Kouki Jounin (S)
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| Subject: Kouki's Abilities Fri Feb 13, 2015 11:45 am | |
| - Special Abilities:
Name: Swift Release: Movement Canon/Custom: Canon Type: Supplementary Element: / Range: Self Specialty: Taijutsu OR Kenjutsu OR Weapons Tech OR Kyujutsu Description: This is essentially an advanced jutsu that can be used to move at virtually instantaneous speed, (+25, without the danger of death) granting the user an advantage over opponents with more strength than speed, such as users of Chakra Enhanced Strength. This nature therefore renders the user invulnerable against most Taijutsu.
Name: Hiraishin no Jutsu ~ Flying Thunder God Technique Canon/Custom: Canon Rank: S Type: Supplementary Element: / Range: / Specialty: Fuinjutsu | Ninjutsu Duration: Once Per Post Cooldown: 1 Post Description:To activate this technique, the user places a special seal to mark an intended destination. After this is done, they can enter a dimensional void at will that instantaneously transports them to the location of the seal. The mark can be applied to almost any area through brief physical contact, including an opponent or some other surrounding feature. Because this technique is able to affect anything that is in contact with the user or somehow connected to their chakra, they can also use this technique to teleport other objects or people, though the amount of chakra required is directly proportional to the number of/size of person/objects being transported. As Minato also noted, the marking formula never disappears from a marked target. This jutsu costs 45 chakra per activation, but can only be used once per post.
Name: Touch Seal Transferring Type: Personal (Locked to Kouki Uzumaki, can only be taught by her) Description: Due to the user's high understanding of Fuuinjutsu and the workings of it the user has gained the ability to transfer seals to other people or objects instantly by simply touching them with either bare feet or bare hands. This decreases the time spent needing to create seals. If the seal is large or complicated (such as when sealing a tailed beast or other enormous object) then the ability will have to be prepped - or otherwise will take several posts to fully form.
- Boil Release Techniques:
Name: Boil Release: Solid Fog Senbon Canon/Custom: Custom Rank: C Type: Offensive Element: Boil Release Range: 0 – 25 Meters Specialty: Ninjutsu Description: The user uses the Boil Release: Skilled Mist Technique then using Shape transformation the user shapes the steam into senbon that the user shoots from their mouth. These senbon do the piercing damage of an average senbon, however due to their corrosive properties they also burn the area they strike an inch in diameter and half an inch deep. The user can create up to 20 senbon per jutsu cast.
Name: Boil Release: Sinful Lotus Technique Canon/Custom: Custom Rank: C - S Type: Offensive Element: Boil Release Range: 0 – 25 Meters Specialty: Ninjutsu Description: The user manipulates their chakra to create vapor to be released from the ground that can be used to create corrosive explosions at different ranges. The corrosiveness of the technique, as well as its explosive properties depends on how much chakra is used for the technique. C Rank: Burns an area about six inches in diameter and up to half an inch deep from the point of impact with the steam. Does no explosive damage. B Rank: Burns an area about ten inches in diameter and up to an inch deep from the point of impact. Can cause a knock back of five feet due to the explosive damage as well as deal heavy bruises. A Rank: Burns an area about twelve inches in diameter from the point of impact and up to two inches deep. Any area immediately hit will lose a chunk of skin roughly an inch deep and four inches in diameter on top of the burn they will also suffer. This impact is also hard enough to crack ribs. S Rank: Burns an area about sixteen inches in diameter from the point of impact and up to three inches deep. At this point any area hit – such as an elbow, or joint – will cause the loss of a limb. Any other area will receive a loss of a chunk of flesh about two inches deep and six inches in diameter; the explosive effect will also shatter bone.
