Pietro Citizen
Posts : 11 Credits : 200
| Subject: Peitro Tue Jun 04, 2013 6:57 pm | |
| All About YouBasics! Name: Peitro Age: ? Birthdate: ? Gender: Male Sexuality: / Race: Daoine/Ghost Rank: Citizen Location: Edge City Appearance: Height: 6'4 Weight: 200 lbs Skin Color: Black and Gray Eye Color: Blue Hair Color/Length: Black, short Special Characteristics: - Spirit Physiology:
Power to use the abilities of spirit. Variation of Mythic Physiology.
Also Called Ghost Form/Mimicry/Physiology Haunter Form/Mimicry/Physiology Phantom Form/Mimicry/Physiology Spirit Form/Mimicry
Capabilities User with this ability either is or can transform into an spirit: a supernatural and conscious (although not necessarily sentient) being that in its normal state is incorporeal, invisible and immaterial. Many spirits are able to materialize either by shifting into more solid form or taking a vessel to give them physical shape, this can be done either by possessing already existing form (either living being or object) or by animating and wrapping part of the environment "around" them.
There are several types of spirits, ranging from the souls of dead (ghosts) to the spirits of places, objects, concepts and/or elements. Several forms of magic center around contacting and bargaining with spirits.
Applications Barriers Blasts Empathy Fear Inducement Flight Freezing Invisibility Telekinesis
Ghosts: spirits/souls of the dead, often bound to stay until certain conditions are met. This can vary from honorable burial, unfinished business/revenge or self-appointed duties. Ancestral spirits are part of this group, given their involvement/ties with their families.
- Daoine Physiology:
Daoine Physiology is a complicated one; as the race is less a species as it is a mixed bag of many different peoples and species under one banner. Each individual sub-race of Daoine has special traits that are unique or locked to them alone; however many of the racial abilities are open to any and all members and half-members. Capabilities Daoine are an ancient people; far along in the race towards evolutionary perfection. They are also highly enhanced via technological means; granting them abilities similar to that of magical or supernatural creatures, without many of the drawbacks and weaknesses. - Enhanced Condition:
The power to remain in the peak physical and/or mental condition of user's species with little or no maintaining.
Capabilities The user is at the peak physical and/or mental condition of their particular species can achieve without any super-/unnatural methods. This usually entails that they are faster, stronger, more intelligent and overall superior to fellow members of their species without being obviously supernatural.
Applications Enhanced Agility Enhanced Athleticism Enhanced Balance Enhanced Climbing Enhanced Combat Enhanced Dexterity Enhanced Durability Enhanced Endurance Enhanced Flexibility Enhanced Jump Enhanced Immunity Enhanced Intelligence Enhanced Lung Capacity Enhanced Marksmanship Enhanced Memory Enhanced Reflexes Enhanced Regeneration Enhanced Senses Enhanced Speed Enhanced Stamina Enhanced Strength Enhanced Wisdom
- Enhanced Combat:
The ability to possess superhuman levels of hand-to-hand fighting skills and excel in various forms of combat. Sub-power of Enhanced Condition.
Capabilities The user is able to become unbelievably skilled in most known forms of fighting. They can be exceptionally proficient in the fighting traditions of a variety of cultures and become advanced with their own individual methods of close quarter combat, including martial arts (from all over the world), boxing, and wrestling. They can also become superhumanly skilled in their use of weaponry.
Applications Accelerated Development Combination Attacks Critical Impact Enhanced Marksmanship Multi-Hit Strike Razor Wind Become skilled in multiple forms of hand-to-hand combat. Proficiently learn multiple fighting styles. Adapt to different methods of fighting with little to no preparation or time.
- Dermal Armor:
The power to have innate armor for protection.
Capabilities The users has or can generate an innate armor as a part of their body, which is resistant to attacks, harm or pain and temperature extremes. The armor varies from obvious, physical defenses, such as scales, thick skin/fur, natural shield, armor or shell, in-organic skin, etc, to bone-nodules below skin, particularly wide/sturdy rib-cake, blubber, or simply dense muscle.
Applications Bulletproof Durability Deflection Natural Weaponry Pain Suppression Thermal Resistance Cold-proof Skin Fireproof Skin
- Omnilinguism:
The power to instantly speak and understand any language fluently.
Capabilities User can speak, write, understand and communicate in any language including computer codes, languages that has never been heard before, sign language (even lip-reading), illegible words, and backwards speech and writing with little or no training. User may even communicate with animals or read body language. This ability works by either or both of two faculties:
Projective Omnilingualism- the translation of one's native tongue or telepathic/subliminal broadcast of one's communication intentions to the minds of others, so that one can speak one's own language and be understood by people who normally wouldn't understand the speaker. The user of this ability may not be able to understand others, but only cause them to understand him.
