Michonne Citizen
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| Subject: Michonne Silverleaf Thu Apr 24, 2014 4:11 pm | |
| All About YouBasics! Name: Michonne Silverleaf Age: 16 Birthdate: July 5th Gender: Female Sexuality: Bisexual Race: Elf / The Infected Rank: Citizen Location: Pacific City Appearance: Height: 5'5" Weight: 115 Pounds Skin Color: Tanned Eye Color: Red Hair Color/Length: White / Waist Length Special Characteristics:- Elven Physiology:
Name: Elven Physiology Type: Racial Description: User with this ability either is or can transform into a elf (also known as Alvar, Daoine Sidhe, Sidhe, etc.), who are either close relatives for faery or near-mortals with exceptional living-span and magical inclination, there just doesn't really seem to be anything between. In general all elves appear humanoids of close to human size (some are notably smaller, other good deal taller), beautiful, young-looking or ageless, graceful and generally both wondrous and haughty. Although some (especially those of the Primal back-ground) could pass as particularly attractive humans, most have distinctive look of slender physique, vulpine facial features and arresting eyes, but especially their ears that range from but human sized with points to variously elongated. While most have relatively normal skin-tones, some have anything but (blue seems common); this includes both groups.
As mentioned elves are divided into two broad groups that can be described as Lesser/Modern and Mythic/Primal: the Elves of Modern group are near-mortal, with closer to human abilities and also potential (amusingly they also tend towards more haughty behavior). Primal Elves are very close to Fae, many of them powerful enough that they were considered Gods (Vanir of Norse Deity Physiology, Tuatha Dé Danann of Celtic Deity Physiology) in earlier times. Regardless of which group they belong, all elves share certain traits including grace, some magical ability and skill with both close combat (especially swords) and marksmanship (with bows).
Of all Faery-kind they are most likely to create and live in their own communities, nations and states of varying sizes. While Modern Elves have their Kingdoms and lands in Physical world, Primal Elves tend to live Under-Hill, Other Side or simply on the plane where their Faery-cousins dwell.
Applications Lesser/Modern Elves Enhanced Tracking/Hunting Enhanced Combat Enhanced Immunity/Omni-Immunity Enhanced Intelligence Decelerated Aging or Semi-Immortality Enhanced Agility Enhanced Dexterity Enhanced Marksmanship Enhanced Reflexes Enhanced Senses Enhanced Swordsmanship Enhanced Condition Enhanced Speed Environmental Adaptation Some proficiency in Magic Druidic Mysticism Mythic/Primal Elves Ascended Physiology, Spirit Physiology or Ethereal Physiology Enhanced Condition or Supernatural Condition Malleable Anatomy or Shapeshifting Semi-Immortality or Immortality Esoteric Energy Manipulation Nature Channeling Spiritual Force Manipulation Summoning Telekinesis Telepathy Transmogrification Nature Manipulation
- Enhanced Zombie Physiology:
Name: Enhanced Zombie Physiology Type: Species Description: There's zombies and then there's enhanced zombies. These are not the mindless individuals driven only by their constant hunger; but beings capable of actual intelligence, free will, and free thinking. Enhanced zombies far more deadlier than their average counter parts; capable of transferring their paritcular enhanced strand and infecting others with it through either bite, scratch, or other methods. Special Abilities -Enhanced Conditioning: The user is overall stronger, faster, more agile, and overall more enhanced than the normal person. -Airdash: Airdash can be used to avoid projectiles, get extra distance in a jump, or change your trajectory in mid-flight. This ability was further mutated in order to increase speed and distance. -Blobomb: Biobomb is an organic explosive, implanted under the skin of the victim. After a brief period of time, tentacles force themselves from the infected subject, at a high velocity, similar to the tendril barrage devastator. These tendrils pull anything they touch in towards their epicenter, this being the person originally implanted with the Biobomb, the effect being similar to the black hole attack of the Tendrils. The Biobomb will always kill its host, and deal heavy damage to those who either being pulled by tendrils, or unlucky enough to be near its explosion center. -Blade: The Blade is an offensive power where an elongated double ended blade forms from the base of the right elbow, turning their arm into a giant razor sharp cutting weapon. The blade is extremely effective in close quarter combat. -Claws: When activated, the biomass of the arms shifts into three-fingered, one-thumbed talon-like appendages that can used to shred flesh and bone, allowing dismemberment of human-sized enemies with ease. -Consume: Absorbing the biomass and DNA or essence of other entities, copying and assimilating it into their own in order to gain the entity's genetic memories and physical presence. Consuming is the infected's primary means of restoring lost health, as their health only regenerates to a certain point. Most enemies, as long as they are at or near human-sized, can be consumed for health. The amount of health restored is dependent on the size and type of enemy being consumed. Human-sized enemies can be consumed instantly, while larger ones must be weakened before they can be consumed. -Critical Mass: Critical Mass is the excess amount of retained health, which can be used to create devastating area attacks. -Devastators: Devastators are super attacks that the infected can initiate. It causes a massive area damage to their surroundings. -Disguise: Disguise is a shape-shifting, defensive ability of the infected. This ability allows them to disguise as the last humanoid target they have consumed. This ability can only be used if the Prototype has consumed the DNA of a humanoid, allowing it to assimilate the DNA into its own and gain the human's physical presence and memories. -Glide: Glide is a vital ability to