Name: Boil Release: Boiling Mist Geyser Canon/Custom: Custom Rank: C-B Type: Offensive Element: Boil Release Range: 0 – 25 Meters Specialty: Ninjutsu Description: The user will concentrate her Boil-chakra to her hands before slamming them on the ground. After this boiling hot vapor is shot upwards forcefully from the ground in random locations, though usually around the area of her intended target. Being hit or touching this boiling mist can severely burn someone or melt objects to a point. At B rank the user can control where the hot vapor is shot out from due to more chakra being used for this jutsu.
Name: Boil Release: Blinding Steam Technique Canon/Custom: Custom Rank: B Type: Offensive Element: Boil Release Range: Close Specialty: Ninjutsu Description: The user launches a jet of vapour from his or her mouth and in to the victims face melting or damaging their eyes.
Name: Boil Release: Boil Dragon Bullet Technique Canon/Custom: Custom Rank: B Type: Offensive Element: Boil Release Range: 0 – 25 Meters Specialty: Ninjutsu Description: The user will heat up surrounding water particle into a mist using fire chakra the user will then shape the mist into a dragon(s). The user will then make the dragon(s) head towards the intended target(s). This jutsu has the ability melt metal. The user is capable of controlling the dragons up to twenty five meters away from them; when the dragons reach further than that they’re stuck in the same path they were headed until they hit something which will cause them to disperse.
Name: Boil Release: Corrosive Globs Canon/Custom: Custom Rank: B Type: Offensive, Supplementary Element: Boil Release Range: 0 – 15 Meters Specialty: Ninjutsu Description: The user will clap his or her hands and spit multiple small white globs (Up to 10 in total) from his or her mouth. When they hit a direct surface, they will begin to corrode and burn at it, making them quite deadly. Users have shown to use this to burn closed doors, and destroy surroundings to hinder his or her opponent from escaping.
Name: Boil Release: Artful Mist Technique Canon/Custom: Custom Rank: A Type: Offensive, Defensive Element: Boil Release Range: Close Specialty: Ninjutsu Description: The user boil their sweat so to emanate a large amount of a extremely acid vapor. After all the sweat evaporates from their body, the user can control the steam so that it surrounds their body, creating a kind of steam armor capable of melting any type of object. As the Skilled Mist Technique, using this technique, the user can control the ph level of the steam cloud around them to become immune to its acids effects.
Name: Boil Release: Hiding in Steam Technique Canon/Custom: Custom Rank: A Type: Offensive Element: Boil Release Range: All Ranges Specialty: Ninjutsu Description: The user, after activating the Hiding in Mist Technique, proceeds to increase the acidity of the water vapor surrounding her thanks to the technique. In doing so, the technique becomes lethal in its composition, to the point where most structures begin to degrade thanks to the tremendous power of the technique. Despite the technique's usefulness, it can quickly cause harm where the user does not wish for it to occur, and thus, she utilizes it only in situations where she knows that nobody else will be harmed. Notably though, is that due to the composition of the steam being originated from the Hiding in Mist Technique, it can be swatted away and neutralized with much more ease than any other Boil Release Ninjutsu. However, thanks to the instantaneous effects of the technique, individuals can rarely stand up against it.
Name: Boil Release: Touch of Death Canon/Custom: Custom Rank: A Type: Offensive Element: Boil Release Range: Touch Specialty: Ninjutsu Description: Allows the user to melt anything that comes in contact with the palm of the user's hand. This jutsu consumes each post its active. This jutsu has been known to be very dangerous as the user can touch and harm his allies by accident. A drawback to using the jutsu is that it requires physical contact with the opponent to pull off so the user could be potentially harmed by a long range attack while trying to use the jutsu. For each area touched the opponent will suffer instant burns that hit a radius of eight inches in diameter and an inch deep. If this jutsu is used on the joints it will cause the opponents limb to fall off. If used for 2 posts near vital organs it will result in the organs being destroyed.
