Jayr Citizen
Posts : 36 Credits : 10900
| Subject: Jayr [Ability and SC List] Sun Jan 25, 2015 12:27 pm | |
| - Extreme Speed:
Name: Extreme Speed Type: Gifted / Personal Description: Jayr is capable of moving at +10 speed naturally (this is the absolute max that she can go). However, there is a downfall: moving at this speed without drenching herself in water will result in her catching on fire by the end of the 3rd post. If she is already wet or becomes wet at some point during those posts leading up to the fire then she can move at those speeds for another 5 posts after initial wetting before she must be drenched again or end up on fire.
- Immortality:
Name: Immortality Type:Personal Description:Jayrs father meant to turn her into a vampire, however something in her blood kept this transformation from fully happening. Jayr gained her Extreme Speed, the ability to cease aging, and an immortal life span as well as a increase to her strength (+2). She is still capable of dying a mortals death, however, poison of any kind does not work on her and she cannot become ill nor can she get or pass on diseases.
- Enhanced Healing:
Name: Enhanced Healing Type: Personal Description: Jayr heals faster than a human, but not as fast as a true vampire. Broken bones take one to two full rp days to heal, gashes and other larger wounds take several rp hours, while minor scrapes bumps and bruises take mere seconds.
- The Truth:
Name: The Truth Type: Personal / Assassin Description: The one with this special characteristic has the ability to see through any lie or even any half-truth. They're incapable of being manipulated in any way or form, and likewise are incapable of being controlled. Even the most hidden secrets become accessible to someone with this ability. There is simply no way to mentally mess with a person of this ability, they just simply have 100% control of what goes on in their mind, and what they believe and perceive.
- Eagle Vision:
Name: Eagle Vision Power Rank: MP/PC Prep Count: / Description: Eagle Vision is a dormant sixth sense that humans possess, as a result of being created by the First Civilization and also through interbreeding between some early humans and their precursors. Though each average human holds the potential to utilize it through an intense and very long training, some gifted individuals display a greater concentration of the necessary precursor genes, and thus are more likely to naturally exhibit Eagle Vision as well as some of its more advanced variations.
Those who possess the gift are able to instinctively sense how people and objects relate to them, which manifests as a colored glow, much like an aura. Red indicates enemies or spilled blood, blue indicates allies, white indicates sources of information or hiding spots, and gold indicates targets or objects of interest. However, the sixth sense is not entirely infallible.
Variations Eagle Vision v.1 The user is able to read the emotions and intentions of all those around them, discerning friend,(blue) foe,(red) innocents,(no color) targets or important individuals and items (gold) and points of interest (white). They can read hidden messages and locate hidden passages. The user can track targets through trails they leave behind, as long as they are within close proximity. Drawbacks A novice user will experience eye strain after 3 posts using Eagle Vision. 1 post must pass before the user can activate Eagle Vision again.
Eagle Vision v.2 While retaining all abilities of the previous version, v.2 also allows the user to use Eagle Vision to examine clues to reconstruct past events and crimes, aiding them in investigations and finding targets. They can 'tag' people, allowing them to see their location when out of Eagle Vision, even through walls and other obstacles. Drawbacks A novice user will experience eye strain after 4 posts using Eagel Vision v.2. 2 posts must pass before the user can activate it again.
Eagle Vision v.3 v.3 in itself has three variations of Eagle Vision. The first was Eagle Pulse, a momentary vision that soon faded away. The second was akin to Eagle Sense, a longer lasting effect. The third version was Communal Sense, allowing a user's fellow Assassins to see what they saw, within a limited range.
A user also has the ability to view the memories of their targets, rather than conversing with them directly. They also have the ability to read the paths that guards would take, much like Eagle Sense, but only could fully utilize this skill once they read the paths on a map. Lastly, this skill appears to be connected with the auditory system, allowing the user to hear conversations far away with perfect clarity once they achieved a high enough vantage point and focused in on the locations. Even when a user is heavily consuming alcohol or other intoxicants, they can still use Eagle Vision, albeit causing pain when used. Drawbacks A novice user will experience eye strain after 5 posts of using Eagle Vision. 3 posts must pass before the user can activate it again.
Eagle Sense Mastering Eagle Vision led to the user being granted Eagle Sense. A more heightened form of Eagle Vision, it allowed one to focus on a target and sense approximately where they had gone, or inversely, where they would go. This was particularly helpful in tailing a target, or detecting the path a guard would take, in order to set up a bomb or lay an ambush.
With Eagle Sense, a user is also able to pick up cold trails, or locate disguised enemies. However, for the latter, they are required to concentrate harder and scrutinize people individually, rather than as a crowd.
For example, a user can use their Eagle Sense to follow the scent vapors of poison, and to diagnose an injured mercenary by listening to his heartbeat. As such, the latter technique can allow them to conclude that the man was alive but weak, and likely affected by some form of poison.
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