Avery Consultant
Posts : 49 Credits : 9500
| Subject: Avery Thu Jun 27, 2013 12:52 am | |
| All About YouBasics! Name: Avery Tatsumaki Age: Exact Age Unknown (Looks roughly 16) Birthdate: June 27th Gender: Female Sexuality: Bisexual Race: Elementalist / Moor Rank: Consultant Location: Makkuragakure Appearance: Height: 5'6 Weight: 120 Pounds Skin Color: Light Tan Eye Color: Lavender Hair Color/Length: Blond, Long Special Characteristics: - Elemental Manipulation:
Name: Elemental Manipulation Type: Racial / Personal Description: Users can manipulate, shape and create the basic elements of nature.
Solid (Earth Manipulation) Liquid (Water Manipulation) Gas (Air Manipulation) Plasma (Fire Manipulation)
Literally meaning to "Change Molecules", users of Elemental Manipulation are very rare and powerful. Capabilities may include moving, altering, and mixing existing elements or pull atoms together and create one atom from many others.
Due to their many similarities Telekinesis and Elemental Manipulation are often confused. Elemental Manipulation is the parent ability and power for many other elemental-based abilities and powers including Water Manipulation, Fire Manipulation, Earth Manipulation, Air Manipulation and many others, while Telekinesis is the ability to control energy and matter using pure psychic energy. Universe Differences
Energy is often considered to be a fifth element, similar to plasma, in some universes. Other energies (Such as Life-Force Manipulation, Magic, or Cosmic Manipulation) may be thought of as elements, but are energy. These are more specific and much rarer abilities and powers. Applications Solid Control
Crystal Manipulation Earth Manipulation Glass Manipulation Ice Manipulation Intangibility Metal Manipulation Mineral Manipulation Nature Enhancement Nature Manipulation Paper Manipulation Plant Manipulation Snow Manipulation
Liquid Control
Acid Manipulation Alcohol Manipulation Blood Manipulation Ice Manipulation Oil Manipulation Plant Manipulation Poison Manipulation Water Manipulation
Gas Control
Air Manipulation Atmospheric Adaptation Density Manipulation Flight Gas Manipulation Oxygen Manipulation Pressure Manipulation Sound Manipulation
Plasma Control
Electricity Manipulation Fire Manipulation Ionic Manipulation Light Manipulation Magma Manipulation Microwave Emission Plasma Manipulation Solar Manipulation Thermal Manipulation
Other
Aether Manipulation Celestial Space Manipulation Chi Manipulation Cosmic Manipulation Darkness Manipulation Death-Force Manipulation Electromagnetism Manipulation Elemental Energy Manipulation Energy Manipulation Flora Energy Manipulation Gravity Manipulation Life-Force Manipulation Magnetism Manipulation Matter Manipulation Nether Manipulation Planetary Empowerment Quintessence Force Space-Time Manipulation Twilight Manipulation Weather Manipulation
Techniques
Elemental Absorption Elemental Attacks Elemental Aura Elemental Aversion Inducement Elemental Divination Elemental Combat Elemental Constructs Elemental Flight Elemental Healing Elemental Imprisonment Elemental Mimicry Elemental Recomposition Elemental Regeneration Elemental Teleportation Matter Surfing
Variations
Artificial Element Manipulation Classical Element Manipulation Dark Element Manipulation Divine Element Manipulation Draconic Elemental Manipulation Elemental Energy Manipulation Empathic Element Manipulation Psychic Element Manipulation Physical Element Manipulation Universal Element Manipulation
Associations
User may gain Molecular Manipulation and Atomic Manipulation See Energy Manipulation for various ways to manipulate elements.
- Enhanced Condition:
Name:Enhanced Condition Type: Personal / Trained Description: The user is at the peak physical and/or mental condition of their particular species can achieve without any super-/unnatural methods. This usually entails that they are faster, stronger, more intelligent and overall superior to fellow members of their species without being obviously supernatural. Applications
Enhanced Agility Enhanced Athleticism Enhanced Balance Enhanced Climbing Enhanced Combat Enhanced Dexterity Enhanced Durability Enhanced Endurance Enhanced Flexibility Enhanced Jump Enhanced Immunity Enhanced Intelligence Enhanced Lung Capacity Enhanced Marksmanship Enhanced Memory Enhanced Reflexes Enhanced Regeneration Enhanced Senses Enhanced Speed Enhanced Stamina Enhanced Strength Enhanced Wisdom
- Moor Physiology:
Name: Moor Physiology Type: Racial / Personal Description: The Moors, otherwise known as Shadows, are an ancient group of creatures that have blended in with the world of Vampires and Sympaths for a very long time. They're mentally strong, as well as physically strong and fast, matching that of a Vampire's speed and strength. They have a wide range of shadow manipulation and psychic abilities that make them downright lethal, including an immunity to the sun, disease, parasites, sickness, and poisons. They bleed dark blue, which indicates that other than using air to speak, they have no use for breathing - their blood downright poisonous to those outside of their race. For this race a stake through the heart will do nothing more than piss them off, and not even paralyze them such as with Vampires and other creatures. They're capable of going long periods of time without feeding, and feed from their own kind as the blood of their own makes them the strongest, however they can feed off of other creatures such as Humans, Vampires, or Sympaths. The only difference between a Moor and a Vampire is their great deal more of mental abilities, better control over shadow manipulation, and their rituals and customs. Applications: Decelerated Aging or Semi-Immortality Enhanced Condition Enhanced Agility Enhanced Combat Enhanced Durability Enhanced Endurance Enhanced Regeneration Enhanced Senses Night Vision Enhanced Speed Enhanced Strength Blood Consumption Blood Empowerment Conversion Vampirization Claw Retraction Defunct Physiology Emotion Consumption Energy Absorption Enhanced Bite Enhanced Intelligence Flight Haemopotent Replication Hypnosis Illusion Manipulation Invulnerability Life-Force Absorption Mind Control Neuronal Vampirism Psionic Energy Conversion Shapeshifting Air Mimicry Human Disguise Supernatural Survivability Unnatural Presence Wallcrawling Psi Vampirism Blood Manipulation Curse Empowerment Telekinesis Telepathy Darkness Manipulation Shadow Mimicry Time Jumping / Manipulation Presence Manipulation Omnikinesis
- Trickster:
Name: Trickster Type: Racial / Personal Description: User is (or can draw from) a Trickster: a god, goddess, spirit, man, woman, or anthropomorphic animal who plays tricks or otherwise disobeys normal rules and conventional behavior. The Trickster openly questions and mocks authority, encourages impulse and enthusiasm, seeks out new ideas and experiences, destroys convention and complacency, and promotes chaos and unrest. At the same time, the trickster brings new knowledge, wisdom and many An Aesop. Even when punished horribly for his effrontery, his indomitable spirit (or plain sheer foolishness) keeps him coming back for more.
