Misaki Yata Hitman
Posts : 98 Credits : 15755 Location : Edge City
| Subject: Misaki Yata [Ability Reg] Sat Jan 31, 2015 9:00 pm | |
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Last edited by Misaki Yata on Mon Aug 10, 2015 1:50 pm; edited 6 times in total | |
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Misaki Yata Hitman
Posts : 98 Credits : 15755 Location : Edge City
| Subject: Re: Misaki Yata [Ability Reg] Sat Jan 31, 2015 9:02 pm | |
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Amaranth Boss
Posts : 760 Credits : 71090 Location : Sunset Island
| Subject: Re: Misaki Yata [Ability Reg] Sat Jan 31, 2015 9:12 pm | |
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Misaki Yata Hitman
Posts : 98 Credits : 15755 Location : Edge City
| Subject: Re: Misaki Yata [Ability Reg] Sun Feb 01, 2015 7:39 pm | |
| The Red Aura and Enhanced Strength bump. | |
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Dezzy Underboss
Posts : 251 Credits : 36753
| Subject: Re: Misaki Yata [Ability Reg] Sun Feb 01, 2015 10:57 pm | |
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Misaki Yata Hitman
Posts : 98 Credits : 15755 Location : Edge City
| Subject: Re: Misaki Yata [Ability Reg] Fri Aug 07, 2015 3:41 am | |
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Amaranth Boss
Posts : 760 Credits : 71090 Location : Sunset Island
| Subject: Re: Misaki Yata [Ability Reg] Fri Aug 07, 2015 2:42 pm | |
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Misaki Yata Hitman
Posts : 98 Credits : 15755 Location : Edge City
| Subject: Re: Misaki Yata [Ability Reg] Mon Aug 10, 2015 4:53 am | |
| Assassin Techniques and trainings Bump | |
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Amaranth Boss
Posts : 760 Credits : 71090 Location : Sunset Island
| Subject: Re: Misaki Yata [Ability Reg] Mon Aug 10, 2015 12:18 pm | |
| - Misaki Yata wrote:
- 2,643 words (Thread here)
Strength Stat Training
STR 6-7: 2,643 - 1,500 = 1,143 (500 credits)
Leftover Words: 1,143
- Assassin:
Name: Assassin Type: Personal Description: The user is trained in all ways of the Assassin. To utilize this SC one must have at least +10 strength and speed. This SC can only be learned by training with Assassins. Parkour / Freerunning A form of acrobatics, in which participants navigate through a landscape by performing fluid movements over and across urban or natural structures. - Specifics:
Vertical movement In general, vertical movements involved climbing or scaling structures that provided adequate handholds, or a texture rough enough to grip. Inversely, they also allowed one to safely drop down from a height.
Wallpass was the act of climbing a tall wall by kicking its surface once to propel upwards. Climb-up was the movement of pulling oneself up onto an obstacle from a hanging position. Drop was the act of jumping downwards, after releasing one's grip from a hanging position or bar. Long jump was a leap from a high height, and was usually followed by a break fall. Climb leap was a vertical jump while holding onto a vertical surface, which allowed one to grab potentially out-of-reach handholds. Beam jump was performed from horseback, (or a vehicle like a motorcycle) and allowed one to use the horse's momentum to leap from the saddle, grab a beam, and swing around to either land on it, or on an adjacent one. Leap of Faith was performed only by trained Assassins and Abstergo recruits, which involved leaping from a significant height onto a cushioned material.
Horizontal movement Horizontal movements generally involved moving over large distances such as swimming, sprinting, running or walking, or methods that allowed one to clear obstacles, such as gaps or breaks.
