Alec Kane Kuraikage
Posts : 653 Credits : 34908 Location : Makkuragakure
| Subject: Ghost Tue Apr 16, 2013 1:36 pm | |
| Name: Ghost Normal Life Expectancy: Immortal Background: In traditional belief and fiction, a ghost (sometimes known as a spectre (British English) or specter (American English), phantom, apparition or spook) is the soul or spirit of a dead person or animal that can appear, in visible form or other manifestation, to the living. Descriptions of the apparition of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, lifelike visions. The deliberate attempt to contact the spirit of a deceased person is known as necromancy, or in spiritism as a séance. The belief in manifestations of the spirits of the dead is widespread, dating back to animism or ancestor worship in pre-literate cultures. Certain religious practices—funeral rites, exorcisms, and some practices of spiritualism and ritual magic—are specifically designed to rest the spirits of the dead. Ghosts are generally described as solitary essences that haunt particular locations, objects, or people they were associated with in life, though stories of phantom armies, ghost trains, phantom ships, and even ghost animals have also been recounted. Special Abilities: Ghosts are nearly immune to physical damage. They have the ability to possess the living, should said human not have defenses against such. An "experienced" Ghost can create a solid body, use abilities it knew when it was alive, and re-arrange it's body structure to take on any form they please. Disadvantages: Ghosts usually become weak around churches, crosses, bibles and anything holy. An experienced Priest can exorcize a Ghost to the afterlife, and weaker Ghosts can be taken control of by experienced Necromancers. Experienced Ghosts can create resistances against these disadvantages. Special Customs: Well obviously to become a Ghost a person has to die, and have a strong enough soul with the will to keep going after the physical body dies. - Ghost:
Name: Spirit Physiology Power Rank: PC Description: Users with this ability either is or can transform into a spirit: a supernatural and conscious (although not necessarily sentient) being that in its normal state is incorporeal, invisible and immaterial. Many spirits are able to materialize either by shifting into more solid form or taking a vessel to give them physical shape, this can be done either by possessing already existing form (either living being or object) or by animating and wrapping part of the environment "around" them. There are several types of spirits, ranging from the souls of dead (ghosts) to the spirits of places, objects, concepts and/or elements. Several forms of magic center around contacting and bargaining with spirits. - Spirit Applications:
Ectoplasm Manipulation Absorption Barriers Blasts Constructs Empathy Fear Inducement Flight Freezing Illusion Manipulation Intangibility Invisibility Phantasm Manipulation Possession Telekinesis Teleportation Variations Astral Trapping Death Inducement Disease Manipulation Dream Walking Ghost-Light/Will-o'-the-wisp Mental Inducement Portal Creation Ghosts: spirits/souls of the dead, often bound to stay until certain conditions are met. This can vary from honorable burial, unfinished business/revenge or self-appointed duties. Ancestral spirits are part of this group, given their involvement/ties with their families. Baykok Physiology: Flight, Enhanced Archery, Paralysis Inducement Banshee Physiology Wraith Physiology Spirits of Nature: manifestations/embodiments of natural phenomena, places, elements or animals. Animal Spirits/Totems: spirits connected to either certain species (cats, hawks), family (felines, raptors) or class (mammals, birds) Animal Manipulation, Animal Mimicry Elementals/Elemental Spirits: spirits of certain elements. Elemental Manipulation, Elemental Mimicry Ala Physiology Genius loci: spirits of places, either natural areas or objects or places that could include cities or buildings. Environmental Manipulation Poltergeist Physiology - Spirits that haunt a person rather than a location, who destroy things for no reason and get more violent the more they are ignored. Associations Ancestral Evocation Astral Projection Communing Daimon Physiology Faery Physiology Mediumship Necromancy Shamanism Soul Manipulation Spiritual Symbiosis Further Details here.
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