Name: Boil Release: Trained Cloud Technique Canon/Custom: Custom Rank: A Type: Offensive Element: Boil Release Range: 0 – 50 Meters Specialty: Ninjutsu Description: Essentially a more developed version of the Boil Release: Skilled Mist Technique, it creates a cloud of mist which the user releases from her mouth. This mist has corrosive properties, just like it's parent technique. The main difference is that the user can determine whom the mist affects, allowing it to be used in an enclosed area where allies are present.
Name: Boil Release: Skilled Mist Technique Canon/Custom: Canon Rank: S Type: Offensive Element: Boil Release Range: 0 – 50 Meters Specialty: Ninjutsu Description: The user creates a cloud of mist which she releases from her mouth. This mist has extremely corrosive properties, capable of melting anything it comes into contact with that is S-Rank or lower; as well as other shinobi. The technique has an inherent disadvantage in that its effects are indiscriminate, limiting its usage to areas that do not contain allies. In the event that the mist escapes the containment area, the user can adjust the pH level of the mist to safer levels. Though the mist is corrosive to all around it, the user seems to be immune to it, as it can be used it in an enclosed area without endangering herself.
Name: Boil Release Armor Canon/Custom: Custom Rank: S Type: Offensive, Defensive Element: Boil Release Range: Close Specialty: Ninjutsu Description: The user coats their body with corrosive acid that has a low pH level. This makes the armour extremely acidic and will burn anything that touches it (S-Rank and lower, and human flesh, bone). In addition to the obvious enhanced protection it provides, it can also be used offensively in that anything the user hits will immediately start burning through: unless something is done to remove this acidic material the burn will spread with each post. Post 1: Burns an inch into the flesh in a radius of six inches around the area. Post 2: Burns down to two inches deep; spreads to a radius of twelve inches around the area. Post 3: Burns down to four inches; spreads to a radius of 24 inches around the area. If not removed by this point death is guaranteed by Post 4. Post 4: Organ failure due to burning; death.
Name: Boil Release: Boiling Insides Canon/Custom: Custom Rank: S Type: Offensive Element: Boil Release Range: Touch Specialty: Ninjutsu Description: This jutsu works much like Boil Release: Touch of Death, however this jutsu does no external damage and instead only causes internal damage. When the user touches their opponent it causes boil release vapors to seep into the opponent’s skin and enter into their body. This vapor causes the opponents body to super heat while the acidic properties go to work by beginning to melt the opponent’s organs. Because this jutsu works internally it does not matter where the opponent is touched because the vapors will be picked up by the users bloodstream and travel throughout their body. If no medical attention is received the opponent will die by the third post.
- Ninjutsu Techniques:
Name: Kanashibari no Jutsu (Temporary Paralysis Technique) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: 20 meters Specialty: Ninjutsu Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.
Name: Ninja Art: Solar Flare Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short(0-5m), Mid(5-15m) Specialty: Ninjutsu Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.
Name: Snap Spark Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: / Specialty: Ninjutsu OR Chakra Flow Description: An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.
Name: Smokescreen Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short (0-5m) Specialty: Ninjutsu OR Chakra Flow Description: The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.
Name: Shadow Clone Technique Canon/Custom: Canon Rank: B-rank Type: Supplementary Element: / Range: / Specialty: / Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.
A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.
(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)
Name: Spiraling Sphere (Rasengan ~ 螺旋丸) Canon/Custom: Canon Rank: A Type: Offensive Element: / Range: The user's palm Specialty: Ninjutsu Description: Spiraling Sphere creates a skull sized sphere of raw chakra in the user's hand. Performing this technique doesn't require any hand seals, it simply takes roughly six seconds of preparation, wherein the user concentrates a large amount of chakra into the centre of their hand, applying intense shape manipulation to contort it into a ball. This sphere can be maintained in the user's hand for up to two posts before dissipating. On impact, Spiraling Sphere can severe limbs [if it impacts with the appropriate joints] and cause severe physical trauma, shattering bones around the impact site as well as rending cleanly through up to six inches of flesh. While the Rasengan, unless impacting with the head or heart, cannot cause immediate death, it can cause severe internal trauma that can require immediate medical treatment.