Swing was a movement in which one swung onto a bar and let go, enabling one to grab another object or drop to the ground. Pass involved quickly and smoothly passing over medium sized obstacles. Break fall was a forward roll where the hands, arms, and diagonal of the back made contact with the ground. Arm jump was to land on the side of an obstacle in a hanging position, hands gripping the top edge and holding the body in place. Back eject was to jump backwards from a hanging position onto an opposite structure. Gap jump was performed similarly to a long jump, except over an open expanse between two relatively level areas. Precision jump was a moving jump from one object to a specific spot on another object, usually with a small surface. Dive was only used with merchant stalls, where one jumped hands-first through an open stall and used a roll to get back up quickly. Spring jump could only be done using a springboard, such as those in the Oltrarno District of Florence. It allowed one to jump forward twice as far, through the external force of the device. Corner swing was when one would sharply turn a corner, by jumping forward and grabbing onto a lantern (or any other fixture) mounted on a building's corner, then using one's momentum to swing on it. Vault was to use one's own momentum to pass over or slide under obstacles
Stealth The ability to possess extraordinarily skillful expertise in numerous ways and techniques of stealth. - Specifics:
The user possesses incredibly extensive knowledge and skill in many types and ways of stealth tactics, enabling them to easily slip in and out of areas undetected. Their abilities in all manners of stealth are so refined they appear as mere illusions to those who have been lucky to spot the user. The users of this ability can move throughout even the most guarded of areas and act in true discretion.
Knife and Sword fighting The user has trained extensively in the use of stabbing weapons. - Specifics:
Users have an incredible aptitude for the ways of the sword and dagger. They are able to wield small blades with great proficiency and cunning as well as stealth; concealing multiple knives on their person flawlessly, to be retrieved at will in combat.
Applications Extreme skill with all forms of sword and dagger, paired with the ease with which such weapons may be hidden on the body, allows the user to employ a richly varied fighting style: switching between any number of exotic types of knife mid-battle to hack, jab, hook or otherwise harm a target. More powerful users of this ability may even use some specialized varieties of dagger in ways they were not designed for, such as throwing a stiletto accurately or impaling with a curved blade. Trick moves, misdirection and feints to add to the user's abilities in combat as well as for the purposes of display. The ability to target and exploit an opponent's vital points with flawless accuracy, often in order to make a swift, silent kill or disable without inflicting lethal wounds. Some varieties of dagger lend themselves to throwing, in which case the user's aim can be expected to be nigh perfect, even in the middle of combat or when throwing multiple weapons. In addition, this may allow the user to pin targets down through their opponent's clothing or flesh, preventing them from moving without actually killing them.
Gun Fighting The ability to be highly proficient in handling a gun. - Specifics:
Users are highly skilled with all types of guns allowing them to perform great feats and benefit in a far ranged combat. Users are to have excellent bull-eyes aim on their target via bullets.
Users are also able to operate all variations of guns. They can create guns as well as repair them. Also to have an expert knowledge of guns and handling them. Users have excellent intuition on trigger-initiated, hand-held, and hand-directed implements, especially with an extending bore, which thereby resemble the class of weapon in either form or concept.
Trained in the above thread
Name: Eagle Vision Power Rank: MP/PC Prep Count: / Description: Eagle Vision is a dormant sixth sense that humans possess, as a result of being created by the First Civilization and also through interbreeding between some early humans and their precursors. Though each average human holds the potential to utilize it through an intense and very long training, some gifted individuals display a greater concentration of the necessary precursor genes, and thus are more likely to naturally exhibit Eagle Vision as well as some of its more advanced variations.
Those who possess the gift are able to instinctively sense how people and objects relate to them, which manifests as a colored glow, much like an aura. Red indicates enemies or spilled blood, blue indicates allies, white indicates sources of information or hiding spots, and gold indicates targets or objects of interest. However, the sixth sense is not entirely infallible.
Variations Eagle Vision v.1 The user is able to read the emotions and intentions of all those around them, discerning friend,(blue) foe,(red) innocents,(no color) targets or important individuals and items (gold) and points of interest (white). They can read hidden messages and locate hidden passages. The user can track targets through trails they leave behind, as long as they are within close proximity. Drawbacks A novice user will experience eye strain after 3 posts using Eagle Vision. 1 post must pass before the user can activate Eagle Vision again.
Trained in the above thread Posts trained the bypass the strain: 4
Approved. | |
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