actuality, this technique is a two-fold defense. First, a layer of pressurized and compressed air is "hardened" and generated around the body of the user, coating the skin. A second layer then swirls around the body at intense speed. This outer layer is the emphasis of the technique: the wind is moving and revolving at such a high speed that it effectively slices and cuts whatever it comes into contact with. This technique can be used either defensively or offensively. In terms of defense, it offers an excellent deterrent to close quarters combat and other techniques, namely projectiles, as the winds will tear and disrupt whatever gets close. A constant stream or a larger, powerful and coordinated attack could breach the barrier. In terms of offense, this skill has good synergy with taijutsu, adding a layer of protection while lending physical strikes the devastating power of tearing winds. Like the rest of Wind Release techniques, Vortex Armor suffers a weakness from Fire Release. In the worst case scenario, even a simple Fire Release technique can spiral into a raging inferno, trapping the Vortex Armor user in the heart of the flame. This technique also requires a high amount of chakra to use, as well as a continuing supply to maintain. Should the user run out of chakra, enough to cause the protective layer on their skin to fail, they run the risk of being sliced to ribbons by their own technique.