Ezrihel Citizen
Posts : 16 Credits : 350
| Subject: Ezrihel [Ability List] Sat May 11, 2013 2:49 pm | |
| Name: Psychic Shield Power Rank: PC Description: The power to be immune or highly resistant to all psychic penetration. A psychic equivalent to invulnerability. Ezrihel can erect, expand, or deactivate a psychic shield, which will protect against any or all mental intrusion. This includes defence against psychic or empathic powers, hypnosis, as well as illusions and deception. Mind readers only “hear” static, while mind controllers are incapable of manipulating those shielded by the ability. Name: Mental Manipulation Power Rank: PC Description: Ezrihel can manipulate, modify and control the thoughts, mindsets, and upper brain functions, allowing him to render others unconscious, suppress their memories, and negate the use of some abilities, increase/decrease mental capacity, modify minds to be agreeable, sway sensations to induce altered perception, bestow mental disorders or break down mental barriers. - Applications:
Memory Manipulation: Ezrihel can control memories, as well as modify, fabricate, suppress, influence, repair, restore, erase, detect, and view them. He can alter memories to confuse, wipe away certain memories to cause amnesia, discern and provoke nostalgia, and enter the victim into a psychic vision, replaying their memory. He may affect their own memories as they see fit. - Memory Suppression: He is able to suppress certain memories. For example, if one suffered from a truly traumatic experience, he could suppress it so as not to suffer through the pain and trauma.
- Memory Erasure: To erase an unwanted memory.
- Memory Implantation: To implant memories into the target's mind.
Misdirection: To disorient others' sense of direction. Confusion Inducement: To cause confusion in the mind of the target. Distraction: To disrupt the attention span of the target. Faculty Diminution: To suppress mental access to one's skills. Knowledge Projection: To project knowledge into another mind. Emotion Manipulation: Ezrihel can cause targets to feel uptight, scared, happy or relaxed: similar to Mind Control because it does influence thought process, but in a different manner, Mind Controllers are able to change people's thoughts, Emotion Manipulators are able to change the way someone perceives a thought. This versatile power may be used to make friends as a manner of Social Cloaking, or to enliven slacking allies. Potent emotions like love and loathing are more difficult to induce, but can be extremely useful. Manipulating the emotions may be able to cause targets to laugh or cry uncontrollably, or may alter one's ability to feel any emotion. - Apathy: Remove an unwanted emotion on himself, or a target.
- Emotional Amplification: Ezrihel can augment the emotions of others. Any emotion could be augmented. For example, a rational fear could be augmented until the targeted person was so terrified he or she couldn't move, and sadness and grief could be augmented until they drove the victim to suicide. This can also affect others' control over their actions and abilities by overcoming their abilities, confidence, or restraint.
- Doubt Inducement: Targets may begin questioning things, ability may drive them to disbelieve anything.
- Happiness Inducement: Causes target to feel happiness.
- Grief Saturation: Targets feel deep sadness, even sorrow, which may lead them to suicidal thoughts.
Name: Telepathy Power Rank: PC Description: Ezrihel has the power to mentally receive and/or transmit information. The ability falls into two categories, Telepathic Communication, which is the ability to transmit information from mind to another, and Telepathic Perception, which is the ability to receive information from another mind. - Applications:
Telepathic Perception Download: The ability to quickly process, store, or download information through another's mind. Emotion Manipulation: The ability to make one feel pleased, happy, pained, or any other emotion. Mental Projection: The ability to project thoughts into reality. Psychic Inhibitors: The ability to place inhibitors in the mind to limit another's capabilities. Pushing: The ability to implant memories, thoughts, and emotions into others.
Telepathic Communication Audible Inundation: The ability to create voices and sounds in the minds of others. Mind Link: The ability to develop a permanent mental bond with any person, also called imprinting. Omnilingualism: The ability to intuitively understand new languages. Psychic Communication: The ability to open up secret conversations and relay covert information. Thought Manifestation: Project one's thoughts telepathically.
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