| | Samael Morningstar [Ability Registry] | |
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Sammael Judgemaster
Posts : 49 Credits : 68100
| Subject: Samael Morningstar [Ability Registry] Fri Aug 07, 2015 10:22 pm | |
| Name: Psychometry Power Rank: MP Prep Count: Varies Description: The user obtains historical memories or sensations concerning beings and objects they can observe by their senses. With objects they gain the knowledge including the makers, users, and even those who have on passing used the object, and what has been done with it. With living beings or parts of the body the user learns their general life-history, but doesn't gain anything of what they were thinking or feeling. Techniques Ability Learning: to learn skills and abilities from objects or people either temporarily or permanently. Enhanced Marksmanship: to learn skills in using guns, bows or long-ranged weapons by gathering previous information and allowing them to aim accurately. Knowledge Replication: to replicate the learned knowledge and skills of others. Medical Detail: to learn a person's health. This is critical form because a serious health problem, that could be fatal, could go undetected. Photographic Deduction: to figure out connections in whatever the user is investigating and process them extraordinarily fast. Psychic Imprint: to voluntarily leave an imprint. Retrocognition: to discern events of the targets past. Tactile Telepathy: to read the thoughts, emotions and memories of others by touching them. Weapon Proficiency: to have full mastery and knowledge on any weapon in on hand or contact. Variations Neuro-Residual Recollection (Psychic Navigation) Learn and understand everything or the last moments of a dead person through touch. This allows the user to see the cause of death of the person they are touching and/or sometimes retrace the path they took. One may also retrace the residual path taken by a murderer if they were the cause of death of the person.
Last edited by Sammael on Fri Aug 14, 2015 11:36 pm; edited 7 times in total | |
| | | Alec Kane Kuraikage
Posts : 653 Credits : 34908 Location : Makkuragakure
| Subject: Re: Samael Morningstar [Ability Registry] Fri Aug 07, 2015 10:31 pm | |
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| | | Sammael Judgemaster
Posts : 49 Credits : 68100
| Subject: Re: Samael Morningstar [Ability Registry] Mon Aug 10, 2015 12:27 am | |
| Bumping for the sub powers of Exorcist SC. | |
| | | Amaranth Boss
Posts : 760 Credits : 71090 Location : Sunset Island
| Subject: Re: Samael Morningstar [Ability Registry] Mon Aug 10, 2015 1:34 am | |
| Name: Forgiveness Power Rank: MP Prep Count: / Description: The user has the power to forgive for any sins committed and to forgive those who have wronged or betrayed the user. It is the ultimate act of forgiveness and mercy to those who may not even deserve it. The user is unable to hold grudges.
Approved. | |
| | | Alec Kane Kuraikage
Posts : 653 Credits : 34908 Location : Makkuragakure
| Subject: Re: Samael Morningstar [Ability Registry] Mon Aug 10, 2015 3:31 am | |
| - Sammael wrote:
- Name: Divine Empowerment
Power Rank: URM | MP Prep Count: Varies Description: The user is able to draw strength from powerful divine forces of different gods in order to increase their natural abilities. Often times, this occurs when one gives prayer to the gods, comes in contact with a relic of their power, or becomes a conduit of their energy. If the user is deemed worthy, they may be able to keep the powers they are blessed with. For Samael, this ability will increase his Statistics by five per post active until they max out. As this is a Divine abilitiy, it can only be used while Kurikara is sheathed.
Name: Demonic Empowerment Power Rank: URM | MP Prep Count: / Description: Users are able to acquire power from demonic forces. Often times, they're cursed with the evil from unholy objects, spirits, or concepts. Sometimes their bodies are warped and twisted into a hellish parody of their previous state, becoming demons. Some are able to switch in and out of their new forms at will. Those who are too weak to control the power will lose their sanity as well as their souls. For Samael, this ability is triggered the moment Kurikara is unsheathed. It will increase his statistics by +5 per post until they max out.
Name: Divine Territory Power Rank: MP Prep Count: / Description: With this ability, the user can create an area protected by divine power which destroys/damages/repels/purifies anything the user percieves as evil that attempts to enters its range of influence. This ability is a powerful defensive skill which allows a user to hold off even the most powerful of entities to formulate a counterattack. As this is a divine ability, it can only be used while Kurikara is sheathed.
Name: Exorcism Power Rank: MP Prep Count: 1 Description: The user can forcibly remove possessing entities (ghosts, demons, etc.) from the body, object or the location they are possessing/haunting.
Name: Forgiveness Power Rank: MP Prep Count: / Description: The user has the power to forgive for any sins committed and to forgive those who have wronged or betrayed the user. It is the ultimate act of forgiveness and mercy to those who may not even deserve it. The user is unable to hold grudges.
Name: Healing Prayer Power Rank: MP Prep Count: 2 Description: User can heal others through intense, undoubting and pure prayer. The target's wounds are healed over the course of two posts.