increase the movement options. Glide can be used to travel an estimated distance with sufficient boost. It can also be used to drop into military bases without attracting attention. -Hammerfists: The Hammerfists are the infected' anti-vehicle ability. By shifting large amounts of biomass into his/her fists, the user is able to create massive, hammer-like hands to crush his/her enemies with -Hunting: When activated, the user is capable of sending a viral sonar pulse to isolate his/her target among a group. This power can be mutated to detect targets at large distances. The infected can see through his/her targets and detect if they were being watched -Pack Leader: The Pack Leader ability allows the user to summon lesser infected or control existing lesser infected within range. These lesser nfected will be covered in an orange aura to separate them from normal lesser infected. The lesser infected in the orange aura will attack anything the user targets. -Sensory Powers: Thermal vision which grants him/her impeccable vision during battle where thick smoke or another obstacle would otherwise impeded his/her vision, but would also help him see his targets due to their body's temperature. Second sensory ability is the Infected vision, which allowed him/her to detect dormant carriers of the virus, while providing similar tactical advantages of the thermal vision. The third ability known as Sonar allows him/her to pinpoint his target, while allowing him/her to sense if he/she was being watched. -Shield: When using the Shield Power, a large amount of biomass is shifted to the left arm, molding it into a nigh-impenetrable black-biomass shield. It is normally not seen while the user is standing still, and only as a mass on his/her shoulder, but is clearly shown when he/she is sprinting, targeting, or other more active moves. Unlike the Armor, mobility is not hindered when the Shield is active. However, the shield only protects the user from frontal attacks. -Tendrils: The Tendrils unleashed by the user are capable of lifting and tearing apart cars and military vehicles, ensnaring powerful infected beasts, and even ripping large groups of enemies to shreds. -Wall Running: In order to wall run, the infected shift their biomass to their limbs to grant them greatly augmented strength, speed, and agility, an effect giving them the ability to run along nearly any surface. Their speed and agility increased greatly while their movement abilities evolved. They were also capable of using their biomass-enhanced strength to perform a much slower, more controlled wall climb, which is useful for precision, accuracy and stealth when scaling buildings. -Whipfist: The Whipfist is one of many abilities the infected have at their disposal. It consists of an extendable, elongated appendage with a blade at the end. Given its unique status as a ranged attack, the Whipfist is usually the weapon of choice when opposed by the recurring Helicopters or distant enemies. General Description: Michonne can normally be found with her white hair down in a braid that hangs down her back or up in a ponytail. Her skin is darkly tanned and her body is slim and yet athletic. She stands at five feet five inches tall and weighs roughly one hundred and fifteen pounds. Her eyes are red in color. She has thin eyebrows that come to a point towards the outside edge of her eyes; making her look as if she constantly has both brows slightly raised; though all facial features are normally hidden behind a mask made out of a skull which was bleached and painted. Michonne's normal attire consists of a deep black v-neck style tank top with a zip-up hoodie over top with the zipper down almost to her belly button which reveals the shirt she wears underneath; the hoodie starts as a light gray towards the bottom and fades to a dark gray / light black combination at the shoulders; with the darkest area being the hood itself. Over her legs she wears a pair of faded black jean shorts that are frayed at the end decoratively, making them look worn and from which, on the left side, her chain weapon hangs. Around her waist she wears a red colored belt with a silver buckle; the belt itself being almost two inches in width. Bandages cover her left arm to her elbow; with the sleeves of her hoodie pushed almost up to her elbows. On her right hand is a black glove with a red bandanna tied towards her wrist. Around her left forearm is a red bandanna that keeps a shield in place which is black in color; extra protection and armor. Around her face can normally be found another red bandanna, keeping all but her red eyes and the bandaid beneath her left eye hidden. Finally; she has on a pair of black stockings that go up and over her knees, stopping right above them, and combat boots that buckle the whole way up to her knees. About You: History: Part 1: The TributesWhat happened before now doesn't matter in the life of Michonne. However, what happens afterwards is what makes all of the difference. Though she is only a teenager she's a tough hunter who puts food on her family's table. Her father is dead and she lives with her mother and sister, Rose, in District 11 in the country of Shinkai Shigai; off the cost of Japan. She hunts often with a good friend, a guy by the name of Brice, who is cute and might even have a thing for her. But, who knows? Michonne is not very in touch with her mushy side. Every year the Capitol of Shinkai Shigai hosts an event called the Hunger Games where two tributes (back in the day which meant a payment to a ruler) - a boy and a girl - are drafted from each of the thirteen districts to be brought to an arena and fight to the death. Only one person is allowed to win - something that is supposed to be for entertainment purposes as well as a constant reminder for the thirteen districts never to rebel again. This year, unfortunately, Michonne's little sister is selected for the Hunger Games, so Michonne volunteers to take her place. Also selected is James Mark, the blacksmith's son, who maybe has a teensy tiny crush on Michonne. Maybe. After the reaping (that's the tribute selection