Receptive Omnilingualism- the translation of any written language into the user's own native tongue, or through subliminal intuition of what by physical communication means. This ability may even employ telepathic faculty, where the psychic energy is read (by hearing or sight) to understand what the message is meant to convey.
Usually this ability is reciprocal, so that the user and the subjects can understand and communicate with one another efficiently.
Variations Electronic Communication (Technoligualism) Ability to communicate with electronic, digital, and radio waves. Extraterrestrial Communication (Xenolingualism) Ability to decode any communications with aliens, i.e. an Earthling being to understand Martian (Mars) language. Faunal Communication (Zoolingualism) Ability to decipher any animal communication and perform any fluently. The user can understand and speak with animals. Animals still have wills of their own, so this power shouldn’t be confused with Faunal Manipulation. Plant Communication (Annuallingualism/Botanilingualism) Ability to communicate with flowers, trees, fruits, vegetables, pollen and other botanical life. The user can communicate either telepathically, by speaking verbally, or by touching it physically. Technopathy (Cyberlingualism) Ability to communicate with machinery, computers and other electronics. The user can hack into cyber systems, restore information and break computer codes. Not to be confused with Technology Manipulation nor Cyber Communication which is using technology to communicate.
Universe Differences May know speech/language before recognition of obtained language. May need to carry out a related task before obtaining knowledge of a language. Starfire of Teen Titans had to kiss somebody to learn their native tongue. May need to know the basics of grammar and semantics to fully utilize the learned language.
Limitations Must be exposed to the language via audio, visual or telepathic means.
- Telepathy:
Power to mentally receive and/or transmit information. Users of this power are often called Telepaths or Mind Readers.
Capabilities The ability falls into two categories, Telepathic Communication, which is the ability to transmit information from mind to another, and Telepathic Perception, which is the ability to receive information from another mind.
Applications Similar to "telekinesis", "telepathy" is an umbrella term for any ability that involves projecting, reading and manipulating thoughts.
Psychic Shadow: The ability to mask psychic presence, hiding from other psychics. Psychic Shield: The ability to erect a psychic shield to protect the minds of oneself or others. Download: The ability to quickly process, store, or download information through another's mind. Pain Inducement: The ability to cause pain. Psychic Inhibitors: The ability to place inhibitors in the mind to limit another's capabilities. Pushing: The ability to implant memories, thoughts, and emotions into others. Audible Inundation: The ability to create voices and sounds in the minds of others. Mind Link: The ability to develop a permanent mental bond with any person, also called imprinting. Telempathy: The ability to communicate through emotions. Telepathic Relay: The ability to act as a mental relay station for a group of minds, allowing said minds to "speak" to one another through the user. Telepathic Speaking: The user of this power can speak by using their mind combined with mental powers.
- Precognition:
Power to perceive future events before they happen. Opposite power of Retrocognition.
Capability Users have the ability to foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action.
Universe Differences Some visions may be set in stone whether or not you see them, others may happen only if the players select a certain course of action. This depends mainly on whether or not users are viewing Destiny or Probability.
Applications Forecast the weather. Know what will happen in the next few minutes, hours, days, etc. May foresee possible and multiple future scenarios. Predict an opponent's attack and dodge the attacks in time. See the fate of other people. Sense danger.
- Empathy:
Power to fully interpret and replicate the emotions, moods, and temperaments of others. Not to be confused with Telepathy. People with this ability are often called Empaths.
Capabilities The user can read and mirror the feelings of others without reading apparent symptoms. Can cause the user to understand introverts or discover one emotion is actually hiding another. With this ability the User can attack someone in a personal and emotional way since they know exactly what emotion is flowing through themselves and can use this knowledge to play against them. Some users may learn to read emotional imprints left into environment or objects. Usually over time, an Empath's power grows to the point that they can manipulate emotions on others, and possibly use them to empower themselves. User may learn to extend their power over/on vast number of sentients or reach extreme distances, even other levels of existence but this may be possible only if the user has emotional link to those they search already in effect.
Applications Apathy Inducement Make the user or others feel no emotions. Combat Intuition- Predict foe's movements by reading their emotional pulses. Emotion Manipulation Anger Manipulation Fear Manipulation Hatred Manipulation Hope Manipulation Love Manipulation Pain Manipulation Rage Manipulation Psionic Inundation - Overloading one's foes with vast amounts of emotions. Can sense the presence of others by sensing their emotions (empathic scent). Create Empathic Links, allowing linked ones to feel the emotions and conditions of each other. May be able to turn powers against their users. May be able to channel vast amounts of various emotions into an enemy, causing insanity or possible death due to emotional stress on the body.