Name: Holy Gift Power Rank: MP Prep Count: 2 Description: Users of this ability can gain riches, insights to life questions, or gain powers etc. by asking a higher power for the things that are desired. Applications Desired Ability Manifestation - The user can obtain any power they possibly desire to have. With desires to fly, run at superhuman speed or blast an intended target, and many more, are at the grasp of the user as long as they desire it. Possibly gain various types of powers. Gain material things, like riches or wife/husband etc.
Name: Indomitable will Power Rank: MP Prep Count: / Description: The user has unnaturally strong willpower, enabling them to be immune to all forms of temptation including Subordination Manipulation, Telepathy, Mind Control and Subliminal Seduction. Through their will the user can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against them, possibly up to the point of cheating death and pushing themselves past their own limitations. Applications Accelerated Development - Be determined to learn at a fast rate. Ambition Manipulation - Derived energies using sheer willpower alone. Combat Empowerment - Increases one's fighting spirit. Enhanced Vitality - Overcome physical issues to continue functioning. Fear Masking - Be brave and fearless. Limitation Transcendence - Overcome the traditional weaknesses. Self Transcendence - Be determined to go beyond one's limits. Molecular Adjustment - Resist Molecular Manipulation. Pain Suppression - Resist physical pain. Possession Immunity - Resist being possessed. Psychic Shield - Resist telepathic abilities. Seduction Immunity - Resist to be sexually aroused. Strength Calling - Summon inner strength with the sheer force of will. Subordination Manipulation - Through strength of will one can dominate the wills of others. Supernatural Survivability - Survive dangerous situations and cheat death in any way. Undying Loyalty - Be loyal and protective of someone to the very end. Will Empowerment - Get stronger by sheer willpower.
Name: Miracle Performing Power Rank: MP Prep Count: / Description: The user can perform miracles or supernatural feats and cause certain events to happen which are beyond human understanding. They can make a sudden interruption of the natural laws, change things in a beneficial way or simply cause wonderful and supernatural occurrences and phenomena. The user can use this power to survive catastrophic events, beating the odds. Miracles work in various scales and they have immediate effects like turning water into wine to resurrecting the dead.
Name: Salvation Power Rank: MP Prep Count: / Description: The user has the power to save souls from sins and consequences, also one can undo Contract Bestowal. They can redeem souls and release them from condemnating influences, they can also restore damaged souls and spirits, including purification of souls.
Name: Santification Power Rank: MP Prep Count: / Description: The user can bless objects or substances with holy properties. Regardless of whatever the substance is, they can instantly bless the substance with divine potential to cause harm to malevolent spectral forces. With a gesture, the user can turn dirty sewage water into holy water or turn a golf club into a dangerous holy weapon by blessing its properties.
Name: Smite Power Rank: MP | PC Prep Count: 3 Description: The user can strike their targets with a far superior force/blow, usually resulting in a One Hit Kill against almost anything. Mostly used by gods, this ability may have a divine aspect imbued into it, dealing even more damage to enemies percieved as unholy or evil. The amount of power capability used in this ability is absolutely unlimited, merely preparing its use can induce fear in opponents. For Samael, this ability deals damage to opponents based upon thier END stat. For enemies with equal or higher END, this ability will deal massive amounts of damage to them, and possibly crippling them in some fashion. However, for those of a lower END stat when this is used, this WILL result in a one hit kill, leaving absolutely no trace of the victim behind [This includes destroying the victim's soul, body, and mind so that they cannot be regenerated or ressurected.] Applications Absolute Attack - Power to use attacks that cannot be blocked by any means. User can create/use attacks that cannot be blocked, reduced, negated or deflected by any means, defenses, armor and immunity. This ability is not dependent on physical factors like strength, but is instead based on the properties of the attack. Divine and Demonic Empowerment: Cool with these, but your character would begin to feel the strain of such a large power up. Normally, characters can only raise stats +1 every post, but if you raise them +5 every post, all of them, they will only be able to stay that way for 5 posts before you become exhausted. For example, Kyuuri the Saiyan can multiply his powers, but they can only stay that way for so long, and if over used he hurts himself. The Vigilante has a "Super Mode" that raises his powers for 10 posts, but after those posts are done he is exhausted and cannot fight for 10 posts. In regards to "If the user is deemed worthy, they may be able to keep the powers they are blessed with," your stats reset to their default state after the thread you use these in ends, they don't stay raised after these moves are used. If I interpreted that wrong, apologies. Divine territory: This is a PC ability. How long does this last before this wears off? It's described as "a powerful defensive skill which allows a user to hold off even the most powerful of entities" so something as powerful as this has to be prepped, or a period of time must pass after it is used before it can be used again, otherwise this can be spammed Exorcism is approved Healing Prayer: You should change the prep count to "Varies, due to the severity of the wound:" Not every injury will be healed in only two posts. Approved though Holy Gift: This is a lower grade form of Imagination Manifestation, ( desires are at the grasp of the user as long as they desire it) which is locked to Niala. Indomitable Will: A couple of issue here Limitation Transcendence - Overcome the traditional weaknesses. This doesn't necessarily mean you'll be invincible Supernatural Survivability - Survive dangerous situations and cheat death in any way. This doesn't necessarily mean you can survive all death moves; for example, decapitation And some of these other abilities, such as fighting on while injured, and operating one willpower alone are double edged swords, meaning you'll suffer behind using them later on. As long as you're aware, Indomitable Will is approved Miracle Performing: A PC move. While not illegal, such a powerful ability should either be prepped at least 3 times, or tax your character considerably, and a period of time should pass - say, between 3 - 5 posts - before you'd be able to use it again, otherwise something like this can just be spammed over and over, and guarantee victory in every potential fight. Also, be aware that such an ability will have no effect on protection fields and dead zones surrounding certain cities, for their laws are absolute and cannot be changed except by those that created them. Otherwise, approved Salvation is Approved Santification is a PC move, and another ability that should be prepped, or have a period of time pass after it is used before it can be used again. Approved though Smite: Most Def a PC move. It has the proper number of preps, so approved. Be aware of yours and your opponent's speeds | |
| | | Sammael Judgemaster
Posts : 49 Credits : 68100
| Subject: Re: Samael Morningstar [Ability Registry] Mon Aug 10, 2015 9:59 pm | |
| Made changes on Divine and Demonic Empowerment, Healing prayer, and Miracle performing.