process), Michonne and James are whisked away to the Capitol to prepare for the Games (and primped for live TV). We meet their support team, which is primarily comprised of Hayfield (a former Hunger Games winner and also a drunk), Effie (their wrangler), and Cinna and Portia (their stylists). During the opening ceremonies, Cinna and Portia dress Michonne and James in flames and they draw much attention to themselves. During training, Michonne reveals her archery skills to the Gamemakers as well as her skills with a katana and scores an amazing 11 out of 12. James gets a lower score and asks to be coached separately. James also announces in an interview that he has a mega crush on Michonne. Is this all just a strategy to gain audience support and sponsors? Michonne thinks so, but it works well for her too, so she plays along even though the whol thing pisses her off. Part 2: The GamesAt last: Let the Games begin! All 26 of the tributes are transported to the arena to fight it out. Michonne is on her own at first, but then she discovers that James has teamed up with the Career Tributes – the strong kids from the rich districts in Shinkai Shigai who actually want to go to the Hunger Games. They eventually corner her in a tree, but she drops a tracker jacker nest on them (that's like a genetically mutated killer wasp) and scores a bow and arrow in the process. After this, Michonne teams up with Rue, a tiny girl from District 11 who reminds her of her sister Rose. The two are able to take out the Career Tributes' food supply, which totally infuriates their leader, Cato. Also, James doesn't appear to be teamed up with them anymore. Where is he? Wounded? Unfortunately, Rue is killed around this time by one of the Career Tributes. Michonne honors her body by covering it in flowers. After Rue's death, the announcer, wanting to bring back the romance story between James and Michonne, changes the rules of the game: two people from a single district can now win. Before she can stop herself, Michonne calls out James's name; which results in an attack brought on by the newest addition to the games - zombies. Part 3: The VictorMichonne goes searching for James and eventually finds him. He is wounded and camouflaged in the muddy bank of a stream. She nurses him back to health and realizes that by playing up the romance angle, they can get gifts from sponsors. Eventually, Michonne and James must face off with Cato, the only other surviving tribute, but before that they are all pursued by zombies which are actually genetically mutated killing machines. Finally, Michonne shoots Cato and he falls into the horde. They've won, right? Wrong. An announcer comes back on and says the rules have changed back: only one winner allowed. Michonne and James can't kill each other, so they make a show of taking poisonous berries in an act of double suicide. Fortunately, the announcer comes back on before they can kill themselves, and says that they win. Woo-hoo! They defeated the Hunger Games! Or wait…did they? Michonne and James keep up the star-crossed lovers routine for the post-games reunion and interview, knowing that this is the only way to keep from being punished by the Capitol for the rebellious trick with the poisonous berries. Eventually Michonne figures out that James really is in love with her – he wasn't acting at all – and he figures out that she wasn't ever in love with him. Oops. As the train pulls into District 11, they put on a happy face for the camera, take each other's hands and step onto the platform. Part 4: The AftermathWeeks pass with both Michonne and James living in the lap of luxery; both given houses and a great deal of money for winning the Hunger Games. Michonne's family is now comfortable and well taken care of, however Michonne has gone weeks without hearing a single peep from James or about him. She goes in search of him, reaching his house just in time for the breeze to pick up that was blowing through the windows; the breeze bringing with it the scent of blood. Entering into the house she finds a horrible sight before her; James was murdered, and violently. She notices then that Brice is standing in the shadows. He moves to attack her and she kills him. She then drags both bodies outside to bury them as night begins to fall. As a sudden idea bursts into her mind she removes brice's face; skull and all. After much boiling and bleaching she turns the skull into a mask; adding in areas so that her entire face is covered - the mask acting as a constant reminder for her to never forget what she went through or why. Is it then that she hears the screams: zombies have escaped from the arena... and are coming down on District 11. Pulling the mask over her face Michonne grabs her katana and heads outside to get to work... Part 5: Subject ZWhen the final zombie hit the ground Michonne found herself in a sticky situation. She had turned around to see her family surrounded by arm guards while a man in a white suit stood watching her with a grin on his face. The man was quick with his words, and informed Michonne that she had two choices; she could come with him peacefully in which he would allow her family to live, or come kicking and screaming after they cut her family down. Michonne choose the peaceful route and found herself detained quickly. She was taken to another city where she was isolated from everyone but the scientists who began to run tests on her. Eventually, she became infected with some virus they had been attempting to create; a way for them to play God, an ultimate weapon. She became known as nothing more than Subject Z, as she was the 26th person to undergo this sort of infection: only she was one of the first to survive without some seriously ill effects. More tests were run after they were sure she would survive; and it seemed she would forever be trapped in this life... Then, the day came when all hell broke loose and she found herself able to escape - right into a world of zombies... Pacific City.
Last edited by Michonne on Tue Apr 29, 2014 8:19 pm; edited 11 times in total | |
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