Name: Magic Usage
Power Rank: MP, PC
Description: A very simple ability. Squall is able to use novice, intermediate and advanced magics due to his studies at Balamb Garden.
Name: Psychokinesis
Power Rank: MP, PC
Description: The manipulation of the mind - is not difficult to understand. Or, at least, that's what most people think when they first look at it. The true capabilities of psychokinesis fall under the world of mental suggestion and perceived reality. Psycgokinesis, with respect to strictly describing mental movement or motion of solid matter, abbreviated as PK and TK respectively, is the umbrella term for various related specialty abilities, which may include:
- Spoiler:
Pyrokinesis - This can be thought of as the manipulation of fire; however it is, more correctly, the manipulation of ambient heat. Daisuke might able to set things on fire with this ability, but fire is insubstantial - it has no material form. Fire is light created from intense heat and chemical reactions within the substance which is burning. In the thinking of heat as the distribution of energy between particles, being able to transfer that energy between particles is a form of physical alteration - material manipulation.
Hydrokinesis- is simply a manipulation of water - or more importantly, liquids. An adept hydrokinetic would be able to bind particles together in a fashion which makes a liquid. He'd then be able to use that liquid however they needed depending on their skill levels. This can be thought of as materialistic as it is dealing with substances on an atomic level - forcing them to remain in liquid form, rather than cooling to a solid state or heating to a gas state.
Aerokinesis- This is the manipulation of air. Aerokinetics are quite able to change the direction of free roaming particles to create walls of 'force' and things similar to this. Some masters of aerokinesis have even been able to fly, simply because they trap themselves in a 'tangible' bubble of air and move it around. This is material because, once again, it is dealing with atomic substances and forcing them to remain in a gas state.
Chryokinesisis- often thought of as the manipulation of temperature (particularly in the cold direction.) As we've seen, with the other Tele-kinetic abilities, this isn't particularly true. In fact, it's simply the manipulation of Atoms, just the reverse of pyrokinesis, using the atoms in said body of the person, or persons to stop moving or slow down, as, as atoms move faster the more friction, the less they move, the colder they are, theoretically if you stopped someone's atoms from moving alltogether, their body would reach a state of inner preserved absolute zero.
Photokinesis - the ability to 'manipulate' light. Daisuke may, through mental suggestion, convince a person or group of people that they saw something. After all, all things we see are made up of light and are interpreted within the brain. A character adept enough in this field may even be able to convince a crowd that they are trapped. Used in conjunction with some of the abilities of telekinesis, one can begin to understand just how capable true psions are of trapping people without traps at all.
Sonokinesis-Now look at the ability to 'manipulate' sound. Like photokinesis, sonokinesis relies heavily on mental suggestion. Sound is perceived by the ears and interpreted by the brain, for this reason a psion is able to alter the interpretations and convince people that they are hearing things which they are not. Its not necessarily that the person is actually hearing it, it is more like they believe they are.
Gyrokinesis-This is the first true step into the realm of perceived reality. Gravity, as Einstein suggests, is the result of matter's influence on space-time. When a character uses the powers of gyrokinesis they are, in fact, trying to convince people that things are heavier than usual. An adept in gyrokinesis may even be able to convince someone that they are being crushed by their own weight, or that they are so light that they could fly. Of course, the brain will accept some things as certain truth, but we all know - people can't normally fly, even if they think that they can.
Chronokinesis- And once again, we fall to the most dangerous and difficult of the abilities beneath a field. This time, it has to do with chronokinesis - the manipulation of time. As Einstein showed, time is relative. This means that time is different for each person within a different frame of reference. To a degree, this reference can be something as small as what they see, feel and understand. All people are separated by a frame of reference, simply by the way they think and act. For this reason, adept psions have caused people to age inexplicably fast, simply by convincing them that they are.
Name: Summoning
Power Rank: MP
Description: Squall is able to summon certain spirits... creatures that he has made bargins with to aid him in battle.
Name: Summon Fusion
Power Rank: MP, PC
Description: Squall is able to fuse with his summons, taking on certain properties of the creature. Despite his skill with summoning, he is only able to fuse with one summon at a time.
Summon Name:Bahamut, the Dragon King
Summon Rank:Mp, PC
Summon Description: (As there are several different variations of Bahamut, I shall be using the FInal Fantasy VIII version).
Summon Ability Name: Megaflare
Summon Ability Description: This attack... is devastating. Bahamut must concentrate for several moments (Three posts) before firing this attack. It is a beam of energy fired from Bahamut's mouth, with enough power to destroy an entire city.