Name: Hiding with Camouflage Technique (Meisaigakure no Jutsu - 迷彩隠れの術) Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: Self Specialty: Ninjutsu Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert manoeuvres but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. The usefulness of this ability can be entirely negated by those with special vision or sensory skills, except for particularly adept users, who can completely erase even their chakra signature with it.
Name: Fuma Shuriken Shadow Clone Technique (Fuma Shuriken Kage Bunshin no Jutsu - 風魔手裏剣影分身の術) Canon/Custom: Custom Rank: A-Rank Type: Offensive Element: / Range: 30 meters Specialty: Ninjutsu Description: After forming the needed hand signs, the user creates shadow clones of multiple fuma shuriken, with a maximum of 20. Since these shuriken are real duplicates and not just images, they have the potential to damage or kill their targets. Also, since fuma shuriken are far larger and more aerodynamic than their lesser counterparts, these clones are faster, heavier, and can sever entire bodies into pieces or decimate structures. This technique is usually used in conjuction with the Shuriken Shadow Clone Technique to create a storm of projectiles nearly impossible to evade.
- Fuuinjutsu Techniques:
Name: Generic Sealing Technique Canon/Custom: Canon Rank: D-S Type: Supplementary Element: / Range: Touch Specialty: Fuuinjutsu Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expand the number of potential tricks a shinobi can use. Any ninja with a chakra specialty (Ninjutsu, Genjutsu, etc) is able to use the D-rank seal/unseal of this jutsu; in order to use items such as Portible Water Scroll and the like. C-rank seal/unseal and above is locked to Fuuinjutsu users.
Name: Finger Carving Seal (Shikoku Fūin - 指刻封印) Canon/Custom: Canon Rank: C Type: Supplementary Element: / Range: Touch Specialty: Fuuinjutsu Description: The user concentrates chakra into their finger and using the heat from that, can apply writing of whatever they want to a surface. This technique however requires them to be very delicate with their chakra control. This technique causes slight discomfort for a living target and if it is on flesh, it will scar.
Name: Beast Sealing Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: 5 meter radius Specialty: Fuuinjutsu, Ninjutsu Description: After creating the necessary seals, a special sealing formula rises up in the form of multiple chakra chains and binds the target. This seal can bind a maximum of 5 targets at one time, and can hold anyone of equal or lower rank.
- Suiton (Water) Techniques:
Name: Hidden Mist Jutsu Canon/Custom: Canon Rank: D Type: Supplementary Element: Water Range: 20 meters Specialty: Ninjutsu Description: This displacement technique is a specialty of the ninja from areas with large sources of water nearby, where one causes a mist to spring forth by lifting up some water from either a per-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. Any Doujutsu with the ability to 'See' chakra can easily defeat the mists; as well as a sensor ninja of 2 ranks above the user.
Name: Water Release: Hiding in Water Canon/Custom: Canon Rank: D Type: Supplementary Element: Water Range: / Specialty: Ninjutsu Description: Using this jutsu, a ninja is able to be concealed within water itself. The user may submerge in a body of water as small and shallow as a puddle. While submerged, the ninja is perfectly hidden, detectable only by sensors of 1 rank higher or more from the user; or a normal ninja of 2 ranks higher.
Name: Water Release: Archerfish Canon/Custom: Canon Rank: D Type: Supplementary Element: Water Range: Short (0-5m) Specialty: Ninjutsu Description: This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire.