Variations Empathy has many branches of power. Ranging from very weak to very advance. As the user becomes more advanced those branches may grow. Here are some levels that other empaths have displayed having/may gain: Clairvoyance - If an empath forges an emotional connect with another being. That connection stays opens, the empath is able to sense when that person is in danger and is also able to locate them by their "emotional scent". To give you an better understanding of this,one could consider this the Empath version of "Vampiric Siring"(see "True Blood", "Buffy", "Moonlight", and "The Vampire Dairies" for an understanding of supernatural "Siring"). Empathic Healing - This is a level that is somewhat rare and not many master. Due to the fact that when an empath "heals" wounds that are physical they don't heal the actual injury. The empath simply takes the pain into themselves so the victim no longer feels that pain. However empaths do can heal emotional wounds,but healing physical wounds is somewhat uncommon. Lie Detection - A low level empath can sense when a person is lying to them. More skilled users and pick out what that lie is and find the truth. Psychic Navigation - Empaths can sense an person by the emotional wavelength they give off or "empathic scent" Psychometry - There are some places that have constant emotional residue(due to major events happening in that location war,death, historical moments etc.). Some empaths are able to tap into those emotional(lower level users that enter these places are over powered involuntarily) imprints and re-experience those emotions as if they were happening in that moment. If skilled enough some empaths can also see the emotional echoes(images/residual ghosts) still there. This would be due to high levels of concentrated emotional energy. Telempathy - Is when an Empath can not only sense others emotions, but they can also send their own emotions to others. Users can communicate with one another emotionally and if skilled enough send "echoes" (ie: it means a quick glimpse of an image; i.g sending the emotion of love to another user and the receiver seeing an image of their loved one like a mother,child or spouse) of images back and fourth.
- Emotion Manipulation:
The ability to control the emotions of others.
Capabilities Users can cause targets to feel uptight, scared, happy or relaxed: similar to Mind Control because it does influence thought process, but in a different manner, Mind Controllers are able to change people's thoughts, Emotion Manipulators are able to change the way someone perceives a thought. This versatile power may be used to make friends as a manner of Social Cloaking, or to enliven slacking allies. Potent emotions like love and loathing are more difficult to induce, but can be extremely useful. May be able to cause targets to laugh or cry uncontrollably, or may alter one's ability to feel any emotion.
Applications Apathy: Remove an unwanted emotion on yourself, or a target. Avarice Inducement: Induce greed into oneself and others. Bliss & Horror Inducement: Cause victims to feel either pleasure or discomfort. Compassion Inducement: Induce compassion in others. Doubt Inducement: Targets begin questioning things, but may drive them to disbelieve anything. Emotion Augmentation Emotion Inducement: Induce and make targets feel emotions. Fear Masking: Users may cause targets to be brave, or too bold. Fear Inducement: Cause victims to fear anything they come in contact with. Grief Saturation : Targets feel deep sadness, even sorrow, which may lead them to suicidal thoughts. Lackadaisical : Targets don't feel the need to do anything, may drive some into sleep. Happiness Inducement: Causes target to feel happiness. Love Inducement: Causes target to feel immense love, and fall victim to the users control. Pain Inducement: Force a target to get emotional pain. Pleasure Sensitivity : Causes targets to feel extremely happy, may cause some to replicate love. Rage Inducement: Users induce feelings of anger, may cause targets to go into uncontrollable fits of rage. Sexual Inducement: Causes users to feel limitless sexual arousal. Trust Manipulation: Manipulate who/what trusts/distrusts.
- Elemental Manipulation:
The ability to control the elements.
Capabilities Users can control and create the basic elements of nature. Solid (Earth Manipulation) Liquid (Water Manipulation) Gas (Air Manipulation) Plasma (Fire Manipulation) Literally meaning to "Change Molecules" users of Elemental Manipulation are very rare and powerful. Capabilities may include moving, altering, and mixing existing elements or pull atoms together and create one atom from many others. Due to their many similarities Telekinesis and Elemental Manipulation are often confused. Elemental Manipulation is the parent ability and power for many other elemental-based abilities and powers including Water Manipulation, Fire Manipulation, Earth Manipulation, Air Manipulation and many others, while Telekinesis is the ability to control energy and matter using pure psychic energy.
Universe Differences Energy may be considered a fifth element, similar to plasma, in some universes. Other energies (Like Life-Force Manipulation, Magic, or Cosmic Manipulation) may be thought of as elements, but are energy. These are more specific and much rarer abilities and powers.
Applications Ice Manipulation Snow Manipulation Liquid Control Water Manipulation Air Manipulation Atmospheric Adaptation Electricity Manipulation Chi Manipulation
- Temporal Lock:
The power to be immune to temporal-based powers. Sub-power of Chronolock and Temporal Lock, variation of Power Immunity. Not to be confused with Temporal Protection
Capabilities The user is immune to temporal based powers. They cannot be frozen in time or slowed, they are also immune to Temporal Slicing. Cannot be effected my history manipulation.
