Marquetta Citizen
Posts : 10 Credits : 4600
| Subject: Marquetta Yanagi Sat Aug 08, 2015 10:32 pm | |
| All About YouBasics! Name: Marquetta Yanagi Age: 18 Birthdate: July 27th Gender: Female Sexuality: Pansexual Race: Faery Rank: Citizen Location: Soubi Shigai Appearance: Height: 5'5” Weight: 125 Pounds Skin Color: Light Tan Eye Color: Brown Hair Color/Length: Black | Waist Length Special Characteristics:- Faery Physiology:
Name: Faery Physiology Type: Species Description: User with this ability either is or can transform into a faery, a being that is either nature spirit, pagan god, angel aligned with neither Heaven or Hell, or something completely else. The way this power manifests varies greatly, but among the possibilities are pointed ears, unusual coloring (hair, skin and/or eyes), animalistic features (horns, animal ears or eyes, tail, antennae, etc). Others change their size, manifest sigils over their body, ethereal glow or no changes at all: faeries are among the most variable known beings. In moral scale users can be good or evil, but are most commonly neutral. For practical reasons faeries can be divided into three groups defined by what they are formed from: Physical Faeries aren't necessarily solid matter, but they are material/energy beings with relatively defined/stable form and often at least somewhat human-like mind. Most users that aren't originally of faery stock have this variation. Note that faeries of this group aren't necessarily any weaker than those of the other groups, they are simply more "solid" in mind and body. Spiritual Faeries are completely spiritual beings, and thus far less bound to the laws of physics or single form. Many of them think in ways that are only tangentially relatable to humans, and their forms are both transient and often downright surreal. Ethereal Faeries are often both the most powerful and ancient faeries, in some ways closer to sentient concepts representing aspects of nature than anything else. As such, relating to them in any way is likely impossible. - Applications:
Physical Faeries Enhanced Condition or Supernatural Condition: Possess physical attributes that surpass normal humans.. Enhanced Agility: Gain enhanced ability to perform feats of super speed and reflexes. Enhanced Dexterity: Make quick and precise movements in almost any situation. Enhanced Durability/Invulnerability: Become impervious to most forms of harm. Enhanced Strength: Gain enhanced strength. Malleable Anatomy: alter the body to a limited degree. Spiritual Faeries Cosmic Awareness: Have the mind become one with the universe. Empathy: Be able to perceive the emotions of others. Energy Manipulation: Generate/Control multiple forms of energy.at a high degree. Absorption: Absorb different forms of energy for defense or recharging purposes. Barriers: Set up energy shields that are nearly impenetrable. Blasts: Project energy blasts that can level a whole city. Constructs: Create a number of constructs that can assist in any situation. Enhanced Condition or Supernatural Condition: Gain superhuman attributes that surpass mere mortals. Invulnerability: Become nearly impervious to any type of harm. Malleable Anatomy/Shapeshifting: Alter the body to help with stealth or offensive situations. Spirit Physiology: Possess the physical form of a powerful Spirit. Flight: Defy gravity and fly at speeds of sound. Illusion Manipulation: cast powerful illusions that seem nearly real Intangibility: Phase through object and avoid attacks with ease. Possession: Enter a targets body and control their actions. Telekinesis: Psionically manipulate structures at an advanced level. Teleportation: Transport to a far location with merely a thought. Ethereal Faeries Twilight Physiology: Possess the supernatural body that is natural for a being of Light and Darkness. Ethereal Form: Gain the form of a powerful ethereal being. Energy Perception: Possess the power to see all the energy that surround you. Extrasensory Perception: Posses senses that surpass those of normal people. Supernatural Condition: Possess the superior Physical/Mental attributes of a super being. Immortality: Go without the need for food, water, and air while becoming immune to things such as disease. Omni-Shifting: Wield limitless shapeshifting abilities. Possession: Enter a targets body to control them for any purpose Quintessence Force: Generate a limitless amount of energy for almost any kind of use. Twilight Manipulation: As ethereal beings that exist outside those of Light and Dark, wielders can control the ethereal energy that exists between both forces. Ethereal Manipulation: Have Master-level control over the "Universal Element/Energy". Mana/Life-Force Manipulation: Control the mystic force found in every form of Life and Creation. Dimensional Manipulation: Control Dimensional Energy for many uses. Energy Matter Manipulation: Possess a Transcendent level of control over a supernatural substance that works as both Energy and Matter. Space-Time Manipulation: Command the energies of Time and Space. Conjuration: Create/Summon anything the wielder desires. Resurrection: Wielder can resurrect any desired target. Subjective Reality: Control the border that exists between Fantasy and Reality.
- Common Powers:
Following powers are among the most common ones faeries may have:
Immortality Extrasensory Perception Fairy Aura Fairy Dust Manipulation Flight possibly with Wing Manifestation Magic Energy Manipulation Healing Illusion Manipulation Nature Manipulation Environmental Manipulation Elemental Manipulation Nature Enhancement Weather Manipulation Telekinesis Space-Time Manipulation Wish Granting Mental Manipulation Confusion Inducement Dream Manipulation Sleep Inducement Misdirection Shapeshifting Supernatural Condition Elemental Sensing
- Variations:
Fairy are highly variable and many are completely unique, but several broad groups exist: Elves Also Alvar, Daoine Sidhe, Sidhe: likely to create/ live in their own communities, nations and states: either close relatives for faery or near-mortals with exceptional living-span and magical inclination. There doesn't really seem to be anything between.
