Ryuukishi Citizen
Posts : 45 Credits : 6950
| Subject: Ryuukishi [Ability List] Wed May 22, 2013 12:50 pm | |
| - Electrokinesis:
Name:Electrokinesis Power Rank: MP Description:Users are able to absorb, conduct, generate and manipulate a form of energy resulting from the existence of charged particles (such as electrons or protons) which give the user control over electric fields, electric charges, electric currents, electronics, and electromagnetism. The user can diverse various electrical-based attacks, ranging from simple to complex attacks. Simple effects may include the ability to generate electricity, shoot lightning, or overload a circuit. More complex ones may include manipulating energy in a person, directing current in a more complex route than the one of least resistance, firing sparks, turning off electrical devices, or electrical constructs. With applications ranging from direct electrocution and high energy output, to more complex abilities such as hacking, and electromagnetism generation and constructs, the user is able to control electrons in a variety of the effects that often yield positive results,making Electricity Manipulation one of the most powerful and versatile element. - Applications:
Absorb, conduct, create, generate, and/or control electricity of various intensities : Charge objects with electricity, heating them and/or making them conduct electricity. Death Inducement by overcharging the victim with electrical currents. Draw in power from naturally occurring and/or artificial electricity to increase their abilities. Electric Breath, Electrical Arc Emission, Electrical Beam Emission, Electrical Bolt Projection, Electrical Shockwave, Lightning Ball Projection, Lightning Bolt Projection, and Lightning Vision for direct attacks. May be able to generate enough power to vaporize matter. Electric Field Negation Formulated Electricity Blast Increase the sharpness of objects by using electricity to create vibrations. Paralysis Inducement and/or Jolt Inducement. Power up electronics by recharging their battery. Electricity Infusion by surrounding objects or weapons in electricity. Electrical Constructs, including weapons, walls, or allies/servants. Create electrical bursts and/or shock-blasts Electric Pull to pull themselves toward something or to pull things toward them. Negate Electrical Resistance by: Detonating volatile air molecules (which could normally be used to insulate electricity) with electrons to cause powerful explosions or the use of high voltage electricity like a lightning strike. Generate heat through high voltage to burn elasticity users. Generate violent currents to brutally tear through the ground, rendering grounding electricity pointless. Ride on and/or in electricity/lightning-bolt for faster travel.
- Pyrokinesis:
Name: Pyrokinesis Power Rank: MP Description: Users can excite or speed up an object's atoms, increasing their thermal energy making it ignite, not necessarily objects, but also air particles. They can control and move the flames, including the shape, heat and even color; that said, pretty much everything with this power comes down to burning. This ability is also useful against those who possess Air Manipulation or Oxygen Manipulation as oxygen from the air can be used to make flames stronger. This is very aggressive power as well as one of the strongest, allowing several powerful attacks, but it is some ways the most vulnerable as well, given than fire doesn't exist in itself and needs other elements. - Applications:
Create, Absorb, Generate and Manipulate Fire of various intensities. Burn/melt objects such as ice or metal, as well as living things. Firestorm Creation Cause burning pains and actual burns in others. Release the fire in differing ways, including from the eyes or mouth; fireworks of varying power, bombs, balls, beams, streams, explosives, and/or in weapons by infusing them with flame. Fireproof Skin and/or Thermal Resistance both something you really would need. Flame Solidification Pyrokinetic Constructs, including weapons, walls, armor or allies/servants. Fly by projecting fire under them, Jet Propulsion and/or by Pyrokinetic Flight.
- Aerokinesis:
Name: Aerokinesis Power Rank: MP Description: Users can manipulate air molecules to create winds of any strength, including tornadoes, and even siphon the air out of others lungs. They are able to generate breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes. - Applications:
Create/generate and manipulate all forms of wind from tornadoes, hurricanes, vertical drafts, micro-bursts and other devastating forms of wind. Naturally can also create any less extreme air/wind movement. Draw power from natural disasters such as whirlwinds, tornadoes, or typhoons. Air Attacks Air Solidification, Density Manipulation, and Pressure Manipulation via controlling air molecules. Aerokinetic Constructs, including weapons, walls, armor or allies/servants. Atmospheric Adaptation Electrical Resistance by using the air to insulate electricity. Various forms of traveling: Aerokinetic Flight Air Walking Gliding Levitation Telekinesis by controlling the air around objects.
- Hyrdokinesis:
Name: Hydrokinesis Power Rank: MP Description: The user can control, generate and/ absorb liquids, moving and shaping bodies of water to the user's desire: lifting, parting or otherwise manipulating its form and/or density. Water can easily serve as a weapon, either by shaping into gigantic whips, swung repeatedly at a target as a snake-like body, formed into a razor-sharp edge that can cut through even metal, or simply dropped to smother opponent or put out a fire. On the sea or ocean, user can to create several natural phenomena. - Applications:
Generate, shape and manipulate water, issuing in different forms such as beams, balls, or focused bullets/edges: Manipulate tides. Control ocean currents. Create water bubbles that can travel underwater. Tidal Wave Generation Aquatic Adaptation Density Manipulation and Pressure Manipulation controlling water molecules to make water 'solid'. Hydrokinetic Constructs, including weapons, walls, armor or allies/servants. Harden and enhance the body by collecting and manipulating water pressure within it. Water Walking Water Surfing
- Resurection Empowerment:
Name: Resurrection Empowerment Power Rank: MP, PC Description: With this power, the user can resurrect but is stronger than before. Their condition such as strength,stamina, etc and even their powers will be strengthened after resurrection. - Applications:
Enhanced Condition- The user's condition can be augmented after each resurrection Enhanced Agility Enhanced Strength Enhanced Stamina Resurrection Self-Power Augmentation- The user's powers are strengthened after each resurrection.