Applications Power Immunity only to temporal powers.
- Alpha Physiology:
Supernatural Condition and Self Transcendence.
Capabilities The user is vastly superior to any member of his/her species (natural or supernatural), and evolves further to overcome any trial he/she may encounter, learning quickly and effortlessly what takes ages of hard work to others, and growing substantially stronger/better with each challenge. Members of the opposite sex are strongly attracted to the user, both naturally and supernaturally, as he/she basically personifies the pinnacle of their species. Additionally, the user radiates a strong aura of persuasiveness, probably a side-effect of his/her overall superiority and amazing prowess.
Applications Ability Learning/Visual Power Replication Enhanced Power Replication Intuitive Aptitude Omnicompetence Self Transcendence Supernatural Condition
- Chi Manipulation:
The ability to manipulate the flow of one's physical energy. A physical variation of Life-Force Manipulation and comparable to Aura Manipulation.
Capabilities Many who train in martial arts often gain superhuman capabilities by learning to harness Chi, which can be used in cases of extreme combat. With this ability, users are able to physically manifest all of their inner strength and unleash it to the fullest extent of its power through shear force of will. The user can achieve extraordinary strength, speed, durability, and reflexes. In some cases, it is used for superhuman awareness, energy blasts, elemental manipulation, and sometimes invulnerability.
Applications Enhanced Combat: Users of chi are able to enhance their combat skills. Enhanced Durability: When amplified by chi, the body is capable of withstanding most forms of pain. Enhanced Senses: User's senses are increased above average. Sense of Strength: Users are able to use their chi in order to gain knowledge of another's strength. Enhanced Speed: Use one's chi in order to increase their speed to the point where they cannot be seen. Enhanced Strength: Increase one's physical strength to the point where one is capable of destroying strong material. Nature Unity/Elemental Manipulation: Users of chi are able to become one with nature and command elemental and energy forces. Elemental Aura: Users are able to use their chi to generate the elemental forces around them. Energetic Pressure: Level an entire landscape with nothing but the force of one's energy. Mystic Martial Arts: Harness chi into physical combat. Elemental/Energy Combat: Utilize both the elements and pure energy in combat for energy enhanced strikes. Chi Augmentation: Use one's chi in order increase their physical aspects. Combat Empowerment: The more the user fights, the stronger their bodies grow, thus strengthening their chi. Higher Consciousness: Being linked to one's consciousness, chi is able to allow one to be in their true mind. Inner Power: Gain access to untapped power. Power Manifestation:Tap into the internal energy forces of the astral plane and become a physical representation of one's inner power. Indomitable Will: The full power of chi can be unleashed through sheer force of will.
General Description: Large and imposing in appearance; Peitro is normally a calm enough individual, rarely even so much as raising his voice above s soft growl. His fur is rather odd; patterns of black over a softer, lighter gray-silver; the black is similar to markings; stripes and patches and almost seeming to form a pattern. Whether this is simply natural, or a sign of something more, the male is unsure of. Found normally in some form of tattered and abuse monk's robe; he still somehow manages to blend into the crowds of the city without so much as a second glance. A hood is usually pulled low over his face; his appearance is very different from the normality, and he dislikes drawing attention to himself. A single, overly large blade is perpetually slung over his shoulder and laying down his black. Said blade is rarely noticed; something about it forces the attention of anyone trying to look upon it away without them even remembering it, unless Peitro wills otherwise. About You: History: A strange creature; Peitro is highly unsure of exactly who and what he is. He just... is. His memories extend back only a short time; how long he is entirely unsure; maybe a few days, maybe a few weeks? For the earliest of his memories, time meant nothing. There was only darkness; placental warmth and floating; nothing and only his own mind to experience. There was no knowledge; only emotion and bland thought. It wasn't until he awoke in an unfamiliar place; under a tree he had never seen and on an island he couldn't recognize that he gained anything. Those first moments of consciousness; a knowledge that he had a purpose, but not what that was. No history, no anything; just a pulling at his heart that told him to go, to move, to find. Beyond that; nothing, save for... darkness. In the very depths of his soul; a burning, an ache. Once he had tried to reach for it, to try to understand; but never again. There was something within him; rage and pain and anger and bestial and completely unlike anything he felt he was. This was something else; something older, and far more powerful then he. Only the barrier that was in place keeps Peitro sane; keeps him within himself. In the short time he can remember; he has done little but wander and search; for some reason being drawn to the large city across the water; leaving the island he awoke on behind. Something told him there was nothing left for him there, his answers where in the city. Whatever his purpose was; he would find it there; he only had to look. | |
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