Michonne Citizen
Posts : 130 Credits : 14900
| Subject: Zombies (The Infected) Sat Apr 26, 2014 6:53 pm | |
| Name: Zombies (The Infected) Normal Life Expectancy: Immortal Background: In an attempt to create the ultimate weapon the Infected, otherwise known as Zombies, Walkers, Dead heads, ect., were created. The virus that makes these creatures can either be transfered through bite or scratching, though the more enhanced infected have other ways of transferring their virus. The virus was accidentally unleashed into the world, and the results was chaos. Infected litter the streets at almost any corner. Special Abilities: - Enhanced Zombie Physiology:
Name: Enhanced Zombie Physiology Type: Species Description: There's zombies and then there's enhanced zombies. These are not the mindless individuals driven only by their constant hunger; but beings capable of actual intelligence, free will, and free thinking. Enhanced zombies far more deadlier than their average counter parts; capable of transferring their paritcular enhanced strand and infecting others with it through either bite, scratch, or other methods. Special Abilities -Airdash: Airdash can be used to avoid projectiles, get extra distance in a jump, or change your trajectory in mid-flight. This ability was further mutated in order to increase speed and distance. -Blobomb: Biobomb is an organic explosive, implanted under the skin of the victim. After a brief period of time, tentacles force themselves from the infected subject, at a high velocity, similar to the tendril barrage devastator. These tendrils pull anything they touch in towards their epicenter, this being the person originally implanted with the Biobomb, the effect being similar to the black hole attack of the Tendrils. The Biobomb will always kill its host, and deal heavy damage to those who either being pulled by tendrils, or unlucky enough to be near its explosion center. -Blade: The Blade is an offensive power where an elongated double ended blade forms from the base of the right elbow, turning their arm into a giant razor sharp cutting weapon. The blade is extremely effective in close quarter combat. -Claws: When activated, the biomass of the arms shifts into three-fingered, one-thumbed talon-like appendages that can used to shred flesh and bone, allowing dismemberment of human-sized enemies with ease. -Consume: Absorbing the biomass and DNA or essence of other entities, copying and assimilating it into their own in order to gain the entity's genetic memories and physical presence. Consuming is the infected's primary means of restoring lost health, as their health only regenerates to a certain point. Most enemies, as long as they are at or near human-sized, can be consumed for health. The amount of health restored is dependent on the size and type of enemy being consumed. Human-sized enemies can be consumed instantly, while larger ones must be weakened before they can be consumed. -Critical Mass: Critical Mass is the excess amount of retained health, which can be used to create devastating area attacks. -Devastators: Devastators are super attacks that the infected can initiate. It causes a massive area damage to their surroundings. -Disguise: Disguise is a shape-shifting, defensive ability of the infected. This ability allows them to disguise as the last humanoid target they have consumed. This ability can only be used if the Prototype has consumed the DNA of a humanoid, allowing it to assimilate the DNA into its own and gain the human's physical presence and memories. -Glide: Glide is a vital ability to increase the movement options. Glide can be used to travel an estimated distance with sufficient boost. It can also be used to drop into military bases without attracting attention. -Hammerfists: The Hammerfists are the infected' anti-vehicle ability. By shifting large amounts of biomass into his/her fists, the user is able to create massive, hammer-like hands to crush his/her enemies with -Hunting: When activated, the user is capable of sending a viral sonar pulse to isolate his/her target among a group. This power can be mutated to detect targets at large distances. The infected can see through his/her targets and detect if they were being watched -Pack Leader: The Pack Leader ability allows the user to summon lesser infected or control existing lesser infected within range. These lesser nfected will be covered in an orange aura to separate them from normal lesser infected. The lesser infected in the orange aura will attack anything the user targets. -Sensory Powers: Thermal vision which grants him/her impeccable vision during battle where thick smoke or another obstacle would otherwise impeded his/her vision, but would also help him see his targets due to their body's temperature. Second sensory ability is the Infected vision, which allowed him/her to detect dormant carriers of the virus, while providing similar tactical advantages of the thermal vision. The third ability known as Sonar allows him/her to pinpoint his target, while allowing him/her to sense if he/she was being watched. -Shield: When using the Shield Power, a large amount of biomass is shifted to the left arm, molding it into a nigh-impenetrable black-biomass shield. It is normally not seen while the user is standing still, and only as a mass on his/her shoulder, but is clearly shown when he/she is sprinting, targeting, or other more active moves. Unlike the Armor, mobility is not hindered when the Shield is active. However, the shield only protects the user from frontal attacks. -Tendrils: The Tendrils unleashed by the user are capable of lifting and tearing apart cars and military vehicles, ensnaring powerful infected beasts, and even ripping large groups of enemies to shreds. -Wall Running: In order to wall run, the infected shift their biomass to their limbs to grant them greatly augmented strength, speed, and agility, an effect giving them the ability to run along nearly any surface. Their speed and agility increased greatly while their movement abilities evolved. They were also capable of using their biomass-enhanced strength to perform a much slower, more controlled wall climb, which is useful for precision, accuracy and stealth when scaling buildings. -Whipfist: The Whipfist is one of many abilities the infected have at their disposal. It consists of an extendable, elongated appendage with a blade at the end. Given its unique status as a ranged attack, the Whipfist is usually the weapon of choice when opposed by the recurring Helicopters or distant enemies. Disadvantages: Like anything else in this world the infected die the moment their brain is destroyed. While removing their head from their shoulders will indeed put down an infected, their true death will only come once their brain is destroyed. Special Customs: Everyone's food? | |
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Alec Kane Kuraikage
Posts : 653 Credits : 34908 Location : Makkuragakure
| Subject: Re: Zombies (The Infected) Sat Apr 26, 2014 6:56 pm | |
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