| Devon [Item Registry] | |
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Devon General/Lord
Posts : 196 Credits : 119850
| Subject: Devon [Item Registry] Fri May 17, 2013 4:52 pm | |
| Name: The Trinity Type: Android Rank: URM Description: Three robotic humanoid looking clones that resemble Devon's own features. These clones all wear a white body suit with boots and gloves that are likewise white. They also wear helmets with visors. Each helmet has a number on it; 1, 2, and 3. Abilities: These robotic females each have 15 strength and 15 speed. They're used to act as an extra set of hands in the R&D department. They're also capable of several varieties of hand to hand fighting styles, as well as capable of using a wide variety of weaponry. They're incredibly intelligent, and able to be upgraded. Within their software is a simple set of rules as well as anti hacking software that keeps them from being able to turn against their creator or anyone with a Company pendant. History: Devon needed an extra set of hands around her lab and therefore decided to create the 'ultimate' robot; three of them. Name: Wolfenstein 2.0 Type: Armor Rank: RM, URM Description: A red suit made out of a strange metal substance that is incredibly durable. The head of the suit is in the shape of a wolf's head with black eyes and ears. The feet of the suit have three inch long steel sharp claws that make it perfect for gripping or ripping through things: these claws are retractable. The hands of the suit have finger fingers, allowed for perfect movement of hands. They also have a rubber substance on them that makes gripping things easy. Sensors cover every inch of the suit, allowing the wearer to know if something is hot or cold, as well as other basic needs. There are also sensors in the ears that can pick up sound in several different frequencies, and can hear for up to half a mile away: however when this is in use it takes focusing and everything else in the background becomes distorted. Abilities: - Dimensional Compression:
Because of the overall bulky nature of the suit Dimensional Compression - a device given to Devon by Vigilante - is used to allow the suit to remain hidden when not in use. It saves the wearer from having to carry the bulk or attempt to hide it under clothing. When dimensional compression is in use the suit cannot be seen or sensed.
- Temperature Regulation:
The suit regulates its inner temperature allowing the wearer with withstand exceptionally hot or cold temperatures without it affecting them. This essentially means the user could walk through fire if they wanted, or swim through the arctic ocean without facing any sort of effects.
- Enhanced Senses:
The suit allows the user to see in three-hundred and fifty-five degree vision, allowing for only the smallest of blind spots at the very base of the wearer's neck. The suit also comes with an amplified hearing abiliy that allows the wearer to not only hear on multiple frequencies but to also hear for up to half a mile away. When the user is listening to something that far off their focus can only be on that; they will cease to hear any background noise outside of mild static. Due to the way the suit is made, infused with sensors on every single inch of it, it allows the user to know when they're being touched, even through the metal by showing up on the computer inside of the head of the suit. These sensors also tell other things such as the temperature of what is being touched, the temperature of the area outside of the suit, as well as if there is a toxin, radiation, or poison in the immediate area. These sensors will also alert the wearer in the extreme case that there is damage done to the suit.
- Infrared:
Name: Infrared Vision Type: Armor, Supplementary Item Rank: RM (Technology) Description: A special sensory that Devon had created first as a pair of sunglasses when the zombie outbreak occured, but that now she has upgraded into the sensory area visor for the head of the suit. Abilities: Infrared technology allows the wearer to distinguish between temperatures, even when blocked or hidden by buildings or other obstacles. The more red the target the hotter their body temperature, while more blue the target the more cooler their body temperature; with white being freezing cold and black being too hot to touch.
- Anti-Gravity:
Name: Anti-Gravity Boots Type: Armor, Supplementary Item Rank: RM (Technology) Description: Once nothing more than a pair of boots Devon has upgraded this technology and put it into work for the Wolfenstein 2.0 suit. Abilities: The boots work by syncing with the wearers nervous system; thus reading the users movements as they're passed from the brain and to the appropriate muscles: in this case the feet and legs. The boots help enhance the user in several ways: - Enhanced Jump: The user can jump extremely high, able to go from the ground to roughly fifty stories into the air via repulsion from the ground itself - useful for when making an escape or needing to get out of the way. For those with a version of enhanced conditioning this jump height is nearly doubled. When matched with something like a cape or glider it's an effective means to get long distances without having to touch the ground via gliding. - Enhanced Stomp: Using a reverse system this increases the 'heaviness' of the boot, causing more damage (talking skull crushing, skull shattering) damage to anyone who happens to be underfoot. - Knock-Back Kick: Using must less repulsion than Enhanced Jump this allows the user when they kick someone to knock them back up to fifteen feet with a normal strengthed kick - for those with a form of enhanced conditioning this is increased to thirty feet. - Wall Walking: Instead of repulsion like most of the upgrades to the boots this works quite the opposite way and instead pulls the wearer towards something. It allows them to essentially walk/run across all surfaces without falling. They're also capable walking/running up walls, and even upside down along ceilings or other objects. - Glider Boosting: While this repulsion works much like the enhanced jumping upgrade this repulsion lasts longer than the latter. It must be charged before use (x amount of posts of charge = x amount of posts of flight) but once charged will allow the wearer to glide for how ever long the charge has been held for. While charging the wearer is still able to use the other upgrades of the boots.
- Toxic Sensory:
These sensors allow the wearer to be aware of unsafe conditions. This can include anything from toxins in air or water, to radiation and poisons. History: Originally Devon began creation on Wolfenstein 2.0 out of boredom. But, after her sister was turned from a Vampire into a Human there became greater needs for the suit which also caused Devon to change it and upgrade it even further than it originally was.