Name: Water Release: Poison Mist (Suiton: Doku Kasumi - 水遁:毒霞翳) Canon/Custom: Custom Rank: D Type: Suppleentary Element: Suiton Range: 5 meters Specialty: Ninjutsu Description: Similar to Zabuza Momochi's Hidden Mist Technique, this jutsu envelops the surrounding area in a dense mist. However, the vapor itself acts as a toxin to the target's eyes, blinding them. It can also constantly burn the target's throat, disabling their ability to speak as well. This technique is mostly useful for separating teams of shinobi, effectively cutting off communication between them. The effects last as long as the mist is in place. Those caught within the mist that are of B-rank or higher are unaffected.
Name: Water Prison Jutsu (Suirō no Jutsu - 水牢の術) Canon/Custom: Canon Rank: C Type: Supplementary, Defensive Element: Suiton Range: Touch Specialty: Ninjutsu Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. If used defensively, the prison can deflect up to 3 jutsu of lower rank before breaking. Any jutsu of equal or higher rank will instantly disperse the water. Any Raiton or electrified attacks would do damage equal to one rank higher then normal because of the excellent conductive nature of water itself, and the users wet skin. Of course this means the user himself would be shocked as well, and take damage equal to the rank of the jutsu itself. Because of the heavy nature of the water; the user's reflexes (dodge and movement speed) are reduced by 1 rank for the duration of the jutsu.
Name: Water Release: Water Trumpet Canon/Custom: Canon Rank: C Type: Offensive, Supplementary Element: Water Range: Mid (5-15m) Specialty: Ninjutsu Description: The user holds their hands to their face with a hand sign that forms a circle with their fingers, through which a jet of water is expelled at high pressure. The jet will travel for a maximum of 15 meters before losing all force and falling to the ground. The pressure of the water is enough to cause significant bruising, and the possibility of dislocated joints; if hit at a distance not to exceed 15 feet, and directly on an exposed joint such as the shoulder. May cause temporary blinding if the opponent it hit directly in the face at close range (<5 meters); at which the blinding would last no more then 3 posts.
Name: Water Release: Water Encampment Wall Canon/Custom: Canon Rank: B Type: Defensive Element: Water Range: / Specialty: Ninjutsu Description: This jutsu creates a defensive wall around the user, a fence of sorts. Attacks are blocked with near certainty; with only attacks of A-rank or higher having a chance of penetrating the wall; and even then with only a 25% chance at best. The water can either be blown out from the user, or raised from an existing water source; but as this jutsu takes an incredible amount of water to maintain, it is preferable to use near an existing source such as a river or lake. The wall's strength and resistance to attacks is dependent on the amount of chakra the user pours into the water.
Name: Water Release : Giant Bullet Ball Canon/Custom: Canon Rank: B Type: Offensive Element: Water Range: Short (0-5m), Mid (5-15m), Far (15m+) Specialty: Ninjutsu Description: The user spits a very large, highly pressurized bullet of water from their mouth. The bullet ranges in size from roughly 2 inches to a maximum of 6 inches in diameter. The bullet moves at several dozen feet a second, making it difficult to dodge at close ranges. If preformed properly, the bullet exits the user's mouth with a spin like a bullet; hence the jutsu's name. This spin gives the bullet enhanced accuracy, much as the spin of a normal bullet would; enabling a sufficiently proficient user pinpoint accuracy and further decreasing the chances of evasion. The smaller the bullet fired; the greater the piercing power. A small bullet is meant to cause damage in a small area; punch through the body and take chunks of flesh with it in that way. A larger, thicker bullet however, is more lucky to cause crush injuries; breaking bones and causing major bruising and internal bleeding. The smallest bullets travel at 200 m/s; with the largest moving at a slower, but still impressive, 150 m/s.