How exactly is Santification a PC move? A human priest with no power whatsoever can sanctify something simply by making the sign of the cross over it. Hell, by Catholic law, anyone can Sanctify something that way. Given that Samael works for the Vatican, this should apply to him as well. How would this equate to this technique being a PC move? | |
| | | Alec Kane Kuraikage
Posts : 653 Credits : 34908 Location : Makkuragakure
| Subject: Re: Samael Morningstar [Ability Registry] Mon Aug 10, 2015 11:07 pm | |
| Divine and Demonic Empowerment, Healing prayer, and Miracle performing approved
Sanctification in this sense is the process of taking something ordinary and turning it into something lethal, something that can kill someone else easily, demons in this case. You could turn sewer water into holy water and splash a demon and do them grave harm. You could turn a golf club holy and hit a demon with it, and potentially kill them in one or 2 strikes. It's a powerful ability, and one that should be prepped, or have a time limit pass before it's used again, in the interest of fairness. | |
| | | Sammael Judgemaster
Posts : 49 Credits : 68100
| Subject: Re: Samael Morningstar [Ability Registry] Tue Aug 11, 2015 12:02 am | |
| Sanctification edited. Gave it a cooldown as opposed to prepping. | |
| | | Amaranth Boss
Posts : 760 Credits : 71090 Location : Sunset Island
| Subject: Re: Samael Morningstar [Ability Registry] Thu Aug 13, 2015 12:33 am | |
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| | | Sammael Judgemaster
Posts : 49 Credits : 68100
| Subject: Re: Samael Morningstar [Ability Registry] Sat Aug 15, 2015 2:19 am | |
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| | | Alec Kane Kuraikage
Posts : 653 Credits : 34908 Location : Makkuragakure
| Subject: Re: Samael Morningstar [Ability Registry] Sat Aug 15, 2015 3:13 pm | |
| - Sammael wrote:
- Name: Psychometry
Power Rank: MP Prep Count: Varies Description: The user obtains historical memories or sensations concerning beings and objects they can observe by their senses. With objects they gain the knowledge including the makers, users, and even those who have on passing used the object, and what has been done with it. With living beings or parts of the body the user learns their general life-history, but doesn't gain anything of what they were thinking or feeling. Techniques Ability Learning: to learn skills and abilities from objects or people either temporarily or permanently. Enhanced Marksmanship: to learn skills in using guns, bows or long-ranged weapons by gathering previous information and allowing them to aim accurately. Knowledge Replication: to replicate the learned knowledge and skills of others. Medical Detail: to learn a person's health. This is critical form because a serious health problem, that could be fatal, could go undetected. Photographic Deduction: to figure out connections in whatever the user is investigating and process them extraordinarily fast. Psychic Imprint: to voluntarily leave an imprint. Retrocognition: to discern events of the targets past. Tactile Telepathy: to read the thoughts, emotions and memories of others by touching them. Weapon Proficiency: to have full mastery and knowledge on any weapon in on hand or contact. Variations Neuro-Residual Recollection (Psychic Navigation) Learn and understand everything or the last moments of a dead person through touch. This allows the user to see the cause of death of the person they are touching and/or sometimes retrace the path they took. One may also retrace the residual path taken by a murderer if they were the cause of death of the person. Approved for training. Be aware that each of these sub categories must be trained individually. (The way it was explained to me, you were giving up the use of your other characters in order to be allowed freebies on this one. You have received a moderate amount of items and abilities for this character free of charge thus far, so everything you app from this point on much be trained and bought. Every word from every thread you have been in can be used towards training for whatever you choose, be it abilities or stats, so feel free to count up your words so far to be used for training.) | |
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| Subject: Re: Samael Morningstar [Ability Registry] | |
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