Snow Citizen
Posts : 22 Credits : 425
| Subject: Snow [Abilities List] Wed Apr 24, 2013 10:24 pm | |
| Name: Master Elemental Kinesis Power Rank: MP/PC Description: Simply put; the user has mastered the control over one or more elements of nature. - Cryokinesis:
The user is able to control anything that is chilled to the freezing point of water; whether it be ice, water vapor in the air, water itself, or some other substance. Most commonly used to control snow, or extremely cold sea water.
- Aerokinesis:
The user is able to control the air itself. Commonly used to create vortexes, compress air for control, or in conjunction with other skills to create storms.
- Aquakinesis:
The use is able to control liquid water; however this control does not extend to other forms of water with the exception of warm water vapor in the air around the user. They cannot control anything but pure water or sea water using this ability. Name: Psychokinesis Power Rank: MP/PC Description: The user is able to harness the powers of the mind to various effects and for various skills. - Telepathy:
The user is able to communicate via thought with anyone that is receptive to her mind. Most commonly used to communicate with friends, family, subordinates, and over long distances. Cannot be used to gather information the user would otherwise be unable to find. Cannot be used to 'read' a person's mind without permission.
- Empathy:
The user is able to sense emotions from any living creature; unless the creature is able to shield them in some way. The user can also project their own emotions outward, affecting everyone around them depending on the emotion.
- Clairvoyant:
The user is able to perceive events that have not happened yet, or are not happening near themselves. They are also able to touch objects and perceive events, emotions, and memories tied strongly to it. The user does not receive the entire story; merely flashes of what is going on. These flashes are not always helpful. Name: Enhanced Healing Power Rank: MP/PC Description: A racial ability taken to an extreme; the user is able to heal nearly any wound, regenerate lost limbs, survive all but the most fatal injuries. Claws, fingers, toes; small digits and the like are almost instantly regenerated; while limbs and wings take roughly one week to fully return. Deep gashes and severed muscles may heal within minutes; and only proper decapitation, full destruction of the heart, or other perfectly fatal injuries can cause death. | |
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