Tricksters can be anything from gods of chaos, bedeviling heroes for a few laughs, to master manipulators who use cruel ploys and sadistic choices. They can also be heroes (or more likely Anti-Heroes) who make up for a lack of strength or bravery with manipulation, planning, or just plain cheating. The trickster is often a Master of Disguise and may have magical or super-powers.
In mythology and religion, the trickster deity breaks the rules of the gods or nature, sometimes maliciously but usually (albeit unintentionally) with ultimately positive effects. Often, the bending/breaking of rules takes the form of tricks or thievery. Tricksters can be cunning or foolish or both; they are often funny even when considered sacred or performing important cultural tasks. Applications
Combat Perception Enhanced Charisma Enhanced Condition Enhanced Dexterity Enhanced Durability/Invulnerability Enhanced Endurance Enhanced Flexibility Enhanced Jump Enhanced Immunity Enhanced Intelligence Enhanced Reflexes Enhanced Regeneration Enhanced Senses Enhanced Speed Enhanced Thievery Illusion Manipulation Indomitable Will Luck Master Strategist Psychological Intuition Rule Bending Shapeshifting Gender Transformation Trapping Intuition Treachery Telepathy Unpredictability Chaos Manipulation Cheating Fraud Empowerment Magic Omniscience Probability Manipulation Reality Manipulation Supernatural Condition General Description: Avery appears as a teenage girl, wearing yellow, brown, orange, and black. She wears a tan vest with gold piping over a yellow, cleavage-and-midriff baring shirt with a black crest that resembles a burning heart. The vest has puffy cap sleeves with black cuffs. On the sides of the cuffs, there are two small golden buttons. She wears a brown belt with a buckle, a pouch, and a small banner-like object. The same crest appears on this banner, only golden in color. She wears black short shorts under her belt which, in the back, resembles a pleated skirt. Over the short shorts but under the belt is a white, asymmetrical back skirt. She wears an orange infinity scarf around her neck, but no other discernible jewelry. She wears brown, knee-high platform boots that look like they are made of leather, with orange socks of different lengths. Her left leg also has a gray bandana-like object wrapped around the top of her boot. She wears fingerless black gloves underneath her weapons, which resemble two yellow mechanized gauntlets with a black design. Her long blonde hair flows loose and messy, with a few locks sticking out and a small cowlick on top of her head which becomes lighter in color at the tips. About You: History: Avery's life is... complicated. To put it nicely. She was born in a time where her powers and abilities were frowned upon. She was forced to hide her secrets away, and practice her 'arts' in the dead of night; or fear being imprisoned or killed. Her parents went on jobs a lot of the time - trying to secure the world for her and her generation, which often left Avery in the care of her slightly eccentric grandmother. Her grandmother took the time to hone her mind and her body; telling her that to survive in this world she would have to be capable of using both. The days were spent with 'school' work, which tended to comprise of everything and anything to test and challenge her mind. Her evenings were spent doing physical exercise. Her nights were spent honing her elemental abilities. Due to this rigorous training regime of her grandmothers it made Avery somewhat of an insomniac, which led to a slightly more crazed personality than those with a liking to the air element. She wasn't left to go through this alone, however. She quickly made friends with another female her grandmother taught named Marquetta, who showed quickly her preference for the earth element above all else. The two became quick and fast friends, and inseparable. Even after Avery found herself captured and taken to a 'school' of sorts, she found Marquetta soon joining her. When the pair escaped they only grew closer, their friendship turning into something more romantic. Their life was good for a time; until an accident took Marquetta's physical form from Avery for eternity. Avery was devastated, become unstable. Made more-so by the fact that she kept, from time to time, hearing Marquetta talking to her in her mind. A full month passed before she realized that, due to them being so close, Marquetta was able to merge minds with her upon dying, and thus would live in her mind until Avery died as well. Now Avery is venturing out into the world, ready to find old friends she once knew and start a new life... Stepping from the shadows into the light...
Last edited by Avery on Mon May 05, 2014 2:14 pm; edited 1 time in total | |
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Alec Kane Kuraikage
Posts : 653 Credits : 34908 Location : Makkuragakure
| Subject: Re: Avery Thu Jun 27, 2013 9:47 am | |
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