Summon Ability Name:Auto-Protect
Summon Ability Description: By having Bahamut junctioned, Squall gains the ability of Auto-protect, which increases his defense against physical attacks incredibly.
Summon Name:Shiva, the Ice Queen
Summon Rank: MP, PC
Summon Description:Shiva's basic physical characteristics are that of a willowy humanoid female with pale skin and long, blue hair so to invoke an image of ice and cold. Shiva invariably wears only enough clothing to retain her modesty, along with boots and other minor aesthetic pieces. She carries no weapon, and implements her main Diamond Dust attack with arm gestures, a snap of the fingers, and/or force of will.
Summon Ability Name: Diamond Dust
Summon Ability Description: A directional blast of frigid air and ice. This attack has a wide blast raduis, allowing it to potentiall strike everything in the direction that it is released in. In addition, it has the power to drastically lower the temperature.
Summon Ability Name:Doom
Summon Ability Description: This is an ability that Squall possess due to Shiva. After marking his sword with a special seal, Squall will slash at the opponent, attempting to cut them. If he is sucessful, the opponent is considered 'marked for death'. After 10-15 posts, the Death will emerge from a portal nearby, and inflict a crippling blow to the marked persona.
Summon Name: Cerebus, the Hellhound
Summon Rank: MP
Summon Description: Large, three headed dog. Has no real attacks, save for physical. Casts 'Counter Rockets' on squall when summoned.
Summon Ability Name:Counter Rockets
Summon Ability Description: This is a simply ability, really. For every one spell that Squall casts, the spell is copied up to three times, and cast again at the same target.
Summon Ability Name:Alert
Summon Ability Description: An ability granted to squall by juntioning Cerberus. This ability gives squall a 'sixth-sense', alerting him to incoming attacks even before they are launched.
Summon Ability Name: Auto-Haste
Summon Ability Description: An ability granted to Squall by having Cerberus junctioned to him. This increases Squall's speed immensely, allowing him to achieve speeds that is said to rival even the fastest supernatural beings.
Summon Name: Diablos, the Gravity Devil
Summon Rank: MP, PC
Summon Description: Diablos resembles a large, demonic humanoid creature with large, reptilian wings on his back.
Summon Ability Name:Gravity Control
Summon Ability Description: With Diablos junctioned to him, Squall gains an innate ability to alter gravity's influence upon his body. When Diablos iself is summoned, Squall loses this ability; the ability reverts to its summon's control. With Diabloses summoned, Squal and he are immune to changes in gravity.
Summon Ability Name: Darkside
Summon Ability Description: This attack is a double edge -- It siphons off Squall's own lifeforce to increase his attack power drasticly (500%). However, Squall can circumvent this cost by draining energy from the opponent and using that to power the attack.
Summon Name:Griever, the Final
Summon Rank: PC
Summon Description: Griever resembles a giant, anthropomorphic lion-like creature with a pair of wings, crimson blade-like protrusions on his arms and horns on his head. His skin is deep purple with crimson patterns. He has white hair or fur on his head and parts of his body, and his wings are bat-like yet have white feathers instead of leathery membrane.
Summon Ability Name:Time Crush
Summon Ability Description: This attack is a stun basicly. A time stun, to put it simply. Squall, after concentrating for several moments (three posts) will enclose his target in a 'sphere', locking them in that moment in time for several moments (two posts). While the target is under the effects of Time Crush, the target is cut off from using magic, as well as having magic affect them, save for Squall or Griever's. Any active spells, runes and such are immediately ceased. When the person is released from Time Crush, unless the surroundings have changed drasticly, the target will most likely believe that they simply 'spaced out' for a moment. Normally, Squall can only target one person with this skill, however when he his fused with Griever he is able to cast use this skill on three people at the same time.
Summon Ability Name:Time Compression
Summon Ability Description: Though initially used as a way to become a 'living god' by the sorceress Ultimecia, Squall was shown the innerworking of the spell by Griever, and has since made several changes to it. Time compression is the concept of condensing all of time and space into a single moment, or "singularity." It can be initiated by the casting of a spell, which requires incredible power on behalf of the caster(s) and places them at the center of said singularity. For Squall, instead of compressing all of time and space, he compresses the entirety of his target's life and existance into a singularty. While many would see this as problem, as the person gains the sum total of the power they will ever wield over the course of thier life, for Squall, it is the solution. If the person that has been time compressed were to die while under the effects, they would be killed off ad infinity. The simultaneous death of thier life and and of thier very existance. This spell can only be cast while Squall is fused with Griever. The effects of Time Compression only last for five posts, and once broken, Squall is de-fused from Griever for the remainder of the thread