Forest/Sylvan Fairies Include Dryads, Leshy/Leshachikha/Leshonky (male/female/child), Wild Men/Women: often have some animal or plant-like features, may be solitary or form their own communities. They are powerful and territorial. Animal Manipulation, Confusion Inducement, Illusion Manipulation, Plant Manipulation, some can use Weather Manipulation. Most powerful may have Forest Manipulation.
Little People Include Leprechauns, Pech, Pixies, Trow: small but with startlingly broad magical powers. They often form small communities and enjoy tricking mortals, especially if they are drunkards, bad tempered, lazy or proud. Nature Manipulation, Confusion Inducement, Illusion Manipulation, some can fly with or without wings.
Leprechaun Physiology Mountain Fairies Include Gwyllions, Knockers, Korreds/Korrigans (male/female), Mimi, Oreads, Vila (Wila, Wili or Veela): relatively human-like fairies dwelling on and in mountains and hills. Territorial but may be willing to make a deal with respectful mortal.
Earth Manipulation, often Air Manipulation for those who don't live underground. Most powerful may have Cave Manipulation and/or Mountain Manipulation. Nymphs Include Dryads, Oreads, Naiads, Nereids: spirits who animate nature, beautiful female nature entities, either bound to a particular location or landform or servants/retinue of more powerful being, often a deity.
Water Fairies Include Asrai, Naiads, Neck/Nixie, Nereids, Tritons, Undines: often female and quite willing to mate with mortals: several families claim one in their ancestry.
Water Manipulation, many can use Sound Manipulation by singing or playing instrument. Some can use Weather Manipulation over the body of water they reside. Most powerful may have Lake/River Manipulation or Ocean Manipulation. Other varieties include: Dullahan Physiology Gremlin Physiology Nuckelavee Physiology Vegetable Fairy Physiology
- Trickster (For Fairies):
Name: Trickster Type: Species Trait Description: User is (or can draw power from) a Trickster: a god, goddess, spirit, man, woman, or anthropomorphic animal who plays tricks or otherwise disobeys normal rules and conventional behavior. The Trickster openly questions and mocks authority, encourages impulse and enthusiasm, seeks out new ideas and experiences, destroys convention and complacency, and promotes chaos and unrest. At the same time, the trickster brings new knowledge, wisdom and many An Aesop. Even when punished horribly for his effrontery, his indomitable spirit (or plain sheer foolishness) keeps him coming back for more. Tricksters can be anything from gods of chaos, bedeviling heroes for a few laughs, to master manipulators who use cruel ploys and sadistic choices. They can also be heroes (or more likely Anti-Heroes) who make up for a lack of strength or bravery with manipulation, planning, or just plain cheating. The trickster is often a Master of Disguise and may have magical or super-powers. In mythology and religion, the trickster deity breaks the rules of the gods or nature, sometimes maliciously but usually (albeit unintentionally) with ultimately positive effects. Often, the bending/breaking of rules takes the form of tricks or thievery. Tricksters can be cunning or foolish or both; they are often funny even when considered sacred or performing important cultural tasks. - Applications:
Combat Perception Escape Artistry Enhanced Charisma Enhanced Condition Contaminant Immunity Enhanced Dexterity Enhanced Durability/Invulnerability Enhanced Endurance Enhanced Flexibility Enhanced Jump Enhanced Intelligence Enhanced Reflexes Enhanced Senses Enhanced Speed Regenerative Healing Factor Enhanced Thievery Illusion Manipulation Indomitable Will Luck Psychological Intuition Rule Bending Shapeshifting Gender Transformation Tactical Analysis Trapping Intuition Treachery Unpredictability
- Variations:
Powerful Tricksters can reach nearly or even fully divine status:
Chaos Manipulation Cheating Fraud Empowerment Freedom Magic Nigh Omniscience Probability Manipulation Reality Warping Supernatural Condition Supernatural Intelligence
General Description: If one thing above all stands out about Marquetta is the fact that she goes around constantly barefoot and often with a cloth of some kind covering her eyes. Her outfit considers of a torn plaid shirt with black lace lining and a pair of black pants torn off around the knees. It gives her a very 'homeless' look or 'rag a bout'. About You: History: Marquetta was born blind as many of the Yanagi clan are; and yet she has always been able to use Earth Sensing to see. When she was young she was kidnapped and taken to a horrible place where she spent several years until breaking free. From there she remained at her best friend, Avery's, side until her death: she took an attack meant for Avery and was killed in the process. Avery buried Marquetta, not knowing that by returning her to the earth from which she came she would give her the ability to be reborn in a sense. And so Marquetta was reincarnated... | |
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Alec Kane Kuraikage
Posts : 653 Credits : 34908 Location : Makkuragakure
| Subject: Re: Marquetta Yanagi Sat Aug 08, 2015 11:07 pm | |
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