Name: Demonic Physiology
Power Rank: MP - PC
Description: User with this ability either is or can transform into an demon, an evil spirit, fallen angel or Satanic divinity. Most commonly user retains their general form but with some additions; horns, claws, fangs and tail are common, as are wings, more fit (muscular and/or larger) body and color change (red, blue or black dominate) but there are several kinds of demons who are far less humanoid, varying from strange, surreal or even absolutely horrific.
For practical reasons demons can be divided into three groups defined by what they are formed from:
Physical Demons aren't necessarily solid matter, but they are material/energy beings with relatively defined/stable form and often at least somewhat human-like mind. Most users that aren't originally of demonic stock have this variation. Note that demons of this group aren't necessarily any weaker than those of the other groups, they are simply more "solid" in mind and body.
Spiritual Demons are completely spiritual beings, and thus far less bound to the laws of physics or single form. Many of them think in ways that are only tangentially relatable to humans, and their forms are both transient and often downright surreal.
Ethereal Demons are often both the most powerful and ancient demons, in some ways closer to sentient concepts than anything else. As such, relating to them in any way is likely impossible.
- Demonic Applications:
Physical Demons
Enhanced Condition or Supernatural Condition
Enhanced Combat
Enhanced Durability/Invulnerability
Enhanced Strength
Weapon Manifestation
Wing Manifestation/Elemental Wings Manifestation
Spiritual Demons
Cosmic Awareness
Empathy
Energy Manipulation
Absorption
Barriers
Blasts
Constructs
Enhanced Condition or Supernatural Condition
Invulnerability
Malleable Anatomy/Shapeshifting
Spirit Physiology
Flight
Illusion Manipulation
Intangibility
Possession
Telekinesis
Teleportation
Ethereal Demons
Ethereal Physiology
Elemental Manipulation
Fire Manipulation
Energy Manipulation
Immortality
Intangibility
Invulnerability
Life-Force Generation
Life-Force Manipulation
Magic
Mana Manipulation
Non-Corporeal Form
Possession
Telekinesis
Teleportation
Extrasensory Perception
Omnifarious
Quintessence Force
Resurrection
Supernatural Condition
Common Powers
Following powers are among the most common ones demons may have:
Chaos Manipulation
Curse Inducement
Dark Element Manipulation
Black Lightning Manipulation
Black Earth Manipulation
Dark Fire Manipulation
Dark Water Manipulation
Dark Wind Manipulation
Darkness Manipulation
Death Inducement
Decelerated Aging or Semi-Immortality
Dream Manipulation
Elemental Manipulation
Fire Manipulation
Electricity Manipulation
Ice Manipulation
Elemental Mimicry/Energy Physiology
Fear Inducement
Hatred Empowerment
Hell-Fire Manipulation
Mediumship
Mental Manipulation
Natural Weaponry
Claw Retraction
Enhanced Bite
Horn Protrusion
Needle Projection
Prehensile Tail
Stinger Protrusion
Tentacle Extension
Necromancy
Nothingness Manipulation
Pain Inducement
Poison Generation
Possession
Rage Manipulation
Reactive Adaptation
Sin Embodiment
Soul Absorption
Vice Inducement
Weapon Manipulation
Variations
Ala Physiology
Archdemon Physiology
Asura Physiology
Imp Physiology
Incubus Physiology
Lamia Physiology
Rakshasa Physiology
Succubus Physiology
Transcendent Demon Physiology
Many Demons have different interests and/or they are Created for different purposes, so many have additional abilities, like Demons of Plagues, Wrath or other Seven Sins just to name few. For more examples, see The Lesser Key of Solomon.
Associations
Ascended Physiology
Cambion Physiology
Contract Bestowal
Demon Creation
Demonic Arm
Demonic Empowerment
Demonic Force Manipulation
Name: Magic
Power Rank: MP - PC
Description: Magic users essentially have unlimited possibilities for how they use their power, with only their skill, personal power-level, imagination/knowledge, and/or morality to define the borders.
Note that not all "magical" superpowers are actually supernatural, but are based on alternative or futuristic "science".
- Magic Applications:
Some examples of the potential use of magic:
Offensive Magic
Elemental Manipulation
Energy Blasts
Formulated Magic Blasts
Magic Combat
Power Absorption
Spell Casting
Defensive Magic
Force-Field Generation
Healing
Magic Absorption
Shapeshifting
Miscellaneous Abilities
Animation/Reanimation
Creation
Energy Constructs
Flight
Magical Energy Manipulation
Magic Sensing
Personal Domain
Precognition
Potion Creation - for various purposes (i.e. explosive, healing)
Reality Warping
Spell Creation
Summoning
Telekinesis
Telepathy
Teleportation
Transmogrification
Alternative Classification
Magical Energy Manipulation: The key power that allows one to use Magic; the powers are based around certain concepts/categories.
Abjuration: The power to protect/heal.
Force-Field Generation
Healing
Conjuration: The power to transport living and non-living things.
Creation
Summoning
Teleportation
Divination: The power to gain information.
Extrasensory Perception
Magic Sensing
Enchantment: The power to influence the minds/emotions.
Emotion Manipulation
Invocation
Mental Manipulation
Evocation: The power to control the forces of Nature for a variety of effects.
Animate/Reanimation
Elemental Manipulation
Energy Manipulation
Telekinesis
Illusion: The power to create illusions.
Disappearing
Psychosomatic Illusion
Subjective Reality: create illusions that become partially real.
Necromancy: The power to manipulate the forces of Death.
Immortality
Undead Manipulation
Transmutation: The power to transform living or non-living things.
Elemental Transmutation
Shapeshifting
Transmogrification
Associations
Fiction Manipulation
Homo Magi Physiology
Demon Sorcerer Physiology
Magic Empowerment
Magically Enhanced Physiology
Mana Manipulation
Omni-Magic
Phenomenon Manipulation
Powerful Objects
Superpower Manipulation
Name: Singularity Inducement
Power Rank: MP - PC
Description: The user of this ability is able to induce gravitational singularities on anything physical or non physical where matter and energy are compressed to nothingness.
- Singularity Inducement Apps:
User can induce singularities to multiple targets at once
Induce multiple singularities on an opponents body.
User cannot be touched with physical attacks or hand to hand combat.
Self induce this ability on their body to use as defensive ability
Can apply in close combat touching the enemy and creating micro singularities.
Associations
Black Hole Creation
Cosmic String Manipulation
Enhanced Combat
Disintegration
Destruction
Gravity Manipulation
Nothingness Manipulation
Spatial Manipulation
White Hole Creation