- Umbrakinesis:
Name: Umbrakinesis Power Rank: MP | PC Description: User can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc. - Applications:
Create/generate/increase, absorb, shape and manipulate darkness/shadow for various effects, sizes, shapes and intensity levels. Depending of the level of strength, one can blanket an entire city, country or world in eternal darkness. Absolute Darkness Darkness "Mist" Light Absorption Shadow Camouflage/Cloaking Darkness Adaptation Night Vision Darkness Attacks Flight/Levitation Solidification via controlling darkness/shadow: Animating/manipulate darkness/shadow, whether users own or cast by anything else. Tentacles/tendrils, chains and/or threads to attack or bind. Umbrakinetic Constructs, including weapons, walls, armor or allies/servants. - Techniques:
Darkness Aura Darkness Empowerment Darkness Healing Portal Creation/Umbrageous Teleportation using darkness/shadow by understanding the fundamental connection all shadows/darkness share. Dimensional Storage to store stuff into darkness/shadow, user may be able to enter their own pocket dimension. When the user realizes from where they draw their power, they can enter there and summon beings/tools from there. Shadow Mimicry Umbrakinetic Combat Umbrakinetic Regeneration
- Gyrokinesis:
Name: Gyrokinesis Power Rank: MP | PC Description: User can create, shape and manipulate gravitation, a natural phenomenon by which all physical bodies attract each other, and gravitons, hypothetical elementary particles that mediate the force of gravitation. User can bend gravity to make the environment very “heavy” or “light”, causing objects to “fall” toward another object instead of the earth (“nexus inducing”), flattening objects, and generating miniature black holes to compress objects into oblivion. They can repel and attract matter and energy regardless of its mass or move objects in a manner similar to telekinesis. Offensive uses of this power include repulsing people or objects with such force to shatter practically anything, increasing gravity to crush opponents, decreasing it to render them defenseless, or surrounding one's body in a gravitational field to amplify physical strength. Defensive uses include creating a gravitational force-field to repel all manner of attacks or anchoring oneself to the ground. - Applications:
Create/generate/increase gravity. Gravity Attacks Gravity Constructs Increase gravity: Black Hole Creation to suck things into oblivion. Crushing things by enveloping them with a gravity field. Immobility by using gravity to adhere oneself to the ground. Weight Manipulation Reduce/Remove gravity: Flight Manipulation by controlling the gravity around the user others and objects. Gliding/Flight/Levitation which can also affect other things. Simulate extreme strength and agility by making things easier to lift and carry. White Hole Creation to release things from oblivion. Floortilting to shift the direction gravity draws: Orbital Force Manipulation Gravitation Adaptation Telekinesis: by manipulating the direction/force of gravity. Attraction & Repulsion - Techniques:
Black Hole Manipulation Gravity Aura Gravity Negation Gyrokinetic Combat Portal Interface Wallcrawling - redirect the personal gravity, allowing to walk on walls.
- Mystical Martial Arts:
Name: Mystical Martial Arts Power Rank: URM | MP | PC Description: Many of those who train in martial arts gain superhuman capabilities by learning to harness multiple forms of magic. Some Techniques are often either a form of excellence or perfection of an existing martial art and sometimes users of the original tend to change or innovate the martial art to make it their own. - Applications:
Aether Manipulation Aura Manipulation Chi Manipulation Chi Augmentation Life-Force Manipulation Life-Force Generation Mana Manipulation Combat Empowerment Elemental Energy Manipulation Elemental Manipulation Energy Manipulation Enhanced Combat Ergokinetic Combat Pressure Point Intuition Telekinesis Weapon Proficiency Utilize one's skills into powerful techniques. Some could have the technique of Weapon Infusion
- Variations:
Traditional Martial Arts: More known than Mystical martial are. Allows users to perform styles of combat to a superhuman level. Animal/Beast Martial Arts: Fighting Styles that mimic animal fighting styles. Related to Animal Imitation or Zodiac Empowerment. Assassination Arts (Ansatsuken): Fighting Styles purely created for destructive reasons. Possibly achieved by Dark Arts.
- Adaptive Resurection:
Name: Adaptive Resurection Power Rank: PC Description: The user can adapt to whatever has killed them once they resurrect, becoming resistant to it and more durable afterwards, possibly even immune.
- Dragon Heart:
]b]Name:[/b] Dragon Heart (Self Revive) Power Rank: PC Description: The user is able to revive themselves upon death. This makes them immune to abilities such as Death Inducement and potentially can live forever.
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