ITEMS
Name:Yokuchi Flak Jacket
Type:Armor
Rank:B
Description:Yokuchi flak jackets are beige, and extremely similar to the old Suna styled jackets. They may or may not include shoulder padding, shoulder guards, neck guards, and scroll pouches over their stomachs.
Enhancements:Provides full protection from D-rank Taijutsu and a -1 damage to Fuuton jutsu.
Price: 850 Ryo
Name: Headwarmers
Rank: C
Description: A special set of headphones constructed just for Holeman. Besides playing music, they also keep his ears warm in cold environments, and help to protect his very sensitive hearing. The headphones have a volume control, and can drown out very loud noises, but do not make the wearer deaf.
Item: Senbon
Rank: D
Quantity: 100/100
Description: The senbon, first used by doctors in acupuncture, began to become utilized by shinobi, specifically hunter-ninja. The senbon is valued for it's ability to hit precision points on the targets body, able to cause death, cripple limbs or knock the target unconscious. In the right hands, of course.
Appearance:
Item: Smoke Bomb
Rank: E
Quantity: 5/5
Price: 50 Ryo each
Description: The common shinobi Smoke bomb is a metal canister that releases smoke when a pin is pulled. It can be used to mask an escape or attack, or to signal distant opponents.
Appearance: Item: Explosive Tags
Rank: D
Quantity: 5/5
Price: 150 Ryo per tag
Description: The exploding tag is a piece of parchment paper which has a seal on it that serves to facilitate it's explosive properties. The shinobi can attach the notes to other objects such as a kunai or a log. When the note is set, they can be triggered either with a spark, an impact or by the shinobi who placed it forming a half tiger seal to trigger it's explosive properties.
Appearance: Item: Flash Bomb
Rank: D
Quantity: 5/5
Price: 150 Ryo each
Description: These small paper spheres release a blinding light when they detonate, useful for distractions or for creating shadows for jutsu that manipulate them.
Appearance: Item: Wire
Rank: D
Quantity: -set-
Price: 150 Ryo per 100 feet.
Description: Wire is a common utility tool amongst shinobi, as it has countless uses. These highly durable strings are able to be used to Rappel, manipulate weaponry, bind an opponents movement, as tripwire and countless other things. They are limited only by your imagination.
Appearance: Item: Wireless Radio
Rank: D
Quantity: 1/2
Price: 150 Ryo each
Description: The wireless radio transmits signals using electromagnetic waves with frequencies below those of visible light, which are then received by other radios tuned into the same frequency, and are useful for long range communication up to a range of 2 kilometers. However, this form of communication can be intercepted by certain devices, and as such is insecure.
Appearance: Item: Kunai
Rank: D
Quantity: 2 packs of 10 (20/20)
Price: 15 Ryo per kunai. Available in packs of 10 for 100 Ryo.
Description: The kunai, or throwing knife, is one of the
most common tools of the shinobi, as it is useful for both close quarters and long range combat, as well as being used in conjunction with other materials such as explosive tags or wire to form deadly combinations.
Appearance: Item: Shuriken
Rank: D
Quantity: 2 packs of 10 (20/20)
Price: 15 Ryo per shuriken. Available in packs of 10 for 150 Ryo.
Description: The Shuriken, or throwing star, is a common long range projectile weapon of the shinobi.
Appearance: Name: Sunset Rune
Power Rank: PC
Description: A rune created by Amaranth that gives the wearer the ability to get around the effects of the Baby Dead Zone on Sunset Island; leaving them completely outside of the effects that otherwise would cause certain powers and abilities to be voided.
The rune is also a direct connection with Amaranth and the wearer; giving Amaranth the ability to instantly teleport to the wearer and sense when they are in danger and their current location, as well as giving the wearer the ability to sense when Amaranth is in danger or in need of something and where she is located, and to instantly teleport to her.
The rune can only be placed on others by Amaranth, anyone else attempting to put the rune onto someone else will cause the immediate death of the person making the attempt and the person they're attempting to put it onto.