Name: Water Release : Water Dragon Bullet Canon/Custom: Canon Rank: B Type: Offensive Element: Water Range: Short (0-5m), Mid (5-15m), Far (15m+) Specialty: Ninjutsu Description: This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user is able to create sufficient amounts of water themselves, it is possible to use it even in a place where there is none. The dragon itself will not exceed a maximum length of 50 feet, nor a maximum diameter of 5 feet. The dragon itself is rather bulky, leading to a distinct lack of accuracy control; something that must be trained to overcome. This leaves the chance for evasion, if the target is far enough away and is quick enough. The dragon itself travels as easily twice the comfortable running speed of the average C-Rank ninja, but given the lack of control it can still be evaded if you are able to dodge to the side far enough, fast enough. The power of this jutsu is the sheer concussive force of the blast; which can be enough to render some targets unconscious, as well as cause major injuries. Massive bruising and extreme pain are guaranteed, as well as a very high risk for broken bones and moderate internal injuries.
Name: Water Release: Great Waterfall Technique Canon/Custom: Canon Rank: A Type: Offensive Element: Water Range: Mid (5-15m), Long (15m+) Specialty: Ninjutsu Description: This technique extends water over a large scale, surges and rises up to several dozen metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. It is very possible for this jutsu to be lethal, whether through drowning the enemy, the debris swirling in the water with them, or the sheer force of the water crashing upon them. If the victim is lucky enough to survive the initial attack, they can expect everything from internal bruising to broken bones, as well as a moderate to severe concussion if the water impacts the head. The sheer size of this jutsu makes it extremely difficult to escape; as they would be caught in the wave of desctruction even if they manage to avoid the initial impact of the crashing wave.
Name: Water Release: Great Water Drill Canon/Custom: Canon Rank: S Type: Offensive Element: Suiton Range: 30m Specialty: Ninjutsu Description:The user coats his or her arm in a very large amount of condensed water, and forms it into the shape of a rapidly spinning drill. The user then proceeds to slam the drill into the target and force them to the ground, causing severe injuries to the area that the drill lands on. If it lands on a limb, it is capable of severing it completely. If it lands on the torso, it causes severe damage to the opponent’s organs and potentially pierce completely through their body, if not protected by A-rank or higher armor or the target is 2 ranks below the user. The drill pins the target to the ground for 1 post while the base damage is done; before exploding outwards in a tsunami wave that covers up to a 30 meter radius. The wave carries a force similar to Exploding Colliding Water Wave; and can potentially drown anything caught by it. If the user so choses, they can swing the drill arm around much like a club or mace, causing slashing and crush damage to anything it comes in contact with. 3in deep gashes and broken bones are guarenteed when used this way.
- Katon (Fire) Techniques:
Name: Katon: Komakai Kaki no Jutsu [Fire Style: Small fire] Canon/Custom: Canon Rank: D Type: Offensive Element: Katon Range: 5 meters Speciality: Ninjutsu Description: The user spews out their mouth a small fire ball the size of a baseball. This is not a jutsu that will do much damage, but it is used quickly to create some space from an attacking enemy. While not super powerful, it is effective for creating space between the user and target or as an ignition source for other jutsu. The flames will cause 1st degree burns on contact.
Name: Katon: Kasumi Enbu no Jutsu [Fire Release: Mist Blaze Dance Technique] Canon/Custom: Canon Rank: D Type: Offensive Element: Katon Range: 10 meters Speciality: Ninjutsu Duration: -5 chakra per post of mist gas release Cooldown: Duration of gas release + 2 Description: After performing the necessary hand seals, the user breathes out a flammable mist, that once it meets with an ignition source, explodes into a large fireball. The explosion is on par with an Explosion Tag, however over a far larger area. Can cause mild second degree burns and concussive bruising.
Name: Fire Release: Fire Stream (Katon: Hikaryuu - 火遁・火河流) Canon/Custom: Custom Rank: D Type: Offensive Element: Katon Range: 5 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: Fire Release: Fire Stream (火遁・火河流, Katon: Hikaryuu) is a low-ranking Fire Release technique that can create a small stream of fire by inhaling deeply and focusing fire chakra to the throat to ignite the air as it is exhaled from the user's mouth. The flames are not very damaging overall, and the jutsu is best used as an ignition source for other jutsu or as a distraction.
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