Name: Runic Chestplate And Pauldrons
Type: Armor
Rank: MP/PC
Description: Made of hardened leather and padded with soft fur to reduce noise; this armor is extremely light, and extremely durable. Rune enhancements allow this armor to resist heat, cold, and most elements; while also allowing it to move as if it was made of liquid; not hampering Flynn's movement ability in the least.
- Spoiler:
Abilities: Non-blade based physical attacks to the armor cause no damage at all; while anything magic is dampened by 50% total effectiveness. Crush injuries are reduced by 75% due to the inner padding, Flynn's naturally dense and damage resistant body, and the runes. Blades, arrows, or other sharp objects find piercing the leather to be extremely difficult; slashing attacks are outright useless. A thin enough blade may be able to puncture the armor with enough power; but it would take strength on par with Demi-Gods to do so due to the leather's natural resistance to piercing and runic augmentations.
Name: Runic Inscriptions
Type: Rune Enhancement
Description: Hidden on the reverse (inside face) of the armor piece is a series of runes meant to enhance the agility, movement ability, and defensive properties of each individual armor piece.
Name: Rune: Fluid
Type: Rune Enhancement
Description: Allows any solid object inscribed with it to move and flow like a liquid; without loosing any of it's solid properties. Best used on armors when ease of movement is paramount over total physical defense. Cannot be paired with "Strength" or "Defend".
Name: Rune: Silence
Type: Rune Enhancement
Description: Dampens and stops all sound normally made by a weapon or piece of armor.
Name: Rune: Suppress
Type: Rune Enhancement
Description: Actively hides nearly all energy signatures normally release by the body; with the exception of visual, sound (unless secondary augmentation is made), and telepathic. User's Heat signature is constantly adjusted to create a blend effect with the surrounding atmosphere.
Name: Runic Chausses
Type: Armor
Rank: MP/PC
Description: Basic armor meant to cover and protect his knees and legs; his chausses are simple in design and cover only what is needed; protecting his heels, knee joints, calves, and mid thighs. They do not provide protection for his feet; as he does not wear boots or foot armor of any kind, preferring to let his fur and paw pads do what they do best. His inner thighs and hip joints are left exposed to ensure complete movement range; as his need to contort his body into strange angles to fire shots requires that his hips, elbows, and shoulders be as unencumbered as possible.
- Spoiler:
Abilities: Name: Runic Inscriptions
Type: Rune Enhancement
Description: Hidden on the reverse (inside face) of the armor piece is a series of runes meant to enhance the agility, movement ability, and defensive properties of each individual armor piece.
Name: Rune: Fluid
Type: Rune Enhancement
Description: Allows any solid object inscribed with it to move and flow like a liquid; without loosing any of it's solid properties. Best used on armors when ease of movement is paramount over total physical defense. Cannot be paired with "Strength" or "Defend".
Name: Rune: Silence
Type: Rune Enhancement
Description: Dampens and stops all sound normally made by a weapon or piece of armor.
Name: Rune: Suppress
Type: Rune Enhancement
Description: Actively hides nearly all energy signatures normally release by the body; with the exception of visual, sound (unless secondary augmentation is made), and telepathic. User's Heat signature is constantly adjusted to create a blend effect with the surrounding atmosphere.
Name: Runic Byrnie
Type: Armor
Rank: MP/PC
Description: Worn under his chest plate; this steel chainmail provides further protections from blades and pericing attacks; as well as acting as a shield against electrical shocks via rune inscriptions.
- Spoiler:
Abilities:Name: Runic Inscriptions
Type: Rune Enhancement
Description: Hidden on the reverse (inside face) of the armor piece is a series of runes meant to enhance the agility, movement ability, and defensive properties of each individual armor piece.
Name: Rune: Fluid
Type: Rune Enhancement
Description: Allows any solid object inscribed with it to move and flow like a liquid; without loosing any of it's solid properties. Best used on armors when ease of movement is paramount over total physical defense. Cannot be paired with "Strength" or "Defend".
Name: Rune: Silence
Type: Rune Enhancement
Description: Dampens and stops all sound normally made by a weapon or peice of armor.
Name: Rune: Suppress
Type: Rune Enhancement
Description: Actively hides nearly all energy signatures normally release by the body; with the exception of visual, sound (unless secondary augmentation is made), and telepathic. User's Heat signature is constantly adjusted to create a blend effect with the surrounding atmosphere.
Name: Rune: Dampen (Electric)
Type: Rune Enhancement
Description: This rune differentiates itself from 'Suppress" by only effecting outside influences; that is to say, energies or effects that come from outside the armor itself, or it's wearer. In this instance, it is used to prevent damage via electrocution; which given the armor it is place upon is steel, and therefore a conductor of electricity, can be a major problem.