Last edited by Devon on Mon Jul 13, 2015 2:08 pm; edited 10 times in total | |
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Amaranth Boss
Posts : 760 Credits : 71090 Location : Sunset Island
| Subject: Re: Devon [Item Registry] Fri May 17, 2013 4:54 pm | |
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Devon General/Lord
Posts : 196 Credits : 119850
| Subject: Re: Devon [Item Registry] Fri May 31, 2013 4:23 pm | |
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Alec Kane Kuraikage
Posts : 653 Credits : 34908 Location : Makkuragakure
| Subject: Re: Devon [Item Registry] Fri May 31, 2013 4:45 pm | |
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Devon General/Lord
Posts : 196 Credits : 119850
| Subject: Re: Devon [Item Registry] Thu May 01, 2014 9:41 am | |
| Bumping for Infrared Sunglasses and Anti-Gravity Boots. | |
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Alec Kane Kuraikage
Posts : 653 Credits : 34908 Location : Makkuragakure
| Subject: Re: Devon [Item Registry] Thu May 01, 2014 9:45 am | |
| Glasses and Boots Approved | |
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Devon General/Lord
Posts : 196 Credits : 119850
| Subject: Re: Devon [Item Registry] Thu May 01, 2014 10:11 pm | |
| Bumping for upgrades to the Anti Gravity Boots. Going to RP out making them so they're free~ | |
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Alec Kane Kuraikage
Posts : 653 Credits : 34908 Location : Makkuragakure
| Subject: Re: Devon [Item Registry] Thu May 01, 2014 10:24 pm | |
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Devon General/Lord
Posts : 196 Credits : 119850
| Subject: Re: Devon [Item Registry] Wed May 07, 2014 5:10 pm | |
| Bumping for Digital Paintbrush. I believe I have another item freebie to be used up. | |
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Devon General/Lord
Posts : 196 Credits : 119850
| Subject: Re: Devon [Item Registry] Thu May 08, 2014 4:04 pm | |
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Alec Kane Kuraikage
Posts : 653 Credits : 34908 Location : Makkuragakure
| Subject: Re: Devon [Item Registry] Thu May 08, 2014 7:59 pm | |
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Devon General/Lord
Posts : 196 Credits : 119850
| Subject: Re: Devon [Item Registry] Sat May 17, 2014 5:32 pm | |
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Devon General/Lord
Posts : 196 Credits : 119850
| Subject: Re: Devon [Item Registry] Thu Jan 29, 2015 1:38 pm | |
| Bump for Wolfenstein (Dunno if that was approved or not).
Last edited by Devon on Mon Feb 02, 2015 6:30 pm; edited 2 times in total | |
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Alec Kane Kuraikage
Posts : 653 Credits : 34908 Location : Makkuragakure
| Subject: Re: Devon [Item Registry] Thu Jan 29, 2015 2:15 pm | |
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Devon General/Lord
Posts : 196 Credits : 119850
| Subject: Re: Devon [Item Registry] Mon Feb 02, 2015 6:32 pm | |
| Bumping for Wolfenstein 2.0. Go ahead and deduct my credits from Devon. Once it's approved I'll slap it into Cala's Item List. | |
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Alec Kane Kuraikage
Posts : 653 Credits : 34908 Location : Makkuragakure
| Subject: Re: Devon [Item Registry] Mon Feb 02, 2015 7:07 pm | |
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Devon General/Lord
Posts : 196 Credits : 119850
| Subject: Re: Devon [Item Registry] Thu Feb 19, 2015 1:52 pm | |
| Everything has been moved.
Last edited by Devon on Fri Feb 20, 2015 2:05 pm; edited 1 time in total | |
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Devon General/Lord
Posts : 196 Credits : 119850
| Subject: Re: Devon [Item Registry] Thu Feb 19, 2015 9:44 pm | |
| Bump for Shock Hammer, Disintegrator, and Black Hole Launcher. | |
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Alec Kane Kuraikage
Posts : 653 Credits : 34908 Location : Makkuragakure
| Subject: Re: Devon [Item Registry] Fri Feb 20, 2015 1:49 pm | |
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Devon General/Lord
Posts : 196 Credits : 119850
| Subject: Re: Devon [Item Registry] Mon Jul 13, 2015 2:08 pm | |
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Alec Kane Kuraikage
Posts : 653 Credits : 34908 Location : Makkuragakure
| Subject: Re: Devon [Item Registry] Mon Jul 13, 2015 3:20 pm | |
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Devon General/Lord
Posts : 196 Credits : 119850
| Subject: Re: Devon [Item Registry] Tue Aug 04, 2015 3:07 pm | |
| Name: Animus x2 Type: Supplementary Rank: / Description: The Animus (plural: Animi) is a virtual reality machine rediscovered.. It allows the user to read a subject's genetic memory, and project it onto an external screen in three dimensions. Abilities: The Animus, or Animi allow users to go back in time and explore the memories of their ancestors. Devon has hooked up her machines so that two people can enter into the same memory and sync so that they both can interact with not only each other but the memory itself. History: / Special Note: Prolonged exposure to the Animus will cause a bleeding effect. So much exposure can cause hallucinations. | |
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Alec Kane Kuraikage
Posts : 653 Credits : 34908 Location : Makkuragakure
| Subject: Re: Devon [Item Registry] Wed Aug 05, 2015 12:02 am | |
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| Devon [Item Registry] | |
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